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Incarnation
Incarnation
Stats
Role Striker
Class Infernal Bound Warlock/Sorcerer Umbral Cabalist
Race Warforged
Level 13
Player stonegod
Status Assigned
Location Path of Cold
Notes Incarnation is a construct created the Five as a living prison for a powerful extraplanar entity. This entity remains unknown

Incarnation, Ensouled Construct

Do you know who you deal with, Alfred of the Northtown Knicks? ... I, myself, keeper of secrets so dark that they would drive every one of you mad if only I whispered a single one? Speak not to me of words broken and pacts unkept, for you risk your soul and the souls of your compatriots. You bargain for them dearly now. STEP DOWN or not even the grasp of Lauto will keep you from your doom. [20]

Some time ago, a disabled warforged washed ashore near Dauton. It could remember nothing of itself. But the oddest thing was mark embedded on its forehead. Each warforged has a "soul symbol" as unique as a grain of sand. But this mark was anything but unique; it was a mark known far and wide.

It was the mark of Mauros Esthanapiros, wizard of the Five. For Incarnation is a living prison created by the Five; but what he imprisons remains unknown.



Incarnation Player stonegod
Warforged Warlock/Sorcerer (Infernal Bound theme) (Unaligned) Level 13 (XP 45920) Umbral Cabalist
Initiative +11
Passive Insight 20 Passive Perception 15; Senses Normal
HP 95 Bloodied 47 Surge Value 23; Surges Per-Day 12
AC 24 Fortitude 25 Reflex 24 Will 23
Saving Throws +2 vs. ongoing damage, can take roll or 10 on death saves
Speed 6 Size Medium
Str 11 (+6) Dex 14 (+8) Wis 9 (+5)
Con 23 (+12) Int 17 (+9) Cha 15 (+8)
Racial Abilities living construct traits, warforged resolve
Class Features Daughter's Promise (6 temp hp), Eldritch Strike, Infernal/Vestige Pact, Prime Shot, Shadow Walk, Warlock's Curse (+2d6), implements; Infernal Prince abilities; Cabalist's Warding, Restricting action
Battack Basic Attack Eldtrich Strike Incendiary Shadowrift Blade +3 +20 vs AC 1d4+9 damage
Branged Ranged Basic Attack Incendiary Shadowrift Blade +3 +16 vs. AC 1d4+5 damage
Feats Arcane Prodigy, Bloodied Boon, Daughter's Promises, Dual Implement Spellcaster, Glasya's Rebuke, Sacrifice to Caiphon, Superior Implement Training (Incendiary Dagger), Twofold Pact (Vestige), White Lotus Dueling Expertise (Orb Prof.)
Skills Arcana +14, Bluff + 10, Diplomacy +10, Endurance +14, History +14, Insight +10, Intimidate +17, Thievery +10
Languages Common
Powers
Carenvale's Star-crossed Strike (Eldritch Strike) (At Will Standard Melee 1 ✦ Arcane, Weapon) Warlock Attack 1
Target: One creature
Attack: +20 vs. AC (CA if cursed and Incarnation is under Shadow Walk)
Hit: 1d4+9 damage and the target is slid one square. If Incarnation has CA on the attack, he may teleport 2 squares and take 5 damage.
Special: Counts as a melee basic attack
Mauros' Rebuke (Hellish Rebuke) (At Will Standard Ranged 10 ✦ Arcane, Fire, Implement) Warlock Attack 1
Target: One creature
Attack: +19 vs. Reflex (CA if cursed and Incarnation is under Shadow Walk)
Hit: 1d6+15 fire damage. The first time Incarnation takes damage before the end of his next turn, the target takes an additional 1d6+15 fire damage and one enemy within 5 squares of the target takes 5 fire damage. If Incarnation has CA on the attack, he may teleport 2 squares and take 5 damage (this then triggers Hellish Rebuke).
Aurelia's Doomed Insight (Eyes of the Vestige) (At Will Standard Ranged 10 ✦ Arcane, Implement, Psychic; Varies) Warlock Attack 1
Target: One creature
Attack: +17 vs. Will (CA if cursed and Incarnation is under Shadow Walk)
Hit: 1d6+12 psychic damage. Incarnation may place his warlock's curse on the target or a creature within 3 squares of the target that the target can see; if a new target is already cursed, Incarnation may deal his Warlock's Curse damage to the new target instead of the original target. If Incarnation has CA on the attack, he may teleport 2 squares and take 5 damage.
Special: Augment (Treehammer): One ally who hits the target before the end of Incarnation's next turn can roll a saving throw. Augment (The Shadow): Incarnation gains his Prime Shot bonus against the target until the end of his next turn.
Warlock's Curse (At Will Minor Closest visible target ✦ Arcane) Class Feature
Target: One creature
