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Kama'zer Anma'giduu (Phoenix8008), female Githyanki Warlord 6

Summary Edit

Kama'zer Anma'giduu Player Phoenix8008
Githyanki Warlord (unaligned) Level 6 (XP 7,651/10,000)
Initiative +11
Passive Insight 14 Passive Perception 14; Senses normal vision
HP 51 Bloodied 25 Surge Value 12; Surges Per-Day 9
AC 21 Fortitude 19 Reflex 18 Will 17
Speed 5 Size medium
Str 19 (+4) Dex 10 (+0) Wis 8 (-1)
Con 14 (+2) Int 17 (+3) Cha 12 (+1)
Racial Abilities +2 History skill, Danger Sense(+2 Init), Githyanki Willpower(+1 Will defense, +2 on saves vs. charm effects), Telekinetic Leap encounter power
Class Features Combat Leader, Commanding (Tactical) Presence, Inspiring Word encounter power
Battack Basic Attack +2 Githyanki Silver Longsword +13 vs AC 1d8+6 damage -- Crit=14 +2d8 dmg
Branged Ranged Basic Attack Javelin +9 vs AC 1d6+4 damage Range 10/20 -- Hvy Thrown
Feats Tactical Assault, Improved Initiative, Jack of all Trades, (5th level Combat Expertise bonus feat), Saving Inspiration
Skills Acrobatics +4, Arcana +8, Athletics +11, Bluff +6, Diplomacy +6, Dungeoneering +4, Endurance +9, Heal +7, History +10, Insight +4, Intimidate +9, Nature +4, Perception +4, Religion +8, Stealth +4, Streetwise +6, Thievery +4
Languages Common, Deep Speech
Powers
Opening Shove (At Will / Standard action / Melee ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Attack: +13 vs. Reflex
Hit: You push the target 1 square. Then choose one ally you can see. That ally either shifts 3 squares (Int mod) or makes a melee basic attack against the target.
Wolf Pack Tactics (At Will / Standard action / Melee ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Attack: +13 vs. AC
Hit: 1d8+6 damage
Special: before you attack, one ally adjacent to you or your target may shift 1 square as a free action
Warlord's Favor (Encounter / Standard action / Melee ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Attack: +13 vs. AC
Hit: 2d8+6 damage, and one ally within 5 squares of me gets a +4 power bonus to attack rolls against the target until the end of your next turn.
Inspiring Word (Encounter / Minor action / Close burst 5 ✦ Martial, Healing) Warlord Feature
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an extra 2d6 HP -OR- target can spend a healing surge and make a saving throw
Special: Can use this power twice per encounter (no more than once per round)
Aid the Injured (Encounter / Standard action / Melee Touch ) Warlord Utility 2
Target: You or one adjacent ally
Effect: The target can spend a healing surge.
Telekinetic Leap (Encounter / Move action / Ranged 10 ) Githyanki Racial
Target: You or one ally
Effect: Target can fly up to 5 squares. If this power is used on an ally, that ally must remain in line of sight at all times during this effect.
Steel Monsoon (Encounter / Standard action / Melee ✦ Martial, Weapon) Warlord Attack 3
Target: One creature
Attack: +13 vs. AC
Hit: 2d8+6 damage, and 3 allies within 5 squares of me can shift 1 square as a free action. (Normally one ally, changed to 3 by Tactical Presence.)
Lead the Attack (Daily / Standard action / Melee ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Attack: +13 vs. AC
Hit: 3d8+6 damage. Until the end of your next turn, you and each ally within 5 squares of you gain a +4 power bonus to attack rolls against the target.
Miss: Half damage. Until the end of your next turn, you and each ally within 5 squares of you gain a +1 power bonus to attack rolls against the target.
Stand the Fallen (Daily / Standard action / Melee ✦ Healing, Martial, Weapon) Warlord Attack 5
Target: One creature
Attack: +13 vs. AC
Hit: 3d8+6 damage.
Effect: Each ally within 10 squares can spend a healing surge and regains an additional +1 hit point.
Stand Tough (Daily / Minor action / Close Burst 5 ✦ Healing, Martial) Warlord Utility 6
Target: You and each ally in burst
Effect: The targets regain 11 hit points.
Githyanki Silver Longsword - psychic damage (At-Will / Free action ✦ Psychic) Item
Target: Self
Effect: All damage dealt by this weapon is psychic damage. Another free action returns the damage to normal.
Luckbender Gloves (Encounter / Free action ) Item
Target: Self
Effect: Use this power after you make a damage roll for a melee weapon attack. Reroll one damage die, using the second result even if it's lower.
Githyanki Silver Longsword - foe banishing (Daily / Free action ✦ Teleportation) Item
Target: Person hit with weapon
Effect: Use this power when you hit with this weapon. The target is banished to a demiplane (save ends). It disappears from sight, cannot take actions, and cannot be targeted. On a save, the target reappears in the space it last occupied. If that space is occupied, the target returns to the nearest unoccupied space of its choosing.
Exalted Armor (Daily / Minor action ✦ Healing) Item
Target: Self
Effect: Until the end of your turn, each character healed by one of your encounter powers or daily powers regains additional hit points equal to 1d10 + 1.
+1 Cloak of Resistance (Daily / Minor action ) Item
Target: Self
Effect: Gain Resist 5 to all damage until the start of your next turn.
Bashing Shield (Daily / Free action ) Item
Target: Self
Effect: Use this power when I hit an enemy with a a melee attack. Push the enemy 1d4 squares after applying the attack's effect.

