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Summary[]

Eloan Player Velmont
Eladrin Warlord (Good) Level 7 (XP 10148)
Initiative +4
Passive Insight 13 Passive Perception 20; Senses low-light
HP 56 Bloodied 28 Surge Value 14; Surges Per-Day 10
AC 25 Fortitude 17 Reflex 20 Will 20
Speed 5 Size Medium
Str 8 (-1) Dex 12 (+1) Wis 12 (+1)
Con 14 (+2) Int 19 (+4) Cha 19 (+4)
Racial Abilities Eladrin Education, Eladrin Weapon Proficiency, Eladrin Will, Fey Origin, Fey Step, Trance
Class Features Battlefront Leader, Insightful Presence, Inspiring Word
Battack Basic Attack Longsword of Defense +7 vs AC 1d8 damage
Branged Ranged Basic Attack N/A
Feats Armored Warlord, Lend Might, Lend Strength, Heavy Blade Expertise, Tactical Inspiration
Skills Arcana +9, Bluff +11, Diplomacy +14, Heal +8, History +14, Intimidate +12, Perception +10, Streetwise +9
Languages Common, Elven
Powers
Commander's Strike (At Will Standard Melee Weapon ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Effect: One of your allies can take a free action to make a melee basic attack against the target. The ally gains a +4 bonus to the damage roll. If you are standing next to the target, your ally gain an extra +1 to hit and +2 to damage.
Direct the Strike (At Will Standard Ranged 5 ✦ Martial) WarlordAttack 1
Target: One ally
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you. If you are standing next to the target, your ally gain an extra +1 to hit and +2 to damage.
Inspiring Word (Encounter Minor Close Burst 5 ✦ Martial, Healing) Warlord Feature
Target: You or one ally in the burst
Effect: The target can spend a healing surge and regain 2d6+4 additional hit points
Special: This power is usable twice per encounter, but only once per round.
Battlefront Shift (Encounter No Action Close Burst 3 ✦ Martial) Warlord Feature
Target: You or one ally in the burst
Trigger: You roll your initiative
Effect: The target shifts half his or her speed.
Dirty Dead (Encounter Standard Melee Attack ✦ Martial) Disgraced Noble Attack
Target: One creature granting combat advantage to you
Attack: +10 vs. Refl
Hit: The target falls prone.
Effect: One ally of yours adjacent to the target can make a MBA against the target as a free action. If you are standing next to the target, your ally gain an extra +2 to damage.
Fey Step (Encounter Move Personal ✦ Teleportation) Eladrin Feature
Effect: Teleport up to 5 squares.
Overwhelming Force Trap (Encounter Immediate Interrupt Close Burst 3 ✦ Martial) Warlord Attack 1
Target: The triggering ally
Trigger: An ally in the burst makes a melee basic attack
Effect: The target uses one of his or her melee at-will attack powers instead of making a melee basic attack. If the attack hits, the subject of the target’s attack is also dazed until the end of the target’s next turn.
Powerful Warning (Encounter Immediate Interrupt Close Burst 5 ✦ Martial) Warlord Attack 1
Target: The triggering ally in the burst
Trigger: An ally within 5 squares of you is hit by an enemy
Effect: The target gains a +5 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action. If you are standing next to the target, your ally gain an extra +1 to hit and +2 to damage.
Friendly Fire (Encounter Immediate Reaction Close Burst 10 ✦ Martial) Warlord Attack 7
Target: The triggering enemy
Trigger: An enemy misses you or an ally you can see with a melee or ranged attack.
Effect: The target repeats the attack as a free action against a creature you choose within 2 squares of the target of its original attack. The new target must still be legal for the attack.
Bastion of Defense (Daily Standard Melee Weapon ✦ Martial, Weapon) Warlord Attack 1
Target: One creature
Attack: +7 vs. AC
Hit: 3d8 damage. Each ally within 5 squares of you gains a +1 power bonus to all defenses until the end of the encounter.
Effect: Each ally within 5 squares of you gains 9 temporary hit points.
Destructive Surprise (Daily Standard Close Burst 10 ✦ Martial, Weapon) Warlord Attack 1
Target: One ally in burst
Effect: The target can use the power Destructive Surprise Attack. If you are standing next to the target, your ally gain an extra +1 to hit.
Destructive Surprise Attack (Daily Free Melee or Ranged Attack ✦ Martial, Weapon) Warlord Attack 1
Requirement: The power Destructive Surprise must be active in order to use this power.
Target: One creature
Attack: Str or Dex vs. Refl
Hit: 3[W] + Str or Dex modifier.
Miss: Half damage.
Effect: The ally shift 2 squares before doing the attack.
Heroic Effort (Daily Minor Close Burst 10 ✦ Martial) Warlord Utility 2
Requirement: You must be bloodied
Target: Each ally in the burst
Effect: The target can add 4 to damage rolls until you are no longer bloodied. Also, you gain 11 temporary hit points.
Stand Tough (Daily Minor Close Burst 5 ✦ Healing, Martial) Warlord Utility 6
Target: You and eachally in the burst
Effect: Each target regains 14 hit points.
Amulet of Seduction (Daily Standard Close Burst 1 ) Magic Item
Target: One creature in burst
Attack: +8 vs Will
Hit: The target cannot attack you (save ends). While this effect lasts, if the target is adjacent to you when you are targeted by a melee or a ranged attack, the target interposes itself (as an immediate interrupt) and becomes the target of the attack instead. If the target takes damage from any source, the effect of this power ends.
Properties: When you impose a charm effect that a save can end, the target takes a -2 penalty to the first saving throw against the effect.
Battleforged Shield (Daily Free ✦ Healing) Magic Item
Effect: Use this power when an ally adjacent to you regains hit points. That ally regains additional hit points as though it had spent a healing surge.
Bracers of Mental Might (Encounter Free Action Personal ) Magic Item
Effect: Use this power when making a Strength attack, Strength check, or Strength-based skill check. Use your Intelligence, Wisdom, or Charisma modifier in place of your Strength modifier to determine the result of the roll.
Longsword of Defense (Daily Immediate Interrupt Personal ) Magic Item
Trigger: You take damage from a melee attack that hits you.
Effect: You take only half of the damage.
Critical: +1d6
Properties: You gain resist 1 to all damage while you are holding the weapon.
Bastion Drakescale Armor (Encounter Minor Personal ) Magic Item
Effect: You end a mark on you or an ally adjacent to you.