Effect: Target is under curse. Attacks by Incarnation cause +2d6 extra damage once per turn chosen after damage rolled; this damage is acid, cold, fire, or untyped. Stays in effect until end of encounter, it is expended, or target's death. Upon target's death or when it is bloodied, Incarnation chooses whether to gain 6 temporary hit points and deals 11 fire damage to any enemy within 1 square of the target or to gain a bonus based upon his active vestige. If Incarnation activates the boon when the target is bloodied, the target is no longer cursed. Incarnation gains combat advantage when attacking cursed targets when he is concealed due to Shadow Walk. When spending an AP, one of Incarnation's target is restrained until the end of his next turn.
Special: Augment (Threehammer Pact Boon): One ally adjacent to Incarnation gains =2 to all defenses until the end of his next turn. Augment (The Shadow Pact Boon): Incarnation's Prime Shot bonus increases to +3 until the end of his next turn.
Mauros' Killing Flames (Killing Flames) (Encounter Immediate Reaction Ranged 10 ✦ Arcane, Fire, Implement) Warlock Attack 13
Target: The triggering enemy
Trigger: An enemy within 10 squares of Incarnation becomes bloodied.
Attack: +18 vs. Fortitude (CA if cursed and Incarnation is under Shadow Walk)
Hit: 3d8+15 fire damage. If Incarnation has CA on the attack, he may teleport 2 squares and take 5 damage. This damage ignores fire resistance.
Miss: Incarnation may take 13hp of damage to retain it.
Staggering Prophesy (Command the Abyss) (Encounter Standard Ranged 10 ✦ Arcane, Implement, Psychic) Umbral Cabalist Attack 11
Target: One creature
Attack: +17 vs. will (CA if cursed and Incarnation is under Shadow Walk)
Hit: 1d6+12 psychic damage and the target is stunned until the end of Incarnation's next turn. If Incarnation has CA on the attack, he may teleport 2 squares and take 5 damage.
Miss: Incarnation may take 11hp of damage to retain it.
Mauros' Fiery Bolt (Fiery Bolt) (Encounter Standard Ranged 10 ✦ Arcane, Fire, Implement) Warlock Attack 3
Target: One creature
Attack: +19 vs. Reflex (CA if cursed and Incarnation is under Shadow Walk)
Hit: 3d6+15 fire damage, and creatures adjacent to the target take 1d6+17 fire damage. If Incarnation has CA on the attack, he may teleport 2 squares and take 5 damage.
Miss: Incarnation may take 3hp of damage to retain it.
Icy Prison of the Fire Mage (Chains of Levistus) (Encounter Standard Ranged 10 ✦ Arcane, Cold, Implement) Warlock Attack 1
Target: One creature
Attack: +17 vs Fort (CA if cursed and Incarnation is under Shadow Walk)
Hit: 2d6+12 cold damage. If the target moves before the end of Incarnation's next turn, it takes an additional 2d6+6 cold damage and Incarnation gains a +2 power bonus to his next attack vs. the target before the end of his next turn. If Incarnation has CA on the attack, he may teleport 2 squares and take 5 damage.
Miss: Incarnation may take 1hp of damage to retain it.
Mauros' Searing Imprisonment (Kalak's Burning Sands) (Daily Standard Touch of Ranged 5 ✦ Arcane, Fire, Implement) Warlock Attack 9
Target: One Creature
Attack: +18 vs. Will (CA if cursed and Incarnation is under Shadow Walk)
Hit: 2d8+15 fire damage and the target is knocked prone. The target cannot stand up and has cover from all creatures except Incarnation (save ends both). If Incarnation has CA on the attack, he may teleport 2 squares and take 5 damage. First Failed Save: Target takes ongoing 5 fire damage and is removed from play (save ends both). When the target saves, it reappears in the space it last occupied or in the nearest unoccupied space.
Miss: Half damage, and the target is immobilized until the end of Incarnation's next turn.
Proclamation of Doom (Tyrannical Threat) (Daily Standard Close burst 3 ✦ Arcane, Fear, Implement, Psychic) Warlock Attack 5
Target: Each enemy in burst
Attack: +17 vs. Will (CA if cursed and Incarnation is under Shadow Walk)
Hit: 1d10+12 psychic damage and Incarnation places his Warlock's Curse on the target. If Incarnation has CA on the attack, he may teleport 2 squares and take 5 damage.
Miss: Half damage, and Incarnation places his Warlock's Curse on the target.
Effect: Until the end of the encounter, whenever a creatures cursed by Incarnation attacks him, it takes 3 psychic damage.
Doom's Burning Shackles (Tyranny of Flame) (Daily Standard Ranged 10 ✦ Arcane, Fire, Implement) Warlock Attack 1
Target: One Creature
Attack: +18 vs. Will (CA if cursed and Incarnation is under Shadow Walk)
Hit: 3d6+15 fire damage and the target cannot stand from prone (save ends). The target takes a -2 penalty to saves vs. this power. If Incarnation has CA on the attack, he may teleport 2 squares and take 5 damage.
Miss: Half damage.
Effect: The target is knocked prone.
Hellfire Heart (Encounter No action ✦ Divine, Fear, Fire) Theme Utility 1
Trigger: Incarnation hits an enemy with an Attack
Effect: The enemy takes 9 fire damage and until the start of Incarnation's next turn, the enemy takes -2 penalty to attacks that include Incarnation.
