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SummaryEdit

Gellan Bonesaw Player RedBeardJim
Halfling Barbarian (Unaligned) Level 6 (XP 9361)
Initiative +6
Passive Insight 14 Passive Perception 19; Senses Normal
HP 57 Bloodied 28 Surge Value 14; Surges Per-Day 9
AC 21 Fortitude 20 Reflex 18 Will 15
Saving Throws +5 vs. Fear
Speed 6 Size Small
Str 19 (+4) Dex 17 (+3) Wis 12 (+1)
Con 12 (+1) Int 10 (+0) Cha 10 (+0)
Racial Abilities Second Chance, Bold, Nimble Reaction
Class Features Barbarian Agility, Feral Might (Whirling Slayer), Rage Strike, Rampage
Battack Basic Attack Inescapable Talenta Tangat +1: +11 vs. AC, 1d8 + 9 damage
Branged Ranged Basic Attack Talenta Boomerang: +8 vs. AC, 1d4 + 5 damage
Feats Heavy Blade Expertise, Talenta Weapon Training, Warrior of the Wild, Primal Halfling Counterattack, Lost in the Crowd
Skills Acrobatics +12, Athletics +11, Nature +9, Perception +9
Languages Allarian, Magari
Powers
Pressing Strike (At Will Standard Melee Weapon ✦ Primal, Weapon)
Target: One creature
Attack: +11 vs. AC
Weapon: Inescapable Talenta Tangat +1
Hit: 1d8+9 damage, and push the target 1 square. Extra 1d6 damage if raging.
Effect: Before the attack, shift 2 squares (can pass through enemy squares).
Critical: 17 + 1d8 + 1d6 damage
Whirling Rend (At Will Standard Melee Weapon ✦ Primal, Weapon)
Requirement: Must be wielding two melee weapons
Target: One creature
Attack: +11 vs. AC
Weapon: Inescapable Talenta Tangat +1
Hit: 1d8+9 damage, and an enemy adjacent to you other than the target takes 1d8+5 damage. Add +3 to both damage rolls if raging.
Critical: 17 + 1d8 + 1d6 damage (primary). 13 + 1d8 + 1d6 damage (secondary).
Second Chance (Encounter Immediate Interrupt Personal )
Effect: When an attack hits you, force the enemy to roll the attack again. The enemy uses the second roll, even if it's lower.
Hunter's Quarry (Encounter Minor )
Target: One creature
Effect: Designate the nearest enemy you can see as your quarry. This target remains your quarry until the end of your next turn. Once, when you hit your quarry with an attack, the attack deals 1d6 extra damage.
Combat Sprint (Encounter Move Personal )
Effect: You move your speed +4. You gain a +4 bonus to all defenses against any opportunity attack you provoke with this movement.
Tumbling Dodge (Encounter Immediate Interrupt Personal )
Trigger: A melee attack hits you
Effect: You make an Acrobatics check and gain a bonus to all defenses against the triggering attack equal to the check result divided by 10. If the bonus causes the attack to miss, you shift one square.
Whirling Lunge (Encounter Free Melee 1 ✦ Primal, Weapon)
Trigger: Your attack reduces an enemy to 0 hit points or less
Effect: Shift 2 squares and deal 1d8+5 damage to an enemy adjacent to you that you can see
Whirling Frenzy (Encounter Standard Close Burst 1 ✦ Primal, Weapon)
Requirement: Must be wielding two melee weapons
Target: Each Creature in burst
Attack: +11 vs. AC or Reflex
Weapon: Inescapable Talenta Tangat +1
Hit: 1d8+1d8+10 damage
Miss: You take 1d6 damage, with no modifiers
Critical: 26+1d8+1d6 damage
Whirling Step (Encounter Standard Melee Weapon ✦ Primal, Weapon)
Requirement: Must be wielding two melee weapons
Target: One creature
Attack: +11 vs. AC
Weapon: Inescapable Talenta Tangat +1
Hit: 1d8+9 damage
Effect: Shift 3 squares. If the attack hit, you deal 1d8+5 damage to one or two enemies that are adjacent to you at some point during the shift.
Critical: 17+1d8+1d6 damage
Swift Panther Rage (Daily Standard Melee Weapon ✦ Primal, Rage, Weapon)
Target: One Creature
Attack: +11 vs. AC
Weapon: Inescapable Talenta Tangat +1
Hit: 3d8+9 damage.
Miss: Half damage.
Effect: Enter the rage of the swift panther. Until the rage ends you gain +2 bonus to speed and can shift 2 squares as a move action.
Critical: 33 + 1d8 + 1d6 damage.
Thunder Hooves Rage (Daily Standard Melee Weapon ✦ Primal, Rage, Weapon)
Target: One Creature
Attack: +11 vs. AC
Weapon: Inescapable Talenta Tangat +1
Hit: 3d8+9 damage.
Miss: Half damage.
Effect: Enter the rage of the thunder hooves. Until the rage ends you can move through one or two enemies' spaces during each of your turns. When you move through an enemy's space, your next attack against that enemy during the same turn deals 1d8 additional damage.
Critical: 33 + 1d8 + 1d6 damage.
Rage Strike (Daily Standard Melee Weapon ✦ Primal, Weapon)
Requirement: You must be raging and have at least one unused rage power.
Target: One Creature
Attack: +11 vs. AC. To make this attack, you expend an unused barbarian rage power
Weapon: Inescapable Talenta Tangat +1
Hit: You deal damage based on the level of the rage power you expend:
1st level: 3d8+9 damage.
Miss: Half damage.
Special: You can use this power twice per day.
Critical: 33 + 1d8 + 1d6 damage.



