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Jax

SummaryEdit

Jax Player Dekana
Kobold Rogue (Unaligned) Level 15 (XP 58881) Daggermaster
Initiative +16
Passive Insight 23 Passive Perception 24; Senses Darkvision
HP 99 Bloodied 49 Surge Value 24; Surges Per-Day 9
AC 28, +2 vs Traps Fortitude 24, +2 vs Traps Reflex 29, +2 vs Traps Will 21, +2 vs Traps
Resist 5 cold, 5 necrotic
Speed 7 Size Small
Str 19 (+10) Dex 22 (+12) Wis 13 (+7)
Con 17 (+9) Int 9 (+5) Cha 12 (+7)
Racial Abilities Skill Bonuses, Reptile, Shifty Maneuver, Trap Sense
Class Features First Strike, Brutal Scoundrel, Rogue Weapon Talent, Sneak Attack (3d8+4), Dagger Precision, Daggermaster's Action
Battack Basic Attack Frost Dagger +20 vs Reflex 1d4+14
Branged Ranged Basic Attack Frost Dagger +22 vs Reflex 1d4+12
Feats Backstabber, Nimble Blade, Slaying Action, Light Blade Expertise, Weapon Focus: Light Blade, Two-Weapon Fighting, Two-Weapon Opening, Lasting Frost, Deft Blade, Paragon Defenses
Skills Acrobatics +18, Arcana +6, Athletics +11, Bluff +13, Diplomacy +8, Dungeoneering +10, Endurance +10, Heal +8, History +6, Insight +13, Intimidate +8, Nature +8, Perception +14, Religion +6, Stealth +18, Streetwise +13, Thievery +20
Languages Allarian, Draconic
Powers
Piercing Strike (At Will Standard Melee weapon ✦ Martial, Weapon) Rogue Attack 1
Requirement: Jax must be wielding a light blade.
Target: One creature
Attack: +22 vs. Reflex
Hit: 1d4+16 damage
Riposte Strike (At Will Standard Melee weapon ✦ Martial, Weapon) Rogue Attack 1
Requirement: Jax must be wielding a light blade.
Target: One creature
Attack: +22 vs. AC
Hit: 1d4+16 damage. If the target attacks Jax before the start of his next turn, Jax makes his riposte against the target:
Immediate Interrupt: +20 vs AC
Hit: 1d4+14 damage.
Combat Tumbleset (Encounter Move Personal ✦ Martial) Rogue Utility 10
Effect: Jax can shift his speed and can shift through squares occupied by enemies during this movement.
Critical Opportunity (Encounter Minor Melee weapon ✦ Martial, Weapon) Daggermaster Attack 11
Requirement: Jax must be wielding a dagger and have scored a critical hit with a dagger against an enemy this turn.
Target: The same creature Jax hit with a critical hit
Attack: +22 vs. AC
Hit: 3d4+16 damage.
Imperiling Strike (Encounter Standard Melee weapon ✦ Martial, Weapon) Rogue Attack 7
Requirement: Jax must be wielding a light blade.
Target: One creature
Attack: +22 vs. Fortitude
Hit: 1d4+16 damage, and the target takes a -4 penalty to AC and Reflex defense until the end of Jax's next turn.
Low Slash (Encounter Minor Melee weapon ✦ Martial, Weapon) Rogue Attack 3
Requirement: Jax must be wielding a light blade.
Target: One creature
Attack: +22 vs. Reflex
Hit: 1d4+16 damage, Jax slides the target 1 square, and the target is slowed until the end of Jax's next turn. If Jax is flanking the target, the attack deals 4 extra damage.
Shifty Maneuver (Encounter Move Close burst 2 ) Kobold Utility
Target: Jax and each ally in the burst
Effect: Each target can shift 1 square as a free action.
Stunning Strike (Encounter Standard Melee weapon ✦ Martial, Weapon) Rogue Attack 13
Requirement: Jax must be wielding a light blade.
Target: One creature
Attack: +22 vs. AC
Hit: 1d4+16 damage, and the target is stunned until the end of Jax's next turn.
Perfect Feint (Encounter Minor Close burst 1 ✦ Martial) Rogue Utility 6
Target: Each enemy in burst that Jax can see
Effect: Each target grants combat advantage to Jax until the end of his next turn.
Running Slash (Encounter Standard Melee 1 ✦ Martial, Weapon) Guttersnipe Attack
Effect: Jax may move up to his speed and make the following attack at any point during his move. This movement does not provoke an opportunity attack from the target.

