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SummaryEdit

Grigo Stickbug Player On Puget Sound
Gnome Wizard (good) Level 2 (XP 1548)
Initiative +0
Passive Insight 14 Passive Perception 13; Senses low light
HP 32 Bloodied 16 Surge Value 8; Surges Per-Day 7
AC 17 Fortitude 12 Reflex 16 Will 15
Speed 5 Size Small
Str 8 (-1) Dex 11 (+0) Wis 14 (+2)
Con 13 (+1) Int 20 (+5) Cha 12 (+1)
Racial Abilities +2 arcana, +2 stealth, reactive stealth, fade away encounter power.
Class Features Arcane Implement Mastery (Orb of Deception), cantrips, ritual casting, spellbook
Basic Attack Dagger +3 vs AC 1d4-1 damage
Ranged Basic Attack Dagger +4 vs. AC 1d4 damage
Feats Toughness (+5 hp)
Skills Arcana +12, History +10, Religion +10, Dungeoneering +7, Stealth +2
Languages Allari, Elven
Rituals Silence (Arcana), Animal Messenger (Nature), Tenser's Floating Disk (Arcana)
Powers
Illusory Ambush (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement)
Target: One creature
Attack: +8 vs. Will
Hit: 1d6+8 psychic damage, target takes -2 to attack rolls until the end of your next turn
Thunderwave (At Will Standard Close blast 3 ✦ Arcane, Implement, Thunder)
Target: Each creature in blast
Attack: +7 vs. Fort
Hit: 1d6+7 thunder damage, push target 2
Grasping Shadows (Encounter Standard Area burst 1 within 10 ✦ Arcane, Illusion, Implement)
Target: Each creature in burst
Attack: +8 vs. Will
Hit: 1d8+8 psychic damage, target slowed until end of your next turn
Effect: Until end of your next turn, any creature that enters the area takes 5 psychic damage and is slowed until the end of its next turn
Fade Away (Encounter Immediate Reaction Personal ✦ Illusion)
Target: Self
Trigger: You take damage
Effect: You are invisible until you attack or until the end of your next turn
Phantom Chasm (Daily Standard Area burst 1 within 20 ✦ Arcane, Illusion, Implement)
Target: Each creature in burst
Attack: +8 vs. Will
Hit: 2d6+8 psychic damage, target prone and immobilized until end of its next turn
Miss: target immobilized until end of your next turn
Spellbook: shares a spell slot with Flaming Sphere.
Flaming Sphere (Daily Standard Ranged 10 ✦ Arcane, Conuration, Fire, Implement)
Target: One creature adjacent to sphere
Attack: +7 vs. Reflex
Hit: 2d6+7 fire damage
Effect: conjure a medium flaming sphere occupying 1 square in an occupied square in range, and the sphere attacks an adjacent creature. Any creature that starts its turn next to the sphere takes 1d4+7 fire damage. Move action: move the sphere up to 6 squares. Standard action: make another attack with the sphere.

Sustain: minor (you can sustain the sphere until end of encounter)

Spellbook: shares a spell slot with Phantom Chasm.
Memory to Mist (Daily Minor Ranged 2 ✦ Arcane)
Target: One creature of lower level that is not involved in combat
Effect: The target forgets everything that has happened in the past 10 minutes, and for the next 1 minute.
Spellbook: shares a spell slot with Spectral Image.
Spectral Image (Encounter Minor Ranged 10 ✦ Arcane, Illusion)
Effect: The illusion of a Medium or smaller object or creature appears in an unoccupied square within range. It can make sounds, and it can move within its square but cannot leave it. Each of its defenses is 10. The illusion lasts until the end of the encounter, or until an attack hits it or a creature touches it.An Insight or Perception check (DC 15 + one-half your level + your Intelligence modifier, 21) also allows a creature to determine the illusion is a fake.
Spellbook: shares a spell slot with Memory to Mist.
Orb of the Sympathetic Eye (Daily Free ✦ Psychic)
Trigger: You hit an enemy with an attack using this orb
Effect: A creature that is both adjacent to that enemy and not included as a target of your attack takes psychic damage equal to the damage you dealt to the enemy.
Enhancement: +1 attack, damage, Insight checks. Critical: +1d6 psychic.
Ghost Sound (At Will Standard Ranged 10 ✦ Arcane, Illusion)
Target: One object or unoccupied square
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
Light (At Will Minor Ranged 5 ✦ Arcane)
Target: One object or unoccupied square
Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.
Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.
Mage Hand (At Will Minor Ranged 5 ✦ Arcane, Conjuration)
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object.
Special: You can create only one hand at a time.
Sustain: Minor (You can sustain the hand indefinitely)
Prestidigitation (At Will Standard Ranged 2 ✦ Arcane)
Effect: Use this cantrip to accomplish one of the effects given below. 
  • Move up to 1 pound of material.
  • Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor.
  • Color, clean, or soil items in 1 cubic foot for up to 1 hour.
  • Instantly light (or snuff out) a candle, a torch, or a small campfire.
  • Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.
  • Make a small mark or symbol appear on a surface for up to 1 hour.
  • Produce out of nothingness a small item or image that exists until the end of your next turn.
  • Make a small, handheld item invisible until the end of your next turn.

Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power.

Special: You can have as many as three prestidigitation effects active at one time.


FluffEdit

BackgroundEdit

Unlike many gnomes, Grigo grew up in the streets of Daunton. His grandparents were part of a group of mixed fey who left Kytheria to settle a coastal forest on Daunton island over a century ago. When he was still small (Ok, Tiny), that forest was overrun by goblins and his parents were forced to flee. They were unsure of their welcome in Daunton so they disguised themselves as human children at first. Once they were more comfortable, they dropped their disguises and now live openly in town. Grigo's father Fillo is an artist (painter) of considerable skill but poor work habits; his paintings sometimes sell for quite a bit but he has trouble finishing commissions on time, and doesn't promote his work well so he sometimes goes months without a paying job. His mother, Acacia, nags her husband about this, which only makes him more stubborn and reluctant. Grigo also has two younger sisters aged 13 and 17. The 17 year old, Caddisfly, is showing some talent for roguish pursuits. The family name, by the way, is Deeproot. Grigo acquired the name "stickbug" for his ability to fade into the background when in trouble, like a walking-stick insect.

As he grew up Grigo took the natural talent for magic that all gnomes possess and expanded on it in Daunton's libraries. He now feels he has learned all he can in that way, and would like some practical experience as an adventuring illusionist. He has heard the stories of their old forest home and would like to visit it someday and see if any fey survive, though he's not sure he'd want to live somewhere you can't order a sausage and a pint of beer when you want one.


Appearance and personalityEdit

Age: 23
Gender: Male
Height: 3'6"
Weight: 60 lb.
Alignment: good
Personality: Grigo is playful and curious and has been lucky in his life; consequently he is much less afraid than perhaps he should be. The first time he was seriously hurt, he survived because of his comrades' help and because he kept his wits; he has a new awareness of mortality but he's still a bit too reckless for his own safety.

Physical Description: Grigo enjoys using prestidigitation to alter his hair, skin and clothing as the mood strikes him, often in outlandish plaids, checks and paisleys. When he appears naturally, he is a slim figure with deep brown skin and black hair with a slight greenish tint.


RegionEdit

Daunton - +2 Monster knowledge checks and re-roll 1 failed knowledge check/day while access to Daunton library is available (requires 4 hours).


HooksEdit

  • Visit his ancestral home forest
  • Protect and help his family (Dad's career, sister's interest in adventuring could both be problems)

KickerEdit

  • Fillo gets an unusual commission - perhaps one with mystical overtones, or a political one (an insulting portrait of a rival politician, a portrayal of a religious event that is dogma to one faction but blasphemous to another), or other family trouble.

Show MathEdit

Ability ScoresEdit

Attributes
Ability Cost Initial Racial Level Final Mod
Str 0 8 0 0 8
Con 3 13 0 0 13 1
Dex 1 11 0 0 11 0
Int 16 18 2 0 20 5
Wis 5 14 0 0 14 2
Cha 0 10 2 0 12 1
Totals 25 8




AttacksEdit

Basic Attacks
Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Misc Misc Name Level Total vs?
Basic Melee

-1

str 3 Dagger 1 3 AC
Basic Ranged

0

dex 3 Dagger 1 4 AC



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+5 dex/int 15
Fortitude-1/+1str/con 11
Reflex+0/+5dex/int 15
Will+2/+0wis/cha2 14



