Summary[]
Fluff[]
Description:
Age: 23
Gender: Male
Height: 4'7"
Weight: 210 lbs
Alignment: Unaligned
Personality: Graval seems to have a typical dwarf demeanor. He's tactless, loud, uncouth, and unafraid to give his opinion on any matter - whether he knows what he's talking about or not.
Appearance: Graval is stout and wide - just like a good dwarf should be, he would say. His dark blonde beard is long and thick, spilling out from his open-faced helm, and crashing over his chest. Where his beard is unkempt, his hair is tight, clean and pulled back into a braid. He is encased in thick plate armor and carries a shield almost as wide as he is; his weapon of choice is a family heirloom, a battleaxe that has a single blade and a well-used handle.
Background:
Graval was born near Mykonos' Sanctuary and grew up in the area before the Brotherhood of the Bright Eon descended upon the area. While returning from a training patrol in the nearby countryside, he saw firsthand their initial attack. The rest of his patrol made way to engage the Brotherhood while Graval escaped with nothing more than the clothes on his back and his axe on his belt - something he considers a deep embarrassment and grounds to "bring me axe a choppin'" against those who would use it against him.
After escaping from Mykonos' Graval did what he could to earn a living. He found, though, that he was quite adept at bringing fugitives to justice, often at the expense of the taprooms and furniture when he caught up with his prey. His job choice had nothing to do with the greater good and everything to do with "fillin' me belly wit grub and washin' me beard wit ale!"
Hooks:The greater the reward - in either money or ale - the more likely you'll be able to get Graval's attention. Where saving dwarves is involved, however, Graval will be the first to jump to the defense, regardless of reward or danger. He considers it his own private way to make up for his cowardice at Mykonos'.
Kicker:text goes here
Math[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 9 | 16 | 2 | 1 | 19 | 4 | |||||
Con | 5 | 14 | 2 | 1 | 17 | 3 | |||||
Dex | 5 | 14 | 0 | 1 | 15 | 2 | |||||
Int | 0 | 8 | 0 | 1 | 9 | -1 | |||||
Wis | 5 | 14 | 0 | 1 | 15 | 2 | |||||
Cha | 1 | 11 | 0 | 1 | 12 | 1 | |||||
Totals | 25 | 11 |
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +2/-1 | dex/int | 0 | +11 | Dwarven Plate Armor +1, Heavy Shield | 1 | 22 | |||||
Fortitude | +4/+3 | str/con | +2 | 1 | 17 | |||||||
Reflex | +2/-1 | dex/int | 0 | +2 | Heavy Shield | 1 | 15 | |||||
Will | +2/0 | wis/cha | 0 | 1 | 13 |
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 15 | 16 | 6 | 0 | 37 | 18 | 9 |
Saving Throws[]
+5 racial bonus vs. poison
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
+4 | str | +1 | One-handed Weapon Talent | +2 | Battleaxe | 1 | 8 | AC | ||||
Basic Ranged |
+4 | str | +1 | One-handed Weapon Talent | +2 | Throwing Hammer | 1 | 8 | AC |
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Brash Strike | +4 | Str | +1 | One-handed Weapon Talent | +2 | Battleaxe | +2 | Gained via power | 1 | 10 | AC | ||
Footwork Lure | +4 | Str | +1 | One-handed Weapon Talent | +2 | Battleaxe | 1 | 8 | AC | ||||
Hack and Hew | +4 | Str | +1 | One-handed Weapon Talent | +2 | Battleaxe | 1 | 8 | AC | ||||
Driving Attack | +4 | Str | +1 | One-handed Weapon Talent | +2 | Battleaxe | 1 | 8 | AC |
Class Features[]
Fighter (Guardian; Martial defender)
- Combat Challenge: Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a -2 penalty to attack rolls if its attack doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
- Combat Superiority: You gain a bonus to opportunity attacks equal to your Wisdom modifier. An enemy struck by your opportunity attack stops moving, if a move provoked the attack. If it still has actions remaining, it can use them to resume moving.