Target: One creature
Attack: +22 vs. Reflex

Hit: 1d4+16 damage, and the target is slowed until the end of Jax's next turn.
Sneak in the Attack (Encounter Minor Melee 1 ✦ Martial) Rogue Utility 2
Target: One creature.
Effect: Until the start of Jax's next turn, the next ally who hits the target and has combat advantage against it deals 3d8+4 extra damage.
Bloodbath (Daily Standard Melee weapon or Ranged weapon ✦ Martial, Weapon) Rogue Attack 5
Target: One creature
Attack: +22 vs. Fortitude
Hit: 1d4+16 damage (1d4+12 ranged), and ongoing damage equal to any Sneak Attack damage Jax deals with this attack (save ends).
Effect: 1d4+16 damage (1d4+12 ranged).
Knockout (Daily Standard Melee weapon ✦ Martial, Weapon) Rogue Attack 9
Target: One creature
Attack: +22 vs. Fortitude
Hit: 2d4+16 damage, and the target is knocked unconscious (save ends). If the target takes any damage, it is no longer unconscious.
Miss: Half damage, and the target is dazed until the end of Jax's next turn.
Meditation of the Blade (Daily Minor Personal ✦ Martial) Daggermaster Utility 12
Effect: Until the end of the encounter, Jax's dagger damage die increases by one size (1d4 -> 1d6).
Profit from Weakness (Daily Immediate Interrupt Melee 1 ✦ Martial, Rattling, Weapon) Rogue Attack 9
Requirement: Jax must be wielding a light blade.
Target: The triggering enemy.
Trigger: An enemy adjacent to Jax hits him with a melee attack.
Effect: Jax gains a +4 bonus to all defenses against the attack. The triggering enemy grants combat advantage to Jax until the end of his next turn.

Attack: +22. vs Reflex
Hit: 2d4+16 damage.
Miss: Half damage.

Effect: Jax knocks the target prone.
Frost Dagger +3 (Property Free ) Magic Item
Effect: At-Will * Cold: Free Action. All damage dealt by this weapon is cold damage. Another free action returns the damage to normal.

Daily * Cold: Free Action. Use this power when Jax hits with the weapon. The target takes 2d8 cold damage and is slowed until the end of Jax's next turn.

Critical: +3d6 damage
Gloves of Ice (paragon tier) (Property Minor ) Magic Item
Effect: Choose one: Jax's cold attacks gain a +2 bonus to damage rolls, or Jax's cold attacks ignore 5 of the target's resistance to cold. Jax can switch between these properties as a minor action. (not included in other powers)
Iron Armbands of Power (paragon tier) (Property ) Magic Item
Effect: Gain a +4 item bonus to melee damage rolls.
Boon of Kobold Royalty (Property ) Ravenloft Boon
Effect: Jax gains a +1 item bonus to speed. Jax gains Royal Scamper as an encounter power and Royal Blood as a daily power.

Royal Scamper: Free action. Trigger: Jax hits an enemy with an at-will attack power. Effect: Jax shifts 3 squares once the triggering attack is resolved.

