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RETIRED with XP for Level 9, and replaced with Khemnos Eversorrow. [1].

Hrav Kortaga

Hrav Kortaga

Summary[]

Hravoth "Hrav" Kortaga Player garyh
Bugbear Rogue (Unaligned) Level 6 (XP 7,550)
Initiative +7
Passive Insight 19 Passive Perception 20; Senses Low-Light Vision
HP 51 Bloodied 25 Surge Value 13; Surges Per-Day 8
AC 20 Fortitude 18 Reflex 20 Will 15
Resist Necrotic 5, Poison 5
Speed 6 Size Medium
Str 19 (+4) Dex 19 (+4) Wis 12 (+1)
Con 14 (+2) Int 8 (-1) Cha 10 (+0)
Racial Abilities Oversized, Predatory Eye
Class Features First Strike, Rogue Tactics (Brutal), Rogue Weapon Talent, Sneak Attack (+2d8+4)
Battack Basic Attack "Black Death," Acidic Rapier (Large) +12 vs AC, 1d10+6 damage
Branged Ranged Basic Attack Lightning Dagger (Large) +13 vs AC, 1d6+6 damage
Feats Backstabber, Student of the Sword (1H Weapons, Intimidate Skill), Versatile Expertise (Light Blades, Crossbows) , Weapon Focus (Light Blades), Weapon Proficiency (Rapier)
Skills Acrobatics +12, Athletics +12, Insight +9, Intimidate +10, Perception +10, Stealth +14, Thievery +12 (+14 vs Locks and Traps with Thieves' Tools)
Languages Common, Goblin
Powers
Clever Strike (At Will Standard Melee ✦ Martial, Weapon) Rogue Attack 1
Requirement: You must be wielding a light blade.
Target: One creature
Attack: +12 vs. AC
Hit: 1d10+6 damage
Special: If an ally is adjacent to the target and is able to attack it, you have combat advantage against the target for this attack.
Piercing Strike (At Will Standard Melee ✦ Martial, Weapon) Rogue Attack 1
Requirement: You must be wielding a light blade.
Target: One creature
Attack: +12 vs. Reflex
Hit: 1d10+6 damage
Lightning Dagger (At-Will Free ✦ Lightning) Item
Effect: All damage dealt by this weapon is lightning damage. Another free action returns the damage to normal.
Tumble (Encounter Move Personal ✦ Martial) Rogue Utility 2
Requirement: You must be trained in Acrobatics.
Target: Personal
Effect: You can shift a number of squares equal to your speed.
Predatory Eye (Encounter Minor Personal ) Bugbear Racial Power
Effect: If you have combat advantage against a target, you deal +1d6 damage on the next attack you make against that target. You must apply this bonus before the end of your next turn.
Student of the Sword (Encounter Free Personal ) Multiclass Fighter Power
Effect: Add a +1 bonus to the next attack roll you make with a one-handed melee weapon. Whether the attack hits or misses, you mark the target until the end of your next turn.
Torturous Strike (Encounter Standard Melee ✦ Martial, Weapon) Rogue Attack 1
Requirement: You must be wielding a light blade.
Target: One creature
Attack: +12 vs. AC
Hit: 2d10+10 damage
Nasty Backswing (Encounter Free Melee ✦ Martial, Weapon) Rogue Attack 3
Requirement: You must be wielding a light blade.
Target: One creature
Trigger: You miss with a melee attack.
Attack: +12 vs. AC. You have Combat Advantage for this attack (+14 to hit with Combat Advantage included).
Hit: 1d10+10 damage, and you can shift 1 square.
Everybody Move (Encounter Minor Close blast 3 ✦ Fear) Skill (Intimidate) Utility 6
Requirement: You must be trained in Intimidate.
Target: Each enemy in blast.
Effect: You push each target 1 square, but not into hindering terrain.
Acidic Rapier (Encounter Standard Range ✦ Acid) Item
Target: One creature
Effect: Make a melee basic attack against a target within 5 squares of you. All damage dealt by this basic attack is acid damage.
Handspring Assault (Daily Standard Melee ✦ Martial, Reliable, Weapon) Rogue Attack 1
Requirement: You must be wielding a light blade. You must be trained in Acrobatics.
Target: One creature
Attack: +12 vs. AC
Hit: 3d10+6 damage, and you can shift two squares.
Special: When charging, you can use this power in place of a melee basic attack.
Mocking Strike (Daily Standard Melee ✦ Martial, Weapon) Rogue Attack 5
Requirement: You must be wielding a light blade.
Target: One creature.
Attack: +12 vs. Will
Hit: 2d10+6 damage, and the target takes a -3 penalty to all defenses against Hrav's attacks until the end of the encounter.
Miss: Half damage, and the target takes a -3 penalty to all defenses against Hrav's attacks (save ends).
Deathcut Armor (Daily Immediate Reaction Enemy who hit Hrav with a melee attack ✦ Necrotic) Item
Effect: 1d10 necrotic damage to that enemy.
Acidic Rapier (Daily Free ✦ Acid) Item
Target: One creature.
Effect: Use this power when you hit with the weapon. Deal ongoing 5 acid damage (save ends).
Lightning Dagger (Daily Free ✦ Lightning) Item
Target: One creature.
Effect: Use this power when you hit with the weapon. The target and each enemy within 2 squares of the target take 1d6 lightning damage.


