Summary[]
Thundering Armor (At Will Standard Close burst 10 ✦ Arcane, Implement, Thunder) | Artificer 1 |
Target: Dante Mephisto Gilgamesh, or one ally in burst, Secondary Attack on one creature adjacent to the primary target. | |
Attack: +9 vs. Fort | |
Hit: 1d8+6 (+4 if enlarged) thunder damage, and the secondary target is pushed one square away from the primary target. | |
Effect: The Primary target gains a +1 power bonus to AC until the end of Dante Mephisto Gilgamesh's next turn. |
Winged Horde (At Will Standard Area burst 1 (2 if enlarged) within 10 ✦ Arcane, Psychic, Implement) | Wizard 1 |
Target: Each enemy in burst | |
Attack: +9 vs. Will | |
Hit: 1d6+3 (+1 if enlarged) psychic damage, target cannot take opportunity actions until the end of Dante Mephisto Gilgamesh's next turn |
Freezing Burst (At Will Standard Area burst 1 (2 if enlarged) within 10 ✦ Arcane, Implement, Cold, Evocation) | Wizard 1 |
Target: Each creature in blast | |
Attack: +9 vs. Reflex | |
Hit: 1d6+6 (+4 if enlarged) Cold damage and Dante Mephisto Gilgamesh slides the creature 1 square. |
Twilight Falls (Encounter Standard Area burst 1 (2 if enlarged) within 10 ✦ Arcane, Shadow, Nethermancy, Implement, Psychic, Zone) | Wizard 1 |
Target: Each enemy in burst | |
Attack: +9 vs. Will | |
Hit: 1d6+8 (+6 if enlarged) psychic damage, if the target is in the origin square it is also dazed TE of Gil's NT. | |
Effect: The burst creates a zone that lasts TE of Gil's NT. When an enemy attacks a creature within the zone, that creature has partial concealment against that enemy. |
Phantasmal Henchman (Encounter Immediate Interrupt Ranged 10 ✦ Arcane, Conjuration, Illusion, Implement, Psychic, Zone) | Artificer 3 |
Target: The target of the triggering allies attack. | |
Effect: Trigger: An ally within 10 misses an enemy with an attack. Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power. |
Phantasmal Henchman Attack Power (Encounter Minor Melee 1 ✦ Arcane, Conjuration, Illusion, Implement, Psychic, Zone) | Wizard 1 |
Target: One Creature | |
Attack: +9 vs. Will | |
Hit: 2d6+8 and the target grants combat advantage to all attackers TE of it's NT. | |
Effect: Requirement: The power Phantasmal Henchman must be active in order to use this power. |
Use Vulnerability (Encounter Free Action A monster Gil can see or hear ✦ Arcane) | Scholar Utility |
Effect: Trigger: Dante Mephisto Gilgamesh succeeds on a monster knowledge check against the target. If Gil's check result meets or exceeds the Hard DC for the monsters level, he gains a +4 bonus to all defenses against the monsters attacks TENT and a +5 bonus to damage rolls against the monster (unless the monster resists the damage type.). If Gil's check result does not meet, or exceed the hard DC for the monster, he deals half damage to the monster TENT. |
Shadow Step (Encounter Move Personal ✦ Shadow, Teleportation) | Assassin Class |
Effect: Dante Mephisto Gilgamesh must be adjacent to another creature: Dante Mephisto Gilgamesh teleports 3 squares to a square adjacent to a different creature. |
Moonstride (Encounter Immediate Reaction ) | Wizard 2 |
Target: Personal | |
Effect: Trigger: When an enemy moves adjacent to Dante Mephisto Gilgamesh. Dante Mephisto Gilgamesh becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy |
Healing Infusion: Curative Admixture (Encounter Minor Close burst 5 ✦ Arcane, Healing) | Artificer Class |
Target: Dante Mephisto Gilgamesh, or one ally in burst | |
Effect: The target regains HP equal to it's surge value +2, Dante Mephisto Gilgamesh expends a healing infusion created with his hybrid healing infusion class feature. Special: I can only use one of my healing infusions per encounter. |
Healing Infusion:Resistive Formula (Encounter Minor Close burst 5 ✦ Arcane) | Artificer Class |
Target: Dante Mephisto Gilgamesh, or one ally in burst | |
Effect: The target gains a +1 power bonus to AC until the end of the encounter, Dante Mephisto Gilgamesh expends a healing infusion created with his healing infusion class feature. The target can end this bonus as a free action to gain temporary hit points equal to its healing surge value +1. Special: I can only use one of my healing infusions per encounter. |
Orb of Nimble Thoughts (Encounter Move ) | Orb of Nimble Thoughts |
Target: Personal | |
Effect: Shift 5 squares |
Resplendent Gloves (At Will No Action ) | Resplendent Gloves |