Fluff Edit

Background Edit

Kama'zer's parents were members of the Reconciliation on the Far Land of Ea. Her mother was a Githyanki and her father a Githzerai. They wanted peace between their peoples and when Kama'zer was conceived, they decided to leave Ea and find a place where they could raise their daughter in peace. Though their wish for peace was strong, they both knew that their daughter would be hunted by both their peoples just for being a co-mingling of the races. So they trained her to fight well from the time that she could walk. But more importantly, they taught her to THINK and to fight only when it was necessary.

When she was 10, she and her parents were traveling and came under attack by slavers. Her parents fought valiantly and slew several of the enemy, but their struggle was in vain. Kama'zer, to her eternal shame, froze up. Though she had practiced the art of war for many years, she had never been in real combat. As her parents fell her anger grew and nearly exploded into action. It was then that one of the slavers smashed a club into her head from behind, knocking her into darkness and bloody dreams.

When she awoke, she was in a rolling cage with several other children. The slavers caravan was on the move with much merchandise for sale in some city. Kama'zer used her time to think. She did not cry for her parents. She would not show such weakness again. She studied the habits and defenses of the slavers and gathered information from the other children until the day before the caravan was to reach the next city. That night, she put her plan into motion. The slavers did not consider the children a threat, and this was their doom. They only did what they must to keep the children from running away. Kama'zer silently killed the first guard herself with her chains, strangling him with the cold iron links. With his key, the children were free and they followed the orders of the strange looking girl and slew many of the slavers while they slept. A few of the children took keys and freed the remaining adult slaves. A few of them were strong and skilled enough to take up weapons from fallen guards and help to finish the rest of the slavers. Kama'zer herself killed the leader of the slavers, and claimed his scimitar, which she still carries to this day.

After being given the gift of freedom by a child, many of the slaves made their way to the nearby city to eke out a living or try to find a way back to their homes. Kama'zer survived with some of them for a while until none from that fateful night remained to care for her. She was close enough to adulthood to survive on her own now anyway. She sought out more knowledge of her people and her far away homeland, Ea. Studying long hours in the dusty libraries, she read many old books and scrolls about her people and about many other military tacticians. She lived, she learned, and she grew. Now 20 years old, she was tired of living off scraps and just getting by. She gathered what supplies she could and used her saved coins to buy what she needed to leave this place and start her own journey of discovery across the land. Unsure of what she would find, she searched for some purpose in life beyond just drawing breath.

Hooks:

1. Has a desire (compulsion?) to help free people who have been enslaved or taken captive against their will. How does this apply to prisoners of law enforcement? Not sure yet. Hates cages in general. Caged animals might disturb her as well. She likes being a liberator (not THE LIBERATOR, just A liberator. lower case. ;) )

2. Wants to acquire a Githyanki silver sword. It is the only thing which could make her not use the scimitar she took from the slaver boss when she was 10. <<<COMPLETED!>>>

3. There is a bald man with scars in Daunton who she saw during the fires. He is a slaver and Kama'zer wants to find him and end him.

Kicker: No clue.

