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Retired at level 5 Edit

Ikni is now Retired at level 5.

SummaryEdit

Ikniqpalagaq Player covaithe
Genasi Swordmage (unaligned) Level 5 (XP 5614)
Initiative +3
Passive Insight 13 Passive Perception 13; Senses normal
HP 50 Bloodied 25 Surge Value 12; Surges Per-Day 11
AC 22 Fortitude 17 Reflex 17 Will 16
Resist 5 fire, 5 cold, 5 thunder, 10 force, 5 necrotic
Saving Throws +1 (+5 against dazing or stunning effects)
Speed 6 Size Medium
Str 15 (+2) Dex 12 (+1) Wis 12 (+1)
Con 17 (+3) Int 19 (+4) Cha 8 (-1)
Racial Abilities Elemental origin, Elemental Manifestation (earthsoul)
Class Features Aegis of Shielding, Swordmage Warding, Swordbond
Battack Basic Attack Acidic Longsword +10 vs AC 1d8+5 damage (+1d6 acid on crits; applies to all weapon attacks)
Branged Ranged Basic Attack javelin +8 vs AC 1d6+4 damage
Feats Versatile Resistance, Intelligent Blademaster, Focused Mind
Skills Arcana +11, Athletics +9, Endurance +12, History +11, Nature +5
Languages Common, Primordial
Powers
Booming Blade (At Will Standard Melee Weapon ✦ Thunder, Weapon)
Target: One creature
Attack: +10 vs. AC
Hit: 1d8+5 (Int) damage. If the target is adjacent at the start of its next turn and moves away from me during that turn, it takes 1d6+4 (Con) thunder damage.
Sword Burst (At Will Standard Close burst 1 ✦ Arcane, Force, Implement)
Target: Each enemy in burst
Attack: +7 vs. Reflex
Hit: 1d6+5 force damage
Aegis of Shielding (At Will Minor Close burst 2 ✦ Arcane)
Target: One creature in burst
Effect: I mark the target. It remains marked until I use this power on someone else or another mark overwrites it. If the target makes an attack that doesn't include me as a target, it takes -2 to attack rolls. If the attack hits and my marked target is within 10 squares of me, I can reduce the damage from that attack to any one creature by 8 as an immediate interrupt.
Earthshock (Encounter Minor Close burst 1 ) Earthsoul Genasi Racial Power
Target: Enemies in burst that are touching the ground
Attack: +7 vs. Fort
Hit: The target is knocked prone
Foesnare (Encounter Standard Melee Weapon ✦ Arcane, Weapon)
Target: One Creature
Attack: +10 vs. AC
Hit: 1d8+5 damage, and the target is immobilized until the end of my next turn
Special: I can use this power in place of a melee basic attack when charging
Dimensional Thunder (Daily Standard Melee Weapon ✦ Arcane, Teleportation, Thunder, Weapon)
Target: One creature
Attack: Teleport 3 squares, then +10 vs. Fort
Hit: 2d8+5 thunder damage
Effect: Each enemy adjacent to me takes ongoing 5 thunder damage (save ends)
Channeling Shield (Encounter Immediate Interrupt Close burst 10 ✦ Arcane)
Target: Creature hit by the triggering attack
Trigger: An attack hits me or an ally in range
Effect: Reduce the damage the target takes by 8, and my next successful attack deals 3 extra damage.
Dimensional Vortex (Encounter Immediate Interrupt Ranged 10 ✦ Arcane, Implement, Teleportation)
Target: The triggering enemy
Trigger: An enemy hits an ally with a melee attack
Attack: +7 vs. Will
Hit: I teleport the target 5 squares, and it makes its attack against a creature I choose. If no creatures are in range, the attack is expended. If the target is marked with my Aegis of Shielding, the target's attack deals an extra 3 damage.
Acidic Longsword (Daily Free Melee ✦ Acid)
Effect: When I hit with this weapon, I can use this power to deal 5 ongoing acid damage (save ends)
Acidic Longsword (Encounter Standard Melee ✦ Acid)
Attack: Make a melee basic attack (+10 vs. AC) against an enemy within 5 squares.
Hit: 1d8+5 acid damage.
Brooch of Shielding (Daily Immediate Interrupt Personal )
Effect: Use this power when hit by an area, close, or ranged attack. Gain resist 10 to all damage from that attack.
Counterstrike Guards (Daily Immediate Reaction )
Trigger: A melee attack misses you
Attack: make a melee basic attack against the attacker

Fluff Edit

Background Edit

Ikniqpalagaq, "Ikni" to her friends, was born deep in the vast honeycomb of caves and tunnels known to surface-dwellers as the Depthworld. Her people, the Nunarquiamik, were a large, semi-nomadic tribe of Genasi, mostly earthsouls but including representatives of all the elements. They traveled for about half the year, sometimes going for months at a time through the endless twisting tunnels of the Depthworld, with occasional shortcuts through bits of the Maze, before camping for a while near one of the larger permanent settlements of Depthworld denizens. For Ikni, it was an idyllic existence, full of excitement and exploration, whetting her natural curiousity to a razor's edge.

