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Summary[]

Fenwick Player BenBrown
Orc Barbarian (Unaligned) Level 10 (XP 24549) Not yet /Not yet
Initiative +6
Passive Insight 15 Passive Perception 15; Senses Low-light
HP 85 Bloodied 42 Surge Value 21; Surges Per-Day 11
AC 24 Fortitude 24 Reflex 21 Will 21
Speed 5 Size Medium
Str 20 (+5) Dex 12 (+1) Wis 10 (+0)
Con 16 (+3) Int 8 (-1) Cha 18 (+4)
Racial Abilities Running Charge, Warrior's Surge
Class Features Barbarian Agility, Feral Might (Thaneborn Triumph), Rampage
Battack Basic Attack Vanguard Execution Axe +15 vs. AC 1d12+9 damage
Branged Ranged Basic Attack Hand Axe +13 vs. AC 1d6+5 damage
Feats Weapon Proficiency (Execution Axe), Armor Proficiency (Chain), Bloody Triumph, Axe Expertise, Lightning Reflexes, Resourceful Leader, Fearsome Bloodlust
Skills Athletics +14, Bluff +13, Diplomacy +18, Endurance +12, Intimidate +14, Nature +7, Perception +7
Languages Allarian, Giant
Powers
Roar of Triumph (Encounter Free Action Close burst 5 ✦ Fear, Primal) Barbarian Feature
Target: Each enemy in burst
Trigger: Fenwick's attack reduces an enemy to 0 hit points
Effect: Each target takes a -2 penalty to all defenses until the end of Fenwick's next turn.
Howling Strike (At Will Standard Action Melee weapon ✦ Primal, Weapon) Barbarian Attack 1
Requirement: Fenwick must be wielding a two-handed weapon.
Target: One creature
Attack: +15 vs. AC
Hit: 1d12+1d6+9 damage (+1d8+1d6 when charging from Vanguard Weapon & Horned Helm)
Special: When charging, Fenwick can use this power in place of a melee basic attack. If he is raging, he can move 2 extra squares as part of the charge.
Howl of Fury (At Will Standard Action Melee weapon ✦ Primal, Thunder, Weapon) Barbarian Attack 1
Target: One creature
Attack: +15 vs. AC
Hit: 1d12+9 damage. Fenwick then howls in a blast 3 that includes the target. Each enemy in the blast, other than the target, takes 3 thunder damage. If Fenwick is raging, the thunder damage equals 6.
Vault the Fallen (Encounter Standard Action Melee weapon ✦ Primal, Weapon) Barbarian Attack 1
Target: One or two creatures
Attack: +15 vs. AC
Hit: 1d12+1d6+9 damage
Effect: If Fenwick targets two creatures, he can shift 3 squares after the first attack.
Shatterbone Strike (Encounter Standard Action Melee weapon ✦ Primal, Weapon) Barbarian Attack 3
Target: One creature
Attack: +15 vs. AC
Hit: 2d12+9 damage and the target takes a -3 penalty to AC until the end of Fenwick's next turn.
Curtain of Steel (Encounter Immediate Reaction Melee 1 ✦ Primal, Weapon) Barbarian Attack 7
Target: The triggering enemy.
Trigger: An enemy next to Fenwick hits or misses him.
Attack: +18 vs. AC
Hit: 3d12+9 damage.
Warrior's Surge (Encounter Standard Action Melee weapon ) Orc Racial
Attack: +15 vs. AC
Hit: 1d12+9 damage, and Fenwick can spend a healing surge.
Iron Wolf Charge (Encounter No Action Close Burst 2 ✦ Martial, Fear, Primal) Iron Wolf Warrior Theme
Target: Each enemy in burst
Trigger: Fenwick hits an enemy with a charge attack
Attack: +10 vs. Will
Hit: Fenwick pushes the enemy up to 2 squares. The enemy takes a -2 to attack rolls until the end of Fenwick's next turn.
Effect: The enemy hit with the charge takes 1d6 extra damage from the triggering attack
