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Summary[]

Graval Metalrent Player horticulture
Dwarf Fighter (Unaligned) Level 1 (XP 0)
Initiative +3
Passive Insight 13 Passive Perception 18; Senses Low-light vision
HP 37 Bloodied 18 Surge Value 9; Surges Per-Day 12
AC 22 Fortitude 17 Reflex 15 Will 13
Saving Throws +5 vs. poison
Speed 5 Size Medium
Str 18 (+4) Dex 14 (+2) Wis 14 (+2)
Con 16 (+3) Int 8 (-1) Cha 10 (+0)
Racial Abilities Dwarven Resilience, Encumbered Speed, Stand Your Ground
Class Features Combat Challenge, One-handed Weapon Talent
Battack Basic Attack +8 vs. AC; 1d10+4
Branged Ranged Basic Attack +8 vs. AC; 1d6+4
Feats Armor Proficiency (Plate)
Skills Endurance +8, Intimidate +6, Perception +8
Languages Allarian, Dwarven
Powers
Combat Challenge (At-Will Immediate Interrupt Melee ✦ Martial, Weapon)
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy.
Brash Strike (At-Will Standard Melee weapon ✦ Martial, Weapon)
Target: One creature
Attack: +10 vs. AC
Weapon: If you’re wielding an axe, a hammer, or a mace, the attack deals an extra +3 damage (included in Hit field).
Hit: 1d10 + 7 damage.
Effect: You grant combat advantage to the target until the start of your next turn.
Footwork Lure (At-Will Standard Melee weapon ✦ Martial, Weapon)
Target: One creature
Attack: +8 vs. AC
Hit: 1d10 + 4 damage. You can shift 1 square and slide the target 1 square into the space you left.
Hack and Hew (Encounter Standard Melee weapon ✦ Invigorating, Martial, Weapon)
Target: One creature
Attack: +8 vs. AC
Hit: 1d10 + 4 damage
Secondary Target: One creature other than primary target
Secondary Attack: +8 vs. AC
Secondary Hit: 1d10 + 4 damage
Dwarven Resilience (Encounter Minor Personal )
Effect: You use your second wind.
Driving Attack (Daily Standard Melee weapon ✦ Invigorating, Martial, Weapon)
Target: One creature
Attack: +8 vs. AC
Hit: 2d10 + 4 damage, and you push the target 1 square. You then shift 1 square to a square the target vacated. Make a secondary attack against the target.
Secondary Attack: +8 vs. Fortitude
Secondary Hit: 1d10 + 4 damage, and you push the target 2 squares and knock it prone.
Miss: Half damage, and you push the target 1 square.



Fluff[]

Description:

Age: 23
Gender: Male
Height: 4'7"
Weight: 210 lbs
Alignment: Unaligned

Personality: Graval seems to have a typical dwarf demeanor. He's tactless, loud, uncouth, and unafraid to give his opinion on any matter - whether he knows what he's talking about or not.

Appearance: Graval is stout and wide - just like a good dwarf should be, he would say. His dark blonde beard is long and thick, spilling out from his open-faced helm, and crashing over his chest. Where his beard is unkempt, his hair is tight, clean and pulled back into a braid. He is encased in thick plate armor and carries a shield almost as wide as he is; his weapon of choice is a family heirloom, a battleaxe that has a single blade and a well-used handle.

Background:

Graval was born near Mykonos' Sanctuary and grew up in the area before the Brotherhood of the Bright Eon descended upon the area. While returning from a training patrol in the nearby countryside, he saw firsthand their initial attack. The rest of his patrol made way to engage the Brotherhood while Graval escaped with nothing more than the clothes on his back and his axe on his belt - something he considers a deep embarrassment and grounds to "bring me axe a choppin'" against those who would use it against him.

After escaping from Mykonos' Graval did what he could to earn a living. He found, though, that he was quite adept at bringing fugitives to justice, often at the expense of the taprooms and furniture when he caught up with his prey. His job choice had nothing to do with the greater good and everything to do with "fillin' me belly wit grub and washin' me beard wit ale!"

Hooks:The greater the reward - in either money or ale - the more likely you'll be able to get Graval's attention. Where saving dwarves is involved, however, Graval will be the first to jump to the defense, regardless of reward or danger. He considers it his own private way to make up for his cowardice at Mykonos'.

