RETIRED and 4,473 XP transferred to Hrav Kortaga [1].

Growl Bear Form



Growl Player garyh
Warforged Druid (Unaligned) Level 2 (XP 1,294)
Initiative +1
Passive Insight 20 Passive Perception 20; Senses Normal Vision
HP 35 Bloodied 17 Surge Value 8 (10 in beast form, due to Enduring Beast Hide Armor +1); Surges Per-Day 11
AC 19 Fortitude 15 Reflex 12 Will 17
Resist None
Speed 6 Size Medium
Str 12 (+1) Dex 10 (0) Wis 18 (+4)
Con 18 (+4) Int 8 (-1) Cha 10 (0)
Racial Abilities Living Construct, Warforged Resolve, Warforged Mind, Warforged Resiliance, Unsleeping Watcher, Endurance Bonus, Intimidate Bonus
Class Features Balance of Nature, Primal Aspect (Primal Guardian), Ritual Casting, Wild Shape
Battack Basic Attack Savage Rend (Quarterstaff) +5 vs Reflex, 1d8+5 damage
Branged Ranged Basic Attack Sling +3 vs AC, 1d6 damage
Feats Ritual Caster (Druid), Warforged Tactics, Weapon Focus (Staff)
Skills Athletics +6, Endurance +6, Insight +10, Intimidate +3, Nature +12, Perception +10
Languages Common
Rituals Animal Messenger (Nature), Create Campsite (Nature)
Wild Shape (At Will Minor Personal ✦ Polymorph, Primal)
Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you can shift 1 square. While you are in beast form, you can't use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers. You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn't change your game statistics. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear. You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
Special: You can use this power once per round.
Savage Rend (At Will Standard Melee ✦ Beast Form, Implement, Primal)
Target: One creature
Attack: +5 vs. Reflex
Hit: 1d8+5 damage, and you slide the target 1 square.
Special: This power can be used as a melee basic attack
Swarming Locusts (At Will Standard Close Blast 3 ✦ Beast Form, Implement, Primal, Zone)
Target: Each creature in blast
Attack: +5 vs. Reflex
Hit: 1d8+5 damage.
Effect: The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage.
Chill Wind (At Will Standard Area Burst 1 within 10 Squares ✦ Cold, Implement, Primal)
Target: Each Creature in Burst
Attack: +5 vs. Fortitude
Hit: 1d6+1 cold damage, and you slide the target 1 square.
Warforged Resolve (Encounter Minor ✦ Healing)
Target: Personal
Effect: You gain 4 Temp HP. You can make an immediate saving throw against one effect that deals ongoing damage and can be ended with a save. In addition, if you are bloodied you regain 4 hit points.
Darting Bite (Encounter Standard Melee ✦ Beast Form, Implement, Primal)
Target: One or two creatures
Attack: +5 vs. Reflex
Hit: 1d10+5 damage. If at least one of the attacks hit, you can shift 2 squares.
Faerie Fire (Daily Standard Area Burst 1 within 10 ✦ Implement, Primal, Radiant)
Target: Each creature in burst
Attack: +5 vs. Will
Hit: The target is slowed and grants combat advantage (save ends both)
Miss: 1d6+5 radiant damage, and the target grants combat advantage until the end of your next turn.
Effect: Aftereffect of a hit: 3d6+5 radiant damage, and the target grants combat advantage until the end of your next turn.
Barkskin (Encounter Minor Ranged 5 ✦ Primal)
Target: You or one ally
Effect: Until the end of your next turn, the target gains a +4 power bonus to AC.
Enduring Beast Hide Armor +1 (Daily Minor Self ✦ Healing, Item)
Target: Self
Effect: You spend a healing surge.