FluffEdit

Background Edit

Gellan is an esteemed warrior and hunter for his tribe, a nomadic group that travels the wilds of the Valley of Bone. The high shaman of his tribe had a vision recently of a threat to his tribe and to the Valley as a whole. The vision evoked images of darkness and death separate from the threat, leading the shaman to believe that answers may lie with the worshippers of Lauto. Gellan was sent on a quest through the portal to Daunton to seek out the death-worshippers and seek their aid if possible.

Appearance and personality Edit

Age: 25
Gender: Male
Height: 4'1"
Weight: 85 lb.
Alignment: unaligned
Personality: In battle, Gellan is brash, even cheerful as he whirls and dodges among his foes. In other situations, he hides his discomfort with silence. He is well aware of his inexperience in cities, and is desperate to not fail his quest.
Physical Description: Gellan is tall and strong for a halfling, with dark brown hair tightly braided to his head in a complicated pattern. The left side of his face is marked by a tattoo in the shape of a cat's paw; a similar marking is displayed on his right forearm. His armor appears to have been crafted from the hide of a crocodile or other large reptile, and two leather-wrapped hilts of bone can be seen protruding over his shoulders, attached to broad, curved weapons in crossed sheaths on his back.

Region Edit

The Valley of Bone -- +1 to Endurance checks, +2 to monster knowledge checks involving undead, +2 to diplomacy checks involving correctly identified undead

Hooks Edit

    Lauto, undead, necromancy
  •  

Kicker Edit

    Threat to his tribe
  •  

MathEdit

Attributes Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 16 18 0 1 19 4
Con 2 12 0 0 12 1
Dex 5 14 2 1 17 3
Int 0 10 0 0 10 0
Wis 2 12 0 0 12 1
Cha 0 8 2 0 10 0
Totals 25   9



Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +3/+0 dex/int 1 4 Bloodcut Hide Armor +1 3 21
Fortitude+4/+1str/con21Badge of the Berserker +13 20
Reflex+3/+0dex/int1 1Badge of the Berserker +13 18
Will+1/+0wis/cha 1Badge of the Berserker +13 15


Special: +4 bonus vs. opportunity attacks that targets AC(+2 racial, +2 feat)
Special: +2 bonus vs. opportunity attacks that targets Fort, Ref and Will(+2 feat)
Saving Throw Bonuses: +5 vs. fear

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 3 0 0 0 0 0 0 0 3 0 6
Passive Insight 1 0 0 0 0 0 0 0 3 0 14
Passive Perception 1 0 0 0 0 0 0 0 3 5 19


HealthEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 12 6 0 0 0 0 57 28 14


Surges per Day 9 (Class 8 + Con 1)

AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 1Weapon Expertise3Inescapable Talenta Tangat +1311AC
Basic Ranged

3

dex2Boomerang38AC


Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit

Halfling

  • Bold: Gain +5 racial bonus to saving throws against fear
  • Nimble Reaction: Gain +2 racial bonus to AC against opportunity attacks
  • Second Chance encounter power
  • +2 Acrobatics, +2 Thievery
  • +2 Dexterity, +2 Charisma
  • Size: Small
  • Speed: 6
  • Vision: Normal
  • Languages: Common, choice of 1 other

