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Summary[]

Dante Mephisto Gilgamesh a.k.a "Gil" Player CaBaNa
Human Hyrbid Wizard/Artificer multiclass Assasin theme Scholar (Good) Level 4 (XP 5426)
Initiative +6
Passive Insight 19 Passive Perception 19; Senses normal
HP 36 Bloodied 18 Surge Value 9; Surges Per-Day 7
AC 17/18 Fortitude 16/17 Reflex 19/20 Will 17/18
Speed 6 Size Medium
Str 9 (-1) Dex 13 (+1) Wis 14 (+2)
Con 12 (+1) Int 21 (+5) Cha 10 (+0)
Racial Abilities bonus at-will power, bonus feat, bonus skill, defense bonuses
Class Features , cantrips, Healing Infusion (Hybrid), Hybrid Artificer Fortitude
Battack Basic Attack +1 vs AC 1d4-1
Branged Ranged Basic Attack +3 vs Ac 1d4+1
Feats Acolyte of the Veil, Superior Implement Training (Accurate Orb), Enlarge Spell, Battle Hardened
Skills Arcana +12 (trained), History +9, Insight +9 (trained), Perception +9 (trained), Religion +7, Stealth +8 (trained), Thievery +8 (trained)
Languages Common, Draconic (human), Elven (Scholar)
Rituals none
Powers
Thundering Armor (At Will Standard Close burst 10 ✦ Arcane, Implement, Thunder) Artificer 1
Target: Dante Mephisto Gilgamesh, or one ally in burst, Secondary Attack on one creature adjacent to the primary target.
Attack: +9 vs. Fort
Hit: 1d8+6 (+4 if enlarged) thunder damage, and the secondary target is pushed one square away from the primary target.
Effect: The Primary target gains a +1 power bonus to AC until the end of Dante Mephisto Gilgamesh's next turn.
Winged Horde (At Will Standard Area burst 1 (2 if enlarged) within 10 ✦ Arcane, Psychic, Implement) Wizard 1
Target: Each enemy in burst
Attack: +9 vs. Will
Hit: 1d6+3 (+1 if enlarged) psychic damage, target cannot take opportunity actions until the end of Dante Mephisto Gilgamesh's next turn
Freezing Burst (At Will Standard Area burst 1 (2 if enlarged) within 10 ✦ Arcane, Implement, Cold, Evocation) Wizard 1
Target: Each creature in blast
Attack: +9 vs. Reflex
Hit: 1d6+6 (+4 if enlarged) Cold damage and Dante Mephisto Gilgamesh slides the creature 1 square.
Twilight Falls (Encounter Standard Area burst 1 (2 if enlarged) within 10 ✦ Arcane, Shadow, Nethermancy, Implement, Psychic, Zone) Wizard 1
Target: Each enemy in burst
Attack: +9 vs. Will
Hit: 1d6+8 (+6 if enlarged) psychic damage, if the target is in the origin square it is also dazed TE of Gil's NT.
Effect: The burst creates a zone that lasts TE of Gil's NT. When an enemy attacks a creature within the zone, that creature has partial concealment against that enemy.
Phantasmal Henchman (Encounter Immediate Interrupt Ranged 10 ✦ Arcane, Conjuration, Illusion, Implement, Psychic, Zone) Artificer 3
Target: The target of the triggering allies attack.
Effect: Trigger: An ally within 10 misses an enemy with an attack. Gil conjures a Phantasmal Henchman in a square adjacent to the target of the triggering allies attack. The Phantasmal Henchman stays TE of Gil's NT. Gil's allies can flank with the Phantasmal Henchman. As a move action, Gil can move the conjuration up to 6 squares. Once, before the end of Gil's NT, Gil can use the Phantasmal Henchman Attack power.
Phantasmal Henchman Attack Power (Encounter Minor Melee 1 ✦ Arcane, Conjuration, Illusion, Implement, Psychic, Zone) Wizard 1
Target: One Creature
Attack: +9 vs. Will
Hit: 2d6+8 and the target grants combat advantage to all attackers TE of it's NT.
Effect: Requirement: The power Phantasmal Henchman must be active in order to use this power.
Use Vulnerability (Encounter Free Action A monster Gil can see or hear ✦ Arcane) Scholar Utility
Effect: Trigger: Dante Mephisto Gilgamesh succeeds on a monster knowledge check against the target. If Gil's check result meets or exceeds the Hard DC for the monsters level, he gains a +4 bonus to all defenses against the monsters attacks TENT and a +5 bonus to damage rolls against the monster (unless the monster resists the damage type.). If Gil's check result does not meet, or exceed the hard DC for the monster, he deals half damage to the monster TENT.
Shadow Step (Encounter Move Personal ✦ Shadow, Teleportation) Assassin Class
