|Invigorating Assault (At Will Standard Melee weapon ✦ Divine, Weapon)|
|Target: One creature|
|Attack: +7 vs. AC|
|Hit: 1d10+4 damage|
|Effect: One adjacent ally gets +4 temp hps|
|Lance of Faith (At Will Standard Ranged 5 ✦ Divine, Implement, Radiant)|
|Target: One creature|
|Attack: +5 vs. Ref|
|Hit: 1d8 + 4 radiant damage, and one ally you can see gains a +2 power bonus to his or her next attack roll against the target.|
|Wild Shape (At Will Minor Personal ✦ Polymorph, Primal)|
| Effect: You change from your humanoid form to beast form or vice versa. When you change from beast form back to your humanoid form, you can shift 1 square. While you are in beast form, you can't use attack, utility, or feat powers that lack the beast form keyword, although you can sustain such powers.
You choose a specific form whenever you use wild shape to change into beast form. The beast form is your size, resembles a natural beast or a fey beast, and normally doesn't change your game statistics. Your equipment becomes part of your beast form, but you drop anything you are holding, except implements you can use. You continue to gain the benefits of the equipment you wear, except a shield.You can use the properties and the powers of implements as well as magic items that you wear, but not the properties or the powers of weapons or the powers of wondrous items. While equipment is part of your beast form, it cannot be removed, and anything in a container that is part of your beast form is inaccessible.
|Special: You can use this power once per round.|
|Longtooth Shifting (Encounter Minor Personal ✦ Healing)|
|Requirement: You must be bloodied|
|Effect: Until the end of the encounter, you gain a +2 bonus to damage rolls. While bloodied gain regeneration 2.|
|Divine Fortune (Encounter Free Personal ✦ Divine)|
|Effect: Gain a +1 bonus to your next attack roll or saving throw before the end of your next turn|
|Special: 1 Channel Divinity Power/encounter|
|Healer's Mercy (Encounter Standard Close burst 5 ✦ Divine, Healing)|
|Target: Each bloodied ally in burst|
|Effect: Each target can spend a healing surge. You are weakened until the end of your next turn. +4 hps from Healer's Lore|
|Special: 1 Channel Divinity power/encounter|
|Mighty Hew (Encounter Standard Melee weapon ✦ Divine, Weapon)|
|Target: The triggering enemy|
|Trigger: An enemy hits an ally with an attack|
|Effect: 2d10+4 damage, and the target deals half damage to your ally with the triggering attack.|
|Healing Strike (Encounter Standard Melee weapon ✦ Divine, Radiant, Healing, Weapon)|
|Target: One creature|
|Attack: +7 vs. AC|
|Hit: 2d10+4 radiant damage, and the target is marked until the end of your next turn. You or one ally within 5 squares can spend a healing surge (+4 from HL)|
|Healing Word (Encounter Minor Close blast 5 ✦ Divine, Healing)|
|Target: You or one ally|
|Effect: The target can spend a healing surge and regain an additional 1d6(+4 from HL) hit points. Can be used 2x per encounter, 1/round.|
|Swarming Locusts (Encounter Standard Close blast 3 ✦ Beast Form, Implement, Primal, Zone)|
|Target: Each creature in blast|
|Attack: +5 vs. Reflex|
|Hit: 1d8+4 damage|
|Effect: The blast creates a zone of swarming locusts that lasts until the end of your next turn. While within the zone, enemies grant combat advantage.|
|Cure Light Wounds (Daily Standard Melee touch ✦ Divine, Healing)|
|Target: You or one creature.|
|Effect: The target regains hit points as if it had spent a healing surge.|
|Weapon of Astral Flame (Daily Standard Melee weapon ✦ Conjuration, Divine, Fire, Weapon)|
| Effect: You conjure a weapon of astral fire in your space. The weapon lasts until the end of your next turn. When you move, the weapon moves with you, remaining in your space. The weapon makes the following attack when it appears.
Primary Target:One creature
Primary Attack:+7 vs. RefHit:1d10+4 fire damage, and the primary target takes a -2 penalty to attack rolls until the end of your next turn.
| Sustain: Minor(The weapon persists and makes a secondary attack.)
Secondary Target:One creature
Secondary Attack:+7 vs. RefHit:1d10 fire damage
Ferris was one of the many emigrants to the Living Isle, brought along by his parents. Ferris`aptitudes have served him best in the wild, less so in a structured society. While adapting and exploring his new homeland, he became friends and a student of Hyrellon, an itinerant Gnome priest of Dayna. Always a decent woodsman and excellent tracker, Ferris fell in love with the rich vibrancy and primal aliveness of Kythira. Hyrellon encouraged this love and taught him the ways of the Goddess. Ferris soon fell in love with the Goddess herself, seeing her as a focus of all that he desired, becoming a romantic object more so than one of reverence...
Hyrellon tried to discourage this view and encourage a less personal love, but Ferris`smoldering passions and aggressiveness are not easily put out. Hyrellon has directed Ferris out into the world, hoping that some exposure and experience will bring him a greater sense of his place in the world, and put to rest his foolish notions regarding the Goddess. Ferris was quick to leave, all the better to discover a way to be together with his beloved.
Appearance and personality Edit
Weight: 180 lb.
Personality: Ferris has great compassion for the weak and injured, but has an inborn aggressive streak that he especially finds hard to resist in battle, or when the weak are preyed upon. He is very loyal to his "pack". Ferris identifies greatly with the bears of his homeland, admiring their strength and mostly calm demeanor. But when roused, he has their berserker ferocity as well.