Target: Personal | |
Effect: Attacks vs will deal 2 extra damage on a hit. Also, if the power had the Illusion keyword, Gil can pick one target hit by the power; that target grants CA. |
Cloak of Distortion (At Will No Action ) | Cloak of Distortion |
Target: Personal | |
Effect: Gil has an item bonus against ranged attacks (from more than 5 squares away) equal to 1 |
Demonskin Tattoo (At Will When Gil spends an Action Point to take an extra action ) | Artemis' Patron |
Target: Personal | |
Effect: Gil chooses from acid, cold, fire, lightning, and thunder. Gil gains resist 5 to the chosen damage type until the end of the encounter. |
Caustic Rampart (Daily Standard Area Wall 5 within 10 squares ✦ Arcane, Implement, acid, conjuration) | Wizard 1 |
Effect: Dante Mephisto Gilgamesh conjures a wall of acidic fumes. The wall can be up to 2 squares high and must rest on a solid surface, and it lasts until the end of Dante Mephisto Gilgamesh's next turn. The wall is difficult terrain and it's squares are lightly obscured. Any creature that starts it's turn within the wall or adjacent to it takes acid damage equal to 1d6+6 acid damage. Sustain Minor: The wall persists. |
Ghost Sound (At Will Standard Ranged 10 ✦ Arcane, Illusion) | Wizard Cantrip |
Target: One object or unoccupied square | |
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words. |
Light (At Will Minor Ranged 5 ✦ Arcane) | Wizard Cantrip |
Target: One object or unoccupied square | |
Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action. | |
Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out. |
Mage Hand (At Will Minor Ranged 5 ✦ Arcane, Conjuration) | Wizard Cantrip |
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object. | |
Special: You can create only one hand at a time. | |
Sustain: Minor (You can sustain the hand indefinitely) |
Prestidigitation (At Will Standard Ranged 2 ✦ Arcane) | Wizard Cantrip |
Effect: Use this cantrip to accomplish one of the effects given below.
| |
Special: You can have as many as three prestidigitation effects active at one time. |
Fluff[]
Background[]
Born to monetarily poor parents, during the eladrin high holy ritual of health, a little bundle of raw curiosity they named Dante Mephisto Gilgamesh. He thought his name was Gil until his fourth birthday. His parents put him through cheap schooling at the Assassins Guild of Imperia, where his grades earned him a scholarship award. This gave Gil the chance to transfer to the Wizards Academy of Imperia, a lifelong dream of doing magic fulfilled.
Unfortunately he was too poor for ritual casting class, due to the high cost for ritual books. Sadly he was also too poor for magic items class, due to the high cost of magical trinkets and baubles. Regrettably too poor for both a spellbook and implement, Gil made a choice and used his scholarship awards to purchase an orb. This relegated Gil to general studies classes, and left him without a spellbook. Thus ostracizing himself from regular wizard society in Imperia indefinitely. Wizardry training was dangerous enough normally, but when the class and teacher disliked you, it became more like a colorful array life or death situations. Direct aggression or violence was never tolerated at the Academy, thus the general nature of his daily life was full of mock apology from school mates, and teachers tsk tsking. Gil thought it was normal, he'd never had any other experience, and no one he was friends with went to the Academy to tell him any otherwise.
He has since graduated, and applied for financial aid to enter the graduate school at the Academy. Gil rubbed most of the faculty and student body the wrong way, often annoying people just by being in the room. The financial aid department saw a chance to be rid of Gil. Gil received a letter from the Wizards Academy of Imperia, it stated Gil would have to create a sister school in the Shifting Seas in order to earn his next scholarship award for graduate school. The staff knew Gil couldn't possibly do so, and cast a scrying spell to find the closest thing to a school in a suitable city in the Shifting Seas. Daunton was the city, and the Institute for Arcane Ciphers was the institution. Included in Gil's letter was that same information, he followed the letters directions to the Hanged Man tavern, the headquarters of the Institute for Arcane Ciphers, and entered the tavern...
