Summary[]
Radiant Vengeance (At Will Standard Ranged 10 ✦ Divine, Implement, Radiant) | |
Target: One creature | |
Attack: +4 vs. Ref +1(L2) | |
Hit: 1d8+4 radiant damage, and Faustus gains 4 temp hp. |
Bond of Retribution (At Will Standard Melee ✦ Divine, Radiant, Weapon) | |
Target: One creature | |
Attack: +6 vs. Ac +1(L2) | |
Hit: 2d6+4 damage. The first time an enemy other than the target hits or misses Faustus before the end of Faustus' next turn, the target takes 3 radiant damage. |
Avenging Echo (Encounter Standard Melee ✦ Divine, Radiant, Weapon) | |
Target: One creature | |
Attack: +6 Vs. AC +1(L2) | |
Hit: 2d6+4 damage. Until the end of Faustus next turn, any enemy that ends its turn adjacent to Faustus or that hits or misses Faustus takes 8 radiant damage.. |
Infernal Wrath (Encounter Free Close burst 10 ✦ Fire) | |
Target: The triggering enemy in burst | |
Trigger: An enemy within 10 squares of Faustus hits him | |
Effect: The target takes 1d6+3 fire damage. |
Oath of Enmity (Encounter Minor Close burst 10 ✦ Divine) | |
Target: One enemy Faustus can see in burst | |
Effect: When Faustus makes a melee attack against the target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point Faustus regains the use of this power. If another effect lets Faustus roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces Faustus to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. |
Channel Divinity: Abjure Undead (Encounter Standard Close burst 5 ✦ Divine, Implement, Radiant) | |
Target: One undead creature in burst | |
Attack: +4 vs. Will +1(L2) | |
Hit: 3d10+4 radiant damage, and the target is pulled 5 squares. The target is also immobilized until the end of Faustus's next turn. | |
Miss: Half damage, and the target is pulled one square. | |
Special: A character may only use one Channel Divinity power per encounter, regardless of how many they know. |
Channel Divinity: Divine Guidance (Encounter Immediate Interrupt Close burst 10 ✦ Divine) | |
Target: The triggering ally | |
Trigger: An ally within 10 squares of Faustus makes an attack roll against his oath of enmity target. | |
Effect: The target makes a second attack roll and uses either result. | |
Special: A character may only use one Channel Divinity power per encounter, regardless of how many they know. |
Aspect of Might (Daily Standard Melee ✦ Divine, Weapon) | |
Target: One creature | |
Attack: +6 vs. AC +1(L2) | |
Hit: 6d6+4. | |
Effect: Until the end of the encounter, Faustus gains a +5 power bonus to Athletics checks, a +2 power bonus to speed, and a +2 power bonus to the damage rolls of melee attacks. |
Resonant Escape (Encounter Immediate Reaction ✦ Divine, Teleportation) | |
Target: Personal | |
Trigger: An enemy hits or misses you with a melee attack | |
Effect: You teleport 3 squares |
Fluff[]
Background[]
Faustus has no memory of his childhood. His earliest memories are of being awakened naked by a pelting rainstorm with no memory of how he got there or where he came from. His Tiefling appearance leads him to believe that he was, perhaps, spawned in the hells. He struggles to overcome his devilish heritage, ordinarily, but when he is angry or under great stress, his eyes still glow like blazing coals and he is truly a terror to behold. Due to both his memory of waking naked in the rain, and because of his physical makeup, Faustus does not like the water very much. He is not afraid of it, that would be beneath him, but he is prone to seasickness until he gets his 'sea legs,' eventually.
Faustus is also very fatalistic in his outlook because of who and what he is. This attitude led him to the worship of Lauto, because to Faustus, death will be something of a release from the nightmare of his life. His great affinity for Lauto compelled his choice of profession, Avenger, because he sought to serve Lauto as much as as well as he was able, but, let's face it -- he's no priest. Entering the priesthood was his first goal, but it was quickly determined that Faustus was singularly ill-suited for such a profession. His Priestly Counselors re-directed Faustus's religious inclinations into pursuing the profession of Avenger, which agrees most admirably with Faustus's personality.
For PHB2 Background Traits for Tieflings, Faustus is plagued by Infernal Nightmares.