Fluff[]

Background[]

Hrav grew up in Bacarte, the son of a pirate mother, Vyarna, and a merchant enforcer father, Ghren. He always stayed in Bacarte with his father while his mother was at sea, and when he was old enough, his father started bringing him along on jobs. Hrav found he enjoyed roughing up those who his employers decided needed roughing up, and didn't put much thought into the whys and wherefores, as long as he got a good fight in. Soon, Ghren and Hrav had made a name for themselves, and merely seeing them made most marks capitulate. Hrav quickly grew bored of this, however, and decided to leave for other lands where his reputation wouldn't get in the way of actually doing some brawling. Gaining passage on his mother's ship, Hrav sailed to Daunton, where he hopes to find some excitement.

Appearance and personality[]

Age: 25
Gender: Male
Height: 7'1"
Weight: 290 lb.
Alignment: Unaligned
Personality: Hrav likes to hit things. Hard. He gets bored if he goes too long without some punches thrown and some blades flashed. He's sneaky, even for a bugbear, but he mostly uses that sneakiness to get past easy opponents to find bigger challenges. He's really not that deep - if he can't hit, sneak, or growl his way past a problem, he gets impatient and frustrated. But give him a goal and something between him and that goal he can stab, and he's happy. Leaving Bacarte might broaden his horizons... but probably not.

Adventuring Career[]

Companions, Past and Present[]

A list of fellow adventurers that Hrav has had the pleasure of being companion to (and the players of each), and the adventure(s) which they undertook together.

Show Math[]

Basic Attacks[]

Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Other Level Total vs ?
Basic Melee +4 Str +4 Acidic Rapier +1 (Large) +1 +3 +12 vs AC
OA: Melee +4 Str +4 Acidic Rapier +1 (Large) +1 +3 +12 vs AC
Basic Ranged +4 Dex +1 +4 Lightning Dagger +1 (Large) +1 +3 +13 vs AC

Senses and Reactions[]

-- Attrib mod Skill Class Class feature Racial Feat Feat Name Equip Equip Name Level Other Total
Initiative +4 +3 +7
Passive Perception +1 +5 +3 +1 Bacarte +20
Passive Insight +1 +5 +3 +19

Senses: Low-Light Vision

Health[]

-- Base Class Con Lvl after 1st Racial Feat Feat Name Equip Equip Name Other Total Blooded Surge
Hit Points 12 14 25 Belt of Vigor (Heroic Tier) 51 25 13

Surges per day: 8 (6 class, +2 con) - Surge Value: 12 base + 1 item (Belt of Vigor (Heroic Tier)), may spend two surges when using Second Wind while wounded (Cloak of the Walking Wounded +1)

Defenses[]

Saving Throw Attrib Attrib Type Class Racial Feat Feat Name Equip Equip Name Level Other Total
Armor Class +4 Dex +3 Deathcut Leather Armor +1 +3 20
Fortitude +4 Str +1 Cloak of the Walking Wounded +1 +3 18
Reflex +4 Dex +2 +1 Cloak of the Walking Wounded +1 +3 20
Will +1 Wis +1 Cloak of the Walking Wounded +1 +3 15
Saving Throw bonuses[]

