Summary[]
Avenging Shackles (At Will Standard Ranged 5 ✦ Divine, Implement, Radiant) | |
Target: One creature | |
Attack: +4 vs. Will | |
Hit: 1d8+4 radiant damage. If the target is Faustus' oath of enmity target, the target is also slowed until the end of your next turn. | |
Special: Faustus can use this power as a ranged basic attack. |
Bond of Pursuit (At Will Standard Melee ✦ Divine, Radiant, Weapon) | |
Target: One creature | |
Attack: +6 vs. Ac | |
Hit: 2d6+4 damage. If the target doesn’t end its next turn adjacent to Faustus, Faustus can shift 5 squares as a free action, and you must end that shift closer to the target. |
Angelic Alacrity (Encounter Standard Melee weapon ✦ Divine, Weapon) | |
Target: One creature | |
Attack: +6 vs. AC | |
Hit: 4d6+4 damage. | |
Effect: Before the attack, Faustus shifts 5 squares. |
Improved Razor Storm (Encounter Minor Close Burst 2 ) | |
Target: All creature in burst | |
Attack: +6 vs. Reflex | |
Hit: 1d8+4, and ongoing 5 damage (save ends). |
Oath of Enmity (Encounter Minor Close burst 10 ✦ Divine) | |
Target: One enemy Faustus can see in burst | |
Effect: When Faustus makes a melee attack against the target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point Faustus regains the use of this power. If another effect lets Faustus roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces Faustus to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. |
Channel Divinity: Abjure Undead (Encounter Standard Close burst 5 ✦ Divine, Implement, Radiant) | |
Target: One undead creature in burst | |
Attack: +4 vs. Will | |
Hit: 3d10+4 radiant damage, and the target is pulled 5 squares. The target is also immobilized until the end of Faustus's next turn. | |
Miss: Half damage, and the target is pulled one square. | |
Special: A character may only use one Channel Divinity power per encounter, regardless of how many they know. |
Channel Divinity: Divine Guidance (Encounter Immediate Interrupt Close burst 10 ✦ Divine) | |
Target: The triggering ally | |
Trigger: An ally within 10 squares of Faustus makes an attack roll against his oath of enmity target. | |
Effect: The target makes a second attack roll and uses either result. | |
Special: A character may only use one Channel Divinity power per encounter, regardless of how many they know. |
Aspect of Might (Daily Standard Melee ✦ Divine, Weapon) | |
Target: One creature | |
Attack: +6 vs. AC | |
Hit: 6d6+4. | |
Effect: Until the end of the encounter, Faustus gain a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks. |
Fluff[]
Background[]
Faustus has no memory of his childhood. His earliest memories are of being awakened naked by a pelting rainstorm with no memory of how he got there or where he came from. His Tiefling appearance leads him to believe that he was, perhaps, spawned in the hells. He struggles to overcome his devilish heritage, ordinarily, but when he is angry or under great stress, his eyes still glow like blazing coals and he is truly a terror to behold. Due to both his memory of waking naked in the rain, and because of his physical makeup, Faustus does not like the water very much. He is not afraid of it, that would be beneath him, but he is prone to seasickness until he gets his 'sea legs,' eventually.
Faustus is also very fatalistic in his outlook because of who and what he is. This attitude led him to the worship of Lauto, because to Faustus, death will be something of a release from the nightmare of his life. His great affinity for Lauto compelled his choice of profession, Avenger, because he sought to serve Lauto as much as as well as he was able, but, let's face it -- he's no priest. Entering the priesthood was his first goal, but it was quickly determined that Faustus was singularly ill-suited for such a profession. His Priestly Counselors re-directed Faustus's religious inclinations into pursuing the profession of Avenger, which agrees most admirably with Faustus's personality.
For PHB2 Background Traits, Faustus is raised in a Temple - Ward of the Temple background.
Appearance and personality[]
Age: 23
Gender: Male
Height: 6' 2"( 191? cm)
Weight: 200 lb.(85? kg)
Alignment: Unaligned
Personality: Faustus is fairly reserved, for a Tiefling. More to come later....
Physical Description: Standing 6 feet, 2 inches tall, Faustus is lean yet powerfully built, weighing a bit over 200 pounds. His skin is reddish brown in color, except for the tip (last 6 inches) of his thick tail, which is black. His eyes are red and his head is adorned with dark gray ram-like horns. He wears simple trousers and shirts, but he always wears a black jacket over his shirts that has a great many studs of steel sewn down the length of both sleeves and the back.
Hooks: Faustus never met his parents. He was discovered as a foundling near a village, and taken in by the local temple. The priest, one Marticus, more of less adopted him, and gave him the name 'Faustus' due to his devil-like appearance. Faustus wanted to follow in the footsteps of his 'father' the priest, but was wholly unsuited to clerical pursuits. Instead, he found his calling as an Avenger, this being the closest thing to being a cleric that he could stomach. Faustus has a great curiosity about his biological parents, and wishes to seek them out if he has the opportunity. He is not looking for a 'family reunion' at all, but has a burning desire to vent all of his anger upon them for deserting him.
Hooks: Faustus also wants to know where he came from and why he is the way he is. He is also very curious about exactly who his "extraplanar" parent (or other close ancestor) is.
Hooks:wy?
Kicker:Wz?