Effect: Dante Mephisto Gilgamesh must be adjacent to another creature: Dante Mephisto Gilgamesh teleports 3 squares to a square adjacent to a different creature.
Moonstride (Encounter Immediate Reaction ) Wizard 2
Target: Personal
Effect: Trigger: When an enemy moves adjacent to Dante Mephisto Gilgamesh. Dante Mephisto Gilgamesh becomes insubstantial TENT, and shifts 2 squares away from the triggering enemy
Healing Infusion: Curative Admixture (Encounter Minor Close burst 5 ✦ Arcane, Healing) Artificer Class
Target: Dante Mephisto Gilgamesh, or one ally in burst
Effect: The target regains HP equal to it's surge value +2, Dante Mephisto Gilgamesh expends a healing infusion created with his hybrid healing infusion class feature. Special: I can only use one of my healing infusions per encounter.
Healing Infusion:Resistive Formula (Encounter Minor Close burst 5 ✦ Arcane) Artificer Class
Target: Dante Mephisto Gilgamesh, or one ally in burst
Effect: The target gains a +1 power bonus to AC until the end of the encounter, Dante Mephisto Gilgamesh expends a healing infusion created with his healing infusion class feature. The target can end this bonus as a free action to gain temporary hit points equal to its healing surge value +1. Special: I can only use one of my healing infusions per encounter.
Orb of Nimble Thoughts (Encounter Move ) Orb of Nimble Thoughts
Target: Personal
Effect: Shift 5 squares
Resplendent Gloves (At Will No Action ) Resplendent Gloves
Target: Personal
Effect: Attacks vs will deal 2 extra damage on a hit. Also, if the power had the Illusion keyword, Gil can pick one target hit by the power; that target grants CA.
Cloak of Distortion (At Will No Action ) Cloak of Distortion
Target: Personal
Effect: Gil has an item bonus against ranged attacks (from more than 5 squares away) equal to 1
Demonskin Tattoo (At Will When Gil spends an Action Point to take an extra action ) Artemis' Patron
Target: Personal
Effect: Gil chooses from acid, cold, fire, lightning, and thunder. Gil gains resist 5 to the chosen damage type until the end of the encounter.
Caustic Rampart (Daily Standard Area Wall 5 within 10 squares ✦ Arcane, Implement, acid, conjuration) Wizard 1
Effect: Dante Mephisto Gilgamesh conjures a wall of acidic fumes. The wall can be up to 2 squares high and must rest on a solid surface, and it lasts until the end of Dante Mephisto Gilgamesh's next turn. The wall is difficult terrain and it's squares are lightly obscured. Any creature that starts it's turn within the wall or adjacent to it takes acid damage equal to 1d6+6 acid damage. Sustain Minor: The wall persists.
Ghost Sound (At Will Standard Ranged 10 ✦ Arcane, Illusion) Wizard Cantrip
Target: One object or unoccupied square
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
Light (At Will Minor Ranged 5 ✦ Arcane) Wizard Cantrip
Target: One object or unoccupied square
Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.
Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.
Mage Hand (At Will Minor Ranged 5 ✦ Arcane, Conjuration) Wizard Cantrip
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object.
Special: You can create only one hand at a time.
Sustain: Minor (You can sustain the hand indefinitely)
Prestidigitation (At Will Standard Ranged 2 ✦ Arcane) Wizard Cantrip
Effect: Use this cantrip to accomplish one of the effects given below. 
  • Move up to 1 pound of material.
  • Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor.
  • Color, clean, or soil items in 1 cubic foot for up to 1 hour.
  • Instantly light (or snuff out) a candle, a torch, or a small campfire.
  • Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.
  • Make a small mark or symbol appear on a surface for up to 1 hour.
  • Produce out of nothingness a small item or image that exists until the end of your next turn.
  • Make a small, handheld item invisible until the end of your next turn.
Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power.
Special: You can have as many as three prestidigitation effects active at one time.