Special: When first bloodied, Incarnation regains use of this power. In addition, if he uses against the target that bloodied him, he does an extra 5 fire damage.
Arcane Prodigy (Encounter Free action ) Feat Utility
Effect: Incarnation adds +3 to his next damage roll.
Warforged Resolve (Encounter Minor ✦ Healing) Racial
Target: Personal
Effect: Incarnation gains 9 temporary hit points and can make a save vs. an effect that causes ongoing damage that can be ended with a save. If bloodied, Incarnation regains 9 hit points.
Wrathful Aspect of the Black's Disciple (Wrathful Aspect) (Encounter Minor Personal ✦ Arcane, Fire, Fear) Warlock Utility 2
Effect: Until the end of Incarnation's next turn, he gains a +5 power bonus to Intimidate checks, and any creature that hits him with a melee attack takes 5 fire damage.
Unbreakable Bond of The Five (Unspeakable Bond) (Encounter Immediate Interrupt Ranged 5 ✦ Arcane) Warlock Utility 6
Target: One Willing Ally
Trigger: Incarnation is damaged by an attack.
Effect: The target takes the damage from the triggering attack instead of Incarnation; Incarnation suffers the other effects. The target gains a +2 power bonus to attack rolls and defenses and a +5 power bonus to damage rolls until the end of Incarnation's next turn.
Mixed Fate of the Star-touched Seer (Troublesome Aid of Caiphon) (Encounter Immediate Interrupt Ranged 10 ✦ Arcane, Implement) Warlock Utility 10
Target: Personal
Trigger: One ally in range grants Incarnation the use of a healing surge.
Effect: In addition to the normal number of hit points Incarnation regains, he regains an additional 23. However, until the end of the encounter, Incarnation dies after failing his second, instead of his third, death saving throw.
Touching the Star-Struck Mind (Clarifying Rebuke) (Encounter Immediate Interrupt ✦ Arcane) Umbral Cabalist 12
Trigger: Incarnation is dominated or subject to a charm or fear effect that a save can end.
Effect: The triggering effect does not affect Incarnation. Incarnation can place his Warlock's Curse on the creature that caused the triggering effect, if any.
Incendiary Hidden Blade +3 (At Will Free (1/round) Personal ) Magic Item
Effect: Incarnation can sheathed or draw the weapon. If sheathed, only Incarnation can find it.
Critical: +3d6 damage
Properties: +3 item bonus to Initiative; +1 on reflex attacks; +3 to fire damage
Incendiary Shadowrift Blade +3 (At Will Free Personal ✦ Teleportation) Magic Item
Trigger: Incarnation hits an enemy granting combat advantage
Effect: Incarnation takes 5 damage and teleports 2 squares.
Critical: +3d6 damage
Drowmesh Shadow Warlock Leather Armor +3 ( ) Magic Item
Properties: Incarnation's gains CA against his cursed targets when concealed due to Shadow Walk.
Spidersilk Mantle +3 (Encounter Minor Personal ) Magic Item
Effect: Incarnation gains a climb (spider climb) speed equal to his speed until the end of his turn.
Gloves of Eldritch Admixture (heroic) (Encounter (5 charges/day) Free Personal ) Magic Item
Effect: The next attack Incarnation makes this turn deals extra damage depending on the charges spend: 1–1d6, 2–2d6, 5–3d6. This extra damage can be acid, cold, or fire.
Properties: When dealing extra damage from his Warlock's Curse, Incarnation can change the damage type to acid, cold, or fire.
Ring of Fireblazing (Daily Standard Close blast 3 ✦ Fire) Magic Item
Attack: +17 vs Reflex
Hit: Target takes 1d8+6 and ongoing 5 fire damage (save ends), 10 ongoing if a milestone has been reached.
Miss: Half damage and no ongoing or 5 ongoing (save ends) if a milestone has been reached.
Properties: As a standard action, Incarnation may ignite any unattended combustable objet he touches.
Razordark Bracers (N/A ) Magic Item
Properties: Incarnation does not provoke OAs from his at-will ranged warlock powers.
Siberys Shard of the Mage (N/A ) Magic Item
Properties: Incarnation gains a +1 damage bonus to implement attacks with the attacked weapon (Shadowrift Blade +3).
Arcanist's Glasses (N/A ) Magic Item
Properties: Incarnation gains a +3 item bonus to Arcana checks to detect magic.
Prison of Salzacas (Encounter Minor Personal ✦ Conjuration) Magic Item
Effect: Incarnation can manipulate items within 10 squares that weights up to 20 pounds. If hold the item, he can stow the item and retrieve another. He can move the spirit up to 10 squares as a move action; a free action can drop items; a minor action can manipulate another item. In addition, Incarnation's Thievery checks are always considered as if using thieves' tools (+2 bonus to open a lock or disarm a trap) and gains a +2 item bonus to all Thievery checks.
Sustain: Minor. The effect persists.