Fluff Edit

Background Edit

Created hundreds of years ago at the height of Allaria's power, Experiment C-39 began life as a trial for new warforged technology. Designed to be able to convert from a standard humanoid warforged body to a the form of a bear, complete with fur, fangs, and claws, C-39 was to be the ultimate scout, able to move behind enemy lines unnoticed. However, the trial went awry when the magewrights summoned the memory-less spirit of the former Allarian soldier to give C-39 consciousness. The Allarian spirit did not come alone, as intended. It was instead accompanied by a primal spirit, attracted by the bear's form within C-39.

When C-39 awoke, the two spirits within him were confused, frightened, and warring with each other. C-39 destroyed the lab he was created in along with most of the research team as he wildly shifted between bear and warforged forms, tearing at anything in reach, including himself. Eventually, C-39 was brought down and placed in a magic stasis field, keeping him inoperable for so long as the wards lasted.

And so, C-39 slept. While he was physically dormant, the spirits within him were still aware of each other. The nameless Allarian spirit and the primal spirit - the closest thing to a name for the spirit, for such beings have no language as humanoids do, was "the sound of a cautionary growl at dawn on a cold winter morning, the scent of pine trees in the air" - came to understand one another. Neither had asked for this existence, yet both knew they were bound together in this shell that was of both civilization and the wild. No longer afraid of each other, the spirits knew that should they ever escape their prison they would have to work together.

Eventually, long after Allaria itself fell, the city Growl - as C-39 had come to thinking of himself - slept in crumbled, and finally the magical wards holding him in place broke as the collapsing storehouse he was in disintegrated. Awake again after so long, Growl found himself in a large forest, which he came to call his home. He defended it from intruders who would spoil the natural beauty that spoke to him, until one day a legion of hobgoblins, bugbears, and gnolls entered the forest. The Empire of Hzaka had found his home.

Fighting alone, he harassed them for months before being cornered in the ruins of the laboratory facility where he was created. Finding a flickering portal, he dashed through it as the hobgoblins advanced. He found himself in a forest on a small island, and no sign of the portal that had brought him there. Heading south, he found Daunton. Every person he approached seemed to assume he was an "adventurer," and pointed him to the Hanged Man. With nothing else to do, he went where he was directed.

Appearance and personality Edit

Age: Unknown
Gender: "Male"
Height: 6'6"
Weight: 300 lb.
Alignment: Unaligned

Appearance: When he maintains his concentration in humanoid form, Growl can appear as a completely normal warforged. However, he usually allows some of his other side peak through, resulting in patches of fur in various places, or fangs or claws adorning his armor plates. The same holds true when he assumes the form of a bear. He can, with concentration, appear as a normal wild bear, but usually he still retains a few plates of armor.

Personality: Growl has found a balance between the Allarian and primal spirits within him, but that doesn't mean he's always of one mind. When in humanoid form, the Allarian spirit maintains a lead in his actions, and he shows more reason and intelligence. In bear form, the primal spirit comes to the fore, and he can be a terror to behold in anger. He has always been alone, the two spirits within him having only each other to rely on, so he has yet to learn the ideas of friendship or trust. He particularly distrusts those who would manipulate him, as they remind him of his creators, who saw him only as a tool, to be put aside and forgotten when it didn't work as intended.

Adventuring Career Edit

Companions, Past and Present Edit

A list of fellow adventurers that Growl has had the pleasure of being companion to (and the players of each), and the adventure(s) which they undertook together.

Show Math Edit

Basic Attacks Edit

Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Other Level Total vs ?
Savage Rend +4 Wis +0 Quarterstaff +1 +5 vs Reflex
OA: Savage Rend +4 Wis +0 Quarterstaff +1 +5 vs Reflex
Basic Ranged +0 Dex +2 Sling +1 +3 vs AC

Senses and Reactions Edit

-- Attrib mod Skill Class Class feature Racial Feat Feat Name Equip Equip Name Level Other Total
Initiative +0 +1 +1
Passive Perception +4 +5 +1 +20
Passive Insight +4 +5 +1 +20