Swift Panther Rage (Daily Standard Action Melee weapon ✦ Primal, Rage, Weapon) Barbarian Attack 1
Target: One creature
Attack: +15 vs. AC
Hit: 3d12+9 damage.
Miss: Half damage.
Effect: Fenwick enters the rage of the swift panther. Until the rage ends, he gains a +2 bonus to speed and can shift 2 squares as a move action.
Tiger's Claw Rage (Daily Standard Action Melee weapon ✦ Primal, Rage, Weapon) Barbarian Attack 5
Target: One creature
Attack: +15 vs. AC
Hit: 2d12+9 damage.
Miss: Half damage.
Effect: Fenwick enters the rage of the tiger's claw. Until the rage ends, whenever he misses any creature with an at-will melee attack, that creature takes 1d12 damage.
Rage of the Death Spirit (Daily Standard Action Melee weapon ✦ Primal, Rage, Weapon) Barbarian Attack 9
Target: One creature
Attack: +14 vs. AC
Hit: 2d12+9 damage and target is slowed (save ends).
Miss: Half damage and target is slowed until the end of Fenwick's next turn.
Effect: Fenwick enters the rage of the death spirit. Until the rage ends, as the first action of each turn, he can use a free action to mark each enemy within 2 squares of him until the end of his next turn. In addition he gains a +2 bonus to attack rolls against enemies marked by him.
Rage Strike (Daily Standard Action Melee weapon ✦ Primal, Weapon) Barbarian Feature
Requirement: Fenwick must be raging and have at least one unused rage power.
Target: One creature
Attack: +15 vs. AC. To make this attack Fenwick must expend an unused barbarian rage power.
Hit: Fenwick deals damage based on the rage power expended. 1st: 3d12+9, 5th: 4d12+9, 9th: 5d12+9
Miss: Half damage.
Special: Fenwick can use this power twice daily.
Shrug It Off (Encounter Immediate Reaction Personal ✦ Primal) Barbarian Utility 2
Trigger: Fenwick is subjected to an effect that a save can end.
Effect: Fenwick makes a saving throw against the triggering effect. If he succeeds, he shifts 1 square as a free action.
Haggle (Encounter Free Action Personal ) Diplomacy Utility 6
Trigger: Fenwick makes a Diplomacy check and dislikes the result.
Effect: Fenwick rerolls the Diplomacy check and may use either result.
Snap Out of It (Encounter Minor Action Melee Touch ) Intimidate Utility 10
Target: One ally subject to a dazing, dominating, or stunning effect that a save can end.
Effect: The target makes a saving throw against the effect.
Vanguard Execution Axe (Daily Minor Action ) Magic Item
Effect: Fenwick can use this power when he makes a charge attack. If he hits with his charge attack, all allies within 10 squares of him gain a +1 bonus to attack rolls and gain +3 to damage rolls until the start of his next turn.
Skald's Armor (Daily Immediate Interrupt ) Magic Item
Trigger: An enemy targets Fenwick with a melee attack
Effect: The triggering enemy instead targets a creature of Fenwick's choice adjacent to him.
Giantkind Gloves (At Will Standard Action Ranged 6/12 ) Magic Item
Target: One creature
Attack: +12 vs. AC
Hit: 2d6+5 damage.
Effect: Fenwick throws an object of 30 lb. or less.
Giantkind Gloves (Encounter Free Action ) Magic Item
Effect: When Fenwick hits with a melee attack he can use this power to add a +2 power bonus to the damage roll.



