Summary[]
Commander's Strike (At Will Standard Melee Weapon ✦ Martial, Weapon) | Warlord Attack 1 |
Target: One creature | |
Effect: One of your allies can take a free action to make a melee basic attack against the target. The ally gains a +4 bonus to the damage roll. If you are standing next to the target, your ally gain an extra +1 to hit and +2 to damage. |
Direct the Strike (At Will Standard Ranged 5 ✦ Martial) | WarlordAttack 1 |
Target: One ally | |
Effect: The target makes a basic attack as a free action against an enemy of your choice that you can see and is within 10 squares of you. If you are standing next to the target, your ally gain an extra +1 to hit and +2 to damage. |
Inspiring Word (Encounter Minor Close Burst 5 ✦ Martial, Healing) | Warlord Feature |
Target: You or one ally in the burst | |
Effect: The target can spend a healing surge and regain 2d6+4 additional hit points | |
Special: This power is usable twice per encounter, but only once per round. |
Battlefront Shift (Encounter No Action Close Burst 3 ✦ Martial) | Warlord Feature |
Target: You or one ally in the burst | |
Trigger: You roll your initiative | |
Effect: The target shifts half his or her speed. |
Dirty Dead (Encounter Standard Melee Attack ✦ Martial) | Disgraced Noble Attack |
Target: One creature granting combat advantage to you | |
Attack: +10 vs. Refl | |
Hit: The target falls prone. | |
Effect: One ally of yours adjacent to the target can make a MBA against the target as a free action. If you are standing next to the target, your ally gain an extra +2 to damage. |
Fey Step (Encounter Move Personal ✦ Teleportation) | Eladrin Feature |
Effect: Teleport up to 5 squares. |
Overwhelming Force Trap (Encounter Immediate Interrupt Close Burst 3 ✦ Martial) | Warlord Attack 1 |
Target: The triggering ally | |
Trigger: An ally in the burst makes a melee basic attack | |
Effect: The target uses one of his or her melee at-will attack powers instead of making a melee basic attack. If the attack hits, the subject of the target’s attack is also dazed until the end of the target’s next turn. |
Powerful Warning (Encounter Immediate Interrupt Close Burst 5 ✦ Martial) | Warlord Attack 1 |
Target: The triggering ally in the burst | |
Trigger: An ally within 5 squares of you is hit by an enemy | |
Effect: The target gains a +5 power bonus to all defenses against the attack. The target can make a melee basic attack against the enemy as a free action. If you are standing next to the target, your ally gain an extra +1 to hit and +2 to damage. |
Friendly Fire (Encounter Immediate Reaction Close Burst 10 ✦ Martial) | Warlord Attack 7 |
Target: The triggering enemy | |
Trigger: An enemy misses you or an ally you can see with a melee or ranged attack. | |
Effect: The target repeats the attack as a free action against a creature you choose within 2 squares of the target of its original attack. The new target must still be legal for the attack. |
Bastion of Defense (Daily Standard Melee Weapon ✦ Martial, Weapon) | Warlord Attack 1 |
Target: One creature | |
Attack: +7 vs. AC | |
Hit: 3d8 damage. Each ally within 5 squares of you gains a +1 power bonus to all defenses until the end of the encounter. | |
Effect: Each ally within 5 squares of you gains 9 temporary hit points. |
Destructive Surprise (Daily Standard Close Burst 10 ✦ Martial, Weapon) | Warlord Attack 1 |
Target: One ally in burst | |
Effect: The target can use the power Destructive Surprise Attack. If you are standing next to the target, your ally gain an extra +1 to hit. |
Destructive Surprise Attack (Daily Free Melee or Ranged Attack ✦ Martial, Weapon) | Warlord Attack 1 |
Requirement: The power Destructive Surprise must be active in order to use this power. | |
Target: One creature | |
Attack: Str or Dex vs. Refl | |
Hit: 3[W] + Str or Dex modifier. | |
Miss: Half damage. | |
Effect: The ally shift 2 squares before doing the attack. |
Heroic Effort (Daily Minor Close Burst 10 ✦ Martial) | Warlord Utility 2 |
Requirement: You must be bloodied | |
Target: Each ally in the burst | |
Effect: The target can add 4 to damage rolls until you are no longer bloodied. Also, you gain 11 temporary hit points. |
Stand Tough (Daily Minor Close Burst 5 ✦ Healing, Martial) | Warlord Utility 6 |
Target: You and eachally in the burst | |
Effect: Each target regains 14 hit points. |
Amulet of Seduction (Daily Standard Close Burst 1 ) | Magic Item |
Target: One creature in burst | |
Attack: +8 vs Will | |
Hit: The target cannot attack you (save ends). While this effect lasts, if the target is adjacent to you when you are targeted by a melee or a ranged attack, the target interposes itself (as an immediate interrupt) and becomes the target of the attack instead. If the target takes damage from any source, the effect of this power ends. | |
Properties: When you impose a charm effect that a save can end, the target takes a -2 penalty to the first saving throw against the effect. |
Battleforged Shield (Daily Free ✦ Healing) | Magic Item |
Effect: Use this power when an ally adjacent to you regains hit points. That ally regains additional hit points as though it had spent a healing surge. |
Bracers of Mental Might (Encounter Free Action Personal ) | Magic Item |
Effect: Use this power when making a Strength attack, Strength check, or Strength-based skill check. Use your Intelligence, Wisdom, or Charisma modifier in place of your Strength modifier to determine the result of the roll. |
Longsword of Defense (Daily Immediate Interrupt Personal ) | Magic Item |
Trigger: You take damage from a melee attack that hits you. | |
Effect: You take only half of the damage. | |
Critical: +1d6 | |
Properties: You gain resist 1 to all damage while you are holding the weapon. |
Bastion Drakescale Armor (Encounter Minor Personal ) | Magic Item |
Effect: You end a mark on you or an ally adjacent to you. |
Fluff[]
Background[]
[]
Eloan Greenleaf is an Eladrin noble of Daunton who has been raise din the military tradition of the family. Being a second son, having an obvious lack of strength and talent for swordsmanship, he has always been low in his father and older bother esteem.