Senses: Normal Vision

Health Edit

-- Base Class Con Lvl after 1st Racial Feat Feat Name Equip Equip Name Other Total Blooded Surge
Hit Points 12 18 5 35 17 8 (10 in beast form, per Enduring Beast Hide Armor +1)

Surges per day: 11 (7 class, +4 con) - Surge Value: 8 base

Defenses Edit

Saving Throw Attrib Attrib Type Class Racial Feat Feat Name Equip Equip Name Level Other Total
Armor Class +4 Con +4 Enduring Beast Hide Armor +1 +1 19
Fortitude +4 Con +1 15
Reflex +0 Dex +1 +1 12
Will +4 Wis +1 +1 +1 17
Saving Throw bonuses Edit

+2 racial bonus to saving throws against ongoing damage.

Speed and movement Edit

Speed: 6 (6 race)

Ability scores Edit

Ability Cost Initial Racial Level Other Final Mod
Str 0 10 +2 12 +1
Con 9 16 +2 18 +4
Dex 0 10 10 0
Int 0 8 8 -1
Wis 16 18 18 +4
Cha 0 10 10 0
Totals 25 +8

Racial abilities Edit

  • +2 Str, +2 COn
  • Speed 6
  • Normal Vision
  • Languages: Common
  • Skill bonuses: +2 Endurance, +2 Intimidate
  • Living Construct: No need to eat, drink, breathe or sleep.
  • Warforged Resolve: Use Warforged Resolve as an encounter power.
  • Warforged Mind: +1 to Will defense.
  • Warforged Resilience: +2 racial bonus to saving throws against ongoing damage, and can take the better of the roll or a 10 when making death saves.
  • Unsleeping Watcher: 4 hours of inactivity counts as an extended rest. You are fully aware of your surroundings during this period..

Class features Edit

  • Balance of Nature: Three at-will powers, at least one of which must have the beast keywod.
  • Primal Aspect (Primal Guardian): While not wearing heavy armor, use Con mod in place of Dex or Int to determine AC.
  • Ritual Casting: Gain Ritual Caster as a bonus feat.
  • Wild Shape: Gain the Wild Shape power.

Background benefits Edit

  • Geography (Forest) = +2 to Nature

Feats Edit

  • Ritual Caster (PHB1) (Druid bonus feat)
  • Warforged Tactics (EPG) (Level 1)
  • Weapon Focus (Staff) (PHB1) (Level 2)

Skills and Languages Edit

Languages: Common
Trained skills: Athletics, Insight, Nature, Perception

Skill Trained Attrib Attrib Type Racial Feat Feat Name Equip Level Other Total
Acrobatics 0 Dex -1 +1 +0
Arcana -1 Int +1 +0
Athletics +5 +1 Str -1 +1 +6
Bluff 0 Cha +1 +1
Diplomacy 0 Cha +1 +1
Dungeoneering +4 Wis +1 +5
Endurance +4 Con +2 -1 +1 +6
Heal +4 Wis +1 +5
History -1 Int +1 +0
Insight +5 +4 Wis +1 +10
Intimidate +0 Cha +2 +1 +3
Nature +5 +4 Wis +1 +2 background +12
Perception +5 +4 Wis +1 +10
Religion -1 Int +1 +0
Stealth 0 Dex -1 +1 +0
Streetwise 0 Cha +1 +1
Thievery 0 Dex -1 +1 +0
Totals 4 trained

Powers Edit

Powers Known Edit
  • Warforged Racial Power: Warforged Resolve (D364)
  • From Level 1:
    • At Will: Wild Shape (PHB2), Chill Wind (PHB2), Pounce (PHB2) - retrained out at level 2, Savage Rend (PHB2)
    • Encounter: Darting Bite (PHB2)
    • Daily: Faerie Fire (PHB2)
  • From Level 2:
    • At Will: Swarming Locusts (PP)
    • Utility: Barkskin (PHB2)
Power Attack Bonuses Edit
Power Attrib Attrib Type Feat Feat Name Equip Equip Name Level Other Total vs ?
Swarming Locusts +4 Wis +0 Quarterstaff +1 +5 vs Reflex
Savage Rend +4 Wis +0 Quarterstaff +1 +5 vs Reflex
Chill Wind +4 Wis +0 Quarterstaff +1 +5 vs Fortitude
Darting Bite +4 Wis +0 Quarterstaff +1 +5 vs Reflex
Faerie Fire +4 Wis +0 Quarterstaff +1 +5 vs Will