Royal Blood: Jax can use the Remove Affliction ritual as a standard action as if he had the Ritual Casting feat. It has no component cost, and he gains a +10 power bonus on heal checks made with this power.
Feytouched Drowmesh +3 (Encounter Standard ✦ Illusion) Magic Item
Effect: Jax becomes invisible until the end of his next turn.
Property: Jax gains a +3 item bonus to initiative checks.
Raven Cloak +2 (Daily No action ) Magic Item
Trigger: Jax fails a saving throw.
Effect: Jax rerolls the saving throw with a +5 bonus. If the saving throw is a death saving throw, he gains a +10 bonus.
Property: Jax gains resist 5 cold and resist 5 necrotic.
Battlemaster's Dagger +3 (Daily Minor ) Magic Item
Effect: Jax regains the use of one encounter power.
Critical: +3d6 damage

Mini-StatblockEdit

[sblock=Jax stat block][U][B][URL]http://l4w.wikia.com/wiki/PC:Jax_(Dekana)[/URL][/B][/U]- Male Kobold, 15 Rogue / Daggermaster
Passive Perception: 24, Passive Insight: 23, Darkvision
AC:28, Fort:24, Reflex:29, Will:21, Resist 5 cold, 5 necrotic, Speed:7
HP:99/99, Bloodied:49, Surge Value:24, Surges left:9/9
Initiative +16
Action Points: 1 ([color=red]encounter[/color])

[u]Conditions[/u]

[u]Powers[/u]
MBA: +20 vs Reflex, 1d4+14; or with CA, +23 vs Reflex, 1d4+16 + 3d8+4 (1/turn)
RBA: +22 vs Reflex, 1d4+12; or with CA, +25 vs Reflex, 1d4+14 + 3d8+4 (1/turn)
[color=Green]Frost Dagger, Piercing Strike, Riposte Strike[/color]
[color=red]Combat Tumbleset, Critical Opportunity, Feytouched, Imperiling Strike, Low Slash, Perfect Feint, Royal Scamper, Running Slash, Second Wind, Shifty Maneuver, Sneak in the Attack, Stunning Strike[/color]
[color=gray]Battlemaster's Dagger, Bloodbath, Frost Dagger, Knockout, Meditation of the Blade, Profit from Weakness, Raven Cloak, Royal Blood[/color]

Combat notes: +2 damage with CA; +2 damage with cold; 18-20 crit range (except basic attacks); on crit, make MBA with offhand (not cold damage)
[/sblock]

FluffEdit

Appearance and Personality
Age: 15
Gender: Male
Height: 3' 7"
Weight: 64 LBs
Alignment: Unaligned
Jax's scales are colored lightly green and possess a hard, metallic tint. His eyes are of a much deeper emerald green, and his horns are a typical gray color. Jax's hands are scarred in several places, although the old injuries may not be readily apparent to non-reptilian eyes. As a cold-blooded creature, Jax has some (by human standards) peculiar habits, such as sleeping on hot rocks and eating whenever he feels groggy.

Ancient lore sometimes holds that dragons are the ancestors of kobolds. If true, that may be why Jax often dreams of sleeping on a pile of gold and jewels. The young kobold is very materialistic, often obsessing over how he can "acquire" a new bauble or trinket. However, even if he inherited greediness from his ancestors, he certainly did not receive their bravery. He is frightened very easily and is terrified that one of the larger softskins (as he calls non-kobolds) will snatch him up and eat him. As a result of a childhood spent running from shadows, Jax is extremely agile (although twitchy might be a better word). When he does find someone he trusts, he is friendly enough and quick to suggest partnerships in whatever scheme he is working on, happy to have someone bigger to protect him.

Background
Both Jax's close and extended family work together to run one of the premier trapsmithing businesses in Bacarte, The Kobold's Stinger. Jax himself, however, does not partake in the family business. He grew up valuing his indepence, and as such he spent more time in the streets and sewers of Bacarte "exploring" than he did at home. He did pick up many lockpicking and trap disabling tricks from his parents, but he put them to work for unscrupulous purposes - swiping whatever shiny or valuable objects he could.