Appearance and personality Edit

Age: 20
Gender: Female
Height: 6'
Weight: 160 lb.
Alignment: unaligned
Personality: Kama'zer is very quiet and reserved when not in combat. Not in a shy or nervous way, but in the way of a silent owl watching everything happening in the field full of mice skittering below it. She watches all, evaluates, and if needed offers advice on tactical matters. Once in combat though, she lets loose. Not a foaming mouth berserker, she attacks with the control and fluidity of a dancer performing. Though most dancers don't shout things at their friends like "Stop bleeding and fight back already!" or "Get over there and we'll hit him from both sides... no, no, no! Over THERE!"


ContactsEdit

  • Castor was a minor crime boss working for Rinch the Riser. Kama'zer and team came across him while investigating 7 Rabbit's missing brother, 6 Eagle. They saved his life from Rinch's hit squad and Castor feels he owes Kama'zer and a couple of the team for the favor as well as for treating him decently and not threatening him overly. This contact may come in handy at some point in the future.



Show Math Edit

Basic Attacks Edit

Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Other Level Total vs ?
Basic Melee +4 Str +5 +2 Githyanki Silver Longsword CE+1 +3 +13 vs AC
OA: Melee +4 Str +5 +2 Githyanki Silver Longsword CE+1 +3 +13 vs AC
Basic Ranged +4 Str +2 Javelin CE+1 +3 +10 vs AC

Senses and Reactions Edit

-- Attrib mod Class Class feature Racial Feat Feat Name Equip Equip Name Level Other Total
Initiative 0 +2 combat leader +2 +4 Improved Initiative +3 +11
Passive Perception -1 +2 Jack of all Trades +3 +10 +14
Passive Insight -1 +2 Jack of all Trades +3 +10 +14

Senses: normal vision

Health Edit

-- Base Class Con Lvl after 1st Racial Feat Feat Name Equip Equip Name Other Total Blooded Surge
Hit Points 12 14 25 51 25 12

Surges per day: 9 (7 class, +2 con)

Defenses Edit

Saving Throw Attrib Attrib Type Class Racial Feat Feat Name Equip Equip Name Level Other Total
Armor Class +8 +1 Chain/Light Shield +3 21
Fortitude +4 Str +1 +1 Cloak +3 19
Reflex +3 Int +1/+1 Light Shield/Cloak +3 18
Will +1 Cha +1 +1 +1 Cloak +3 17
Saving Throw bonuses Edit

+2 vs. Charm effects

Speed and movement Edit

Speed: 5 (6 race -1 Armor)

Ability scores Edit

Ability Cost Initial Racial Level Other Final Mod
Str 16 18 +1 19 +4
Con 2 12 +2 14 +2
Dex 0 10 10 +0
Int 5 14 +2 +1 17 +3
Wis 0 8 8 -1
Cha 2 12 12 +1
Totals 25 +9

Racial abilities Edit

  • +2 Con, +2 Int
  • Speed 6
  • Languages: common, deep speech
  • Skill bonuses: +2 history
  • Danger Sense: +2 initiative
  • Githyanki Willpower: +1 to Will Defense and +2 to saves versus Charm effects
  • Telekinetic Leap encounter power

Class features Edit

  • Combat Leader: +2 power bonus to initiative to you and allies within 10 who can see and hear you
  • Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat
  • Inspiring Word encounter power

Feats Edit

  • Lvl 1 - Tactical Assault: Ally who can see you spends action point to make an attack gets +3 bonus to damage with that attack (bonus = Int mod) *See also Tactical Presence Class Feature
  • Lvl 2 - Improved Initiative: +4 to Initiative. (Was Quick Draw, but I figured out I don't qualify for it so I changed it.)
  • Lvl 4 - Jack of all Trades: +2 to all untrained skills.
  • Lvl 5 bonus feat - Combat Expertise: +1 to all attacks
  • Lvl 6 - Saving Inspiration: Inspiring Word can grant save instead of bonus hps

Skills and Languages Edit

Languages: Common, deep speech (from race)
Trained skills: Athletics, Endurance, Heal, Intimidate