None

Speed and movement[]

Speed: 6 (6 race)

Ability scores[]

Ability Cost Initial Racial Level Other Final Mod
Str 9 16 +2 +1 19 +4
Con 5 14 14 +2
Dex 9 16 +2 +1 19 +4
Int 0 8 8 -1
Wis 2 10 12 +1
Cha 0 10 10 +0
Totals 25 +10

Racial abilities[]

  • +2 Str, +2 Dex
  • Speed 6
  • Low-Light Vision
  • Languages: Common, Goblin
  • Skill bonuses: +2 Intimidate, +2 Steath
  • Oversized: You can use weapons of your size or one size larger than you as if they were your size.
  • Predatory Eye encounter power

Class features[]

  • First Strike - Combat advantage at start of encounter versus enemies who have not yet acted.
  • Rogue Tactics (Brutal Scoundrel) - You gain a bonus to Sneak Attack damage equal to your Strength Bonus
  • Rogue Weapon Talent - +1 to attack rolls with daggers, shuriken damage die is increased by one size.
  • Sneak Attack - Once per round versus an enemy against whom you have combat advantage, you do +2d8 + 4 damage (+4 via Rogue Tactics, d6's upgraded to d8's due to Backstabber feat) on a hit.

Regional benefits[]

  • Skill bonuses: +1 perception
  • Regional skill bonus: +4 streetwise in or about Bacarte.

Feats[]

  • Weapon Proficiency (Rapier) (Level 1)
  • Student of the Sword (1H Weapons, Intimidate Skill) (Level 2)
  • Backstabber (Level 4)
  • Versatile Expertise (Light Blade, Crossbow) (Level 5 Living 4th Edition Bonus Expertise Feat)
  • Weapon Focus (Light Blade) (Level 6)

Skills and Languages[]

Languages: Common, Goblin (from race)
Trained skills: Acrobatics, Athletics, Insight, Intimidate, Perception, Stealth, Thievery

Skill Trained Attrib Attrib Type Racial Feat Feat Name Equip Level Other Total
Acrobatics +5 +4 Dex +3 +12
Arcana -1 Int +3 +2
Athletics +5 +4 Str +3 +12
Bluff +0 Cha +3 +3
Diplomacy +0 Cha +3 +3
Dungeoneering +1 Wis +3 +4
Endurance +2 Con +3 +5
Heal +1 Wis +3 +4
History -1 Int +3 +2
Insight +5 +1 Wis +3 +9
Intimidate +5 +0 Cha +2 +3 +10
Nature +1 Wis +3 +4
Perception +5 +1 Wis +3 +1 Bacarte +10
Religion -1 Int +3 +2
Stealth +5 +4 Dex +2 +3 +14
Streetwise +0 Cha +3 +3
Thievery +5 +4 Dex +3 +2 vs Locks or Traps (Thieves' Tools) +12 (+14 vs Locks or Traps)
Totals 7 trained

Powers[]

Powers Known[]
  • Bugbear Racial Power: Predatory Eye
  • From Level 1:
    • At Will: Clever Strike (PHS2), Precise Strike (PHB1)
    • Encounter: Torturous Strike (PHB1)
    • Daily: Handspring Assault (MP)
  • From Level 2:
    • Utility: Tumble (PHB1)
  • From Level 3:
    • Encounter: Nasty Backswing (MP)
  • From Level 5:
    • Daily: Mocking Strike (MP2)
  • From Level 6:
    • Utility: Everybody Move (PHB3)
Power Attack Bonuses[]
Power Attrib Attrib Type Feat Feat Name Equip Equip Name Level Other Total vs ?
Clever Strike +4 Dex +4 Acidic Rapier +1 (Large) +3 +1 +12 vs AC
Piercing Strike +4 Dex +4 Acidic Rapier +1 (Large) +3 +1 +12 vs Reflex
Torturous Strike +4 Dex +4 Acidic Rapier +1 (Large) +3 +1 +12 vs AC
Handspring Assault +4 Dex +4 Acidic Rapier +1 (Large) +3 +1 +12 vs AC
Nasty Backswing +4 Dex +4 Acidic Rapier +1 (Large) +3 +1 +12 vs AC
Mocking Strike +4 Dex +4 Acidic Rapier +1 (Large) +3 +1 +12 vs Will