[sblock=Incarnation][color=darkred][b]Incarnation[/b][/color]—Male Warforged Infernal Bound Warlock/Sorcrer Umbral Cabalist 13
Initiative: +11, Passive Perception: 15, Passive Insight: 20
AC: 24, Fort: 25, Reflex: 24, Will: 23 — Speed: 6
HP: 95/95, Bloodied: 47, Surge: 23, Surges left: 12/12
+2 save vs. ongoing damage
Action Points: 1/1, Second Wind: Not Used, Milestones 0
Active Vestige: The Shadow
Powers -
[color=#44AA44]Carenvale's Star-crossed Strike
Mauros' Rebuke
Aurelia's Doomed Insight[/color]
[color=#AA2255]Mauros' Killing Flames
Staggering Prophecy
Mauros' Fiery Bolt
Icy Prison of the Fire Mage[/color]
[color=#BBBBBB]Mauros' Searing Imprisonment
Proclamation of Doom
Doom's Burning Shackles[/color]
[color=#AA2255]Hellfire Heart
Arcane Prodigy
Warforged Resilience
Wrathful Aspect of the Black's Disciple
Unbreakable Bond of The Five
Mixed Fate of the Star-Touched Seer
Touching the Star-Struck Mind[/color]
[color=goldenrod]Spidersilk Mantle +3 (encounter)
Gloves of Eldritch Admixture (encounter) — 5/5
Prison of Salzacas (encounter)
Ring of Fireblazing (daily)[/color]