Skill Trained Attrib Attrib Type Racial Feat Feat Name Equip Level Other Total
Acrobatics +0 dex +2 Jack of all Trades -1 +3 +4
Arcana +3 int +2 Jack of all Trades +3 +8
Athletics +5 +4 str -1 +3 +11
Bluff +1 cha +2 Jack of all Trades +3 +6
Diplomacy +1 cha +2 Jack of all Trades +3 +6
Dungeoneering -1 wis +2 Jack of all Trades +3 +4
Endurance +5 +2 con -1 +3 +9
Heal +5 -1 wis +3 +7
History +3 int +2 +2 Jack of all Trades +3 +10
Insight -1 wis +2 Jack of all Trades +3 +4
Intimidate +5 +1 cha +3 +9
Nature -1 wis +2 Jack of all Trades +3 +4
Perception -1 wis +2 Jack of all Trades +3 +4
Religion +3 int +2 Jack of all Trades +3 +8
Stealth +0 dex +2 Jack of all Trades -1 +3 +4
Streetwise +1 cha +2 Jack of all Trades +3 +6
Thievery +0 dex +2 Jack of all Trades -1 +3 +4
Totals 4 trained

Powers Edit

Powers Known Edit
Power Attack Bonuses Edit
Power Attrib Attrib Type Feat Feat Name Equip Equip Name Level Other Total vs ?
Wolf Pack Tactics +4 str +5 +2 Githyanki Silver Longsword +3 CE+1 +13 vs AC
Opening Shove +4 str +5 +2 Githyanki Silver Longsword +3 CE+1 +13 vs Reflex
Warlord's Favor +4 str +5 +2 Githyanki Silver Longsword +3 CE+1 +13 vs AC
Lead the Attack +4 str +5 +2 Githyanki Silver Longsword +3 CE+1 +13 vs AC
Steel Monsoon +4 str +5 +2 Githyanki Silver Longsword +3 CE+1 +13 vs. AC
Stand the Fallen +4 str +5 +2 Githyanki Silver Longsword +3 CE+1 +13 vs. AC



EquipmentEdit

Item Cost Weight Notes
Scimitar 10gp 4 lb purchased at start
3 Javelins 15gp 6 lb purchased at start
Adventurer's kit 15gp 33 lb purchased at start. Contains backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50ft hemp rope, 2 sunrods, waterskin. Items used are crossed out.
+1 Exalted Chainmail (lvl 5) free 40 lb found at Bugbear bridge
Healing Potion free 2 lb given during Daunton Fire
+1 Cloak of Resistance (lvl 2) 520 gp 3 lb bought after Daunton Fire
Light Shield of Bashing (lvl 5) 1,000 gp 6 lb bought after Daunton Fire
+2 Githyanki Silver Longsword (lvl 9) 4,200 gp 4 lb given to her by Githyanki Pardhun
Luckbender Gloves (lvl 6) 1,800 gp 1 lb found in Rinch's treasure
gold 1,063gp 21.26 lb

Total weight: 121.26 lb
Carrying capacity: normal load up to 180 lb. Heavy load up to 360 lb. Drag up to 900 lb.

Magic Item Wish ListEdit

Level Item Name Source Item Slot
4, 9, 14, 19, 24, 29 Healer's Brooch AV 152 Neck
6 Goblin Stompers AV 129 Feet
8, 18, 28 Coif of Mindiron AV 140 Head
14, 19, 24, 29 Githyanki Silver Sword (Continue upgrading) M.O.T.P. Weapon
10 Wallwalkers AV 131 Feet
11, 21 Healer's Sash AV 166 Waist
12, 22 Gloves of the Healer AV 135 Hands



Tracking Edit

Money Edit

 +100g starting gold
  -30g Hide armor
   -5g light shield
  -10g scimitar
  -15g adventurer's kit
  -15g javelin x3
 ------
   25g remaining
  -20g given to Captain Korrigan for helping us
 ------
     5g
 +100g found in Branders camp
 ------
  105g
+492g reward from Daunton Fire adventure
+1270g Time gold from 10 DM credits at 3rd level after Daunton Fire
---------
 1867g
-1000g purchase Bashing Shield
-  520g purchase +1 Cloak of Resistance
---------
   347g total
 +250g from Rinch's treasure (6 Eagle Down final treasure)
 +466g Time gp from 2 DM credits (out of 8, 6 remaining) @ 5th level
---------
 1,063g total