Equipment[]

Item Cost Weight Notes
Leather Armor 25 g 15 lb purchased at start
Rapier (Large) 25 g 4 lb purchased at start (large weapons weigh double)
Shurikens (Large, 20) 4 g 4 lb purchased at start (large weapons weigh double)
Daggers (Large, 4) 4 g 8 lb purchased at start (large weapons weigh double)
Adventurer's kit 15 g 33 lb purchased at start. Contains backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50ft hemp rope, 2 sunrods, waterskin. Items used are crossed out.
Climber's kit 2 g 11 lb purchased at start. Contains grappling hook, hammer, pitons (10). Items used are crossed out.
Thieves' Tools 20 g 1 lb purchased at start.
Potion of Healing 50 g - lb purchased [2] with adventure advance [3] in "The Captain's Caper." [4]
Deathcut Leather Armor +1 1,000 g (found) 15 lb Found on a dragonborn [5] during "The Captain's Caper." [6]
"Black Death," Acidic Rapier (Large) +1 840 g (found) 4 lb Found in a dragon hoard [7] during "The Captain's Caper." [8] - (large weapons weigh double)
Cloak of the Walking Wounded +1 840 g - Purchased between the Captain's Caper and Redblade's Riches
Belt of Vigor (Heroic Tier) 840 g - Purchased between the Captain's Caper and Redblade's Riches
Lightning Dagger (Large) 1,000 g (found) 2 lb Found in Redblade's warehouse [9] during "Redblade's Riches!" [10] (large weapons weigh double)
gold 2,296 gp, 7 sp, 5 cp

Total weight: 139 lbs.
Carrying capacity: normal load up to 190 lb. Heavy load up to 380 lb.

Tracking[]

Money[]

+100g starting gold
 -25g leather armor
 -25g rapier (large)
  -4g shurikens (large, 20) 
  -4g daggers (large, 4)
  -2g climber's's kit
 -20g thieves' tools
 -15g adventurer's kit

The Captain's Caper! [11]

+50g adventure advance[12] 
 -50g purchase [13] of Potion of Healing 
+ 375 gp, 2sp, 5 cp [14]  dragon's hoard
+  92 gp 5 sp [15] [16] - incidental awards (50 of the 142 GP mentioned were for the advance listed above)

Between the Captain's Caper and Redblade's Riches!, including DM Credits

+1,143 GP for spending 9 DM credits at Level 3, as outlined in XP section.
- 840 GP Cloak of the Walking Wounded +1 (AV) - Purchased between the Captain's Caper and Redblade's Riches
- 520 GP Belt of Heroic Vigor (PHB) - Purchased between the Captain's Caper and Redblade's Riches

Redblade's Riches! [17]

+700 GP in time gold, first XP/GP award. [18]
+175 GP in time gold, second XP/GP award. [19]
+1,165 GP in time gold, third XP/GP award. [20]

2,296 gp, 7 sp, 5 cp remaining

Magic Items[]

"The Captain's Caper."[21]

Deathcut Armor +1, Leather (PHB 228, Level 5) [22]

"Black Death," Acidic Rapier (Large) +1, (AV 62, Level 4) [23]

Cloak of the Walking Wounded +1, (AV 151, Level 4) - Purchased between the Captain's Caper and Redblade's Riches

Belt of Vigor (Heroic Tier), (PHB 253, Level 2) - Purchased between the Captain's Caper and Redblade's Riches

"Redblade's Riches!"[24]

Lightning Dagger (Large) +1, (PHB 235, Level 5) [25]

XP[]

1,134 XP - "The Captain's Caper!," first award. [26] - Phoenix8008, DM

1,562 XP - "The Captain's Caper!," final award. [27] - Phoenix8008, DM

1,125 XP - June 27, 2009: Cashing in 9 DM Credits: 4 of 4 earned from Necromancer's Skull [28], 4 of 4 earned from Ebon Mirror [29], and 1 of 4 earned from Dude, Where's My Ring [30].

