|Name=Grigo Stickbug
|Player=On Puget Sound
|Senses=Low-Light Vision
|Languages=Allari, Elven
|Str=8 (-1)
|Dex=11 (+0)
|Wis=14 (+2)
|Con=13 (+1)
|Int=20 (+5)
|Cha=12 (+1)
|Racial=Fade Away, Reactive Stealth, +2 Arcana, +2 Stealth
|ClassFeature=Arcane Implement Mastery (Orb of Deception), cantrips, ritual casting, spellbook
|BasicAttack=Dagger (+2 vs AC, 1d4-1 damage)
|BasicRangedAttack=Dagger (+3 vs. AC, 1d4 damage)
|Skills=Acrobatics +0, Arcana +12, Athletics -1, Bluff +1, Diplomacy +1, Dungeoneering +7, Endurance +1, Heal +2, History +10, Insight +2, Intimidate +1, Nature+2, Perception +2, Religion +10, Stealth +2, Streetwise +1, Thievery +0
|Rituals=Animal Messenger, Silence, Tenser's Floating Disk
|Name=Illusory Ambush
|TargetType=Ranged 10
|Keywords=Arcane, Illusion, Implement
|Target=One Creature
|Attack=Int vs Will
|Hit=+5 vs Will, 1d6+5 psychic and target takes -2 to attack rolls til end of Grigo's next turn
|Frequency=At will
|TargetType=Close Blast 3
|Keywords=Arcane, Thunder, Implement
|Target=Each creature in blast
|Attack=Int vs Fort
|Hit=+5 vs Fort, 1d6+5 and push 2
|Name=Grasping Shadows
|TargetType=Area burst 1 within 10
|Keywords=Arcane, Illusion, Implement
|Target=Each creature in burst
|Attack=Int vs. Will
|Hit=+5 vs Will, 1d8+5 psychic and slowed until end of Grigo's next turn

|Effect=Until end of Grigo's next turn, any creature entering the area takes 5 psychic and is slowed until the end if its next turn

|Name=Fade Away
|ActionType=Immediate Reaction

|Trigger=You take damage.
|Effect=You are invisible until you attack or until the end of your next turn
|Name=Phantom 'Chasm
|TargetType=Area burst 1 within 20
|Keywords=Arcane, Illusion, Implement
|Target=Each creature in burst
|Requirement=You must be wielding two melee weapons
|Attack=Int vs Will
|Hit=+5 vs Will, 2d6+5 psychic and target prone and immobilized until end of its next turn

|Miss=target immobilized until end of Grigo's next turn

|Special=spellbook; Grigo may prepare either Phantom Chasm or Flaming Sphere after an extended rest

|Name=Flaming Sphere
|TargetType=Ranged 10
|Keywords=Arcane, Conjuration, Fire, Implement
|Target=One creature adjacent to sphere

|Attack=Int vs Reflex
|Hit=+5 vs Reflex, 2d6+5 fire
|Effect=conjure a medium flaming sphere occupying 1 square in an unoccupied square in range, and the sphere attacks an adjacent creature. Any creature that starts its turn next to the sphere takes 1d4+5 fire damage. Move action: move the sphere up to 6 squares. Standard action: make another attack with the sphere.


|Special=spellbook; Grigo may prepare either Phantom Chasm or Flaming Sphere after an extended rest


|Name=Ghost Sound
|TargetType=Ranged 10
|Keywords=Arcane, Illusion
|Target=One object or unoccupied square
|Attack=Strength vs AC (main weapon and off-hand weapon), two attacks
|Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.

|TargetType=Ranged 5
|Target=One object or unoccupied square
|Attack=Strength vs AC (main weapon and off-hand weapon), two attacks
|Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.

|Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.

|Name=Mage Hand
|TargetType=Ranged 5
|Keywords=Arcane, Conjuration
|Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object.
|Special: You can create only one hand at a time.
|Sustain: Minor (You can sustain the hand indefinitely)

|TargetType=Ranged 2
|Effect: Use this cantrip to accomplish one of the effects given below. 

  • Move up to 1 pound of material.
    * Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor.
    * Color, clean, or soil items in 1 cubic foot for up to 1 hour.
    * Instantly light (or snuff out) a candle, a torch, or a small campfire.
    * Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.
    * Make a small mark or symbol appear on a surface for up to 1 hour.
    * Produce out of nothingness a small item or image that exists until the end of your next turn.
    * Make a small, handheld item invisible until the end of your next turn.

Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power.
|Special: You can have as many as three prestidigitation effects active at one time.

== Mini Stats for Combat ==
[sblock=Grigo's Stats][B][Sheet][/B]
Passive Perception 12, Passive Insight 12 -- Low-Light Vision
AC 15, Fort 11, Reflex 15, Will 14
HP 28/28, Bloodied 14, Surge Value 7, Surges 7/7
Speed 5, Initiative +0
Action Points: 1, [color=red]Second Wind[/color]
At-Will Powers: [color=Green]Illusory Ambush[/color], [color=Green]Thunderwave[/color], [color=Green]Mage Hand[/color], [color=Green]Light[/color], [color=Green]Prestidigitation[/color], [color=Green]Ghost Sound[/color]

Encounter Powers: [color=red]Fade Away[/color], [color=red]Grasping Shadows[/color]

Daily Powers: [color=gray][s]Flaming Sphere[/s][/color]

== Fluff ==
=== Appearance ===
Age: 23

Gender: Male

Height: 3'6"

Weight: 60 lbs

Alignment: Good

Personality: Grigo is playful and curious and has been lucky in his life; consequently he is much less afraid than perhaps he should be, and the first time he is seriously hurt will probably be a big shock to him.

=== Description ===
Grigo enjoys using prestidigitation to alter his hair, skin and clothing as the mood strikes him, often in outlandish plaids, checks and paisleys. When he appears naturally, he is a slim figure with deep brown skin and black hair with a slight greenish tint.

Daunton - +2 Monster knowledge checks and re-roll 1 failed knowledge check/day while access to Daunton library is available (requires 4 hours). Hooks

   * Visit his ancestral home forest
   * Protect and help his family (Dad's career, sister's interest in adventuring could both be problems) 


   * Fillo gets an unusual commission - perhaps one with mystical overtones, or a political one (an insulting portrait of a rival politician, a portrayal of a religious event that is dogma to one faction but blasphemous to another), or other family trouble. 

Show Math Ability Scores Attributes Ability Cost Initial Racial Level Final Mod Str 0 8 0 0 8 -1 Con 3 13 0 0 13 1 Dex 1 11 0 0 11 0 Int 16 18 2 0 20 5 Wis 5 14 0 0 14 2 Cha 0 10 2 0 12 1 Totals 25 8

Attacks Basic Attacks Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Misc Misc Name Level Total vs? Basic Melee

-1 str 3 Dagger 0 2 AC Basic Ranged

0 dex 3 Dagger 0 3 AC

Defenses Defenses Defense Attrib Attrib Type Class Racial Feat Feat Name Equip Equip Name Misc Misc Name Level Total Armor Class +0/+5 dex/int 0 15 Fortitude -1/+1 str/con 0 11 Reflex +0/+5 dex/int 0 15 Will +2/+1 wis/cha 2 0 14

Saving Throw Bonuses none Senses and Reactions Senses and Reactions Sense/Reaction Attrib mod Class Class Feature Racial Feat Feat Name Equip Equip Name Level Other/Trained Total Initiative 0 0 0 0 0 0 0 0 0 0 0 Passive Insight 2 0 0 0 0 0 0 0 0 0 12 Passive Perception 2 0 0 0 0 0 0 0 0 0 12

Health Health -- Base Class Con Per Level Racial Feat Feat Name Equip Equip Name Other Total Blooded Surge Hit Points 10 13 4 0 5 Toughness 0 28 14 7

Surges per Day 7 (Class 6 + Con 1) Speed and Movement

Speed: 5 (Race 5 - Equipment 0) Racial Features


   * Reactive Stealth (if covered or concealed at initiative, may make Stealth roll to escape notice)
   * +2 Arcana, +2 Stealth
* Fade Away
  • Class Features > Arcane Implement Mastery: I notice you've noted a specific power to be affected, which doesn't seem to be a requirement. As I understand it, you can designate which power to enhance when you use it. 2. Summary > Powers > Grasping Shadows. Corrected damage from 2d8+Int to 1d8+Int. You were probably using the old unerrata'ed version - if this changes your opinion of the power, feel free to choose another. Everything else checks out, so I approve Grigo as well. Status Grigo is fully approved by covaithe and Dunamin for level 1. Retrieved from "" Categories: L4W:Approved Characters | L4W
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