Killed/Retired at Level 2.


J'ryi Player Karmic_vegeance
Dragonborn Fighter (Good) Level 2 (XP 2032)
Initiative +3
Passive Insight 11 Passive Perception 10; Senses {{{Senses}}}
HP 29 Bloodied 14 Surge Value 9; Surges Per-Day 11
AC 19 Fortitude 18 Reflex 14 Will 11
Speed 5 Size Medium
Str 18 (+4) Dex 16 (+3) Wis 10 (+0)
Con 14 (+2) Int 10 (+0) Cha 12 (+1)
Racial Abilities Dragonborn Fury, Draconic Heritage, Dragon Breath
Class Features Brawler Style, Combat Agility, Combat Challenge
Battack Basic Attack Broadsword, +6 vs. AC, 1d10+4 damage
Branged Ranged Basic Attack Handaxe, +6 vs. AC, 1d6+4 damage
Feats Brawler Guard
Skills Athletics +9, Endurance +7, History +2, Insight +1, Intimidate +8
Languages Common, Draconic
Combat Agility (At-will Opportunity Action Melee Weapon ✦ Martial, Weapon) Fighter Class Feature
Target: The triggering enemy
Trigger: Adjacent enemy triggers an opportunity attack
Attack: +6 vs. AC
Hit: 1d10+4 damage, and the target is knocked prone
Effect: After the triggering enemy completes the action, shift 3 squares, ending the shift closer to the target than you began. Make this attack.
Grappling Strike (At-will Standard Melee Weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One creature
Attack: +6 vs. AC
Hit: 1d10+4 damage, and you grab the target. The grab ends automatically at the end of your next turn.
Special: When making an opportunity attack, you may use this power in place of a melee basic attack.
Threatening Rush (At-will Standard Melee Weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One creature
Attack: +6 vs. AC
Hit: 1d10 damage, and all adjacent enemies are marked.
Special: You may use this attack while charging instead of a melee basic attack.
Dragon Breath (Encounter Minor Close Blast 3 ✦ Fire) Dragonborn Racial Feature
Target: All creatures in blast
Attack: +6 vs. Reflex
Hit: 1d6+2 fire damage.
Takedown Attack (Encounter Standard Melee 1 ✦ Martial, Weapon) Fighter Attack 1
Requirement: You must have a hand free.
Target: One creature
Attack: +6 vs. Fortitude
Hit: 1d10+4 damage, and you knock the target prone.
Special: When charging, you may use this power in place of a melee basic attack.
Harrier's Ploy (Daily Standard Melee Weapon ✦ Martial, Weapon) Fighter Attack 1
Target: One creature
Attack: +6 vs. AC
Hit: 3d10+4 damage.
Effect: Until the end of the encounter, if the target moves, you may shift 3 squares as an immediate reaction.



  • Age: 24
  • Gender: Male
  • Height: 6' 11"
  • Weight: 220 lb.

J'ryi's tall, lithe body belies a powerful combatant, able to move rapidly in heavy armor and strike as capably as the most heavily built fighters. Having much experience fighting without arms as with, he is just as likely to crush your skull with his broadsword as slam his crimson-scaled fist into your gut; the fact that his fists include a nice metal spike or two doesn't hurt. He keeps to wearing a hooded cloak over his scale armor, and using his free hand to hold an ancient lantern for light. In combat, he reverently clips the lantern to his belt, to prevent too much damage from being dealt to the antique during the inevitable beatdown.

Background: A hellraiser from the Kingdom of Jade's Iron Legion, J'ryi was often "singled out" for dangerous missions by his commanders, due to his reckless behavior and the common perception that his loose tongue and arrogant nature were a danger to the men he served with, an open invitation to the demons he was trained to oppose. Regardless of whatever suicide mission they sent him on, he always survived, though never unscarred. After a time, he was ironically placed in charge of enforcing the rules of military conduct, policing his cohorts and acting as a watchdog for the insubordination that he embodied. If his superiors' purpose was to instill discipline, it worked - to an extent. Far from lawful, J'ryi now merely acknowledges the efficacy of law in keeping order and as a tool to control; however, he'll break or enforce the rules as he sees fit. He has since been dismissed from duty, though he cares not to mention whether it was an honorable discharge or not. The skills he learned fighting the enemies of the empire now serve him in fighting whoever gets in his way.