Fluff[]

Background[]

Eloan

Eloan Greenleaf

[]

Eloan Greenleaf is an Eladrin noble of Daunton who has been raise din the military tradition of the family. Being a second son, having an obvious lack of strength and talent for swordsmanship, he has always been low in his father and older bother esteem.

His father decide to place Eloan in the Watch of Daunton, being less honorific than the military service his older brother. With his father rank, he directly enter as an officer. All the member of the Watch has always seen him as someone who had no right to be there. He had no respect from the other officer, or even from the man under him. His incompetence with his sword have given his the reputation of a coward, but his skill as an officer have allowed him to keep his position.

After ten years of loyal service, Eloan got tired of the world in which he lived. He decided to impress everyone and left the Watch and head to the famous Hanged Man to seek fame and prestige.

[SBLOCK=OOC]A streetwise DC 25 (Add +5 if your are familiar with the nobles of Daunton, add another +5 if you are familiar with Daunton's watch) allow you to know:

[SBLOCK=Streetwise 25]Eloan is a member of a noble eladrin family of Daunton reknown for their military acts. Eloan is a shame for the family as he can hardly handle a sword.

He has been an officier in the watch for 10 years. His rank was given to him by his father and he has been treated with disrespect by the watch, even as a coward. But his family heritage and the lack of major mistake during his guards have allowed him to last that long before he quit the watch by himself.[/SBLOCK][/SBLOCK]

Appearance and personality[]

Age: 33
Gender: Male
Height: 5'6"
Weight: 136 lb.
Alignment: Good

Personality:
Physical Description:

Region[]

Daunton [Parentage [Noble]: +2 Perception]

Hooks[]

  • Becoming famous.
  • Gain the respect of his family and of the city watch.

Racial Features[]

Eladrin

  • Languages: Common, Elven
  • Skill Bonuses: +2 Arcana, +2 History.
  • Eladrin Education: You gain training in one skill of your choice.
  • Eladrin Weapon Proficiency: You gain proficiency with the longsword.
  • Eladrin Will: You gain a +1 racial bonus to Will. In addition, you gain a +5 racial bonus to saving throws against charm effects.
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Fey Step: You have the fey step power.
  • Trance: Rather than sleep, you enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.