Exploits[]
Avoided death many times during schooling, during exams, and after school, avoiding explosions and eladrin wrath alike.
Defended the Hanged Man during Protection.
Defeated a Artemis' Patron, a devil.
Appearance and personality[]
Age: 25
Gender: Male
Height: 5'9"
Weight: 156 lb.
Alignment: Good
Personality: Dante has given up on fitting in or being accepted by people. He's Smart, confident in most situations, wants to be "good" with all his might, needs logic to dictate action, still hasn't seen much outside of his schooling. He doesn't get along with people, often making social faux pas. Dante doesn't try to be so abrasive, in fact he often attempts to be friendly and his awkwardness defeats him. He's sensitive about not having a spellbook.
Physical Description: Very little tan has been developed over a a lightly muscled frame, this all rests under robes of velvet purple with gold tiger stripe. He looks like a student, smells like a student, and sounds like a student. His pointy tipped wizard hat matches his robes, and has an oddly wide brim, probably to block the sun.
Background Benefit[]
Dante Mephisto Gilgamesh is from the Imperium region, but has the background benefit: General -> Birth Among Another Race (Imperia Eladrin) -> +2 to history checks
Hooks[]
- Hook 1: In order to earn next scholarship must create sister school out of the Institute for Arcane Ciphers.
- Hook 2: Actively in search of learning, ancient relics, sights of arcane interest.
- Hook 3:
- Hook 4:
- Hook 5:
Kicker[]
- In order to earn his next scholarship Dante has come to The Hanged Man Inn. The letter from financial aid, directs Dante to meet with Veruzak, head of the Institute for Arcane Ciphers headquartered there.
Show Math[]
Ministat[]
Gil Human Hybrid Wizard/Artificer Multiclass Assassin AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion) HP 36/36 Bloodied 18 Surges 7/7 Surge value 9 Passive Insight 19, Passive Perception 19, Normal vision Second Wind Not Used, AP total 1, Speed 6, Initiative +6, Languages Common, Draconic, Elven At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive, Orb Shift Daily powers; Caustic Rampart
CB summary[]
====== Created Using Wizards of the Coast D&D Character Builder ======
Gil, level 4 Human, Artificer/Wizard Hybrid Artificer Option: Hybrid Artificer Fortitude Human Power Selection Option: Bonus At-Will Power Background Benefit: Among Another Race (Eladrin) Birth - Among Another Race (Among Another Race (Eladrin)) Theme: Scholar
FINAL ABILITY SCORES STR 8, CON 13, DEX 13, INT 21, WIS 14, CHA 10
STARTING ABILITY SCORES STR 8, CON 13, DEX 13, INT 18, WIS 13, CHA 10
AC: 17 Fort: 16 Ref: 19 Will: 17
HP: 36 Surges: 7 Surge Value: 9
TRAINED SKILLS Arcana +12, Insight +9, Perception +9, Stealth +8, Thievery +8
UNTRAINED SKILLS Acrobatics +3, Athletics +1, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +3, Heal +4, History +9, Intimidate +2, Nature +4, Religion +7, Streetwise +2
POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Scholar Utility: Use Vulnerability Assassin Feature: Shadow Step Artificer Feature: Healing Infusion: Curative Admixture Artificer Feature: Healing Infusion: Resistive Formula Wizard Utility: Ghost Sound Wizard Utility: Light Wizard Utility: Mage Hand Wizard Utility: Prestidigitation Wizard Attack 1: Freezing Burst Wizard Attack 1: Winged Horde Artificer Attack 1: Thundering Armor Wizard Attack 1: Twilight Falls Artificer Attack 1: Caustic Rampart Wizard Utility 2: Moonstride Artificer Attack 3: Phantasmal Henchman