Physical Description: Ferris is fairly civilized looking in his chainmail coat and white tabard with the forest green Fang of Dayna adorning it. His light shield mimics the shape of the Fang and is also adorned with her symbol. His hair/fur is a light brown, with darker brown/black streaks on the top of his head. His eyes are a subdued yellow, that grow brighter when he is angry or shifting. He has an odd walk, alternating between a casual stroll and a bear`s lumbering gait.
Kythira - +1 to Nature, escalating to +3 when actually on the Isle of Kythira. Kythiran characters also receive +3 to all knowledge skill checks concerning the Shadowrift, Eladrin ruins, and the historic Eladrin courts on the Living Isle.
- believes himself to be the beloved of a goddess (truly or not, it doesn`t matter to me)
- Hook 2
- Believes the goddess Dayna to be his lover, and strives to reunite with her. Has been sent out by his mentor to hopefully rid himself of this fantasy, but Ferris believes it is his destiny to find her. (he may be right or wrong)
Show Math Edit
Ability Scores Edit
|Attack Type||Attrib||Attrib Type||Class||Class Feature||Feat||Feat Name||Equip||Equip Name||Misc||Misc Name||Level||Total||vs?|
|str||0||0||0||0||2||Medic's Battleaxe +1||1||1||8||AC|
|Defense||Attrib||Attrib Type||Class||Racial||Feat||Feat Name||Equip||Equip Name||Misc||Misc Name||Level||Total|
|Armor Class||+2/+0||dex/int||7||Chainmail and Light Shield||1||18|
Saving Throw Bonuses none
Senses and Reactions Edit
|Senses and Reactions|
|Sense/Reaction||Attrib mod||Class||Class Feature||Racial||Feat||Feat Name||Equip||Equip Name||Level||Other/Trained||Total|
|--||Base Class||Con||Per Level||Racial||Feat||Feat Name||Equip||Equip Name||Other||Surge Value Bonus||Total||Bloodied||Surge|
Surges per Day 8 (Class 7 + Con 1)
Speed and Movement Edit
Speed: 5 (Race 6 - Equipment 1)
Racial Features Edit
- Longtooth Shifting
- +2 Athletics, +2 Endurance
- +2 to Str and Wis
- Size: Medium
- Speed: 6
- Vision: Low-light
- Languages: Common + any 1
Class Features Edit
- +2 Will
- Channel Divinity: Divine Fortune, Healer's Mercy
- Healer's Lore
- Healing Word
- Ritual Caster Feat
- Ritual Book (incl. 2 rituals, Gentle Repose + 1 other 1st level)
- Wild Shape
- Battle Cleric Armaments (Battleaxe) [1st level]
- Initiate of the Old Faith [2nd level]
Skills and Languages Edit
Languages Common, Goblin
|Skill||Trained||Attrib||Attrib Type||Racial||Feat||Feat Name||Equip||Equip Name||Level||Total|
Powers to Hit Edit
Power To-Hit Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Misc Misc Name Level Total vs? Invigorating Assault +4 Str +3 Medic's Battleaxe +1 0 0 1 8 AC Lance of Faith +4 Wis 0 0 1 5 Reflex Healing Strike +4 Str +3 Medic's Battelaxe +1 0 0 1 8 AC Swarming Locusts +4 Wis 0 0 1 5 Reflex Mighty Hew +4 Wis +3 Medic's Battleaxe +1 0 0 1 8 AC Weapon of Astral Flame +4 Str +3 Medic's Battleaxe +1 0 0 1 8 Reflex
Equipment Name Price Weight Chainmail Armor 40gp 40lbs Light Shield 5gp 6lbs Battleaxe 15gp 6lb Javelin (2) 10gp 4lb Standard Adventurer's Kit 15gp 33lbs Holy Symbol 10gp 1lb Ritual Components (Arcana) 0gp - Ritual Components (Heal) 5gp - Ritual Components (Nature) 0gp - Ritual Components (Religion) 55gp -
Rituals: Gentle Repose, Brew potion, Create Holy Water
Weight 90 lbs
Wish List Edit
- Woundstitch Powder (AV2)
- Preservation Light Shield (AV2)
- Brooch of No Regrets +1 (AV)
- Most desired: Medic's Battleaxe +1 (AV)
- Healer's Chainmail +1 (AV2)
- Iron Armbands of Power (AV)
XP 1056 Edit
13gp and 20sp in-game treasure; 40gp worth of Religion Ritual components in-game treasure; Woundstitch Powder in-game treasure.
1056 xp and 220 gp GM rewards = level up resulting in changes to the math, hps, skills etc.
Create Holy Water Ritual in-game reward.
Chose Sanctuary as Level 2 Utility.
Retrained Righteous Brand to Lance of Faith
Chose Initiate of the Old Faith as Level 2 Feat and Swarming Locusts as the At-Will turned Encounter power.
Judge Comments Edit
Approval 1 Edit
Approval from --renau1g
- Might want to add Nature skill to the summary section up top, as it has the +1 bg bonus
- Other than that, looks good... well done.
Approval 2 Edit
Approved by ScorpiusRisk
- Clerics don't have Perception as a class skill. If you gained that from something else, its not clear to me. Minor so approved, assuming changes or clarification.
Level 2 Approval RequestEdit
Approval 1 Edit
Comments by Rapida:
*In the summary your nature should be at +11
I'll go ahead and put my approval for down for Ferris. You will need one for it to be "official."
Approved by ScorpiusRisk
Status EditStatus: One approval for 2nd level at 1,056 XP by Rapida and ScorpiusRisk