Kane Player renau1g
Bugbear (Half-Orc mechanically) Barbarian (Unaligned) Level 10 (XP 25397/26000) Dreadnought
Initiative +13
Passive Insight 14 Passive Perception 14; Senses Low-light
HP 88 Bloodied 44 Surge Value 22; Surges Per-Day 11
AC 27 Fortitude 26 Reflex 24 Will 19
Speed 6 (10 when charging) Size Medium
Str 21 (+5) Dex 20 (+5) Wis 10 (+0)
Con 14 (+2) Int 8 (-1) Cha 12 (+1)
Racial Abilities Furious Assault, Half-Orc Resistance, Swift Charge,
Class Features Barbarian Agility, Feral Might (Whirling Slayer), Rampage,
Battack Basic Attack +3 Jagged Waraxe +16 vs AC; 1d12+10
Branged Ranged Basic Attack
Feats Weapon Proficiency (Waraxe); Cyclone Warrior (Intimidate skill); Axe Expertise; Thirst for Battle, Improved Defenses, Resilient Focus
Skills Athletics +15, Endurance+14, Intimidate +16, Stealth +15
Languages Common, Giant
Whirling Lunge (Encounter Free Action Melee 1 ✦ Primal, Weapon)
Trigger: Your attack reduces an enemy to 0 hit points
Effect: You shift 2 squares and deal 1d12+4 damage (Off-Hand) to an enemy adjacent that you can see
Howling Strike (At Will Standard Action Melee weapon ✦ Primal, Weapon)
Target: One creature
Attack: +16 vs. AC
Hit: 1d12+10+1d6 damage. Can be used as MBA on charge
Whirling Rend (At Will Standard Action Melee weapon ✦ Primal, Weapon)
Target: One creature
Attack: +16 vs. AC
Hit: 1d12+10 damage and an adjacent enemy takes 1d12+5 (off-hand). If raging add +5 damage to both rolls
Whirling Frenzy (Encounter Standard Action Close Burst 1 ✦ Primal, Weapon)
Target: Each Creature in Burst
Attack: +16 vs. Reflex or AC
Hit: 1d12+1d12+8 damage
Miss: Kane takes 1d6 damage
Whirling Step (Encounter Standard Action Melee ✦ Primal, Weapon)
Target: One Creature
Attack: +16 vs. AC
Hit: 1d12+10 damage
Effect: Kane shifts 5 squares. If the attack hits you deal 1d12+5 (Off-hand) to one or two enemies adjacent to you at one point during the shift
Curtain of Steel (Encounter Immediate Reaction Melee ✦ Primal, Weapon)
Target: One Creature
Attack: +16 vs. AC
Hit: 3d12+10 damage
Swift Panther Rage (Daily Standard Action Melee weapon ✦ Primal, Rage, Weapon)
Target: One creature
Attack: +16 vs. AC
Hit: 3d12+10 damage.
Miss: Half damage.
Effect: You enter the rage of the swift panther. Until the rage ends, you gain a +2 bonus to speed and can shift 2 squares as a move action.
Rage of the Crimson Hurricane (Daily Standard Action Melee weapon ✦ Primal, Rage, Weapon)
Target: Close Burst 1 - enemies only
Attack: +16 vs. AC
Hit: 1d12+8 damage.
Effect: Each target takes 5 ongoing damage (save ends). Enter rage of crimson hurricane. Until rage ends when Kane hits with Primal melee power, each enemy adjacent to Kane takes 5 damage (only works on first hit in a round)
Stoneroot Rage (Daily Standard Action Melee weapon ✦ Primal, Rage, Weapon)
Target: One creature
Attack: +16 vs. AC
Hit: 3d12+10 damage.
Effect: Until the end of the encounter, gain resist 5 to all damage.
Rage Strike (Daily Standard Action Melee weapon, Must be Raging ✦ Primal, Weapon)
Target: Melee weapon
Attack: +16 vs. AC & expend an unused rage power
Hit: If level 1 given up, 3d12+10 damage, if level 5 given up, 4d12+10 damage. 1/2 damage on miss. You can use this power twice per day.
Shrug it Off (Encounter Immediate Reaction Personal )
Trigger: You are subject to an effect that a save can end
Effect: Make a saving throw against the effect. If successful shift 1 square as a free action
Run Rampant (Encounter Minor Action Personal )
Effect: Kane can make an escape attempt or saving throw against Immobilize, restrain or slowing effect. Gain +5 bonus on roll.
Reactive Surge (Encounter Immediate Reaction Personal )
Effect: When an attack bloodies Kane this can trigger. Kane spends a healing surge
Furious Assault (Encounter Free Action Personal )
Trigger: Hit an enemy
Effect: Attacks deals 1W extra damage if weapon attack or +1d8 if it isn't
Iron Armbands of Power (Always (Property) None )
Effect: +2 damage on melee attacks
Vagabond's Die (Daily Minor )
Effect: You target a creature of your choice within 10 squares and roll a d6.

