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Summary[]

Ghraere Elysialls Player Ozymandias79
Elf Ranger (Good) Level 3 (XP 2250)
Initiative +7
Passive Insight 15 Passive Perception 24; Senses Lowlight Vision
HP 34 Bloodied 17 Surge Value 8; Surges Per-Day 7
AC 18 Fortitude 13 Reflex 16 Will 15
Speed 7 Size Medium
Str 12 (+1) Dex 18 (+4) Wis 18 (+4)
Con 12 (+1) Int 10 (+0) Cha 8 (-1)
Racial Abilities +2 Nature, +2 Perception, Elven Weapon Proficiency, Fey Origin, Group Awareness, Wild Step, elven accuracy.
Class Features Hunter Fighting Style, Hunter's Quarry, Prime Shot
Battack Basic Attack shortsword +5 Vs. AC 1D6+1
Branged Ranged Basic Attack Greatbow +7 Vs. AC 1D12+4
Feats Quick Draw, Lethal hunter, Weapon Proficiency(Greatbow)
Skills Nature +12, Acrobatics +9, Athletics +6, Perception +14
Languages Elven, Common
Powers
Nimble Strike (At Will Standard Ranged weapon ✦ Martial, Weapon) Ranger Attack 1
Target: One creature
Attack: +7 vs. AC
Hit: 1d12+4 damage
Special: Shift 1 Square before or after you attack
Twin Strike (At Will Standard Melee or Ranged weapon ✦ Martial, Weapon) Ranger Attack 1
Requirement: You must be wielding two melee weapons or a ranged weapon
Target: One or Two Creatures
Attack: Make two attacks: +5 vs. AC melee or +7 vs AC Ranged
Hit: 1d6+1 melee damage per attack or 1d12 ranged damage per attack with Greatgbow
Yield Ground (Encounter Immediate Reaction ✦ Martial) Ranger Utility 2
Trigger: An enemy damages Ghraere with melee attack
Effect: Ghraere can shift 4 squares. Gain a +2 power bonus to all defenses until the end of Ghraere's next turn.
Elven Accuracy (Encounter Free Personal ) Elf Racial Power
Effect: Reroll an attack roll. Use the second roll, even if it's lower.
Evasive Strike (Encounter Standard Melee or Ranged weapon ✦ Martial, Weapon) Ranger Attack 1
Target: One creature
Attack: +5 vs. AC Melee or +7 vs AC Ranged
Hit: 2d6+1 damage melee or 2d12 + 4 damage ranged with greatbow
Special: You can shift 5 squares either before or after the attack
Cut and Run (Encounter Standard Melee or Ranged weapon ✦ Martial, Weapon) Ranger Attack 3
Target: One or Two Creatures
Attack: Make two attacks +5 vs. AC Melee or +11 vs AC Ranged
Hit: 1d6+1 damage melee per attack or 1d12 + 7 damage ranged per attack
Special: After the first or the second attack, Ghaere can shift 5 squares
Sure Shot (Daily Standard Ranged weapon ✦ Martial, Weapon) Ranger Attack 1
Target: One creature
Attack: +7 vs AC Ranged, You can reroll the attack roll but must use the second result.
Hit: 3d12 + 4 damage ranged, You can reroll each damage die once but must use the second result.



Fluff[]

Background[]


Appearance and personality[]

Age: ?
Gender: Male
Height: 5'6" (165cm)
Weight: 150 lb.(67,5 kg)
Alignment: Unaligned
Personality.
Physical Description:

Hooks:
Hooks:
Hooks:
Hooks: TMZ?

Kicker:

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 2 12 0 0 12 1
Con 2 12 0 0 12 1
Dex 9 16 2 0 18 4
Int 0 10 0 0 10 0
Wis 9 16 2 0 18 4
Cha 0 8 0 0 8 -1
Totals 22   9



Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/+0 dex/int 0 3 Hide 1 18
Fortitude+1/+1str/con11 13
Reflex+4/+0dex/int1 1 16
Will+4/-1wis/cha 1 15



Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 2 Quick Draw 0 1 0 7
Passive Insight 4 0 0 0 0 1 0 15
Passive Perception 4 0 0 2 2 Background 0 1 5 24


Senses: Lowlight Vision

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 12 5 0 0 0 0 34 17 8


Surges per Day 8 (Class 7 + Con 1)

Saving Throw Bonuses[]

None.

