Summary[]
Power Points (At-Will No Action Personal ) | Battlemind |
Effect: Fredrock Can use 6 power points per encounter to Augment powers |
Battlemind Demand (At-Will Minor Close burst 3 ✦ Augmentable, Psionic) | Battlemind |
Target: One creature in burst | |
Effect: The target is marked until the end of the encounter or until Fredrock uses this power again.
Augment 1 Target = 2 creatures in burst |
Mind Spike (At-Will Immediate Reaction Melee 1 ✦ Psionic, Psychic, Force) | Battlemind |
Target: Triggering enemey | |
Trigger: An adjacent enemy marked by Fredrock hits an ally with an attack that didn't include Fredrock. | |
Effect: The Target takes force and psychic damage equal to the damage the dealt to Fredrock's ally. |
Blurred Step (At-Will Free Action (special) Personal ✦ Psionic) | Battlemind |
Trigger: An adjacent enemy marked by Fredrock shifts. | |
Effect: Fredrock Shifts 1 square. | |
Special: You can use this power only once per turn |
Lightning Rush (At Will Immediate Interrupt Melee weapon. ✦ Augmentable, Psionic, Weapon) | Battlemind Attack 7 |
Target: The Triggering Enemy | |
Trigger: An enemy within 5 squares of Fredrock targets an ally with an attack
Effect: Before the attack, Fredrock moves his speed (5) to a square adjacent to the triggering enemy and Fredrock does not get his standard action on his next turn | |
Attack: +12 vs. AC | |
Hit: 1d10+10 damage
Augment 1 |
Iron Fist (At Will Standard Melee weapon ✦ Augmentable, Psionic. Weapon) | Battlemind Attack 1 |
Target: One creature | |
Attack: +12 vs. AC | |
Hit: 1d10+10 damage
Effect:Fredrock gains damage resistance 4 (WIS mod) until the end of his next turn. |
Mist Weapon (At-Will Standard Melee weapon ✦ Augmentable, Psionic. Weapon) | Battlemind Attack 3 |
Target: One creature | |
Attack: +12 vs. REF | |
Hit: 1d10+10 damage
Augment 1 |
Battle resilience (Encounter Free Action Personal ✦ Psionic) | Battlemind |
Trigger: An attack hits or misses Fredrock for the first time during an encounter | |
Effect: Fredrock gains Damage Resistance 7 (3 + WIS mod) until the end of his next turn. |
Telepathic Challenge (Encounter Minor close burst 2 ✦ Psionic) | Battlemind Utility 2 |
Target: Each enemy in burst | |
Effect: Fredrock marks each target until the end of his next turn |
Psionic Ambush (Encounter Move Ranged 10 ✦ Psionic, Teleportaion) | Battlemind Utility 6 |
Target: One Creature Marked by Fredrock | |
Effect: Fredrock Teleports to a square adjacent to the Target. The Target grants combat advantage to Fredrock until the end of his turn. |
Aspect of Elevated Harmony (Daily Standard Melee Weapon. ✦ Healing, Polymorph, Psionic, Weapon) | Battlemind Attack 1 |
Target: One creature. | |
Attack: +12 vs. AC | |
Hit: 2d10+10 | |
Miss: Half damage. | |
Effect: You can spend a healing surge. You then assume the aspect of elevated harmony until the end of the
encounter. While in this aspect, you can use the following augmentation with your battlemind at-will attack
powers that are augmentable. This augmentation is in addition to the effects that an at-will power might have;
this augmentation doesn’t supersede them. |
Beckoning Strike (Daily Standard Melee Weapon. ✦ Psionic, Stance, Weapon) | Battlemind Attack 5 |
Target: One creature. | |
Attack: +12 vs. AC | |
Hit: 2d10+10 | |
Miss: Half damage. | |
Effect: You assume the beckoning stance. Until the stance ends, you can use the Beckoning Strike Attack power. |
Beckoning Strike Attack (At Will Opportunity action Melee Weapon. ✦ Psionic, Weapon) | Battlemind Attack 5 |
Requirement: The daily power Beckoning Strike must be active in order to use this power | |
Target: The triggering enemy | |
Trigger: An adjacent enemy marked by you moves without shifting on its turn | |
Attack: +12 vs. AC | |
Hit: 1d10+10, At the end of the target’s turn, you can use a free action to pull the target a number of squares equal to its speed. |
Dwarven Scale Armor +1 (Item Property Free Action ✦ Healing) | item |
Properties: Property: +1 item bonus to Endruance. |
+2 Manifester Craighammer (Item Property Minor Action ) | item |
Properties: Enhancement: +2 attack rolls and damage rolls |
Steadfast Boon (from Beyond the Rerisen Tower) (Item Property ) | item |
Properties: Property:Fredrock crits undead creatures on a natural 19 or 20 |
Healing Potion (x2) (Item Property Minor Action ) | item |
Properties: Power (Consumable * Healing): Minor Action. Drink this potion and spend a healing surge. Instead of the hit points you would normally regain, you regain 10 hit points. |
Cloak of the Walking Wounded (Item Property ) | item |
Properties: Enhancement: +2 Fortitude, Reflex, and Will Property: If you use your second wind while bloodied, you can expend two healing surges instead of one (gaining hit points from both). |
Iron Armbands of Power (Item Property ) | item |
Properties: Property: Gain a +2 item bonus to melee damage rolls. |
Fluff[]
Description:Fredrock has dark red hair and a relatively short beard (for a dwarf).