Full character sheet - http://l4w.wikia.com/wiki/PC%3AIncarnation_(stonegod)[/sblock]

Equipment Name Price Weight Notes
Drowmesh Shadow Warlock Leather +3 25000gp 15lbs Attached Component (Forged into Incarnation)
Spiderslik Mantle +3 13000gp 0lbs Worn
Incendiary Hidden Blade +3 17000gp 0lbs Embedded Component (Forged into left forearm)
Incendiary Shadowrift Blade +3 17000gp 2lbs Embedded Component (Forged into right forearm)
Prison of Salzacas 520gp 0lbs Iron flask attached by chain to Incarnation's belt
Arcanist's Glasses 680gp 0lbs Embedded Component (Incarnation's eyes change color when in use)
Gloves of Eldritch Admixture 3400gp 0lbs Embedded Component (Part of hands)
Razordark Bracers 9000gp 0lbs Embedded Component (Part of arms)
Siberys Shard of the Mage 680gp 0lbs Attached to Shadowrift Blade
Potion of Healing 50gp - -
Lockburst Chalk (Lvl 9) - - -
Standard Adventurer's Kit 15gp 33lbs -
Fine clothing 30gp 6lbs -

Coins: 2898.56

Encumbrance: 57lbs Normal Load: 110lbs Heavy Load: 220lbs Maximum Drag Load: 550lbs

Background Edit

Some time ago, a disabled warforged washed ashore near Dauton. It was distinct in several aspects. First, it was dressed in the remains of fine red and purple silks, long since destroyed by the sea. Second, "he" claimed to have no memories, just a strong, nagging feeling of purpose for the need to face "a time of dark challenges" ahead. But the oddest thing was mark embedded on its forehead. Each warforged has a "soul symbol" as unique as a grain of sand. But this mark was anything but unique; it was a mark known far and wide.

It was the mark of Mauros Esthanapiros, wizard of the Five.

Since Incarnation's appearance, tales and rumors have surrounded him. There are those that claim that Mauros was seen in the company of a warforged that was not his colleague Arek Steelsheath shortly before the Five's final appearance. Others hushedly speak of his visits to the Final Foundry in Dauton, perhaps visiting the creation forge itself. Finally, there are darker whispers that Mauros' obsession with extending life and his willingness to do anything to make sure he would survive. The strange warforged's infernal gifts—gifts known to be associated with malign powers—and his markings give credence to this suppositions.

The truth recently came to light: Incarnation was constructed by Marous and the Five to contain a powerful, likely infernal, entity. Incarnation is, in essence, a living prison. No one knows which entity Incarnation constrains, nor the location of Incarnation's "brothers". Finding these truths now motivates the warforged.

Appearance & Personality Edit

Incarnation is dressed in relatively fine red and purples robes. He keeps his head covered most of the time to hide his mark of Mauros. The warforged is large and somewhat sinister in construction, even moreso than before, and lines of hellfire course his plating with regularity.

Incarnation listens before speaking, and when he speaks, it is direct and to the point, though his words of often circular in the ways of seers. His attention is often very focused, but on details that others do not see. His behavior can be off-putting, but that does not concern the 'forged.

Age: Unknown Gender: "Male" Height: 6'5" Weight: 290 lb. Alignment: Unaligned

Hooks Edit

  • Persistent rumors of his ties to Mauros surround Incarnation. There are many varieties, the most common of that being he literally houses the wizard's consciousness. Those that favored or opposed the wizard occasionally seek Incarnation out for this reason.
  • Incarnation often finds himself unwitting following in Mauros' footsteps. For example, he can often be found visiting the statue to Mauros' former master.
  • Incarnation seeks to know which mysterious entity the Five bound him to as a living prison. If agents of that entity found out, they may target Incarnation.
  • Incarnation seeks news of his other "brethren" guardians.
  • Enemy of Daunton's wererat gang
  • Considered an ally of the Northtown Knicks
  • Considered an ally of Captain Coppernail, of the Merchants of Baccarte
  • Deemed an enemy of the Gearhouse Gang
  • Declared a member of "The Five"
  • Wanted in the Jade Empire (framed by one of its agents)

KickerEdit

Incarnation's sudden appearance and his supposed ties to one of the Five is the entire kicker.

History Edit

The Sibylline Idol Deep beneath Daunton, a threat from beyond that was once dealt with by the Five was reemerging. Incarnation was drawn in these familiar footsteps, a wayward eladrin, an unsure shifter, a haunted wizard, and a stolid warrior his companions. As it was before, it was now: The gateway was sealed and that which should not be was held at bay. For now.

A Night at the Opera A member of the Northtown Knicks hires the party to retrieve a member supposedly pinched by the Merchants of Bacarte at the House of Oration. Drawn not due to wealth or plight, Incarnation formed a compact with the gang member due to the House's ties to Mauros and the Five. There, he found a rival gang at cross interests to both the Merchants & the Knicks, a mysterious fey seer, and a hobgoblin warlord and patron of the arts. After clearing out the House and dealing with the almost-betrayal of the Knicks, Incarnation was then present at opening night when the statues of the patrons themselves rose against the crowd. He defeated them, including the effigy of he who marked him, but the seer's warning of a dark fate seeking the warlock draw him forward towards a mysterious dragonborn known only as the Warden.