Kicker:text goes here

Math[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 1 19 4
Con 5 14 2 1 17 3
Dex 5 14 0 1 15 2
Int 0 8 0 1 9 -1
Wis 5 14 0 1 15 2
Cha 1 11 0 1 12 1
Totals 25   11




Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +2/-1 dex/int 0 +11 Dwarven Plate Armor +1, Heavy Shield 1 22
Fortitude+4/+3str/con+21 17
Reflex+2/-1dex/int0 +2Heavy Shield1 15
Will+2/0wis/cha0 1 13




Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 16 6 0 37 18 9


Saving Throws[]

+5 racial bonus vs. poison

Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+4

str +1One-handed Weapon Talent+2Battleaxe18AC
Basic Ranged

+4

str+1One-handed Weapon Talent+2Throwing Hammer18AC



Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Brash Strike +4 Str +1 One-handed Weapon Talent +2 Battleaxe +2 Gained via power 1 10 AC
Footwork Lure +4 Str +1 One-handed Weapon Talent +2 Battleaxe 1 8 AC
Hack and Hew +4 Str +1 One-handed Weapon Talent +2 Battleaxe 1 8 AC
Driving Attack +4 Str +1 One-handed Weapon Talent +2 Battleaxe 1 8 AC

Class Features[]

Fighter (Guardian; Martial defender)

  • Combat Challenge: Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls if its attack doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
  • Combat Superiority: You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
  • One-handed Weapon Talent: When using a one-handed weapon, you gain a +1 bonus to attack rolls.

Racial Features[]

Dwarf

  • +2 Con, +2 Wis (included)
  • +2 Dungeoneering, +2 Endurance (included)
  • Dwarven Resilience: You have the dwarven resilience power.
  • Dwarven Weapon Proficiency: You gain proficiency with the throwing hammer and the warhammer.
  • Cast-Iron Stomach: You have a +5 racial bonus to saving throws against poison.
  • Encumbered Speed: You move at your normal speed even when it would be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magic) affect you normally.
  • Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to. In addition, when an attack would knock you prone, you can make a saving throw to avoid falling prone.
  • Size: Medium
  • Speed: 5
  • Vision: Low-light
  • Languages: Allarian, Dwarven

Skills[]


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics+2dex-4Dwarven Plate Armor +1, Heavy Shield1-1
Arcana -1 int 1 0
Athletics+4str-4Dwarven Plate Armor +1, Heavy Shield11
Bluff0cha11
Diplomacy0cha11
Dungeoneering+2wis+215
Endurance+5+3con+2-3Dwarven Plate Armor +1, Heavy Shield18
Heal+2wis13
History-1int10
Insight+2wis13
Intimidate+50cha016
Nature+2wis13
Perception+5+2wis18
Religion-1int10
Stealth+2dex-4Dwarve Plate Armor +1, Heavy Shield1-1
Streetwise0cha11
Thievery+2dex-4Dwarven Plate Armor +1, Heavy Shield1-1



Feats[]

  • Armor Proficiency (Plate)
  • Shield Push

Regional Benefits[]

Background - Bounty Hunter (add Perception to class list)

Equipment[]

Equipment Name Price Weight
Plate Armor 50 gp 50 lbs
Battleaxe 15 gp 6 lbs
Throwing Hammer (2) 10 gp 4 lbs
Standard Adventurer's Kit 15 gp 33 lbs
Heavy Shield 10 gp 15 lbs
Dwarven Plate Armor +1 treasure 50 lbs



Encumbrance: 158 lbs
Normal Load: 180 lbs
Max Carry: 360 lbs
Max Push/Pull: 900 lbs

Wishlist[]

By Item Level:

  • L2 Staggering Warhammer
  • L2 Dwarven Plate Armor
  • L4 Casque of Tactics
  • L7 Rushing Cleats
  • L8 Steadfast Amulet

Tracking[]

Treasure[]

Magic Items:

  • Dwarven Plate Armor +1: gained here.


Wealth:

+  100 gp starting gold
-  100 gp starting equipment (Plate Armor, Heavy Shield, Battleaxe, 2 Throwing Hammers, Adventurer's Kit)
+  503 gp from Get Me to the Church on Time
-----------------------
     0 gp

XP[]

Links to XP awards: +1461 from Get Me to the Church on Time

Changes[]



Judges Comments/Approval[]

Level 1[]

Judge 1: Approved by TwoHeadsBarking:

Judge 2

Approval from renau1g

Level 2[]

Judge 1:

Judge 2:

Status[]

Requesting approval for level 2.

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