Appearance and personality[]
Age: 63
Gender: Male
Height: 6' 2"( 191? cm)
Weight: 200 lb.(85? kg)
Alignment: Unaligned
Personality: Faustus is fairly reserved, for a Tiefling. More to come later....
Physical Description: Standing 6 feet, 2 inches tall, Faustus is lean yet powerfully built, weighing a bit over 200 pounds. His skin is reddish brown in color, except for the tip (last 6 inches) of his thick tail, which is black. His eyes are red and his head is adorned with dark gray ram-like horns. He wears simple trousers and shirts, but he always wears a black jacket over his shirts that has a great many studs of steel sewn down the length of both sleeves and the back.
Hooks: Faustus never met his parents. He was discovered as a foundling near a village, and taken in by the local temple. The priest, one Marticus, more of less adopted him, and gave him the name 'Faustus' due to his devil-like appearance. Faustus wanted to follow in the footsteps of his 'father' the priest, but was wholly unsuited to clerical pursuits. Instead, he found his calling as an Avenger, this being the closest thing to being a cleric that he could stomach. Faustus has a great curiosity about his biological parents, and wishes to seek them out if he has the opportunity. He is not looking for a 'family reunion' at all, but has a burning desire to vent all of his anger upon them for deserting him.
Hooks: Faustus also wants to know where he came from and why he is the way he is. He is also very curious about exactly who his "extraplanar" parent (or other close ancestor) is.
Hooks: Faustus is undecided how he will react to learning the true facts about his infernal heritage. On the one hand, he is drawn by his blood to build on and exceed the 'accomplishments' of his parents. On the other hand, he is basically a decent sort and might feel compelled to destroy his infernal parent or parents to protect the good. This basically will depend upon how they treat him, and since they've already abandoned him, it's not looking to good for a happy reunion.
Kicker:Wz?
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 2 | 10 | 0 | 0 | 10 | 0 | |||||
Con | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 5 | 14 | 2 | 0 | 16 | 3 | |||||
Wis | 16 | 18 | 0 | 0 | 18 | 4 | |||||
Cha | 0 | 10 | 2 | 0 | 12 | 1 | |||||
Totals | 25 | 9 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +0/+3 | dex/int | 3 | 1 | Improved armor of faith | 1 | 18 | |||||
Fortitude | +0/+1 | str/con | 1 | 1 | Improved Defenses | 1 | 14 | |||||
Reflex | +0/+3 | dex/int | 1 | 1 | Improved Defenses | 1 | 16 | |||||
Will | +4/+1 | wis/cha | 1 | 1 | Improved Defenses | 1 | 17 |
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 1 | 0 | 1 | |||
Passive Insight | 4 | 0 | 0 | 0 | 0 | 1 | 0 | 15 | |||
Passive Perception | 4 | 0 | 0 | 0 | 0 | 0 | 1 | 5 | 20 |
Senses: Lowlight Vision
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 14 | 12 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 31 | 15 | 7 |
Surges per Day 8 (Class 7 + Con 1)
Wounds: 26 - ___ Temp HP: ___
Saving Throw Bonuses[]
None.
Basic Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
0 | str | 0 | 0 | 0 | 0 | 2 | Maul | 0 | 1 | 3 | AC | |
Basic Ranged |
0 | dex | 0 | 0 | 0 | 0 | 2 | Dagger | 0 | 1 | 3 | AC |
Speed and Movement[]
Speed: 6
Powers[]
Powers Known[]
- Tiefling
- Infernal Wrath (PHB)
- Avenger (PHB2)
- Avenger's Censure (Censure of Retribution) (PHB2)
- Abjure Undead (PHB2)
- Divine Guidance (PHB2)
- At-Will
- Radiant Vengeance (PHB2)
- Bond of Retribution (PHB2)
- Encounter
- Avenging Echo (PHB2)
- Daily
- Aspect of Might (PHB2)
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Bond of Retribution | +4 | Wis | +2 | Maul | 0 | 0 | 1 | 7 | AC | ||||
Radiant Vengeance | +4 | Wis | +0 | Implement | 0 | 0 | 1 | 5 | Reflex | ||||
Abjure Undead | +4 | Wis | +0 | Implement | 0 | 0 | 1 | 5 | Will | ||||
Avenging Echo | +4 | Wis | +2 | Maul | 0 | 0 | 1 | 7 | AC | ||||
Aspect of Might | +4 | Wis | +2 | Ac | 0 | 0 | 1 | 7 | AC |
Class Features[]
Avenger
- Defenses: +1 Fort, +1 Ref, +1 Will
- Armor of Faith: While wearing cloth armor and not using a shield, Faustus gains a +3 bonus to AC.