1: Drunkard’s Mug. The target takes a –2 penalty to attack rolls until the end of its next turn. 2: Gambler’s Dice. Roll a d20. If the result is even, the target takes damage equal to the result. If the result is odd, the target regains hit points equal to the result. 3: Jester’s Chair. The target falls prone. 4–5: Soldier’s Fist. The first attack that hts the target before the end of your next turn deals 2d6 extra damage.

6: Storm’s Fury. The target and all creatures adjacent to it take 1d10 lightning damage.
+2 Raven Cloak (Always (property) none )
Effect: Property: Gain 5 Necrotic & 5 Cold resistance
+2 Raven Cloak (Daily No Action )
Effect: Trigger: Kane fails a saving throw. Reroll the save with +5 bonus. If it is a death save +10 bonus to the roll.
+2 Berserkers Waraxe (Daily Minor )
Effect: Kane gains +2 power bonus to attack and damage rolls, -5 to defenses, and resist 5 damage until end of encounter or he falls unconscious
+Boots of the Mighty Charge (Always (property) none )
Effect: Property: When Charging gain a +2 item bonus to speed
Boots of the Mighty Charge (Daily Free )
Effect: Use when making a charge attack. Can use any at-will or close weapon attack power at end of charge (i.e. not restricted to MBA or bull rush)
+3 Screaming Hide Armor (Always (property) none )
Effect: Property: +3 item bonus to intimidate
+3 Screaming Hide Armor (Encounter Minor )
Effect: An enemy within 5 squares of Kane takes a -2 penalty to attack rolls TENT


Description Edit


Background Edit

Kane was born in the Valley of Bone, one of the Far Lands, his tribe was located in an area of nearly scorching deserts, but they happened to be within sight of one of the local dwarven kingdoms of gold.

Kane's tribe was eradicated by a large detachment of the local Lord's soldiers when they began preying on a minor but important trading post in the area, the noncombatants and young sold as slaves and curiosities for the rich to replace the losses of the merchants. Kane was eventually bought by a renowned but aging dwarf warrior, Duncan Brewbeard. Duncan wished to pass his craft, skills and knowledge to one more student before becoming too old to do so again.

To Duncan's delight, Kane excelled under his tutelage and progressed to be a combatant of prodigious talent. The young bugbear's powerful physical heritage, a certain degree of toughness from growing up in the terrible heat and instruction on modern warfare forged him into a force to be reckoned with, one that Duncan began to test out in the gladiatorial ring. An upset victory in his second season at the ring prompted one of the piqued owners to have Duncan assassinated.

As he had been unreleased from servitude to Duncan, Kane was bid for by another owner, one far less tolerant and while not cruel, unconcerned with the welfare of his slaves. Seven bloody years later Kane was three years undefeated champion and won both minor fame and his freedom. Using his winnings he commissioned a dwarven smith to forge a replica of his first master's weapon of choice and set off to explore his newly found freedom and he crafted a set of hide armor from one of the dire wolves Kane slew in the arena, still wearing its white pelt.

His natural size and race's reputation combined with most outsider's preconceptions means that he often receives harsher treatment that is deserved, which he accepts in stride. While not jaded with the outside world, years of blood shed and the loss of his tribe has left him wary of strangers and he does not make friends or trust others easily, while keeping in mind there may be others worthy of friendship like his teacher.

His feet have eventually led him to Daunton, after being given advice that the people and towns on this island are more tolerant of the unusual than most in the realm.

background option: Stealth as class skill

Hooks Edit

  • Spent years in the dwarven kingdoms in the Valley of Bone
  • Any of his tribe survive the slaughter?
  • A gladiator champion, left as champion and perhaps is still seen as the best there is. Others (current champions) may want to challenge him to overcome his legacy
  • Recently saved Lord Byron's island holdings from a group of kobolds led by a white dragon, whom Kane has skinned and now wears the hide as armor. This could certainly draw the ire of either relatives or other dragons.

Kicker Edit

  • Wants to find Duncan's assassin and mete out some justice on him.