At the end of this conflict, he was hailed in some circles as a member of a new "Five" along with his previous dwarven and shifter companions, the dragon redeemer, and a tyro swordmage. Incarnation does not acknowledge such a title... but he has not yet denied it, either.

The Path of Light Incarnation chased after information on the failing of Arga the Black's seals with a dragonborn from the Jade Empire called the Warden. Apparently the Warden's teacher, Master Estegrin, was in contact with Mauros regarding the wards. Finding their way to the Academy of Radiant Truth, they found the Master's secret study only to be set upon by agents of the Empire claiming treason. Fleeing with the slain Warden's body and Estegrin's notes, the group fled the Empire. After finally dealing with the treacherous changeling Jadite agent, Incarnation and his party (joined now by the Flaming Staff, a learned dwarven wizard, and the Holy Sword, an Imperial paladin, try to decipher their next move. Though framed and now wanted by the Jade Empire, the group knows they must succeed. Master Estegrin's notes were... not clear.

The Path of Cold Incarnation and the others seek Mauros' lost towers in the frozen north. During the entire trip, Incarnation sees flashbacks of his experience with the Five, awakening some memories and power. Finally, the come to the source of the weakening wards: Mauros had created living prisons in the form of warforged, one of them being Feytouched that held Agra's wards in place. Locked away in an interdimensional prison, Feytouch could not maintain the wards and thus they were weakened. Incarnation has his party returned Feytouch in time to secure the wards, and Incarnation learned that he himself was a living prison for some unknown entity.

Incarnation now seeks knowledge of that which he imprisons and knowledge of his other kin.

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 1 11 0
Con 16 18 2 3 23 6
Dex 3 13 0 1 14 2
Int 3 13 2 2 17 3
Wis 0 8 0 1 9 -1
Cha 3 13 0 2 15 2
Totals 25   12


Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

6

con 2White Lotus Duelist6Incendiary Shadowrift Blade +3620AC
Basic Ranged

2

dex2White Lotus Duelist6Incendiary Shadowrift Blade +3616AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +2/+3 dex/int 0 5 Drowmesh Shadow Warlock Leather +3 6 24
Fortitude+0/+6str/con3Spiderslik Mantle +36 25
Reflex+2/+3dex/int1 4Spiderslik Mantle +3, Drowmesh Shadow Warlock Armor +36 24
Will-1/+2wis/cha11 3Spiderslik Mantle +36 23


Saving Throw Bonuses Edit

+2 vs ongoing damage; Can take roll or 10 on death saves.

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 0 0 0 0 0 3 Incendiary Hidden Blade +3 6 0 11
Passive Insight -1 0 0 0 0 0 0 0 6 5 20
Passive Perception -1 0 0 0 0 0 0 0 6 0 15


Senses: Normal

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 22 5 0 0 0 0 89 44 22



Surges per day: 12 (6 class, +6 Con)

Speed and Movement Edit

Speed: 6

Racial Features Edit

Warforged (ECS)

  • +2 Con, +2 Int
  • Languages: Common
  • Living Construct
    • No need to eat, drink or breathe (doesn't make him immune to effects)
    • Only needs 4 hours of rest
    • Can take roll or 10 on a death save
  • +2 Endurance, +2 Intimidate
  • Warforged Resolve
  • Warforged Mind: +1 to Will

Class Features Edit

Warlock (PH)

  • Eldritch Strike (in place of Eldritch Blast)
  • Infernal & Vestige Pacts
  • Prime Shot: +1 to target if Closest
  • Shadow Walk: Concealment after moving 3 sqs
  • Warlock's Curse

Paragon Path Features Edit

Umbral Cabalist (Dr 383)

  • Restraining Action: When spending an AP, one cursed target is restrained UENT
  • Cabalist's Warding: When bloodied, gain +6 bonus to Fort, Ref, or Will while bloodied

Theme FeaturesEdit

Infernal Prince (Infernal Bound) (Dr 406)

  • +1 to fire attacks
  • Hellfire Heart power
  • +2 power bonus to Bluff/Diplomacy. 1/encounter, may reroll Bluff/Diplomacy against natural humanoid; must use second result.