FEATS Level 1: Acolyte of the Veil Level 1: Superior Implement Training (Accurate orb) Level 2: Enlarge Spell Level 4: Battle Hardened
ITEMS Backpack (empty) Camouflaged Clothing Footpads Hempen Rope (50 ft.) Silk Rope (50 ft.) Climber's Kit Flask (empty) Belt Pouch (empty) Oil (1 pint) Torch Candle Demonskin Tattoo (heroic tier) x1 Clearwater Solution Cloak of Distortion +1 x1 Accurate orb of Nimble Thoughts +1 x1 Potion of Healing Resplendent Gloves (heroic tier) x1
End[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Con | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Dex | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Int | 16 | 18 | 2 | 1 | 21 | 5 | |||||
Wis | 3 | 13 | 0 | 1 | 14 | 2 | |||||
Cha | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Totals | 25 | 8 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
-1 | str | 0 | 2 | 1 | AC | |||||||
Basic Ranged |
1 | dex | 2 | 3 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +1/+5 | dex/int | 2 | 17 | ||||||||
Fortitude | -1/+1 | str/con | 1 | 1 | 1 | Cloak of Distortion | 2 | 16 | ||||
Reflex | +1/+5 | dex/int | 1 | 1 | Cloak of Distortion | 2 | 19 | |||||
Will | +2/+0 | wis/cha | 1 | 1 | 1 | Cloak of Distortion | 2 | 17 |
Saving Throw Bonuses: None
Resistances: None unless Demonskin Tattoo is active.
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 1 | 0 | 0 | 0 | 2 | Battle Hardened | 1 | Orb of Nimble Thought | 2 | 0 | 6 |
Passive Insight | 2 | 5 | trained | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 19 |
Passive Perception | 2 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 19 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 10 | 12 | 4.5 | 0 | 0 | 35.5 | 17 | 8 |
Surges per Day 7 (Class 6 + Con 1)
Speed and Movement[]
Speed: 6 (Race 6 - Equipment 0)
Racial Features[]
- Bonus Feat
- Bonus Trained Skill
- Bonus At-Will Power
- +1 Fort, Refl, Will
- +2 to one Attribute
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Common + any 1
Class Features[]
Hybrid Artificer Hybrid Wizard
- +1 Fort
- Cantrips
- Healing Infusion Hybrid
Feats[]
- Human: Acolyte of the Veil)
- 1st: Superior Implement Training (Accurate Orb)
- 2nd: Enlarge Spell
- 4th: Battle Hardened
Skills and Languages[]
Languages: Common, Draconic, Elven
Skills | |||||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | AC Pen | Level Bonus | Total |
Acrobatics | 1 | dex | 2 | 3 | |||||||||
Arcana | 5 | 5 | int | n/a | 2 | 12 | |||||||
Athletics | -1 | str | 2 | 1 | |||||||||
Bluff | 0 | cha | n/a | 2 | 2 | ||||||||
Diplomacy | 0 | cha | n/a | 2 | 2 | ||||||||
Dungeoneering | 2 | wis | n/a | 2 | 4 | ||||||||
Endurance | 1 | con | 2 | 3 | |||||||||
Heal | 2 | wis | n/a | 2 | 4 | ||||||||
History | 5 | int | +2 | Born Among Eladrin in Imperia | n/a | 2 | 9 | ||||||
Insight | 5 | 2 | wis | n/a | 2 | 9 | |||||||
Intimidate | 0 | cha | n/a | 2 | 2 | ||||||||
Nature | 2 | wis | n/a | 2 | 4 | ||||||||
Perception | 5 | 2 | wis | n/a | 2 | 9 | |||||||
Religion | 5 | int | n/a | 2 | 7 | ||||||||
Stealth | 5 | 1 | dex | 2 | 8 | ||||||||
Streetwise | 0 | cha | n/a | 2 | 2 | ||||||||
Thievery | 5 | 1 | dex | 2 | 8 | ||||||||
Trained Skills | 5 |
Powers[]
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Freezing Burst | +5 | Int | +2 | +1 Accurate Implement | 2 | 9 | Reflex | ||||||
Winged Horde | +5 | Int | +2 | +1 Accurate Implement | 2 | 9 | Will | ||||||
Thundering Armor | +5 | Int | +2 | +1 Accurate Implement | 2 | 9 | Fort | ||||||