- Channel Divinity: gain the use of the Abjure Undead and Divine Guidance powers.
- Oath of Enmity: gain the use of the Oath of Enmity power.
- Censure of Retribution: When any enemy other than Faustus' oath of enmity target hits Faustus, Faustus gains a +3 bonus to damage rolls against Faustus' oath of enmity target until the end of Faustus' next turn. This bonus is cumulative.
- Implement: Holy symbol
Racial Features[]
[http://ww2.wizards.com/dnd/insider/race.aspx?id=4 Tiefling ]
- Infernal Wrath: You can use Infernal Wrath as an encounter power.
- Bloodhunt: You gain a +1 racial bonus to attack rolls against bloodied opponents.
- Fire Resistance: You have resist Fire 5 + one-half your level.
- XXX: xxx.
- Skill Bonuses: +2 Bluff, +2 Stealth
- Ability Score Bonuses: +2 Int, +2 Cha
- Size: Medium
- Speed: 6
- Vision: Low-light
- Languages: Common, Giant
Skills and Languages[]
Languages Common, Giant
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 5 | 0 | dex | 0 | 0 | 0 | 0 | 0 | 1 | 6 |
Arcana | 0 | 3 | int | 0 | 0 | 0 | 0 | 0 | 1 | 4 |
Athletics | 0 | 0 | str | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Bluff | 0 | 1 | cha | 2 | 2 | 0 | 0 | 0 | 1 | 6 |
Diplomacy | 0 | 1 | cha | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
Dungeoneering | 0 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 1 | 5 |
Endurance | 0 | 1 | con | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
Heal | 0 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 1 | 5 |
History | 0 | 3 | int | 0 | 0 | 0 | 0 | 0 | 1 | 4 |
Insight | 0 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 1 | 5 |
Intimidate | 0 | 1 | cha | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
Nature | 0 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 1 | 5 |
Perception | 5 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 1 | 10 |
Religion | 5 | 3 | int | 0 | 0 | 0 | 0 | 0 | 1 | 9 |
Stealth | 5 | 0 | dex | 2 | 0 | 0 | 0 | 0 | 1 | 8 |
Streetwise | 0 | 1 | cha | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
Thievery | 0 | 0 | dex | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Feats[]
- Improved Armor of Faith.
- Improved Defenses
Regional Benefits[]
Background: Infernal Nightmares (+2 to Bluff)
Equipment[]
Item | Cost | Weight | Notes |
---|---|---|---|
Cloth Armor | Free |
Free at start | |
Maul | 30gp purchased at start | 12 lb | |
+1 Great Hunger Maul | Gained Adventuring | 12 lb | |
Holy Symbol | 10gp | 1 lb | purchased at start |
2 Daggers | 02gp | 2 lb | purchased at start (One carried on right hip for left-hand draw, other carried in left boot.) |
10 candles | 01sp | 0.5 lb | purchased at start. |
Standard Adventurer's Kit | 15gp | 33lbs | purchased at start. Contains backpack, bedroll, flint and steel, belt pouch, 10 days trail rations, 50ft hemp rope, 2 sunrods, waterskin. Items used are |
Platinum | 0pp | 0lb | |
Gold | 798gp | 8 lb | |
Silver | 09sp | 0.09 lb |
Total weight:49.01 lb
Carrying capacity: normal load up to 120 lb. Heavy load up to 240 lb. Drag up to 600 lb.
Wishlist[]
- Magic Holy Symbol (As if I could keep it away from the cleric!)
- More powerful magic maul :-)
Tracking[]
I made some minor change without logging in. My bad, sorry. - Leif[]
Changes -- Faustus needs approval for Level 2, please?[]
Adventures -- renau1g's "Kingmaker"[]
Judge Comments[]
Approval 1[]
Approved from renau1g.
Approval 2[]
Approved by Llama_Bill.
Status[]
Approved for level 1 with by renau1g & Llama_Bill.