His father decide to place Eloan in the Watch of Daunton, being less honorific than the military service his older brother. With his father rank, he directly enter as an officer. All the member of the Watch has always seen him as someone who had no right to be there. He had no respect from the other officer, or even from the man under him. His incompetence with his sword have given his the reputation of a coward, but his skill as an officer have allowed him to keep his position.
After ten years of loyal service, Eloan got tired of the world in which he lived. He decided to impress everyone and left the Watch and head to the famous Hanged Man to seek fame and prestige.
[SBLOCK=OOC]A streetwise DC 25 (Add +5 if your are familiar with the nobles of Daunton, add another +5 if you are familiar with Daunton's watch) allow you to know:
[SBLOCK=Streetwise 25]Eloan is a member of a noble eladrin family of Daunton reknown for their military acts. Eloan is a shame for the family as he can hardly handle a sword.
He has been an officier in the watch for 10 years. His rank was given to him by his father and he has been treated with disrespect by the watch, even as a coward. But his family heritage and the lack of major mistake during his guards have allowed him to last that long before he quit the watch by himself.[/SBLOCK][/SBLOCK]
Appearance and personality[]
Age: 33
Gender: Male
Height: 5'6"
Weight: 136 lb.
Alignment: Good
Personality:
Physical Description:
Region[]
Daunton [Parentage [Noble]: +2 Perception]
Hooks[]
- Becoming famous.
- Gain the respect of his family and of the city watch.
Racial Features[]
- Languages: Common, Elven
- Skill Bonuses: +2 Arcana, +2 History.
- Eladrin Education: You gain training in one skill of your choice.
- Eladrin Weapon Proficiency: You gain proficiency with the longsword.
- Eladrin Will: You gain a +1 racial bonus to Will. In addition, you gain a +5 racial bonus to saving throws against charm effects.
- Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
- Fey Step: You have the fey step power.
- Trance: Rather than sleep, you enter a meditative state known as trance. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Theme Features[]
- Dirty Dead
- +2 Bluff, +2 Streewise
Class Features[]
- +1 Fortitude, +1 Will.
- Battlefront Leader
- Insightful Presence
- Inspiring Word
Feats[]
- Armored Warlord [1st level]
- Lend Might [2nd level]
- Lend Strength [4th Level]
- Heavy Blade Expertise [Bonus Expertise at 5th level]
- Tactical Inspiration [6th Level]
Powers[]
- Warlord
- At-Will
- Encounter
- Inspiring Word [Class Feature]
- Battlefront Shift [Class Feature]
- Powerful Warning
- Overwhelming Force Trap
- Friendly Fire
- Daily
- Utility
- Other
- Encounter
- Fey Step [Race Feature]
- Noble Presence [Theme Feature]
Show Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Con | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Dex | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Int | 9 | 16 | 2 | 1 | 19 | 4 | |||||
Wis | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Cha | 9 | 16 | 2 | 1 | 19 | 4 | |||||
Totals | 25 | 10 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
-1 | str | 0 | 1 | Heavy Blade Expertise | 4 | Longsword of Defense +1 | 3 | 7 | AC | |||
Basic Ranged |
1 | dex | 3 | 4 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +1/+4 | dex/int | 12 | Magic Drakescale Armor +2, Battleforged Heavy Shield | 3 | 25 | ||||||
Fortitude | -1/+2 | str/con | +1 | 1 | Amulet of Seduction +1 | 3 | 17 | |||||
Reflex | +1/+4 | dex/int | 3 | Amulet of Seduction +1, Battleforged Heavy Shield | 3 | 20 | ||||||
Will | +0/+4 | wis/cha | +1 | +1 | 1 | Amulet of Seduction +1 | 3 | 20 |
Saving Throw Bonuses: +5 vs. Charm Resitance: Resist All 1 Defenses: +2 defenses vs AoO
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 4 |
Passive Insight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 13 |
Passive Perception | 0 | 0 | 0 | 0 | 2 | Parentage [Noble] | 0 | 0 | 3 | 5 | 20 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 14 | 5 | 0 | 0 | 0 | 0 | 51 | 25 | 12 |
Surges per Day 10 (Class 7 + Con 2 + Feat 1)
Speed and Movement[]
Speed: 5 (Race 6, Heavy Armor -1)
Skills and Languages[]
Languages: Common, Elven
Skills: -2 to Acrobatics, Athletics, Endurance, Sliegth of Hands, Stealth while using his Heavy Shield.