Only one thing appealed to her more than exploration, and that was her studies with Oomailiq, an elderly swordmage who instructed the children of the tribe in the arcane knowledge and basic self-defense necessary for survival in the depths. Ikni's keen intellect was fascinated with the study of magic, particularly as it applied to swordplay, and she spent many hours with the old genasi beyond her childhood studies. When she came to womanhood at 16 "years" by the subterranean calendar, she became his apprentice in name as well as fact, and began to help him train the youngsters in addition to continuing her studies. Ikni was not particularly talented as a teacher, but with Oomailiq's discipline backing her up, she did well enough. She blossomed into an able warrior under the old swordmage, and best of all, she had plenty of free time to explore her ever-changing surroundings.

One day, Oomailiq called her to him after classes. He told her that her time as an apprentice was finished, and that to proceed farther in her studies, she must go beyond what she knew. She must go to the surface and seek her fortune there under the open sky, not to return to her people until she felt she was ready to be called a master. Ikni, terrified, attempted to protest, but Oomailiq stood firm, and after some time, Ikni's desire to follow the way of the sword outgrew her fear.

With tearful farewells she left her family and her people, made her way carefully through an abandoned section of the Maze by following a copy of an old map leading into a large crypt. She gathered her strength, both mental and physical, pushed the remains of the door aside, and stood on a hilltop under the stars for the first time in her life.

She had read of the stars, which some believed were great balls of flame, and others the eyes of incomprehensibly vast beings peering in on reality from elsewhere. But she was unprepared for the sheer vastness of the sky, the immeasurable depth of it. She stood for an unknowable time, staring up at the heavens, unable to think or move.

That was when the zombies came.

At first she fought, crumbling several to dust, but there were too many, and Ikni was forced to flee. Near death from her wounds, and bitterly ashamed of her weakness, she made her way blindly through the night, lost for perhaps the first time in her life. Eventually she came across a river, and remembering that settlements in the Depthworld often lie near running water, she followed it downstream, trying to pretend that comforting stalagmites surrounded her instead of terrifying trees.

The river led to Daunton, and as Ikni broke through the trees on the cliffs above Daunton's harbor, the sun rose over the Shifting Seas. It was the brightest light Ikni had ever seen in her life, and she wept for the beauty of it.

Eventually she made her way into Daunton, and in thickly accented Common, managed to make it understood that she wished to know where she could gain experience with her sword. She was told to seek a tavern: the Hanged Man.

Appearance and personality Edit

Age: 22
Gender: Female
Height: 6'2"
Weight: 180 lb.
Alignment: unaligned
Personality: Ikni was confident and outgoing enough among her people, though never really comfortable with others except when facing them across the blade of a sword. Since arriving on the surface, she has been too overwhelmed by circumstances to interact meaningfully with many people. She is a fish out of water, and it remains to be seen whether she will grow legs and run, or grow wings and fly, or grow a shell like a turtle and pull herself inside.
Physical Description: Ikni is tall, with long cords of thick muscle clearly visible beneath her granite-colored, quartz-marbled skin. Her eyes are a cloudy amethyst, and her tightly curled, short-cropped hair is mottled green and gray, like a growth of lichen on a rock.

Region Edit

None yet

Hooks Edit

  • Ikni has lost the map showing her how to return to her people in the Depthworld, and the way back is blocked by a crypt complex full of undead. However...
  • Ikni was instructed not to try to return to her people until she felt that she was ready to be called a master of sword and spell. After her initial humiliating failure on reaching the surface, she is determined to prove herself as her master instructed.