Jax's compulsion for thievery led him into trouble very often, and he racked up hefty fines from angry marks and law enforcement. His parents footed the bill for years, but eventually they had enough and "politely suggested" that Jax live on his own. He found that there were only two real changes to his life from being cut off: he had to find a new bed (usually in alleyways), and he could not let himself be caught in the act so often. With that in mind, he decided to try putting his skills to work for a legal job: adventuring. After all, stealing is alright if the victims are outlaws themselves! Jax now frequents taverns and tries to memorize wanted posters, still dreaming of the day when he can den on top of a mountain of treasure.

HooksEdit

  • Jax's family business has connections to organized crime.
  • Jax has many enemies, as he gets caught thieving often.
  • Jax values worthless shiny objects as much as he does valuable things.


KickerEdit

  • Unbeknown to Jax, the family business is in serious debt due to a protection racket.


Feats of Kobold ValorEdit

  • Tried hiding underneath a barstool from a playful drow. (link)
    • Tried hiding underneath a barstool from a rampaging gnoll. (link)
  • Used his first ever round of combat to run away into some bushes. (link)
  • Has been one hit point away from death. (link)
  • Has had zero healing surges remaining. (link)
  • Has failed four consecutive saving throws. (link)
  • Has attacked with combat advantage 19 times in a row (from posts 712 to 976 of A Simple Errand )
  • Has been subject to the following effects over his career: blinded, dazed, grabbed, horrified, immobilized, ongoing necrotic damage, ongoing poison damage, slowed, stench of death (ghoul-smell), stunned, weakened
  • Has killed 14 softskins (and 2 others) as of post 75 of A Tale of Two Domains.
  • Took a gnome hostage. (link)
  • Has knocked himself unconscious. (link)



Wish ListEdit

Items are generally listed from most desired to least.

1: gold...
2: Goblin Totem Dagger (Weapon, FRCG) -AND- Amulet of Physical Resolve (Neck, AV)
3: Mercurial Mind Boon (Boon, Dungeon 117)
4: Gauntlets of Blood (Hands, AV2)
5: Amulet of Life +1
6: Iron Armbands of Power (Arms, AV)
7: Vicious Dagger +2
8: Rat Form Leather +2 (Armor, AV)
9: Raven Cloak +2 (Neck, Dragon 381)
10: Handy Haversack (Wondrous Item, PHB)
11: Gloves of Ice (Hands, AV2)
12: Feytouched Drowmesh +3(Armor, MotP)
13: Frost Dagger +3 (Weapon, PHB)
14: Battlemaster's Dagger +3 (Weapon, AV)
15: Boon of Kobold Royalty (Boon, Custom)
16: Iron Armbands of Power (Arms, AV)

17: Feytouched Snakeskin +4 (Armor, MotP), or Absence Amulet +4 (Neck, AV)
18: Frost Dagger +4 (Weapon, PHB)

MathEdit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 0 3 19 4
Con 5 14 2 1 17 3
Dex 9 16 2 4 22 6
Int 0 8 0 1 9 -1
Wis 2 12 0 1 13 1
Cha 0 10 0 2 12 1
Totals 25   14



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 1Rogue Weapon Talent2Light Blade Expertise6Frost Dagger +3720Reflex
Basic Ranged

6

dex1Rogue Weapon Talent2Light Blade Expertise6Frost Dagger +3722Reflex


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +6/-1 dex/int 5 Feytouched Drowmesh +3 7 28
Fortitude+4/+3str/con1Paragon Defenses2Raven Cloak +27 24
Reflex+6/-1dex/int21 Paragon Defenses3Raven Cloak +2, Drowmesh7 29
Will+1/+1wis/cha1 Paragon Defenses2Raven Cloak +27 21



Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 6 0 0 0 0 0 3 Feytouched Drowmesh +3 7 0 16
Passive Insight 1 0 0 0 0 0 0 0 7 5 23
Passive Perception 1 0 0 0 0 0 0 0 7 6 24


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 17 5 0 0 0 0 99 49 24


Surges per Day 9 (Class 6 + Con 3)

Speed and Movement Edit

Speed: 7 (Race 6 + Boon 1)