Item Cost Weight Notes
Ritual Book Free 3 lb free at start.
Hide Armor 30 gp 25 lb purchased at start.
Enduring Beast Hide Armor +1 1,000 gp (found) 25 lb Found after defeating Garron [2] during "Blight Makes Right." [3]
Quarterstaff 5 gp 4 lb purchased at start.
Backpack 2 gp 2 lb purchased at start.
Fling and Steel 1 gp purchased at start.
Belt Pouch 1 gp 0.5 lb purchased at start.
Rope, Hempen (50 ft) 1 gp 10 lb purchased at start.
Sunrods (2) 4 gp 2 lb purchased at start.
Sling 1 gp purchased at start.
Sling Bullets (20) 1 gp 5 lb purchased at start.
Climber's Kit 2 gp 11 lb purchased at start. Contains grappling hook, hammer, pitons (10). Items used are crossed out.
Rare Herbs 30 gp purchased at start.
Gold 118 gp, 0 sp, 0 cp

Total weight: 87 lbs.
Carrying capacity: normal load up to 120 lb. Heavy load up to 240 lb.

Tracking Edit


+ 100 gp starting gold 0 gp ritual book (free) - 30 gp hide armor -5 gp quarterstaff - 2 gp backpack - 2 gp climber's kit - 1 gp flint and steel - 1 gp belt pouch - 1 gp rope, hempen (50 ft) - 4 gp sunrod (2) - 1 gp sling - 1 gp sling bullets (20) - 30 gp rare herbs (Nature ritual components) + 96 gp (Blight Makes Right treasure [4])

118 gp, 0 sp, 0 cp remaining

Magic Items Edit

"Blight Makes Right."[5]

Enduring Beast Armor +1, Hide (PHB2 200, Level 5) [6]

XP Edit

1,294 XP - "Blight Makes Right," adventure award. [7] - TwoHeadsBarking, DM

1,177 XP - "The Power of Knowledge."'Link - Fragsie, DM

6,474 XP - "The Power of Knowledge."'Link - TwoHeadsBarking, D

Total XP: 8,945 XP

Adventures Edit

"Blight Makes Right."'[8] - TwoHeadsBarking, DM

"The Power of Knowledge."'[9] - Fragsie, DM

Wish List Edit

Growl's main priority is a quarterstaff.

2 - Vicious +1 (PHB1)

3 - Staff of Ruin +1 (AV)

4 - Deathstalker +1 (AV)

5 - Lifedrinker +1 (PHB1)

6 - Dynamic +2 (AV)

7 - Vicious +2 (PHB1)

Growl's second priority is a neck slot item.

2 - Amulet of Physical Resolve +1 (AV)

3 - Brooch of No Regrets +1 (AV)

4 - Cloak of the Walking Wounded +1 (AV)

5 - Cape of the Mountebank +1 (AV)

6 - Amulet of Protection +2 (PHB1)

7 - Amulet of Physical Resolve +2 (AV)

Level Up Summary Edit

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from Dunamin

  • Summary > Feats. Added Ritual Caster (class feature).

Approval 2 Edit

Approval from TwoHeadsBarking

  • Summary: Under Warforged Resolve you should just give the final number.


Level 2 Edit

Approval 1 Edit

Approval from TwoHeadsBarking:

Swarming Locusts, huh? Looks like something of Garron rubbed off on you. You should get that looked at, by the way.


Approval 2 Edit

Approval from renau1g:

Status Edit

Approved for level 2 at 0 xp by renau1g and TwoHeadsBarking.

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