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SummaryEdit

Ghorgor Bay Player Mal Malenkirk
Goliath Battlemind (Good) Level 4 (XP 3850)
Initiative +2
Passive Insight 19 Passive Perception 14; Senses
HP 62 Bloodied 31 Surge Value 15; Surges Per-Day 14 Power Points 4
AC 23 Fortitude 18 Reflex 15 Will 18
Speed 5 Size Medium
Str 15 (+4) Dex 11 (+2) Wis 15 (+4)
Con 21 (+7) Int 8 (+1) Cha 10 (+2)
Racial Abilities Mountain's Tenacity (+1 racial bonus to Will), Powerful Athlete (Best of two rolls for climb and jump) and stone endurance
Class Features Psionic Augmentation, Psionic Defense, Psionic Study
Battack Basic Attack Warhammer: +7/ 1d10+3
Branged Ranged Basic Attack +7 / 1d10+3
Feats Armor Proficiency (Plate), Toughness
Skills Athletic +9 (+11 or +13 without armor penalties), Endurance +8 (+10 or +12 without armor penalties), Insight +9
Languages Common,Giant
Powers
Stone's Endurance (Encounter Minor Personal )
Effect: Ghorgor gains Damage Resistance 5 until the end of his next turn.
Battle resilience (Encounter Free Action Personal ✦ Psionic)
Trigger: An attack hits or misses you for the first time during an encounter
Effect: Ghorgor gains Damage Resistance 5 until the end of his next turn.
Battlemind Demand (At-Will Minor Close burst 3 ✦ Augmentable, Psionic)
Target: One creature in burst
Effect: The target is marked until the end of the encounter or until Ghorgor uses this power again.

Augment 1

Target = 2 creatures in burst
Mind Spike (At-Will Immediate Reaction Melee 1 ✦ Psionic, Psychic, Force)
Trigger: An adjacent enemy marked by Ghorgor hist an ally with an attack that didn't include Ghorgor.
Effect: The Target takes force and psychic damage equal to the damage he dealt to Ghorgor's ally.
Blurred Step (At-Will Free action Personal ✦ Psionic)
Trigger: An adjacent enemy marked by Ghorgor shifts.
Effect: Ghorgor Shitfs 1 square.
Special: Ghorgor can use this power only once per turn
Bull's Strength (At Will Standard Melee weapon. ✦ Augmentable, Psionic, Weapon)
Target: One creature
Attack: +10 vs. AC
Hit: 1d10+6 damage, and the target is pushed 1 square.

Augment 1

Special: Ghorgor's reach increase by 1 for this attack.

Augment 2

Close Blast 3

Target: Each creature in Blast
Iron Fist (At Will Standard Melee weapon ✦ Augmentable, Psionic. Weapon)
Target: One creature
Attack: +10 vs. AC
Hit: 1d10+6 damage

Effect: Ghorgor gains damager resistance 2 until the end of his nect turn.

Augment 1

Effect: Ghorgor gains Fire resistance 7

Augment 2

Hit: 2d10+5
Mist Weapon (At Will Standard Melee weapon ✦ Augmentable, Psionic. Weapon)
Target: One creature
Attack: +10 vs. Reflex
Hit: 1d10+6 damage

Augment 1

Hit: As above, and if the target is insubstantial, it doesn't benefit from that quality against this attack and it takes 2 extra damage.

Augment 2

Hit: 2d10+6 and the target doesn't benefit from being insubstantial until the end of Ghorgor's next turn.
Aspect of Elevated Harmony (Daily Standard Melee Weapon. ✦ Healing, Polymorph, Psionic, Weapon)
Target: One creature.
Attack: +10 vs. AC
Hit: 2d10+6
Miss: Half damage.
Effect: You can spend a healing surge. You then assume the aspect of elevated harmony until the end of the encounter. While in this aspect, you can use the following augmentation with your battlemind at-will attack powers that are augmentable. This augmentation is in addition to the effects that an at-will power might have; this augmentation doesn’t supersede them.

Augment 1.

Effect: You gain temporary hit points equal to 7. In addition, choose a single creature hit by the at-will attack. That creature takes 2 extra damage.
}}
Endure Pain (Daily Immediate Inetrrupt )
Target: Personal
Trigger: Ghorgor is hit by an attack
Effect: Ghorgor gains resist 10 to all damage until the end of his next turn



FluffEdit

Description: Ghorgor is a Goliath of above average height and of superlative girth. He is built like a bodybuilder. He usually sports a beaming smile and some ridiculous piece of clothing like a top hat.