Racial Features Edit

Kobold

  • Shifty Manuever: Jax can use Shifty Maneuver as an encounter power.
  • Trap Sense: Jax gains a +2 bonus to defenses against traps.
  • +2 Dungeoneering, +2 Thievery
  • +2 Constitution, +2 Dexterity
  • Size: Small
  • Speed: 6
  • Vision: Darkvision
  • Languages: Allarian, Draconic

Class Features Edit

Rogue

  • +2 Reflex
  • First Strike: At the start of an encounter, Jax has combat advantage against any creatures that have not yet acted in that encounter.
  • Rogue Tactics: Brutal Scoundrel (Jax gains a bonus to Sneak Attack damage equal to his Strength modifier (+4))
  • Rogue Weapon Talent (shurikens deal one dice size more damage, daggers get +1 to attack rolls)
  • Sneak Attack (3d8+4)
  • Dagger Precision (rogue/daggermaster powers crit on 18-20)
  • Daggermaster's Action (can spend an AP to reroll an attack or damage roll with a dagger)

Feats Edit

  • Backstabber [1st level]: The extra damage dice from Jax's Sneak Attack class feature increase from d6s to d8s.
  • Nimble Blade [2nd level]: When Jax attacks with a light blade and he has combat advantage, he gains a +1 bonus to attack rolls.
  • Slaying Action [4th level]: If Jax spends an action point to take an extra action and has already dealt Sneak Attack damage during this round, he can deal the extra damage a second time during this turn.
  • Light Blade Expertise [5th level bonus]: Jax gains a +2 feat bonus to weapon attack rolls that he makes with a light blade. In addition, he gains a +2 bonus to damage rolls of weapon attacks that he makes with a light blade against a creature granting combat advantage to him.
  • Weapon Focus: Light Blade [6th level]: +2 feat bonus to damage rolls with weapons in the Light Blade group.
  • Two-Weapon Fighting [8th level]: +1 bonus to damage rolls with melee weapons while holding a melee weapon in each hand.
  • Two-Weapon Opening [10th level]: When Jax crits with his main weapon, he can make an MBA with his off-hand weapon against the same target as a free action.
  • Lasting Frost [11th level]: 1/turn, first target hit with cold power gains vulnerable 5 cold after the attack. Lasts until the end of Jax's next turn.
  • Deft Blade [12th level]: Jax's basic attacks with a light blade can target either AC or Reflex.
  • Paragon Defenses [14th level]: +1 feat bonus to NADs.

Skills and Languages Edit

Languages Allarian, Draconic


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics56dex718
Arcana -1 int 7 6
Athletics4str711
Bluff51cha713
Diplomacy1cha78
Dungeoneering1wis2710
Endurance3con710
Heal1wis78
History-1int76
Insight51wis713
Intimidate1cha78
Nature1wis78
Perception51wis1Background714
Religion-1int76
Stealth56dex718
Streetwise1cha5Guttersnipe (power bonus)713
Thievery56dex2720



Powers Edit

Powers KnownEdit

Rogue

  • At-Will
    • Piercing Strike
    • Riposte Strike
  • Encounter
    • Low Slash
    • Sly Lunge
    • Imperiling Strike
    • Stunning Strike
  • Daily
    • Bloodbath
    • Knockout
    • Profit from Weakness
  • Utility
    • Combat Tumbleset
    • Sneak in the Attack
    • Perfect Feint

Daggermaster

  • Critical Opportunity
  • Meditation of the Blade

Other

  • Encounter
    • Running Slash [Theme: Guttersnipe]
    • Shifty [Race: Kobold]