Twilight Falls | +5 | Int | +2 | +1 Accurate Implement | 2 | 9 | Will | ||||||
Phantasmal Henchmen Attack Power | +5 | Int | +2 | +1 Accurate Implement | 2 | 9 | Will | ||||||
Future powers | +5 | Int | +2 | +1 Accurate Implement | 1 | 8 | Will | ||||||
Future powers | +5 | Int | +2 | +1 Accurate Implement | 1 | 8 | Will |
Equipment[]
Equipment Name | Price | Weight | Notes |
---|---|---|---|
Camoflaged Clothing | 30 gp | 4 lb | +1 to stealth hide |
Footpads | 5 gp | N/A | +1 to stealth sound |
Orb of Nimble Thoughts +1 (off hand) | 680 gp | - | Level 3 |
Backpack | 2 gp | 2 lbs | |
Hempen Rope (150') | 3 gp | 30 lb | In the Backpack |
Silken Rope (50ft.) | 10 gp | 5 lbs | In the Backpack, separate compartment from Hempen. |
Climber's Kit | 2 gp | 11 lb | Grappling Hook tied to rope, fed through hole in the backpack, pitons in side pocket of Backpack, Hammer on strap of Backpack. |
Flasks (10) | 30 Copper Pieces | 10 lb | Various locations |
Cloak of Distortion +1 | 840 gp | - lb | Level 4 |
Ioun's Notebook and Eternal Pencil | 720 gp | 0 lb | Belt Pouch |
Belt Pouches (4) | 4 gp | 2 lbs | On belt and sewn in robes. |
Oil (5 Pints) | 5 Silver Pieces | 5 lbs | Belt Pouch |
Torch | 1 Silver Piece | 1 lb | Strapped to backpack |
Thieves Tools | 20 gp | 1 lb | Robe Pouch |
Candles (3) | 3 Copper Pieces | N/A | Belt Pouch |
Clearwater Solution | 20 gp | N/A | Belt Pouch |
Demonskin Tattoo | 680 gp | N/A | Chain patterns wrapping around midsection |
Resplendent Gloves | 1000 gp | N/A | |
Potion of Healing (4) | 200 gp | N/A | |
Ebony Fly | 4,200 gp | N/A | |
Total | 71 lb |
Cash on hand: 36 gp 5 sp 7 cp
- Normal Load: 90 lb
- Heavy Load: 180 lb
- Maximum Drag: 450 lb
Wishlist[]
- Surprise me with items that make this character more interesting.
Tracking[]
Treasure[]
- 780, for being from retired 2nd level character Veruzak
- Cloak of Distortion +1 for Protection
- Eternal Pencil, Ioun's Parchment, 756 gold and 5 silver (ore cart), 1157 time gold Artemis' Pact
- Ebony Fly, 1084 gp for Kolloseaum Team Gil's Conscience
XP[]
- 1000, for being from retired 2nd level character Veruzak
- 933, for Protection
- 3493, for Artemis' Pact
- 2949, for Kolloseaum Team Gil's Conscience
- 1400, for Rhagast's Row
Changes[]
9/29/2011 updated treasure, replaced supplies out of gold, bought demonskin tattoo, resplendent gloves and 4 healing potions. Leveled character to 4.
Judge Comments[]
Level 2[]
Approval 1: Everything Looks good - Only mistake I picked on was your HP is off by 1; should be 27 accoding to Character Generator. By Mal Malenkirk[]
Approval 2[]
Approval from renau1g
Level 4[]
Approval 1[]
Everything looks good to me, except that while you list your +1 Class Bonus to Will in the Math section, you leave it out of your Class Features section. Very minor, so:
- Approved by WEContact
Approval 2[]
Summay is missing the bonus to fear saves from Battle Hardened. - Actually, I think that's a feature of the LEB template, so you may not be able to change this.
Winged Horde missing the Illusion keyword which would also give it the secondary property of the Resplendent Gloves.
For conditional defense bonuses, I think it's easier on the DMs if you show the conditions.
e.g. 19 (20 vs ragned attacks more than 5 squares away).
Yes, it's wordy, but easier than having to go look up why the defense changes.
Minor Issues. Approved. MeepoLives 11:44, December 10, 2011 (UTC)
Status[]
Approved for Level 4 by WEContact and MeepoLives.