Background: Ghorgor is was a goliath of below average athletic ability and was mocked by his tribe for it. He compensated by training relentlessly. His training was better suited to build mass then develop athleticism and power, however. Yet something bizarre happened as he was pushing his body to the limit with gruelling exercise; he unlocked his latent psionic powers. Convinced that he has discovered a secret technique to develop 'a powerful mind in poweful body', Ghorgor left his tribe to spread the good news. That, and there was no decent ale to be had anywhere in the region. There is only so much to be had in a mountain.

Hooks: Loves to have fun, drink ale and promote the 'Ghorgor Method'. Give him any wacky and fun adventure proposal, a brewer in distress or a chance to proselytize and he is good to go. He is also extremely easy to influence; his friends have an easy time convincing him to do something.

Kicker: .

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 3 13 2 0 15 2
Con 16 18 2 0 20 5
Dex 1 11 0 0 11 0
Int 0 8 0 0 8 -1
Wis 5 14 0 0 14 2
Cha 0 10 0 0 10 0
Totals 25   8



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+0 dex/int 0 0 11 Full Plate + Shield 2 23
Fortitude+2/+5str/con01+1 Amulet of Protection2 18
Reflex+0/+0dex/int00 3Shield + Amulet of Protection2 15
Will+2/+0wis/cha20 1+1 Amulet of Protection1Racial: Mountain's tenacity2 18


Saving Throw Bonuses

Hit PointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 21 6 0 8 Toughness and Psionic Toughness 0 0 62 31 15


Surges per Day 14 (Class 9 + Con 5)

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 2 0 2
Passive Insight 2 5 0 0 0 0 0 0 2 0 19
Passive Perception 2 0 0 0 0 0 0 0 2 0 14


AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

2

str 3Dwarven thrower Warhammer +127AC
Basic Ranged

2

str2Hand Axe26AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Bull's Strength 5 Con 3 Dwarven thrower Warhammer +1 0 0 2 10 AC
Iron Fist 5 Con 3 Dwarven thrower Warhammer +1 0 0 2 10 AC
Elevated Aspect of Harmony 5 Con 3 Dwarven thrower Warhammer +1 0 0 2 10 AC
Mist Weapon 5 Con 3 Dwarven thrower Warhammer +1 0 0 2 10 Reflex


Skills Edit

Languages Common, Giant


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex-4Shield and Plate2-2
Arcana 0 int 2 2
Athletics52str22Background: Mountain-4Shield and Plate29
Bluff0cha22
Diplomacy0cha22
Dungeoneering2wis24
Endurance55con-4Shield and plate28
Heal2wis24
History0int22
Insight52wis29
Intimidate0cha22
Nature2wis226
Perception2wis24
Religion0int22
Stealth0dex-4Shield and Plate2-2
Streetwise0cha22
Thievery0dex-4shield and plate2-2



Feats Edit

Level 1:Armor Proficiency (Full Plate)

Level 2:Tougness

Level 4:Psionic Tougness

Background BenefitsEdit

<Athletic +2> Background: Mountain (PH2)

EquipmentEdit

Equipment Name Price Weight
Battle Forged Full Plate +1 -- 50 lb.
Dwarven Thrower Warhammer +1 -- 5 lb.
Shield 10 15 lb.
(2) Handaxe 10 6 lb.
Standard Adventurer's Kit 15 gp 33 lb
Amulet of Protection +1

Total

109 lb.



Normal load: 150 lb.

Tracking Edit

Treasure Edit

+1 Battleforged Full Plate [1]

+1 Dwarven Thrower Warhammer [2]

FinancesEdit

Incomes

100gp Starting income

10gp sale of starting Fullplate

3gp sale of starting warhammer

375gp Half of monetary reward in Chef's Request [3]

762gp 3 DM credit (Post doubling time XP rule)


Total: 1250 gp


Expenses

100gp starting expenses

360gp purchasing +1 Amulet of Protection

680gp Purchasing Cask of Liquid Gold


Total 1140gp


Net cash: 110gp

XPEdit

1056 XP for A Chef's Request [4]

2032 XP for A chef's Request [5]

762 XP for 3 DM credit

Judge Comments Edit

Approval 1 Edit

Approved by ScorpiusRisk

Approval 2 Edit

Approval from TwoHeadsBarking:

  • Defenses: There is already a column for a racial defense bonus. No need to put it in Misc.

Not sure how to change the page name myself, actually. Anyway, small stuff left, so approved.

Status Edit

Approved for level 1 at 0 xp by ScorpiusRisk and TwoHeadsBarking.

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