- One-handed Weapon Talent: When using a one-handed weapon, you gain a +1 bonus to attack rolls.
Racial Features[]
Dwarf
- +2 Con, +2 Wis (included)
- +2 Dungeoneering, +2 Endurance (included)
- Dwarven Resilience: You have the dwarven resilience power.
- Dwarven Weapon Proficiency: You gain proficiency with the throwing hammer and the warhammer.
- Cast-Iron Stomach: You have a +5 racial bonus to saving throws against poison.
- Encumbered Speed: You move at your normal speed even when it would be reduced by armor or a heavy load. Other effects that limit speed (such as difficult terrain or magic) affect you normally.
- Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you can move 1 square less than the effect specifies. This means an effect that normally pulls, pushes, or slides a target 1 square does not force you to move unless you want to. In addition, when an attack would knock you prone, you can make a saving throw to avoid falling prone.
- Size: Medium
- Speed: 5
- Vision: Low-light
- Languages: Allarian, Dwarven
Skills[]
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | +2 | dex | -4 | Dwarven Plate Armor +1, Heavy Shield | 1 | -1 | ||||
Arcana | -1 | int | 1 | 0 | ||||||
Athletics | +4 | str | -4 | Dwarven Plate Armor +1, Heavy Shield | 1 | 1 | ||||
Bluff | 0 | cha | 1 | 1 | ||||||
Diplomacy | 0 | cha | 1 | 1 | ||||||
Dungeoneering | +2 | wis | +2 | 1 | 5 | |||||
Endurance | +5 | +3 | con | +2 | -3 | Dwarven Plate Armor +1, Heavy Shield | 1 | 8 | ||
Heal | +2 | wis | 1 | 3 | ||||||
History | -1 | int | 1 | 0 | ||||||
Insight | +2 | wis | 1 | 3 | ||||||
Intimidate | +5 | 0 | cha | 0 | 1 | 6 | ||||
Nature | +2 | wis | 1 | 3 | ||||||
Perception | +5 | +2 | wis | 1 | 8 | |||||
Religion | -1 | int | 1 | 0 | ||||||
Stealth | +2 | dex | -4 | Dwarve Plate Armor +1, Heavy Shield | 1 | -1 | ||||
Streetwise | 0 | cha | 1 | 1 | ||||||
Thievery | +2 | dex | -4 | Dwarven Plate Armor +1, Heavy Shield | 1 | -1 |
Feats[]
- Armor Proficiency (Plate)
- Shield Push
Regional Benefits[]
Background - Bounty Hunter (add Perception to class list)
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Plate Armor | 50 gp | 50 lbs |
Battleaxe | 15 gp | 6 lbs |
Throwing Hammer (2) | 10 gp | 4 lbs |
Standard Adventurer's Kit | 15 gp | 33 lbs |
Heavy Shield | 10 gp | 15 lbs |
Dwarven Plate Armor +1 | treasure | 50 lbs |
Encumbrance: 158 lbs
Normal Load: 180 lbs
Max Carry: 360 lbs
Max Push/Pull: 900 lbs
Wishlist[]
By Item Level:
- L2 Staggering Warhammer
L2 Dwarven Plate Armor
- L4 Casque of Tactics
- L7 Rushing Cleats
- L8 Steadfast Amulet
Tracking[]
Treasure[]
Magic Items:
- Dwarven Plate Armor +1: gained here.
Wealth:
+ 100 gp starting gold - 100 gp starting equipment (Plate Armor, Heavy Shield, Battleaxe, 2 Throwing Hammers, Adventurer's Kit) + 503 gp from Get Me to the Church on Time ----------------------- 0 gp
XP[]
Links to XP awards: +1461 from Get Me to the Church on Time
Changes[]
Judges Comments/Approval[]
Level 1[]
Judge 1: Approved by TwoHeadsBarking:
Judge 2
Approval from renau1g
Level 2[]
Judge 1:
Judge 2:
Status[]
Requesting approval for level 2.