Status[]

RoleStriker
StatusAssigned
LocationLand Ho!
NotesThaneborn Barbarian


Fluff[]

Description[]

Fenwick big friendly Orc with handsome face. Some people think ugly, but they mistaken and prejudiced. Fenwick always carry big axe. Axe is symbol of virility and handy in altercation.

Background[]

Real name Ghnyashchk' Kchrepfk!azw. Member of ethnic minority which live on savage isles and hunt abundant game. The one day elect new chief. Chief have great vision to increase gross domestic product. Mercantile expedition sail across ocean to sell hides to other ethnic groups. People say me chief negotiator because of extremely loud voice and impressive personality. Ship come to Daunton to sell cargo of hides. Say to people "you buy hides." Not enough profits. Friendly merchant suggest work on vocabulary and maybe not have so hard name to pronounce. Like name "Fenwick" so start using it. Also get thesaurus. Vocabulary growing exponentially, but still having trouble with grammar. Make many voyages, with great profit for whole people but especially chief. On last journey no return home because island disappear or move away. Come back to Daunton. Others search for home island in ship, but chief negotiator stay to gather news and cultivate buyer awareness. Care to exchange coinage for hides?

Hooks[]

Need to find remunerative occupation since ship is gone.

Kicker[]

Home island missing and now hoping for news.

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 2 20 5
Con 5 14 2 0 16 3
Dex 2 12 0 0 12 1
Int 0 8 0 0 8 -1
Wis 0 10 0 0 10 0
Cha 9 16 0 2 18 4
Totals 25   12



Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/-1 dex/int 0 9 +3 Skald's Armor (Chain) 5 24
Fortitude+4/+3str/con2+3Badge of the Berserker5 24
Reflex+1/-1dex/int02 Lightning Reflexes+3Badge of the Berserker5 21
Will+0/+3wis/cha0 +3Badge of the Berserker5 21




Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 5 0 6
Passive Insight 0 0 0 0 0 0 0 0 5 0 15
Passive Perception 0 0 0 0 0 0 0 0 5 0 15


Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 16 6 0 0 0 0 85 42 21


Surges per Day 11 (Class 8 + Con 3)

Saving Throws[]

Saving Throw Bonuses none

Attacks[]

Basic[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

+5

str 1Axe Expertise4Vanguard Execution Axe +2Brutal, High Crit515AC
Basic Ranged

+5

str1Axe Expertise2Hand axe513AC


Powers[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Howling Strike +5 Str 1 Axe Expertise 4 Vanguard Execution Axe +2 5 15 AC
Howl of Fury +5 Str 1 Axe Expertise 4 Vanguard Execution Axe +2 5 15 AC
Vault the Fallen +5 Str 1 Axe Expertise 4 Vanguard Execution Axe +2 5 15 AC
Shatterbone Strike +5 Str 1 Axe Expertise 4 Vanguard Execution Axe +2 5 15 AC
Curtain of Steel +5 Str 1 Axe Expertise 4 Vanguard Execution Axe +2 3 Charisma Bonus (Thaneborn) 5 18 AC
Swift Panther Rage +5 Str 1 Axe Expertise 4 Vanguard Execution Axe +2 5 15 AC
Tiger's Claw Rage +5 Str 1 Axe Expertise 4 Vanguard Execution Axe +2 5 15 AC
Rage of the Death Spirit +5 Str 1 Axe Expertise 4 Vanguard Execution Axe +2 5 15 AC
Rage Strike +5 Str 1 Axe Expertise 4 Vanguard Execution Axe +2 5 15 AC
Warrior's Surge +5 Str 1 Axe Expertise 4 Vanguard Execution Axe +2 5 15 AC
Iron Wolf Charge +5 Str 5 10 Will


Class Features[]

Barbarian

  • +2 Fort
  • Barbarian Agility: +1 to AC and Reflex when not wearing heavy armor.
  • Feral Might (Thaneborn Triumph): When Fenwick bloodies an enemy, the next attack by him or an ally against that enemy gains a +3 bonus to the attack roll and damage roll (Bloody Triumph)
  • Rampage: once per round, when Fenwick scores a critical hit with a barbarian attack power, he can immediately make a melee basic attack as a free action.



Racial Features[]

Orc

  • Ability Scores: +2 Strength, +2 Constitution
  • Size: Medium
  • Speed: 6
  • Vision: Low-light
  • Languages: Common, Giant
  • Running Charge: When Fenwick charges, add 2 to his speed.
  • Warrior's Surge (encounter power)


Theme Features[]

Iron Wolf Warrior

  • Iron Wolf Charge (encounter power)
  • +2 to Nature and Perception checks
  • When an enemy drops Fenwick below 1 hit point, he can make a basic attack vs. that enemy before he begins dying.