Basic Attacks[]

Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Other Level Total vs ?
Basic Melee +1 Str +3 +1 Staff of Ruin +1 +5 vs AC
OA: Melee +1 Str +3 +1 Staff of Ruin +1 +5 vs AC
Grasping Claws +4 Wis +2 +1 Staff of Ruin +1 +7 vs Reflex
OA: Grasping Claws +4 Wis +2 +1 Staff of Ruin +1 +7 vs Reflex
Basic Ranged +4 Dex +2 Longbow +1 +7 vs AC

Speed and Movement[]

Speed: 7

Powers[]

Powers Known[]

  • Elf
    • Elven Accuracy (PHB)
  • Druid
    • At-Will
      • Wild Shape (PHB2)
      • Swarming Locusts (PP)
      • Grasping Claws (PHB2)
      • Chill Wind (PHB2)
    • Encounter
      • Darting Bite (level 1, PHB2)
    • Daily
      • Savage Frenzy(level 1, PHB2)

Powers to Hit[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Grasping Claw +4 Wis +2 Accurate Staff of Ruin +1 0 0 1 7 Reflex
Swarming Locusts +4 Wis +2 Accurate Staff of Ruin +1 0 0 1 7 Reflex
Chill Wind +4 Wis +2 Accurate Staff of Ruin +1 0 0 1 7 Fortitude
Darting Bite +4 Wis +2 Accurate Staff of Ruin +1 0 0 1 7 Reflex
Savage Frenzy +4 Wis +2 Accurate Staff of Ruin +1 0 0 1 7 Reflex


Class Features[]

Druid

  • +1 Reflex, +1 Will
  • Balance of Nature: Must have one or two Beast Form at-will powers.
  • Primal Aspect - Primal Predator (+1 speed when not wearing heavy armor)
  • Ritual Caster Feat
  • Ritual book
  • Wild Shape - Gain the wild shape power.

Racial Features[]

Elf

  • Elven Accuracy: You can use elven accuracy as an encounter power.
  • Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
  • Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
  • Skill Bonuses: +2 Nature, +2 Perception
  • Ability Score Bonuses: +2 Dex, +2 Wis
  • Size: Medium
  • Speed: 7
  • Vision: Low-light
  • Languages: Common, Elven

Skills and Languages[]

Languages Common, Elven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics54dex-1Hide Armor19
Arcana 0 int 1 1
Athletics51str-1Hide Armor16
Bluff-1cha10
Diplomacy-1cha10
Dungeoneering4wis15
Endurance1con-1Hide Armor11
Heal4wis15
History0int11
Insight4wis15
Intimidate-1cha10
Nature54wis2112
Perception54wis22Character Background114
Religion0int11
Stealth54dex-1Hide Armor19
Streetwise-1cha10
Thievery4dex-1Hide Armor14



Feats[]

  • Quick Draw(bonus)
  • Lethal Hunter
  • Weapon Proficiency(Greatbow)

Regional Benefits[]

Background: Elf - Wild Elf (Acrobatics on class skill list)

Equipment[]

Item Cost Weight Notes
Hide Armor 30 gp 25lbs purchased at start
Quarterstaff 5 gp 4lb purchased at start, sold for 1gp
Quarterstaff 5 gp 4lb found on goblin, turn into a normal staff, sold for 1gp
Accurate Staff of Ruin +1 gp 4lb purchased, transferred the staff of ruin enchantment to it
Longbow 30 gp 3lb purchased at start
Arrows(60) 2 gp 6lb purchased at start
Rare Herb 1 gp 0lb purchased at start. For nature rituals.
Standard Adventurer's Kit 15 gp 33lbs purchased at start. Contains backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50ft hemp rope, 2 sunrods, waterskin. Items used are crossed out.
Ritual Book free 3lb free at start. 2 of 128 pages used.
Gold 52gp 1,04 lb
Platinum 4pp 0,08lb

Total weight:74.34 lb
Carrying capacity: normal load up to 120 lb. Heavy load up to 240 lb. Drag up to 600 lb.

Wishlist[]

Tracking[]

+100g starting gold
-83g starting equipment


17g remaining


17g
+478g Reward from Lord Ogglebottom


495g remaining


495g -20g price of Accurate staff
-25g price of transferring enchantment to accurate staff ritual


450g remaining

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