Age: 45
Gender: Male
Height: 4'9"
Weight: 205 lb.
Alignment: Good
Personality: Quite and reserved. Fredrock enjoys observing others while drinking a cold ale.
Background:
Fredrock's early life revolved around the smithy, working with his father making tools and impliments
needed on the island and the monastery. He was able to escape to Daunton, but his family did not make it.
Ashamed that he was not able to join the fight or save his family, Fredrock sought military training where he
could. Without the strength needed for the military, he sought other avenues. With some research and study,
Fredrock was able to unlock the potential of his mind and body as a Battlemind and now seeks to improve his
skills to protect those he cares about.
Region:
Mykonos Sanctuary - +1 endurance checks, reflecting the toughness they developed working as slaves in the
mines over their year of torment; the constant psychic bombardments suffered by the survivors has also granted
them a degree of resilience, in times of extreme exertion they can sometimes shake off debilitating mental
effects. When a player character from Mykonos' Sanctuary spends an action point they may immediately make one
save against a any effect with the psychic keyword that a save could end.
Hooks:
Kicker:
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Con | 9 | 16 | 2 | 1 | 19 | 4 | |||||
Dex | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Int | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Wis | 9 | 16 | 2 | 1 | 19 | 4 | |||||
Cha | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Totals | 25 | 10 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | -1/2 | dex/int | 0 | 0 | 0 | 0 | 10 | Dwarven Scale Armor +1, Heavy Shield | 3 | 23 | ||
Fortitude | +1/+4 | str/con | 0 | 0 | 0 | 0 | +2 | Cloak of the Walking Wounded +2 | 0 | 0 | 3 | 19 |
Reflex | -1/2 | dex/int | 0 | 0 | 0 | 0 | 4 | Shield, Cloak of the Walking Wounded +2 | 0 | 0 | 3 | 19 |
Will | +4/+0 | wis/cha | 2 | 0 | +2 | Superior Will | +2 | Cloak of the Walking Wounded +2 | 0 | 0 | 3 | 23 |
Saving Throw Bonuses +5 Racial vs Poison, May make a save vs Phycic effects that a save can end when
spending an action point. (Mykonos' Sanctuary background)
Hit Points[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 15 | 19 | 6 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 70 | 35 | 17 |
Surges per Day 13 (Class 9 + Con 4)
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 2 |
Passive Insight | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 5 | 22 |
Passive Perception | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 17 |
Low-Light Vison
Attacks[]
Basic[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
4 | con | 1 | Melee training (con), Bludgeon Expertise | 4 | +2 Manifester Craghammer | 3 | 12 | AC | ||||
Basic Ranged |
-1 | dex | 0 | Improvised | 3 | 2 | AC |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Lightning Rush | 4 | CON | 1 | Bludgeon Expertise | 4 | +2 Manifester Craghammer | 0 | 0 | 3 | 12 | AC | ||
Iron Fist | 4 | CON | 1 | Bludgeon Expertise | 4 | +2 Manifester Craghammer | 0 | 0 | 3 | 12 | AC | ||
Mist Weapon | 4 | CON | 1 | Bludgeon Expertise | 4 | +2 Manifester Craghammer | 0 | 0 | 3 | 12 | REF | ||
Elevated Aspect of Harmony | 4 | CON | 1 | Bludgeon Expertise | 4 | +2 Manifester Craghammer | 0 | 0 | 3 | 12 | AC | ||
Beckoning Strike | 4 | CON | 1 | Bludgeon Expertise | 4 | +2 Manifester Craghammer | 0 | 0 | 3 | 12 | AC | ||
Beckoning Strike Attack | 4 | CON | 1 | Bludgeon Expertise | 4 | +2 Manifester Craghammer | 0 | 0 | 3 | 12 | AC |
Skills[]
Languages Common, Dwarven
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | -1 | dex | -2 | Heavy Shield | 3 | 0 | ||||
Arcana | 2 | int | 3 | 5 | ||||||
Athletics | 5 | 1 | str | 0 | 0 | -2 | Heavy Shield | 3 | 7 | |
Bluff | 0 | cha | 3 | 3 | ||||||
Diplomacy | 0 | cha | 3 | 3 | ||||||
Dungeoneering | 4 | wis | 2 | 3 | 9 | |||||
Endurance | 5 | 4 | con | 2 | 1 | Mykonos' Sanctuary (background) | -1 | Heavy Shield, +1 Dwarven Armor | 3 | 14 |