Skills[]

Languages Allarian, Giant

Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameMiscMisc NameAC PenLevel BonusTotal
Acrobatics 0 1 dex 0 0 0 0 0 0 0 -1 5 5
Arcana 0 -1 int 0 0 0 0 0 0 0 n/a 5 4
Athletics55str0000000-1514
Bluff04cha0004Skald's Armor00n/a513
Diplomacy54cha0004Skald's Armor00n/a518
Dungeoneering00wis0000000n/a55
Endurance53con0000000-1512
Heal00wis0000000n/a55
History0-1int0000000n/a54
Insight00wis0000000n/a55
Intimidate54cha0000000n/a514
Nature00wis000002Iron Wolf Warriorn/a57
Perception00wis000002Iron Wolf Warriorn/a57
Religion0-1int0000000n/a54
Stealth01dex0000000-155
Streetwise04cha0000000n/a59
Thievery01dex0000000-155
Trained Skills4 




Feats[]

  • Weapon Proficiency (Executioner Axe)
  • Armor Proficiency (Chain)
  • Bloody Triumph
  • Axe Expertise (campaign feat): When rolling damage for a weapon attack you make with an axe, reroll one damage die that results in a 1, but must use the second result.
  • Lightning Reflexes
  • Resourceful Leader: Multiclass Warlord; Trained in Endurance; When an ally Fenwick can see spends an action point to make an attack, the ally gains a +3 bonus to damage rolls on a hit or gains 3 temporary hit points on a miss. (+5/5hp at 11th level, +7/7hp at 21st level.)
  • Fearsome Bloodlust: Whenever Fenwick bloodies an enemy with a barbarian attack power, he gains 4 (CHA mod) temporary hit points.

Background[]

  • Merchant (Chief Negotiator!): Diplomacy added to class skill list



Equipment[]

Equipment Name Price Weight
Skald's Chain armor +3 13000gp (treasure) 40
Skald's Chain armor +1 (waiting to sell) 680gp (treasure) 40
Vanguard execution axe +2 3400gp (treasure) 14
Badge of the Berserker +3 13000gp (treasure)
Boots of Adept Charging 520gp (treasure)
Giantkind Gloves 840gp (treasure)
Iron Armbands of Power 1800gp (treasure)
Horned Helm 1800gp (treasure)
Hand axes (2) 10gp 6
Standard adventurer's pack 15gp 33
Potion of Healing 50gp
Thesaurus 0gp 3


Weight Carried: 81 lbs

Money Remaining: 10222 gp

Accounting[]

Level 1

  • 100gp starting funds
  • -85gp initial equipment purchase
  • 15gp remaining

Level 2

  • +126gp treasure
  • +6gp resell original equipment (execution axe)
  • 147gp total
  • -50gp purchase Potion of Healing
  • +178gp treasure
  • 275gp remaining

Level 4

  • +267 gp treasure
  • +175 gp treasure
  • -700 gp and hide armor in exchange for magic items
  • 717 gp remaining

Level 5

  • +643 gp treasure

Level 10

  • +8862 gp treasure

Magic Items[]

Vanguard Execution Axe +2 (lv 8)

  • +1d8 damage on a successful charge
  • +2d8 damage on critical hit

Skald's Chain Armor +3 (lv 13)

  • +4 to Bluff and Diplomacy checks

Badge of the Berserker +3 (lv 12)

  • Movement as part of a charge action does not provoke opportunity attacks.

Boots of Adept Charging (lv 2)

  • After charging, Fenwick can shift one square before his turn ends.

Iron Armbands of Power (lv 6)

  • +2 item bonus to melee damage rolls

Horned Helm (lv 6)

  • +1d6 damage on charge attacks

Giantkind Gloves

  • At-will ranged attack

Wish List[]

  • Vanguard Execution Axe +3 (lv 13) --upgrade of current
  • Kingslayer's Curse - Fearsome Reputation (lv 13)
  • Backlash Tattoo (lv 9)
  • Totemic Belt (lv 11)

Tracking[]

Treasure[]