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 2 | 10 | 0 | 0 | 10 | 0 | |||||
Con | 5 | 12 | 0 | 0 | 12 | 1 | |||||
Dex | 9 | 16 | 2 | 0 | 18 | 4 | |||||
Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Wis | 9 | 16 | 2 | 0 | 18 | 4 | |||||
Cha | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Totals | 25 | 9 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +4/+0 | dex/int | 3 | 0 | 1 | 18 | ||||||
Fortitude | +0/+2 | str/con | 1 | 1 | 14 | |||||||
Reflex | +4/+0 | dex/int | 1 | 1 | 16 | |||||||
Will | +4/+0 | wis/cha | 1 | 1 | 16 |
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 4 | 0 | 0 | 0 | 0 | 1 | 0 | 5 | |||
Passive Insight | 4 | 0 | 0 | 0 | 0 | 1 | 0 | 15 | |||
Passive Perception | 4 | 0 | 0 | 0 | 0 | 0 | 1 | 5 | 20 |
Senses: Normal Vision
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 14 | 14 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 33 | 16 | 8 |
Surges per Day 9 (Class 7 + Con 2)
Wounds: 26 - ___ Temp HP: ___
Saving Throw Bonuses[]
None.
Basic Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
0 | str | 0 | 0 | 0 | 0 | 2 | Maul | 0 | 0 | 2 | AC | |
Basic Ranged |
4 | dex | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 6 |
Speed and Movement[]
Speed: 6
Powers[]
Powers Known[]
- Bladeling
- Improved Razor Storm (MotP)
- Avenger (PHB2)
- Avenger's Censure (Censure of Pursuit) (PHB2)
- Abjure Undead (PHB2)
- Divine Guidance (PHB2)
- At-Will
- Avenging Shackles (PHB2)
- Bond of Retribution (PHB2)
- Encounter
- Angelic Alacrity (PHB2)
- Daily
- Aspect of Might (PHB2)
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Bond of Retribution | +4 | Wis | +2 | Maul | 0 | 0 | 0 | 6 | AC | ||||
Avenging Shackles | +4 | Wis | +0 | Implement | 0 | 0 | 0 | 4 | Will | ||||
Abjure Undead | +4 | Wis | +0 | Implement | 0 | 0 | 0 | 4 | Will | ||||
Angelic Alacrity | +4 | Wis | +2 | Maul | 0 | 0 | 0 | 6 | AC | ||||
Improved Razor Storm | +4 | Dex | +2 | 0 | 0 | 0 | 0 | 0 | 6 | Ref | |||
Aspect of Might | +4 | Wis | +2 | Ac | 0 | 0 | 0 | 6 | AC |
Class Features[]
Avenger
- Defenses: +1 Fort, +1 Ref, +1 Will
- Armor of Faith: While wearing cloth armor and not using a shield, Faustus gains a +3 bonus to AC.
- Channel Divinity: gain the use of the Abjure Undead and Divine Guidance powers.
- Oath of Enmity: gain the use of the Oath of Enmity power.
- Censure of Pursuit: If Faustus' oath of enmity target moves away from him willingly, Faustus gains a +6 bonus to damage rolls against the target until the end of his next turn. .
- Implement: Holy symbol
Racial Features[]
- Razor Storm: You can use Razor Storm as an encounter power.
- Acid Resistance: You have resist Acid 5 + one-half your level.
- XXX: xxx.
- Skill Bonuses: +2 Intimidate
- Ability Score Bonuses: +2 Wis, +2 Dex
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Common
Skills and Languages[]
Languages Common
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 5 | 4 | dex | 0 | 0 | 0 | 0 | 0 | 0 | 9 |
Arcana | 0 | 0 | int | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Athletics | 0 | 0 | str | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Bluff | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Diplomacy | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Dungeoneering | 0 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
Endurance | 0 | 2 | con | 0 | 0 | 0 | 0 | 0 | 0 | 2 |
Heal | 0 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
History | 0 | 0 | int | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Insight | 0 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
Intimidate | 0 | 0 | cha | 2 | 0 | 0 | 0 | 0 | 0 | 2 |
Nature | 0 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
Perception | 5 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 9 |
Religion | 5 | 0 | int | 0 | 2 | 0 | 0 | 0 | 0 | 7 |
Stealth | 5 | 4 | dex | 0 | 0 | 0 | 0 | 0 | 0 | 9 |
Streetwise | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Thievery | 0 | 4 | dex | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
Feats[]
- Improved Razor Storm.
Regional Benefits[]
Background: Infernal Nightmares (+2 to Bluff)
Equipment[]
Item | Cost | Weight | Notes |
---|---|---|---|
Cloth Armor | Free | Free at start | |
Maul | 30gp | 12 lb | purchased at start |
Holy Symbol | 10gp | 1 lb | purchased at start |
2 Daggers | 02gp | 2 lb | purchased at start (One carried on right hip for left-hand draw, other carried in left boot.) |
10 candles | 01sp | 0.5 lb | purchased at start. |
Standard Adventurer's Kit | 15gp | 33lbs | purchased at start. Contains backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50ft hemp rope, 2 sunrods, waterskin. Items used are |
Platinum | 0pp | 0lb | |
Gold | 42gp | 0.42 lb | |
Silver | 09sp | 0.09 lb |
Total weight:49.01 lb
Carrying capacity: normal load up to 120 lb. Heavy load up to 240 lb. Drag up to 600 lb.
Wishlist[]
- Magic Maul
- +5 Holy Symbol (Hey! It's a WISH! Might as well make it a good one, eh?)
Tracking[]
XP[]
Changes[]
Adventures[]
Judge Comments[]
Approval 1[]
Approved from
Approval 2[]
Approved by Llama_Bill.