Theme Features[]

Disgraced Noble

  • Dirty Dead
  • +2 Bluff, +2 Streewise

Class Features[]

Warlord

  • +1 Fortitude, +1 Will.
  • Battlefront Leader
  • Insightful Presence
  • Inspiring Word

Feats[]

Powers[]

Show Math[]

Ability Scores[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 5 14 0 0 14 2
Dex 2 12 0 0 12 1
Int 9 16 2 1 19 4
Wis 0 10 0 0 10 0
Cha 9 16 2 1 19 4
Totals 25   10



Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 01Heavy Blade Expertise4Longsword of Defense +137AC
Basic Ranged

1

dex34AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+4 dex/int 12 Magic Drakescale Armor +2, Battleforged Heavy Shield 3 25
Fortitude-1/+2str/con+11Amulet of Seduction +13 17
Reflex+1/+4dex/int 3Amulet of Seduction +1, Battleforged Heavy Shield3 20
Will+0/+4wis/cha+1+1 1Amulet of Seduction +13 20


Saving Throw Bonuses: +5 vs. Charm Resitance: Resist All 1 Defenses: +2 defenses vs AoO

Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 3 0 4
Passive Insight 0 0 0 0 0 0 0 0 3 0 13
Passive Perception 0 0 0 0 2 Parentage [Noble] 0 0 3 5 20


Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 14 5 0 0 0 0 51 25 12


Surges per Day 10 (Class 7 + Con 2 + Feat 1)

Speed and Movement[]

Speed: 5 (Race 6, Heavy Armor -1)

Skills and Languages[]

Languages: Common, Elven

Skills: -2 to Acrobatics, Athletics, Endurance, Sliegth of Hands, Stealth while using his Heavy Shield.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics2dex35
Arcana 4 int 2 3 9
Athletics-1str32
Bluff4cha2Disgraced Noble Theme2Amulet of Seduction +1311
Diplomacy54cha2Amulet of Seduction +1314
Dungeoneering0wis33
Endurance1con34
Heal50wis38
History54int2314
Insight0wis33
Intimidate54cha312
Nature0wis235
Perception50wis2Background(Parentage [Noble])310
Religion4int37
Stealth2dex35
Streetwise4cha2Disgraced Noble Theme39
Thievery2dex35



Powers to Hit[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Bastion of Defense -1 Str 1 Heavy Blade Expertise +4 Longsword of Defense +1 0 0 3 7 AC


Equipment[]

Equipment Name Price Weight
Longsword of Defense +1 840gp 15lbs
Bastion Drakescale Armor +2 1800gp 45lbs
Battleforged Heavy Shield 840gp 4lbs
Amulet of Seduction +1 1000gp -lbs
Bracers of Mental Might 1800gp -lbs
Backpack 2gp 2lbs
Bedroll 0.1gp 5lbs
Belt Pouch 1gp -lbs
Flint and Steel 1gp -lbs
Sunrod 4gp 2lbs
Waterskin 1gp 4lbs
Money 165.9gp
Total 77 lbs


Wishlist[]

In that order:

  • Any items that allow Eloan to be a coward.
  • Any items that boost or heal Eloan allies.
  • Any item that allow him to carry more items (Bag of Holding, Handy Haversack, etc...)
  • Any items that can be cool to use.

Tracking[]

Treasure[]

XP[]

  • 7500 XP Starting at Level 6 (Retired Leonard at level 6)
  • The Undead Hunter: 2648 XP

Changes[]

Level 7[]

Retrained Theme from Noble to Disgraced Noble

Judge Comments[]

Level 6[]

Approval 1[]

You're missing "Requirement| Eloan must be blooded" on Heroic Effort. Your skill table in the Math section lists your Drakescale as the source of your Armor Check Penalty, but Drakescale has no such penalty- that comes from your Heavy Shield. Your Powers To-Hit table is hilarious. I hereby declare these errors minor and Eloan Approved --WEContact 01:46, December 15, 2011 (UTC)

Approval 2[]

I didn't find anything additional. Approved by MeepoLives 12:38, December 15, 2011 (UTC)

Level 7[]

Approval 1[]

  • Destructive Surprise Attack should target Reflex.

Approved by Dekana.

Approval 2[]

  • For the Amulet of Seduction I only get +5 to hit vs Will (Charisma (4) + the amulet's enhancement bonus (1) vs. Will). I don't believe you add 1/2 level (although I could be wrong, I'm still a bit rusty) Minor either way.

Approved by renau1g

Status[]

Approved for level 7 by Dekana and renau1g.

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