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Bloodbath +6 Dex 1 Rogue Weapon Talent 2 Light Blade Expertise +6 Frost Dagger +3 0 0 7 22 Fort
Critical Opportunity +6 Dex 1 Rogue Weapon Talent 2 Light Blade Expertise +6 Frost Dagger +3 0 0 7 22 AC
Imperiling Strike +6 Dex 1 Rogue Weapon Talent 2 Light Blade Expertise +6 Frost Dagger +3 0 0 7 22 Fort
Knockout +6 Dex 1 Rogue Weapon Talent 2 Light Blade Expertise +6 Frost Dagger +3 0 0 7 22 Fort
Low Slash +6 Dex 1 Rogue Weapon Talent 2 Light Blade Expertise +6 Frost Dagger +3 0 0 7 22 Reflex
Piercing Strike +6 Dex 1 Rogue Weapon Talent 2 Light Blade Expertise +6 Frost Dagger +3 0 0 7 22 Reflex
Profit from Weakness +6 Dex 1 Rogue Weapon Talent 2 Light Blade Expertise +6 Frost Dagger +3 0 0 7 22 Reflex
Riposte Strike +6 Dex 1 Rogue Weapon Talent 2 Light Blade Expertise +6 Frost Dagger +3 0 0 7 22 AC
Riposte Strike Immediate Interrupt +4 Str 1 Rogue Weapon Talent 2 Light Blade Expertise +6 Frost Dagger +3 0 0 7 20 AC
Running Slash +6 Dex 1 Rogue Weapon Talent 2 Light Blade Expertise +6 Frost Dagger +3 0 0 7 22 Reflex
Stunning Strike +6 AC 1 Rogue Weapon Talent 2 Light Blade Expertise +6 Frost Dagger +3 0 0 7 22 AC


Background and Theme Edit

Background: Bacarte. +1 perception checks, +4 streetwise while in Bacarte, cannot roll less than 10 on streetwise while in Bacarte.

Theme: Guttersnipe.

Level 1: Gain the Running Slash power.
Level 5: Jax pays 90% of the price when buying items and gets 110% of the price when selling items.
Level 10: Jax gains a +5 power bonus to Streetwise checks. He can make a Streetwise check 1/day as a free action while in a town or city.

Equipment Edit

Item Value Weight Notes
Standard adventurer's kit 15gp (33 lb) Purchased at start. Contains backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50ft hemp rope, 2 sunrods, waterskin.
Thieve's tools 20gp (1 lb) Purchased at start.
Potion of healing 50gp -- Looted during A Simple Errand.
Boon of Kobold Royalty (lvl 15) 25000gp -- Looted during A Tale of Two Domains.
Small metal tongs worthless -- Stolen from a bakery during Delivery of Death.
Iron Armbands of Power (level 6) 1800gp -- Looted during Delivery of Death.
Raven Cloak +2 (level 9) 4200gp -- Purchased.
Handy Haversack (level 10) 5000gp 1 lb Looted during A Tale of Two Domains. Contains all of Jax's items that are not equipped. Drawing an item from the sack is a minor action.
Frost Dagger +3 (level 13) 17000gp 1 lb Looted during A Tale of Two Domains.
Small gold ring w/ wolf's head emblem 100gp -- Stolen from a distraught woman during A Tale of Two Domains.
Gloves of Ice (level 11) 9000gp -- Looted during A Tale of Two Domains.
Feytouched Drowmesh +3 (level 12) 13000gp 10 lb Purchased.
Metal gear cursed w/ lycanthropy worthless -- Salvaged from Sir Exsixten while he was a werewolf in A Tale of Two Domains.
Battlemaster's Dagger +3 21000gp 1 lb Purchased.
Cat's eye marble worthless -- Stolen from a young boy during A Jaz of All Trades.
Iron Armbands of Power (level 16) 45000gp -- Looted during A Jaz of All Trades.
gold 55567gp
Total wealth 197770gp 13 lb