Heal | 4 | wis | 3 | 7 | ||||||
History | 2 | int | 3 | 5 | ||||||
Insight | 5 | 4 | wis | 3 | 12 | |||||
Intimidate | 0 | cha | 3 | 3 | ||||||
Nature | 4 | wis | 3 | 7 | ||||||
Perception | 4 | wis | 3 | 7 | ||||||
Religion | 2 | int | 3 | 5 | ||||||
Stealth | -1 | dex | -2 | Heavy Shield | 3 | 0 | ||||
Streetwise | 0 | cha | 3 | 3 | ||||||
Thievery | -1 | dex | -2 | Heavy shield | 3 | 0 |
Feats[]
- Dwarven Weapon Training (+2 damage and proficiency with all axes and hammers)
- Melee Training (Constitution) (Use Constitution for melee basic attacks. 1/2 Con for damage)
- Disciple of Stone (Gain additional 5 temporary hit points when you spend a healing surge)
- Bludgeon Expertise (+1 feat bonus to attack rolls with hammers and maces. +1 Bonus to pushes and slides from weapon attacks using a hammer or mace)
- Superior Will (+2/3/4 (by Tier) to Will Defense. Additional saving throw vs Dazed or stunned at start of turn, even if condition is not (save ends)
Background Benefits: Mykonos' Sanctuary[]
May make a save vs Psychic effects that a save can end when spending an action point. +1 to Endruance skill.
Equipment[]
Equipment Name | Weight (lbs) |
---|---|
Dwarven Scale Armor +1 | 45 |
+2 Manifester Craghammer | 6 |
Heavy Shield | 15 |
Standard Adventurer's Kit | 33 |
Climber's Kit | 11 |
Grappling Hook | 4 |
Cloak of the Walking Wounded +2 | 0 |
(Amulet of Protection +1) | 0 |
Iron Armbands of Power | 0 |
2x potion of Healing | 0 |
Money: 47pp 75gp | 3 |
Total | 116 |
Normal load: 120 lb.
Maximum Lift: 240 lbs
Maximum drag: 600 lbs
Equipment / gold Log
Starting gold after purchase: 7gp
Items from The Rerisen tower:
473gp Dwarven Scale Armor +1 (replaces scale armor) Deathscarred Boon
Purchases after Rerisen Tower:
2x Potion of healing (2x50gp = 100gp) Amulet of Protection +1 (360gp)
Items and gold from Beyond the Rerisen Tower:
326 GP +2 Manifester Craighammer replaces craighammer Deathscarred boon changed to Steadfast Boon Used both potions of healing and the potion of Regeneration
Purchased
2xPotion of Healing (100gp) potion of Regeneration (160gp)
Items gained from Beyond the Rerisen Tower
Cloak of the Waling Wounded +2
Items gained from Beyond the Rerisen Tower
307 gp Iron Armbands of power used potion of regeneration
Items gained from And the Uppity Shoeshine
4382 gp (3130 + 1252)
Tracking[]
Treasure[]
47pp 75gp
11608 XP[]
Status[]
Role | Defender |
Status | Waiting for Approval level 7 |
Location | The Hanged man |
Notes | Tough, but not sticky, defender. |
Events[]
- Fredrock enters The Hanged man for the 1st time: The Hanged Man
- Fredrock begins 1st adventure: The Rerisen Tower
- Fredrock completes 1st Adventure: The Rerisen tower Gaining Dwarven Scale Armor +1, Potion of Regeneration, Deathscarred Boon, 473gp, and 2730 exp
- Fredrock begins 2nd adventure: Beyond the Rerisen Tower
- Fredrock gains 3148 exp during 2nd adventure Beyond the Rerisen Tower
- Fredrock gains 326 Gold, +2 Manifester Craighammer, and deathscarred boon changed to Steadfast boon during 2nd adventure, Beyond the Rerisen Tower
- Fredrock Gains Cloak of the Walking Wounded +2,Beyond the Rerisen Tower
- Fredrock completes 2nd Adventure: Beyond the Rerisen Tower Gaining 307gp, Iron Armbands of power and 2667 exp
- Fredrock enters The Hanged Man for the 2nd time: The Hanged Man
- Fredrock begins 3rd adventure: The Upppity Shoeshine
- Fredrock leaves the 3rd adventure with unsatisfactory results And the Uppity Shoeshine
- Fredcork enters the Hanged man again: The Hanged Man
Wish List (in no particular order)[]
- Upgrades to Armor, weapon and neck items (+2, +3 and +3 respectively)
- Skull Mask
- Steadfast Boots
- Gauntlets of the Ram
- Belt of Blood
- Distance throwing hammer (bonus doesn't matter)
- >>>Cask of Liquid Gold<<< (most desired item)
Changes[]
- 6/13/10 Minor spelling and grammar corrections
- 6/29/10 added status block and events above
- 7/18/10 Updated blurred step to match the 7/10/10 update.