Languages Common (Allarian), Dwarven (Magari)

Class Features Edit

Barbarian

  • +2 Fortitude
  • Barbarian Agility: +1 bonus to AC and Reflex when not in heavy armor
  • Feral Might (Whirling Slayer): gain Whirling Lunge power; wield one-handed weapons in off-hand and treat as off-handed weapons; once per round when your attack bloodies an enemy, shift 2 squares as a free action and each enemy adjacent to you at the end of the shift grants CA to you until EONT
  • Gain Rage Strike power at 5th level
  • Rampage: Once per round when you score a critical hit with a barbarian attack power, make a melee basic attack as a free action (can be against a different target)

Feats Edit

  • Talenta Weapon Training [1st level]
  • Warrior of the Wild [2nd level] -- gain skill training (Acrobatics), use Hunter's Quarry once/encounter
  • Primal Halfling Counterattack [4th level] -- +4 damage bonus against creature that triggered Second Chance until end of next turn
  • Heavy Blade Expertise [5th level, bonus] -- +1 bonus to attack rolls with heavy blades, +2 bonus to defenses against opportunity attacks when wielding a heavy blade
  • Lost in the Crowd [6th level] -- gain a +2 bonus to AC when adjacent to 2 or more enemies that are larger than you are

Skills Edit


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics53dex2-1Hide Armor312
Arcana 0 int 3 3
Athletics54str-1Hide Armor311
Bluff0cha33
Diplomacy0cha33
Dungeoneering1wis0000034
Endurance1con1Valley of Bone-1Hide Armor34
Heal1wis34
History0int33
Insight1wis34
Intimidate0cha33
Nature51wis39
Perception51wis39
Religion0int33
Stealth3dex-1Hide Armor35
Streetwise0cha33
Thievery3dex2-1Hide Armor37



PowersEdit

Powers KnownEdit

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
All +4 Str +1 Weapon Expertise +3 Inescapable Talenta Tangat +1 0 0 3 11 AC


Regional BenefitsEdit

Valley of Bone: +1 Endurance; +2 to knowledge checks regarding undead; +2 to Diplomacy checks with undead correctly identified

EquipmentEdit

Equipment Name Price Weight
Bloodcut Hide Armor +1 25 gp (Transfer Enchantment ritual) 25 lbs
Inescapable Talenta Tangat +1 (main hand) 680 gp 8 lbs
Talenta Tangat +1 (off hand) 360 gp 8 lbs
Iron Armbands of Power (arm slot) 1800 gp --
Badge of the Berserker +1 (neck) 520 gp --
Standard Adventurer's Kit 15gp 33 lbs
Talenta Boomerang 5 gp 1 lb
Climber's Kit 2 gp 11 lbs

Gold Remaining 462 (486 (previous)+3336-1800-520-680-360) Weight 86 lbs.

Tracking Edit

Treasure Edit

25 GP "down payment" -- [1]

Adventure: Lord Ogglebottom's Odd Tasks: All in a Night's Work -- 478 GP and Bloodcut Hide Armor +1 [2] Adventure: Lord Ogglebottom's Odd Tasks II: The Mysterious Imlach Island -- 3336 gp [3]

XP Edit

Adventure: Lord Ogglebottom's Odd Tasks: All in a Night's Work -- 1246 XP [4]

Adventure: Lord Ogglebottom's Odd Tasks II: The Mysterious Imlach Island -- 4578 XP [5]

Changes Edit

12/2 -- pre-approval, switched out Endurance for Nature in skill list

Wish List Edit

This list displays three preferred items up to character level +5 in order of priority.

  • Under construction

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approval from renau1g:

  • I got nothing to say beside well done.

Approval 2 Edit

Comments from JoeNotCharles:

Note that Whirling Frenzy *can* target Reflex, so it should be "+6 vs. AC or Reflex". (Normally Reflex is lower than AC, but I've seen a few rare cases where it's higher.) I believe the damage should be 2d8+8, since you apply the +2 damage for both weapons. At least, that's my interpretation.

I went ahead and made these changes. Approved!

Level 2 Edit

Approval 1 Edit

Approval from renau1g:

  • Please add Hunter's Quarry to your encounter powers in the summary

Approval 2 Edit

Approval from TwoHeadsBarking:

Approved.

Status Edit

Approved for level 2 with 1246 xp by renau1g and TwoHeadsBarking. Approved for Level 1 with 0 xp by renau1g and JoeNotCharles

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