Kicker Edit

  • Oomailiq gave her the boot

Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 3 13 2 0 15 2
Con 9 16 0 1 17 3
Dex 2 12 0 0 12 1
Int 9 16 2 1 19 4
Wis 2 12 0 0 12 1
Cha 0 8 0 0 8 -1
Totals 25   10



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

int 4Acidic Longsword +1210AC
Basic Ranged

2

str2Javelin26AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int 3 3 leather of resistance +1 0 0 2 22
Fortitude+2/+3str/con11Brooch of Shielding2 17
Reflex+1/+4dex/int 1Brooch of Shielding2 17
Will+1/-1wis/cha2 1Brooch of Shielding2 16



The class bonus to AC comes from the Swordmage Warding class feature.

Saving Throw Bonuses +1 racial bonus to saving throws, from Earthsoul manifestation

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 2 0 3
Passive Insight 1 0 0 0 0 0 0 0 2 0 13
Passive Perception 1 0 0 0 0 0 0 0 2 0 13


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 17 6 0 0 0 0 50 25 12


Surges per Day 11 (Class 8 + Con 3)

Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit

Genasi

  • +2 Str, +2 Int
  • +2 Nature, +2 Endurance
  • Elemental Origin
  • Elemental Manifestation (Earthsoul): +1 Fort, +1 to saving throws, Earthshock encounter power.
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common and Primordial

Class Features Edit

Swordmage

  • +2 Will
  • Swordbond
  • Swordmage Aegis (shielding)
  • Swordmage Warding

Feats Edit

  • Versatile Resistance (FRPG)
  • Intelligent Swordmage - use Int instead of Str for basic attacks with melee weapons.
  • Focused Mind (PHB3) - +4 to saves against dazing or stunning effects

Skills and Languages Edit

Languages Common, Primordial



Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex23
Arcana 5 4 int 2 11
Athletics52str29
Bluff-1cha21
Diplomacy-1cha21
Dungeoneering1wis23
Endurance53con2212
Heal1wis23
History54int211
Insight1wis23
Intimidate-1cha21
Nature1wis225
Perception1wis23
Religion4int26
Stealth1dex23
Streetwise-1cha21
Thievery1dex23



Equipment Edit

Equipment Name Price Weight Acquired?
Longsword 15 gp 4 lbs Purchased at start
Acidic Longsword +1 840 gp 4 lbs Treasure
Brooch of Shielding +1 680 gp 0 lbs Treasure
leather Armor of Resistance +1 (necrotic) 520 gp 15 lbs Purchased
Gauntlets of Arcane Might (heroic) 680 gp 0 lb Treasure
Counterstrike Guards (heroic) 840 gp 0 lb Treasure
Javelins x3 15 gp 6 lb
Standard Adventurer's Kit 15 gp 33 lbs


Gold: 1414
Weight 62 lbs

Wish List Edit

Neck: Arms: Iron armbands of power (lvl 6) Waist: Belt of Vim (lvl 8), Viper Belt (lvl 4) Armor: Armor of Aegis Expansion +2 (lvl 7), Deathcut armor +1 (lvl 5), Armor of Shared Suffering +1 (lvl 5) Weapon: Aegis Blade +2 (lvl 8), Sunblade +2 (lvl 9), Farbond Spellblade +2 (lvl 7)

Tracking Edit

Treasure Edit

 +100 starting gold
   -25 leather armor
   -15 longsword
   -15 3 javelins
   -15 adventurer's kit
 +534 time gold for spending 6 DM credits here
 +885 time gold from Ring of the Fey Lord, here 
  +30 gold from the end of RotFL, here.  
 -520 gold to purchase leather Armor of Resistance (necrotic) +1, here. 
    +5 gold from sale of non-magical leather armor
 +450 gold from Merryl's Rescue here
==========
  1414

XP Edit

1595 from Ring of the Fey Lord, various encounters. 
 100 from Ring of the Fey Lord, skill challenge.  
 624 from spending 6 DM credits at level 2, here.  
 905 from Ring of the Fey Lord, here. 
1514 from Merryl's Rescue, here
 876 from spending 3 DM credits, here.
==========
total 5614

Changes Edit

Judge Comments Edit

Level 4 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

I miss Ikni. She had quite the grounding effect on Haruka, pun intended.

  • Fluff: Right there, under gender. "Female". Why do people have such trouble with this?
  • Attacks: I bet you can get your RBA to use Int if you tried hard enough.
  • Defenses: You're missing the Focused Mind bonuses to saving throws here.

Minor, so Approved.

Approval 2 Edit

Approval from renau1g


Status Edit

Approved as a level 3 character with 2319 xp by TwoHeadsBarking and renau1g. Submitted as a level 4 character with 4,738 xp by TwoHeadsBarking and renau1g.

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