Stat BlockEdit

[sblock=Actions/Stat block][U]Start[/U]= 
[U]Move[/U]= 
[U]Standard[/U]= 
[U]End[/U]= 
[sblock=stat block][U][B]Kama'zer Anma'giduu[/B][/U]- [I]Female Githyanki Warlord 6[/I]
[B]Conditions:[/B] none
[B]Passive Perception:[/B] +14, [B]Passive Insight:[/B] +14, [B]Init:[/B] +11
[B]AC:[/B] 21, [B]Fort:[/B] 19, [B]Reflex:[/B] 18, [B]Will:[/B] 17 -- [B]Speed:[/B] 5
[B]HP:[/B] 51/51, [B]Bloodied:[/B] 25, [B]Surge Value:[/B] 12, [B]Surges left:[/B] 9/9
[B]Action Points:[/B] 1, [B]Second Wind:[/B] not used, [B]Milestones:[/B] 
:bmelee:Basic Attack +2 Githyanki Silver Longsword +13 vs AC 1d8+6 damage -- Crit = 8+2d8+6 dmg
:branged: Ranged Basic Attack Javelin +10 vs AC 1d6+4 damage Range 10/20 -- Hvy Thrown
[B][U]Powers-[/U][/B] [color=Green]Opening Shove, Wolf Pack Tactics, [/color]
[color=red]Warlord's Favor[/color], [color=red]Inspiring Word x2[/color], [color=red]Telekinetic Leap[/color],  [color=red]Steel Monsoon[/color], [color=red]Aid the Injured[/color]
[color=gray]Lead the Attack[/color], [color=gray]Stand the Fallen[/color], [color=gray]Stand Tough[/color]
[color=gold]Githyanki Silver Longsword- Foe Banishing(Daily)[/color], [color=gold]Exalted Armor(Daily)[/color], [color=gold]Cloak of Resistance(Daily)[/color], [color=gold]Shield of Bashing(Daily)[/color], [color=gold]Luckbender Gloves(Encounter)[/color], [color=gold]Githyanki Silver Longsword- psychic damage(At-Will) [/color]
[U][B]Combat notes:[/B][/U][SIZE="1"]-Commanding (Tactical) Presence: When ally who can see warlord spends an action point to make an attack, they gain +1 bonus on attack roll (1/2 Int modifier) and +3 bonus to damage from Tactical Assault feat[/SIZE][/sblock][/sblock]







XP Edit

Total XP: 7,651

ChangesEdit

Level 6Edit

1. No ability score changes
2. +1 to level modifier (1/2 of lvl 6 = +3 total)
3. Not paragon/epic level
4. HP's = +5 for level 6 = new total 51 hps = 25 bloodied = 12 surge value
5. Class features: Inspiring Word now heals surge+2d6
6. Level 6 feat: Saving Inspiration
7. Powers: Level 6 Utility= Stand Tough, Magic Item powers for Luckbender Gloves and 2 for Githyanki Silver Sword

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

From Garyh - I approve Kama'zer Anma'giduu. Kama'zer needs one additional approval.

However, I have two notes -

1) The skills math section did not show the armor penalty to Endurance, although the correct total bonus is indicated. I have corrected this.

2) Not a mechanical illegality, but some advice - Kama'zer could wear hide armor instead of chain and have the same AC (6 from chain or 3 from hide + 3 from Int), and save some coin, weight, and speed.

Kama'zer is not yet approved.

Approval 2 Edit

From Halford - I approve Kama'zer Anma'giduu.

Notes -

1) Under speed you still had a 5 with the penalty for chainmail included, I have corrected this.

Kama'zer is approved!

Level 2 Edit

Approval 1 Edit

Comments by JoeNotCharles

  • updated the attack bonues in the summary to +7 (already correct in the math section)

Looks good - approved for level 2!

Approval 2 Edit

Approval from --Dunamin Everything looks in order, congrats on reaching level 2!

Level 4 Edit

Approval 1 Edit

Approval from --Ozymandias79

  • Everything looks fine so I give my approval

Approval 2 Edit

Approval from Dunamin

  • Summary. I've moved the code lines for your feats and skills to correspond with how they appear on the sheet, for ease of accessibiliy.
  • Math > Defenses. Added "Light Shield".
  • Summary > Powers > Wolf Pack Tactics. Corrected attack bonus from +7 to +8.

Level 5 Edit

Approval 1 Edit

Comments by --Ozymandias79

  • Approved

Approval 2 Edit

Approved from renau1g

Level 6 Edit

Approval 1 Edit

Approval by - renau1g

  • Nice work

Approval 2 Edit

Approval by ScorpiusRisk

Status Edit

Approved as 6th level character with 7,651 xp by renau1g and ScorpiusRisk

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