Background Trait Edit

Dark Contract (Dr381)

  • +2 Intimidate

Feats Edit

  • Lvl 1: Bloodied Boon
  • Lvl 2: Sacrifice to Caiphon
  • Lvl 4: Daughter's Promises
  • Lvl 5 Expertise Bonus: White Lotus Dueling Expertise (Orb Prof.)
  • Lvl 6: Dual Implement Spellcaster
  • Lvl 8: Glaysa's Rebuke
  • Lvl 10: Arcane Prodigy
  • Lvl 11: Twofold Pact (Vestige) [Gained early[1]]
  • Lvl 12: Superior Implement Proficiency (Incendiary Dagger)

Skills and Languages Edit

Languages: Common


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics2dex68
Arcana 5 3 int 6 14
Athletics0str66
Bluff2cha2Theme610
Diplomacy2cha2Theme610
Dungeoneering-1wis65
Endurance6con2614
Heal-1wis65
History53int614
Insight5-1wis610
Intimidate52cha22Background617
Nature-1wis65
Perception-1wis65
Religion3int69
Stealth2dex68
Streetwise2cha68
Thievery2dex2Prison of Salzacas Item Set bonus610


Powers Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Eldritch Strike +6 Con 2 White Lotus Dueling Expertise 6 Incendiary Shadowrift Blade +3 0 0 6 20 AC
Healish Rebuke +6 Con 1 Theme 2 White Lotus Dueling Expertise 4 Incendiary Shadowrift Blade +3 0 0 6 19 Ref
Chains of Levistus +6 Con 2 White Lotus Dueling Expertise 3 Incendiary Shadowrift Blade +3 0 0 6 17 Fort
Tyranny of Flame +6 Con 1 theme 2 White Lotus Dueling Expertise 3 Incendiary Shadowrift Blade +3 0 0 6 18 Will
Fiery Bolt +6 Con 1 Theme 2 White Lotus Dueling Expertise 4 Incendiary Shadowrift Blade +3 0 0 6 19 Ref
Tyrannical Threat +6 Con 2 White Lotus Dueling Expertise 3 Incendiary Shadowrift Blade +3 0 0 6 17 Will
Kalak's Burning Sands +6 Con 1 Theme 2 White Lotus Dueling Expertise 3 Incendiary Shadowrift Blade +3 0 0 6 18 Will
Command the Abyss +6 Con 2 White Lotus Dueling Expertise 3 Incendiary Shadowrift Blade +3 0 0 6 17 Will
Killing Flames +6 Con 1 Theme 2 White Lotus Dueling Expertise 3 Incendiary Shadowrift Blade +3 0 0 6 18 Fort
Ring of Fireblazing +6 Con 1 Theme 0 0 4 Ring of Fireblazing 0 0 6 17 Ref


Money Edit

+  100   gp starting gold
   -87   gp initial equipment
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    13   gp remaining
   382   gp Sibylline Idol Sibylline Idol
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   395   gp remaining
+ 2320   re Residuum from aNatO A Night at the Opera
+  101   gp aNatO [2], [3], [4], [5]
+  640.16gp aNatO [6]
+  230   gp aNatO [7]
+  927.5 gp aNatO [8]
+    5   gp Sell leather armor & mace, buy dagger
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  4618.65gp Total after aNatO
- 3400   gp Vicious Rod +2 (embedded)
-  680   gp Spidersilk Mantle +1
-  520   gp Prison of Salzacas
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    18.65gp remaining
+ 1165   gp tPoL [9]
 --------
  1183.65gp remaining
+ 5990   gp DM credits
 --------
  7173.56gp remaining
+  600   gp tPoL [10]
+ 1000   gp tPoL [11]
+  840   gp Sell Spidersilk Mantle +1, Shadowdance Armor +1
- 5000   gp Buy Shadow Warlock Armor +2
- 3400   gp Buy Spidersilk Mantle +2
-  680   gp Buy Siberys Shard of the Mage
 --------
   593.56gp remaining
-   22   gp Incendiary Dagger
-   25   gp Transfer Enchantment Ritual 
 --------
   546.56gp remaining
+26802  gp DMs credits
 --------
 30482.56gp remaining
+27336   gp tPoC [12]
- 9000   gp Razordark Bracers
-13000   gp Incendiary Shadowrift Dagger +3
-20000   gp Drowmesh Shadow Warlock Armor +3 (upgrade +2)
-13600   gp Spidersilk Mantle +3 (upgrade +2)
+  680   gp Sell Vicious Rod +2
 --------
  2898.56gp remaining

Items Edit

XP Edit

Total XP: 39,809

Wishlist Edit

  • 11: Crystal Orb of Impenetrable Escape +3
  • 10: Belt of Blood

Reviews Edit

Level 1 Edit

Approval 1 Edit

1 Approval from Halford, Incarnation

Notes:

1.) Hellish rebuke has the characters name listed as Implement, this has been edited. 2.) Warforged Resolve does not have the target or special lsited, I have added these.