Str 9 16 2 2 20 5
Con 5 14 0 0 14 2
Dex 9 16 2 2 20 5
Int 0 8 0 0 8 -1
Wis 0 10 0 0 10 0
Cha 2 12 0 0 12 1
Totals 25   12


DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +5/-1 dex/int 1 6 +3 Screaming Hide Armor 5 27
Fortitude+5/+2str/con21Improved Defenses3+2 Raven Cloak & Earthide armor5 26
Reflex+5/-1dex/int11 Improved Defenses2+2 Raven Cloak5 24
Will+0/+1wis/cha01 Improved Defenses2+2 Raven Cloak5 19


--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 14 6 0 5 Toughness 0 0 88 44 22

Surges per Day 11 (Class 8 + Con 2 + 1 Feat)

Saving ThrowsEdit

Saving Throw Bonuses +2 to saves (Feat)



Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 1Expertise5+3 Jagged Waraxe
+2 Prof.
Basic Ranged




Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Whirling Rend +5 Str 1 Expertise 5 +3 Jagged Waraxe 0 0 5 16 AC
Howling Strike +5 Str 1 Expertise 5 +3 Jagged Waraxe 0 0 5 16 AC
Whirling Frenzy +5 Str 1 Expertise 5 +3 Jagged Waraxe 0 0 5 16 Ref
Swift Panther Rage +5 Str 1 Expertise 5 +3 Jagged Waraxe 0 0 5 16 AC
Whirling Step +5 Str 1 Expertise 5 +3 Jagged Waraxe 0 0 5 16 AC
Rage of the Crimson Hurricane +5 Str 1 Expertise 5 +3 Jagged Waraxe 0 0 5 16 AC
Stoneroot Rage +5 Str 1 Expertise 5 +3 Jagged Waraxe 0 0 5 16 AC

Class Features Edit


  • +2 Fort
  • Barbarian Agility: +2 to AC and Reflex when not wearing heavy armor.
  • Feral Might (Whirling Slayer): Can treat one handed weapons as Off-Hand weapons, 1/round when you bloody a foe can shift 2 squares as a free action and each enemy adjacent to you after the shift grants CA to you TENT. Gain Whirling Lunge encounter Power
  • Rampage: one per round, when you score a critical hit with a barbarian attack power, you can immediately make a melee basic attack as a free action.


  • Dreadnought Action: When spending an AP to make na attack, gain resist 10/all TSNT
  • Unfailing Resources: Increase hp by 10. As a minor can take 10 damage to end any effect that a save can end, this damage can't be reduced by any means.

Racial Features Edit


  • Ability Scores: +2 Strength, +2 Dexterity
  • Size: Medium
  • Speed: 6
  • Vision: Low-Light
  • Languages: Common (Allarian), Giant
  • Skill Bonuses: +2 Endurance, +2 Intimidate
  • Half-Orc Resilience: 5 temporary HP when first bloodied.
  • Swift Charge: +2 speed when charging.
  • Furious Assault

Skills Edit

Languages Common, Giant

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana -1 int 5 4
Intimidate5+1cha23+3 Screaming Hide516

Background Bonus: Stealth Class Skill

Feats Edit

  • Weapon Proficiency (Waraxe) - 1st
  • Cyclone Warrior (Intimidate Skill) - 2nd
  • Resilient Focus - 4th
  • Axe Expertise - 5th - L4W Bonus
  • Thirst for Battle - 6th
  • Improved Defenses - 8th
  • Toughness - 10th

  • Armor Specialization - 11th


Equipment Name Price Weight
+3 Screaming EarthHide armor 13000gp 25 lbs
+2 Raven Cloak 4,200gp - lbs
+3 Vanguard's Waraxe 13000gp 10 lbs
Vagabond's Die 3400gp 0 lbs
+2 Berskerer's Waraxe 5000gp 10
Boots of the Mighty Charge 5000gp - lbs
Iron Amrbands of Power (heroic) 1,800gp 0 lbs
Everburning Torch 50gp 0 lbs
Standard adventurer's pack 15gp 33 lbs
  • Used 1 sunrod in Tenchuu's - Lord Byron's Economic Woes

Wish List Edit

Items Kane wants to help him kill stuff:

  • Level 13: Ring of Giants
  • Level 12: Stone of Earth
  • Level 11: Dice of Auspicious Fortune > Totemic Belt > Solitaire (Citrine)
  • Level 10: Handy Haversack> Strikebacks
  • Level 9: Backlash Tattoo > Belt of Raging Endurance> Boots of Striding
  • Level 8: Coif of Mindiron > Kord's Mighty Strength
  • Level 7: Davros Elden's Defensive Step> Belt of Sacrifice
  • Level 6: Horned Helm > Rampaging Slayer Gloves> Sandals of Precise Stepping

  • Magic Weapons:
  • Armor:
  • Feet:
  • Head: Horned Helm > Coif of Mindiron
  • Hands: Rampaging Slayer Gloves> Strikebacks
  • Boon: Davros Elden's Defensive Step > Kord's Mighty Strength > Moradin's Blessing of Iron
  • Tattoo: Backlash Tattoo
  • Rings: Ring of Giants
  • Waist: Totemic Belt> Belt of Raging Endurance> Belt of Sacrifice
  • Wondrous: Dice of Auspicious Fortune> Solitaire (Citrine)> Stone of Earth > Handy Haversack > Bag of Holding > Power Jewel

Weight Carried: 122lbs Money Remaining: 2,348gp (1750-680-520-30-15-30+117+27+240+100+653-520+6-50-360+948+720+164+864+3798+860+12336-18000)

Tracking Edit

Treasure Edit

XP Edit

Changes Edit

  • retrained Warrior of the Wild to Cyclone Warrior and Hurl Weapon to Resilient Focus at 10th
  • Added Toughness and [s]Armor Specialization: Hide[/s]

[s]*added Dreadnought PP[/s]

  • Added Reactive Surge level 10 utility
  • sold +1 Vanguard's Waraxe (132 gp), +1 Badge of the Beserker (104 gp), +2 Vicious Waraxe (520 gp), and +1 Hide armor of Fire Resistance (104 gp) - 860 gp total
  • Purchased +3 Screaming Hide Armor & Boots of the Mighty Charge

Ministats Edit

[sblock=ministats][B]Kane[/B] Male Bugbear Barbarian/[s]Dreadnought[/s] 10
Initiative: +13, Passive Perception: 14, Passive Insight: 14, Senses: Low-light
AC:27, Fort:26, Reflex:24, Will:19
HP:88/88, Bloodied:44, Surge Value:22, Surges left:11/11
Action Points: 1
Howling Strike
Whirling Rend[/color]
[color=red]Furious Assault
Cyclone Warrior (1/encounter free action, +1 bonus damage rolls on melee/close damage rolls TENT)
Whirling Lunge
Whirling Frenzy
Whirling Step
Curtain of Steel
Reactive Surge
Shrug it Off 
Run Rampant 
Screaming Hide Encounter Power [/color]
[color=gray]Swift Panther Rage
Rage of the Crimson Hurricane
Stoneroot Rage
Berserker's Weapon
Vagabond's Die
Boots of the Mighty Charge
Raven Cloak +2
Important Stuff:
Cool stuff happens when he bloodies or kills a bad guy
+2 on saving throws
Crits with Jagged axe on 19-20


Full sheet: [/sblock]

Judge Comments Edit

Level 3 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Removed comments that no longer apply.


Approval 2 Edit

Approved by H.M.Gimlord

Level 4 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Equipment: Your Iron Armbands aren't listed here.

Approved anyway.

Approval 2 Edit

Approval from ScorpiusRisk

  • Level up ability score bonus not listed in math,
  • Total hp listed as 49 in math. I think summary is correct at 47.
  • None of your item powers are listed in the summary.

Level 5 Edit

Approval 1 Edit

Approved by ScorpiusRisk

  • Weapon Expertise not listed in Math: Feats
  • In Rage of the Crimson Hurricane, I would change "each enemy adjacent" to "each enemy adjacent to Kane" so its not misinterpreted as adjacent to the target.

Approval 2 Edit

Approval from TwoHeadsBarking:


Level 6 & 7 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:


Approval 2 Edit

Approval from Dekana:

  • (Removed comments that no longer apply.)
  • Money: Did Kane miss out on some gold? The link for the "164 time gold" entry actually says Kane got 657 time gold.


Level 10Edit

Approval 1Edit

Your ability scores are calculated as though you were level 11.

  • COrrected

Not yet approved. MeepoLives 12:33, June 28, 2012 (UTC)

Approved. MeepoLives 18:34, July 13, 2012 (UTC)

  • Looks good to me. Approved WEContact (talk) 05:49, September 1, 2012 (UTC)

Status Edit

Approved for level 10 by MeepoLives and WEContact.

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