1,277 XP - "Redblade's Riches!," first award. [31] - Phoenix8008, DM

447 XP - "Redblade's Riches!," second award. [32] - Phoenix8008, DM

2,010 XP - "Redblade's Riches!," third award. [33] - Phoenix8008, DM

3,766 XP - "Redblade's Riches!," fourth award. Link - Phoenix8008, DM

4,473 XP - Retiring Growl. Link

848 XP - Retiring Li Zhenyu. Link

Total XP: 16,642 XP

Adventures[]

"The Captain's Caper!" [34] - Phoenix8008, DM

"Redblade's Riches!" [35] - Phoenix8008, DM

Wish List[]

Iron Armbands of Power at the current top pick (Level 6, AV). I need to update to a proper list. But in the meantime, other items in the non "Big Three" slots that help movement, grant combat advantage, grant resists, or give bonuses to Stealth, Perception, Intimidate, Acrobatics, Athletics, or Thievery are great.

Level Up Summary[]

Level 2 - Take Student of the Sword (1H Weapons, Intimidate Skill) feat, add level 2 Tumble utility power, increase half level bonus by 1.

Level 3 - Add Nasty Backswing level 3 encounter power, drop level 1 daily Blinding Barrage and add level 1 daily Handspring Assault.

Level 4 - Take Backstabber feat, +1 to Str and Dex, increase half level bonus by 1.

Level 5 - Add Downward Spiral level 5 daily power, drop level 1 at-will Deft Strike and add level 1 at-will Clever Strike, and add +1 to hit from Living 4th Edition Expertise rules.

Level 6 - Add Everybody Move level 6 utility power, drop level 5 daily Downward Spiral and add level 5 daily Mocking Strike, replace former Living 4th Edition flat +1 bonus from level 5 with Versatile Expertise (Light Blade, Crossbow) level 5 bonus feat, and increase half level bonus by 1.

Judge Comments[]

Level 1[]

Approval 1[]

Approval from --Graf 04:47, 15 September 2008 (UTC)--
Attributes cost/bonuses only 24 points (you can give one to me if you don't want it... ;),
batt ok, def ok, saves ok, senses & skills OK, health ok,
powers OK (precise strike -> Piercing Strike you got it right in the summary),
encumbrance/gold spent ok

Comment: Are large items really the same price? I couldn't find anything in the PhB but I wasn't killing myself to find out really (just looked at the index)

Response from garyh - I accidentally had listed 14 con costing 4 points. At the correct cost of 5 points, I have spent all 25 points. As for the large items, I couldn't find anything about price or weight either, just the damage adjustment.

Approval 2[]

Approved by Halford,

Notes

1.) Your summary had Hrav's intimidate as 2u, edited to 2.

2.) Your bluff score is 2 yet you do not have a +2 cha mod or any other apparent bonuses, edited, but take a look to ensure I'm not missing something.

3.) I added in the Bacarte regional benefits increasing your perception by 1, etc. Fell free to remove this, but I am assuming you wantthem for Hrav.

Hravorth Kortaa is Approved for 1st level.

Level 2[]

Approval 1[]

Approval from --Atanatotatos

  • In the math section, the Charisma modifier should be changed from +2 to 0 (I corrected it).
  • The encounter bonus from Student of the sword could be listed too as an encounter power.

Approval 2[]

comments from covaithe

  • That xp award was for 1134, not 1135. Nice try! ;) Assuming this was a typo, I fixed this.
  • Ata is right that the SoS encounter ability could be listed as a power, but I'll leave that up to you.

Levels 3 and 4[]

Approval 1[]

Approval from Atanatotatos

-can't really see anything wrong here, so I approve Hrav for level 4 (congratulations!)

Approval 2[]

Approval from TwoHeadsBarking

Nasty Backswing grants you combat advantage for the attack. Might want to include that, since it's sort of a big deal. Besides that everything looks good, so approved.

Level 5[]

Approval 1[]

Approval from renau1g

  • Nasty Backswing - to hit should be +13, not +12 with CA

Minor though so approved.


Approval 2[]

Approval from TwoHeadsBarking:

Approved

Level 6[]

Approval 1[]

Approval from TwoHeadsBarking:

Approved


Approval 2[]

Approval from renau1g

Good job gary

Status[]

Approved for level 6 with 7,550 xp by renau1g and TwoHeadsBarking

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