Hook: Though officially retired from military duty, J'ryi's reputation as a "resourceful problem-solver" has stayed with previous associates inside and out of the military. J'ryi is more than willing to act as enforcer for an old friend, as long as his morals align with theirs.



Str 9 16 2 0 18 4
Con 5 14 0 0 14 2
Dex 9 16 0 0 16 3
Int 0 10 0 0 10 0
Wis 2 10 0 0 10 0
Cha 0 10 2 0 12 1
Totals 25   10


DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 3/0 dex/int 0 0 0 0 8 Scale Armor, Brawler Guard 1 Brawler Style 0 19
Fortitude4/2str/con2000002Brawler Style0 18
Reflex3/0dex/int000 01Brawler Guard000 14
Will0/1wis/cha000 000000 11

Hit PointsEdit

--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 14 6 0 0 0 0 0 0 0 29 14 7

Surge Value: 7 (1/2 Bloodied) + 2 (Con modifier) = 9

Surges per Day: 9 (base) + 2 (Con modifier) = 11



Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 00002Broadsword006AC
Basic Ranged



Class FeaturesEdit

Brawler Style: +1 AC, +2 Fort while wielding weapon in one hand, other hand free
Combat Agility: Gain Combat Agility power.
Combat Challenge: Mark enemies you attack

Racial FeaturesEdit

+2 STR, +2 CHA
+2 History, +2 Intimidate
Dragonborn Fury: +1 to attack rolls while bloodied.
Draconic Heritage: Add CON modifier to surge value.
Dragon Breath: Dragon Breath once per encounter.


SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 0 0 int 0 0 0 0 0 0 0

+2 to social bluff checks against those not from the Jade Empire


Power To-hitEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Combat Agility +4 Str 2 Broadsword Prof. 0 0 0 6 AC
Grappling Strike +4 Str 2 Broadsword Prof. 0 0 0 6 AC
Threatening Rush +4 Str 2 Broadsword Prof. 0 0 0 6 AC
Dragon Breath +4 Str 2 Power bonus 0 6 Reflex
Takedown Attack +4 Str 2 Broadsword Prof. 0 0 0 6 Fortitude
Harrier's Ploy +4 Str 2 Broadsword Prof. 0 0 0 6 AC

Feats Edit

Brawler Guard: +1 to AC/Reflex when wielding a weapon in one hand and the off-hand is free.

Regional BenefitsEdit

Kingdom of Jade: +1 Insight, +2 on social Bluff checks


Equipment Name Price Weight
Scale Armor 45 gp 45 lb.
Broadsword 20 gp 5 lb.
2 Handaxes 10 gp 4 lb.
Standard Adventurer's Kit 15 gp 33 lb.
Lantern 7 gp 2 lb.
10 pints of oil 1 gp 10 lb.
Climber's Kit 2 gp 11 lb.

Gold remaining: 100-100 = 0
Weight: 110/180 (No penalty)


Jrak is built around chasing and subduing retreating enemies; I'd prefer items that help with that goal.


Battlecrazed Broadsword (3)

Blood Fury Broadsword (3)


Breaching Scale Armor (3)

Meliorating Scale Armor (3)

Versatile Scale Armor (3)


Flame Bracers (3)


Amulet of Mental Resolve (2)


Boots of Adept Charging (2)

Wildrunners (4)

Tracking Edit

Treasure Edit

XP Edit

Changes Edit

Judge Comments Edit

Approval 1 Edit

Comments from ScorpiusRisk

  • Region Social Bluff check is only for those not from the Jade Empire.
  • You're listed equipment only equals out to 95 gp.
  • Dragon Breathe should list the damage type as Fire in the hit line.
  • You should have your to-hit Listed in your math.

Approval 2 Edit

Approved by renau1g

Status Edit


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