Approval 2 Edit

2. Approval from --Graf 01:45, 15 September 2008 (UTC)
Attributes cost/bonuses correct, batt correct, def ok, saves ok, senses & skills OK (but see Request) , health ok, powers ok, encumbrance/gold spent ok

Your summary is correct, however
a) In the math section Initiative had +1 attribute bonus, but your dex is 10
a) In the math section you had same issue for your skills table (you've got +1 for dex in skills table)

Since the summary is "correct" (or at least consistent with you having a 10 dex) I just changed the inputs in the table. If you're agreeable the character is approved. If not please advise.

Aside: Fantastic backstory; love the way you've plugged into the setting, and articulated everything with a concise set of hooks and kickers.

Level 2 Edit

Approval 1 Edit

Comments from TwoHeadsBarking

  • Warforged Resolve now gives 4 temp hp.

I'll go ahead and fix that, and I approve you for level 2. Now you just need a real judge to do the same. edit: Pending, of course, on the approval of the PHB2.

Approval 2Edit

Comments from Atanatotatos

Can't see nothing wrong here, so I approve Incarnation for level 2.

Level 3 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

Approved.

Approval 2 Edit

Comments from renau1g:

  • Removed comments that no longer apply

Approved

Level 4 Edit

Approval 1 Edit

Approved by ScorpiusRisk

Approval 2 Edit

Approved by renau1g

Level 5 & Overhaul Edit

Took this chance to overhaul. Took 1 down of Str and Int to add to Dex, retrained all Incarnation's feats other than Daughter's Promise (and took a bonus Expertise feat), and redid powers. Treasure, purchases and such from the end of aNatO also indicated.

Approval 1 Edit

Approval from ScorpiusRisk

Approval 2 Edit

Approval from renau1g

  • You'll be approved on 5/16

Level 6–8 Edit

Acquired during adventure; DM only approval needed.

Level 9–10 Edit

Final XP award for Path of Light. Retrained one feat and one power, added Lvl 9 & 10 powers and purchases/awards.

Approval 1 Edit

Approval from TwoHeadsBarking:

  • Removed comments that no longer apply.

Spoilsport ;). Fixed. --Stonegod 03:33, July 12, 2011 (UTC)

  • Summary: Under Class Features, you still have your curse dice at d8.
  • Summary/Attacks: You still have Light Blade Expertise listed under feats and your basic attack table.
  • Powers: Hero's Arrow targets Reflex.

Minor, so approved. Really fixed this time. --Stonegod 02:17, July 13, 2011 (UTC)

Approval 2 Edit

Approval from CrimsonFlameWielder:

  • Summary: You list Troublesome Aid of Caiphon as being a lvl 9 utility; it should be lvl 10.
  • Summary: You list Kalak's Burning Sands as being a lvl 10 attack; it should be lvl 9.

These are extremely minor issues, so I approve this character!

Levels 11-13 Edit

Acquired during adventure.

Level 13 Edit

Approval 1 Edit

  • Hit Points section in Math needs to be updated.

Approved. MeepoLives

Approval 2 Edit

Status Edit

Status: Approved as 10th level character with 20677 xp by CrimsonFlameWielder and TwoHeadsBarking.


Changes Edit

  • 2008/9: Created
  • 2008/12/17: Changes as per Dragon 364 incorporated. Also, 105XP from the Sibylline Idol
  • 2009/03/10: Rod of Deadly Casting +1 treasure and XP from 2009/02/04
  • 2009/06/09: XP and Level 2
  • 2009/10/15: End of Sibylline Idol; XP, treasure, and level
  • 2010/2/5: Treasure, lost of items, and XP (level 4) from A Night at the Opera
  • 2010/4/5: Post Night at the Opera; Level 5 & Overhaul
  • 2011/6/24: XP from Path of Light
  • 2011/7/05: Treasure from Path of Light and purchases
  • 2011/8/10: 11th level feat given as bonus for level 10 [21]
  • 2012/4/26: XP from Path of Cold
  • 2012/8/22: XP from Path of Cold

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