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 2 | dex | 3 | 5 | ||||||
Arcana | 4 | int | 2 | 3 | 9 | |||||
Athletics | -1 | str | 3 | 2 | ||||||
Bluff | 4 | cha | 2 | Disgraced Noble Theme | 2 | Amulet of Seduction +1 | 3 | 11 | ||
Diplomacy | 5 | 4 | cha | 2 | Amulet of Seduction +1 | 3 | 14 | |||
Dungeoneering | 0 | wis | 3 | 3 | ||||||
Endurance | 1 | con | 3 | 4 | ||||||
Heal | 5 | 0 | wis | 3 | 8 | |||||
History | 5 | 4 | int | 2 | 3 | 14 | ||||
Insight | 0 | wis | 3 | 3 | ||||||
Intimidate | 5 | 4 | cha | 3 | 12 | |||||
Nature | 0 | wis | 2 | 3 | 5 | |||||
Perception | 5 | 0 | wis | 2 | Background(Parentage [Noble]) | 3 | 10 | |||
Religion | 4 | int | 3 | 7 | ||||||
Stealth | 2 | dex | 3 | 5 | ||||||
Streetwise | 4 | cha | 2 | Disgraced Noble Theme | 3 | 9 | ||||
Thievery | 2 | dex | 3 | 5 |
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Bastion of Defense | -1 | Str | 1 | Heavy Blade Expertise | +4 | Longsword of Defense +1 | 0 | 0 | 3 | 7 | AC |
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Longsword of Defense +1 | 840gp | 15lbs |
Bastion Drakescale Armor +2 | 1800gp | 45lbs |
Battleforged Heavy Shield | 840gp | 4lbs |
Amulet of Seduction +1 | 1000gp | -lbs |
Bracers of Mental Might | 1800gp | -lbs |
Backpack | 2gp | 2lbs |
Bedroll | 0.1gp | 5lbs |
Belt Pouch | 1gp | -lbs |
Flint and Steel | 1gp | -lbs |
Sunrod | 4gp | 2lbs |
Waterskin | 1gp | 4lbs |
Money | 165.9gp | |
Total | 77 lbs |
Wishlist[]
In that order:
- Any items that allow Eloan to be a coward.
- Any items that boost or heal Eloan allies.
- Any item that allow him to carry more items (Bag of Holding, Handy Haversack, etc...)
- Any items that can be cool to use.
Tracking[]
Treasure[]
- Starting Treasure
- Level 7 Magic Item: Bracers of Mental Might
- Level 6 Magic Item: Amulet of Seduction +1
- Level 5 Magic Item: Longsword of Defense +1
- Level 6 Common Magic Item: [1]
- 1000 gp (Battleforged Heavy Shield, Backpack, Bedroll, Beltpouch, Flint and Steel, Sunrod, Waterskin, 165.9gp)
- Treasure Found:
- The Undead Hunter: Bastion Drakescale Armor +2, 1940 gp
- Level 7: Lost Level 6 Common Magic Item: [2] by retraining Theme from Noble to Disgraced Noble
XP[]
Changes[]
Level 7[]
Retrained Theme from Noble to Disgraced Noble
Judge Comments[]
Level 6[]
Approval 1[]
You're missing "Requirement| Eloan must be blooded" on Heroic Effort. Your skill table in the Math section lists your Drakescale as the source of your Armor Check Penalty, but Drakescale has no such penalty- that comes from your Heavy Shield. Your Powers To-Hit table is hilarious. I hereby declare these errors minor and Eloan Approved --WEContact 01:46, December 15, 2011 (UTC)
Approval 2[]
I didn't find anything additional. Approved by MeepoLives 12:38, December 15, 2011 (UTC)
Level 7[]
Approval 1[]
- Destructive Surprise Attack should target Reflex.
Approved by Dekana.
Approval 2[]
- For the Amulet of Seduction I only get +5 to hit vs Will (Charisma (4) + the amulet's enhancement bonus (1) vs. Will). I don't believe you add 1/2 level (although I could be wrong, I'm still a bit rusty) Minor either way.
Approved by renau1g