- 9/15/10 Added Wishlist
- 11/9/10 Updated to level 3 after adventure ended
- 11/11/10 Mintor corrections to level up, cleaned up powers and item listings
- 11/14/10 Purchases and added equipment/gold log
- 11/22/10 Changed locaton to Beyond the Rerisen Tower
- 11/24/10 Updated from comments by Mewness (except for the stat summary. should include level for stat checks/untrained skill checks, etc. level not included in the math section)
- 1/31/11 Updated to level 5 from exp gained in Beyone the Rerisen Tower
- 2/1/11 Updated for Treasure gained in Beyond the Rerisen Tower
- 2/3/11 Updated to buy potions
- 2/11/11 Updated for Cloak of Walking Wounded +2 gained in Beyond the Rerisen Tower
- 3/21/11 Updated to Level 6, Iron armbands of power, potions expended, gold updated at completion of Beyone the Rerisen Tower
- 4/13/11 updated location to The Hanged Man
- 7/28/11 added note on defense increase from steadfast boon to Defense summary, and updates location to The uppity Shoeshine
- 10/23/11 Updated from approval notes of level 6.
- 10/23/11 updated to level 7 from aborted end of And the Uppity Shoeshine
Judge Comments[]
Level 1[]
Approval 1[]
Approved By Ozymandias79
Approval 2[]
Approved by TwoHeadsBarking
Level 3[]
You don't need approval when continuing on with the same DM, but here are some comments:
- Your stat mods in the summary are all 1 too high (I assume you're adding your level bonus; the convention with these character sheets is to leave it out of the calculation there)
- In your summary, your Will should be 18
- Mind Spike power is missing its Target line
- Bull's Strength augment 2 affects enemies you can see in blast, not all creatures in blast
- Mist Weapon is vs Reflex (needs to be changed in both the power description and the math section)
- Please put in a link to the deathscarred boon item
--Mewness
Level 6[]
You can pick a theme if you want - it's optional. Looking through the sheet, the only thing I saw was that Beckoning Strike at-will power refers to the "Secondary Target" and I'm not sure what that is.
- Endurance only has a -1 Armor Penalty applied to it instead of the -2 all your other Armor Penalty skills have.
- You also don't have a theme yet. Might I suggest Guardian? You're not required to, but might as well.
- Minor things though. Approved.
Fix/clarify that and you have my approval. -Iron Sky
-Psychic is Phycic under saves and background benefit. -Under equipment you list shield, but you have AC like a heavy shield, you should probably list that you are using a heavy shield to avoid confusion.
Both minor so approved.
-Luinnar
[]
Level 7[]
Approval 1[]
I am currently reviewing this page Karlowitch
Problems
- Theme – You can choose a theme if you like (optional)
Calculated weight to be 114
Steadfast Boon – "Properties" word is uneccesary
Damage bonus in all Attack Powers should be +8 and not +10. Constitution Mod.(+4) + Dwarven Weapon training (+2) + Magic Weapon (+2) = +8. Forgot your Iron Armbands of Power.Please add the value of each item in Equipment list, along with a total. This will make it easier for your DM to calculate your rewards.
Rewards gained from adventures should be under Tracking.
You forgot to mention that you gained a potion of regeneration in tracking, during The Rerisen Tower adventure but you have it mentioned in changes.
Forgot to mention xp gained in the last adventure 3063 xp, but you the link it :).
Racial Bonuses – In the summary you need to add:
Speed
Low-Light vision
Skill Bonuses +2 Dungeoneering and Endurance
Or you could add Racial Features in a sub-section in math explaining in detail what they do and then only mention your racial features in the summary in a single line.
Approval 2[]
Equipment weight is slightly off (I got 117), but I see no other problems. Most of Karlowitch's change recommendations are cosmetic, so:
Approved by WEContact
Status:[]
Approved for level 1 at 0 xp by Ozymandias79 and TwoHeadsBarking Approved for level 6 at 8545 xp by Iron Sky and Luinnar.
Waiting on Approval Level 7