Tracking Edit

Gold Tracking / Transactions Edit

Gold at start: 12 (100-88)
One 189gp gem from A Simple Errand.
600gp from A Simple Errand.
50gp from Delivery of Death.
193gp and 112gp from Delivery of Death.
536gp from Delivery of Death.
Spent 680gp on a Rhythm Blade Dagger +1.
200gp from Delivery of Death.
1258gp from Delivery of Death.
1314gp from Delivery of Death.
2877gp from Delivery of Death.
Spent 2600gp on a Vicious Dagger +2.
Spent 4200gp on a Raven Cloak +2.
418gp from selling Amulet of Life +1 (200gp), Amulet of Physical Resolve +1 (104gp), Goblin Totem Dagger +1 (104gp), Leather armor (5gp), and Hand Crossbow (5gp).
4051gp from A Tale of Two Domains.
3405gp from spending 1301 xp of player credits at level 9. 1301 / 667 * 1746 = ~3405gp.
100gp from A Tale of Two Domains.
6401gp from A Tale of Two Domains.
1504gp from selling Gauntlets of Blood (840 / 5 * 1.1), Vicious Dagger +2 (2600 / 5 * 1.1), and Rat Form Leather +2 (3400 / 5 * 1.1).
Spent 11700gp on Feytouched Drowmesh +3 (13000 * .9).
15729gp and Mercurial Mind boon transforms to Boon of Kobold Royalty from A Tale of Two Domains.
Spent 18900gp on Battlemaster's Dagger +3 (21000 * .9)
149gp from selling Rhythm Dagger +1 (680 / 5 * 1.1).
54549gp from A Jaz of All Trades.
12 + 189 + 600 + 50 +193 + 112 + 536 - 680 + 200 + 1258 + 1314 + 2877 - 2600 - 4200 + 418 + 4051 + 3405 + 100 + 6401 + 1504 - 11700 + 15729 - 18900 + 149 + 54549 = 55567.

XP Edit

Changes Edit

Level 9: Retrained Clever Strike (At-Will) for Riposte Strike (At-Will)
Level 10: Retrained Mocking Strike (5 Daily) for Bloodbath (5 Daily)
Level 11: Retrained Warborn Fury Style feat for Two-Weapon Opening feat
Level 13: Stunning Strike (13 Encounter) replaces Sly Lunge (1 Encounter)
Level 15: Profit from Weakness (9 Daily) replaces Press the Advantage (1 Daily)

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from --Velmont

  • Instead of AC 17, 20 vs. AoO, 19 vs. Trap, you should write up: Ac17, +3 vs AoO, +2 vs Trap... just in case you fall on a trap that have AoO. Also, add you bonus to Will too.
  • In your Class Feature, don't forget to add First Strike. It is in the Summary but not in the details

Approval 2 Edit

Approved by --- H.M.Gimlord

Level 2 Edit

Approval 1 Edit

Approved by --- ScorpiusRisk

Approval 2 Edit

Approved by --- renau1g

Levels 3 & 4 Edit

Approval 1 Edit

Approved by TwoHeadsBarking:

  • Feats of Kobold Valor: Hilarious. Bill agrees with this whole heartedly.

Approved.

Approval 2 Edit

Approval from Llama_Bill:

Approved.

Levels 5, 6, 7 & 8 Edit

Approval 1 Edit

Approved by horticulture:

Approval 2 Edit

Approval from renau1g

Levels 9, 10, 11, 12 & 13 Edit

Approval 1 Edit

Approved by renau1g

  • And to think, I was only 1 point away from killing him....he terrifies me now... even as an evil DM
    • Dekana: You missed your chance! Also, Jax looted an Iron Armbands of Power (paragon tier) after R1's review. I've added +2 to his melee damage rolls on the sheet. 13:17, May 5, 2012 (UTC)

Approval 2 Edit

Everything seems to be in order Approval from (Someone) 09:04, June 2, 2012 (UTC)

Levels 14 & 13 Edit

Approval 1 Edit

Approved by none

Approval 2 Edit

Approval by none


Status Edit

Status: Approved as 2nd level character with 1646 xp by ScorpiusRisk and renau1g
Status: Approved for 3rd & 4th level.
Status: Received approval for 8th level.
Status: Approved for level 13 by renau1g and (Someone).
Status: Not approved for level 15.

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