2009-12-18 Vanguard Execution Axe +1

2009-12-28 126 gp

2010-03-20 178 gp

2010-06-13 267 gp

2010-07-24 175 gp

2010-08-17 Skald's Chain Armor +1, and Boots of Adept Charging, but minus 700 gp

2010-10-09 Giantkind Gloves, Iron Armbands of Power, Horned Helm, 643 gp

2011-02-26 Axe upgraded to +2

2011-08-14 Badge of the Berserker +3

2012-02-23 Skald's Chain Armor +3, 8862gp

XP[]

2009-12-28 1126 xp

2010-03-20 743 xp

2010-06-13 2362 xp

2010-07-24 545 xp

2010-08-06 1968 xp

2011-02-20 3820 xp

2011-07-18 4597 xp

2012-02-23 9388 xp

Changes[]

Level 2

  • Retrain: Recuperating Strike --> Howl of Fury
  • Feat: Hide Armor Expertise
  • Utility Power: Shrug It Off

Level 3/4

  • Retrain: Hide Armor Expertise --> Armor Proficiency (Chain)
  • Level 3 Encounter Power: Shatterbone Strike
  • Level 4 Feat: Bloody Triumph
  • Level 4 Stat Increases: STR & CHA

Level 5

  • Level 5 Daily Power: Tiger Claw Rage
  • Campaign Feat: Weapon Expertise (Axe)

Level 6/7

  • Level 6 Utility Power: Haggle
  • Level 6 Feat: Lightning Reflexes
  • Level 7 Encounter Power: Curtain of Steel

Level 8

  • Level 8 Feat: Resourceful Leader
  • Level 8 Stat Increases: STR & CHA

Level 9/10

  • Level 9 Daily Power: Death Spirit Rage
  • Level 10 Utility Power: Snap Out of It
  • Level 10 Feat: Fearsome Bloodlust
  • Add Theme: Iron Wolf Warrior

Events[]

2009-09-20: Fenwick first enterst the Hanged Man Tavern.

2009-10-21 Fenwick begins the adventure Hey, That's Not Wayne's Basement accompanied by

  • Rujah, Dragonborn Warden
  • Jin, Human Ranger from the Kingdom of Jade talking.
  • Talon, Shifter Ranger, with his wolf, Dayna
  • Riardon, Eladrin Warlord

2009-10-22: Fenwick relates a story about an attempt at milking a bear.

2009-12-13: After a victory and reward, Fenwick performs a chest-slapping victory dance.

2009-12-19: Fenwick muses on the dangers of magic lamps.


2009-12-29: Fenwick and company return to the Hanged Man Tavern.

2010-01-04: Fenwick tells a tale of a mother and her sons.

2010-01-04: Fenwick, Jin, Talon, and Riardon begin the adventure Land Ho! (or Finding Wayne's Basement the Hard Way) and are later joined by Rujah.

2010-01-09: Fenwick relates the tale of an attempt by his brothers attempt to get honey.

2010-04-30: In the middle of a fight, a new member is added to the party:

2010-05-31: Fenwick explains the plot to Mervin.

2010-06-13: Fenwick advises a prisoner to avoid getting between two bears.

2010-06-13: Rujah and Talon depart from the group.

2010-07-23: After a fight in which Jin is killed, he is resurrected, but now his body is occupied by a spirit of an ancestor:

2010-08-16: Fenwick negotiates for upgraded gear.

2010-08-21: Rujah rejoins the group.

2011-02-21: Fenwick is poisoned, and reminisces about a cousin's dealing with some poison.

Judge Comments[]

Level 1[]

Approval 1[]

Comments from TwoHeadsBarking:

  • Removed comments that no longer apply.

Approved.

Approval 2[]

Approved by renau1g Looks good

Level 2[]

Approval 1[]

Approved by H.M.Gimlord

Approval 2[]

Approved by Ozymandias79

I approve

Level 4[]

Approval 1[]

Approval from TwoHeadsBarking: Approved.

Approval 2[]

Approval from renau1g: Approved.

Status[]

Approved for lvl 1 by TwoHeadsBarking and renau1g
Approved for lvl 2 with 1126 xp by Ozymandias79 and H.M.Gimlord
Approved for lvl 4 by TwoHeadsBarking and renau1g

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