Saving Throw Bonuses none

Senses and ReactionsEdit

Senses and Reactions
Sense/Reaction Attrib mod Class Class Feature Racial Feat Feat Name Equip Equip Name Level Other/Trained Total
Initiative 0 0 0 0 0 0 0 0 1 0 1
Passive Insight 2 0 0 0 0 0 1 orb 1 0 14
Passive Perception 2 0 0 0 0 0 0 0 1 0 13



HealthEdit

Health
Base Class Con Per Level Racial Feat Feat Name Equip Equip Name Other Total Blooded Surge
Hit Points 10 13 4 0 5 Toughness 0 32 16 8


Surges per Day 7 (Class 6 + Con 1)


Speed and MovementEdit

Speed: 5 (Race 5 - Equipment 0)


Racial FeaturesEdit

gnome

  • Reactive Stealth (if covered or concealed at initiative, may make Stealth roll to escape notice)
  • +2 Arcana, +2 Stealth
  • Fade Away <li
  • +2 Int, +2 Cha
  • Size: Small
  • Speed: 5
  • Vision: Low-light
  • Languages: Common, Elven

Class FeaturesEdit

Wizard

  • +2 Will
  • Arcane Implement Mastery: Orb of Deception - Encounter, Free Action. Trigger: You miss an enemy with a wizard illusion power. Choose another enemy within 3 squares of the missed target, who was not a target of the original attack. Repeat the attack against this new target, with a +(CHA) bonus to the attack roll.
  • Cantrips
  • Ritual Caster Feat
  • Spellbook (incl. 3 rituals, 2x daily and utility powers gained) - Capacity: 5/128

FeatsEdit

Skills and LanguagesEdit

Languages Allari, Elven


Skills
Skill Trained Attrib Attrib Type Racial Feat Feat Name Equip Equip Name Level Total
Acrobatics 0 dex 1 1
Arcana 5 5 int 2 1 13
Athletics (-1) str 1 0
Bluff 1 cha 1 2
Diplomacy 1 cha 1 2
Dungeoneering 5 2 wis 1 8
Endurance 1 con 1 2
Heal 2 wis 1 3
History 5 5 int 1 11
Insight 2 wis 1 orb 1 4
Intimidate 1 cha 1 2
Nature 2 wis 1 3
Perception 2 wis 1 3
Religion 5 5 int 1 11
Stealth 0 dex 2 1 3
Streetwise 1 cha 1 2
Thievery 0 dex 1 1




PowersEdit

Powers KnownEdit

Powers to HitEdit

Power To-Hit
Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Misc Misc Name Level Total vs?
Illusory Ambush
Int
0
Implement 0 0 0 8 Will
Thunderwave
5
Int
0
Implement 0 0 0 7 Fort
Grasping Shadows
5
Int
0
Implement 0 0 0 8 Will
Phantom Chasm
5
Int
0
Implement 0 0 0 8 Will
Flaming Sphere
5
Int
0
Implement 0 0 0 7 Ref



EquipmentEdit

Equipment Name Price Weight
Cloth Armor +1 360gp 4lbs
2 Daggers 2gp 2lb
Orb of the Sympathetic Eye +1 840gp
Standard Adventurer's Kit 15gp 33lbs
Ritual Components (Arcana) 10gp
Ritual Components (Heal) 0gp
Ritual Components (Nature) 10gp
Ritual Components (Religion) 0gp
Spellbook (rituals: Animal Messenger, Make Whole, Tenser's Floating Disk) 0gp 3lbs


Gold remaining 316 
Weight 42 lbs

TrackingEdit

TreasureEdit

used 1 healing potion, 10 gp in arcana ritual components;

gained 313 gp, +1 cloth armor, orb of the sympathetic eye: A Simple Dungeon Crawllink


XPEdit

1548 A Simple Dungeon Crawl link


ChangesEdit

Judge CommentsEdit

Approval 1Edit

comments from covaithe

All of my concerns are addressed, so I approve Grigo for level 1.


Approval 2Edit

Approval from Dunamin

1. Math > Class Features > Arcane Implement Mastery: I notice you've noted a specific power to be affected, which doesn't seem to be a requirement. As I understand it, you can designate which power to enhance when you use it.

2. Summary > Powers > Grasping Shadows. Corrected damage from 2d8+Int to 1d8+Int. You were probably using the old unerrata'ed version - if this changes your opinion of the power, feel free to choose another.

Everything else checks out, so I approve Grigo as well.


StatusEdit

Grigo is fully approved by covaithe and Dunamin for level 1.

Category:L4W:Requesting Approval

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