Fluff[]

Background[]

Born to monetarily poor parents, during the eladrin high holy ritual of health, a little bundle of raw curiosity they named Dante Mephisto Gilgamesh. He thought his name was Gil until his fourth birthday. His parents put him through cheap schooling at the Assassins Guild of Imperia, where his grades earned him a scholarship award. This gave Gil the chance to transfer to the Wizards Academy of Imperia, a lifelong dream of doing magic fulfilled.

Unfortunately he was too poor for ritual casting class, due to the high cost for ritual books. Sadly he was also too poor for magic items class, due to the high cost of magical trinkets and baubles. Regrettably too poor for both a spellbook and implement, Gil made a choice and used his scholarship awards to purchase an orb. This relegated Gil to general studies classes, and left him without a spellbook. Thus ostracizing himself from regular wizard society in Imperia indefinitely. Wizardry training was dangerous enough normally, but when the class and teacher disliked you, it became more like a colorful array life or death situations. Direct aggression or violence was never tolerated at the Academy, thus the general nature of his daily life was full of mock apology from school mates, and teachers tsk tsking. Gil thought it was normal, he'd never had any other experience, and no one he was friends with went to the Academy to tell him any otherwise.

He has since graduated, and applied for financial aid to enter the graduate school at the Academy. Gil rubbed most of the faculty and student body the wrong way, often annoying people just by being in the room. The financial aid department saw a chance to be rid of Gil. Gil received a letter from the Wizards Academy of Imperia, it stated Gil would have to create a sister school in the Shifting Seas in order to earn his next scholarship award for graduate school. The staff knew Gil couldn't possibly do so, and cast a scrying spell to find the closest thing to a school in a suitable city in the Shifting Seas. Daunton was the city, and the Institute for Arcane Ciphers was the institution. Included in Gil's letter was that same information, he followed the letters directions to the Hanged Man tavern, the headquarters of the Institute for Arcane Ciphers, and entered the tavern...

Exploits[]

Avoided death many times during schooling, during exams, and after school, avoiding explosions and eladrin wrath alike.

Defended the Hanged Man during Protection.

Defeated a Artemis' Patron, a devil.

Appearance and personality[]

Age: 25
Gender: Male
Height: 5'9"
Weight: 156 lb.
Alignment: Good

Personality: Dante has given up on fitting in or being accepted by people. He's Smart, confident in most situations, wants to be "good" with all his might, needs logic to dictate action, still hasn't seen much outside of his schooling. He doesn't get along with people, often making social faux pas. Dante doesn't try to be so abrasive, in fact he often attempts to be friendly and his awkwardness defeats him. He's sensitive about not having a spellbook.

Physical Description: Very little tan has been developed over a a lightly muscled frame, this all rests under robes of velvet purple with gold tiger stripe. He looks like a student, smells like a student, and sounds like a student. His pointy tipped wizard hat matches his robes, and has an oddly wide brim, probably to block the sun.


Background Benefit[]

Dante Mephisto Gilgamesh is from the Imperium region, but has the background benefit: General -> Birth Among Another Race (Imperia Eladrin) -> +2 to history checks


Hooks[]

  • Hook 1: In order to earn next scholarship must create sister school out of the Institute for Arcane Ciphers.
  • Hook 2: Actively in search of learning, ancient relics, sights of arcane interest.
  • Hook 3:
  • Hook 4:
  • Hook 5:

Kicker[]

  • In order to earn his next scholarship Dante has come to The Hanged Man Inn. The letter from financial aid, directs Dante to meet with Veruzak, head of the Institute for Arcane Ciphers headquartered there.

Show Math[]

Ministat[]

Gil Human Hybrid Wizard/Artificer Multiclass Assassin
AC 17 Fort 16 Reflex 19 Will 17 (+1 from ranged attack 5 squares away Cloak of Distortion)
HP 36/36 Bloodied 18 Surges 7/7 Surge value 9
Passive Insight 19, Passive Perception 19, Normal vision
Second Wind Not Used, AP total 1, Speed 6, Initiative +6, Languages Common, Draconic, Elven
At-will powers; Thundering Armor, Winged Horde, Freezing Burst, Ghost Sound, Light, Prestidigitation, Mage Hand
Encounter powers; Twilight Falls, Phantasmal Henchman, Phantasmal Henchman Attack Power, Use Vulnerability, Shadow Step, Moonstride, Healing Infusion: Curative or Resistive, Orb Shift
Daily powers; Caustic Rampart





CB summary[]

====== Created Using Wizards of the Coast D&D Character Builder ======

Gil, level 4 Human, Artificer/Wizard Hybrid Artificer Option: Hybrid Artificer Fortitude Human Power Selection Option: Bonus At-Will Power Background Benefit: Among Another Race (Eladrin) Birth - Among Another Race (Among Another Race (Eladrin)) Theme: Scholar

FINAL ABILITY SCORES STR 8, CON 13, DEX 13, INT 21, WIS 14, CHA 10

STARTING ABILITY SCORES STR 8, CON 13, DEX 13, INT 18, WIS 13, CHA 10


AC: 17 Fort: 16 Ref: 19 Will: 17 HP: 36 Surges: 7 Surge Value: 9

TRAINED SKILLS Arcana +12, Insight +9, Perception +9, Stealth +8, Thievery +8

UNTRAINED SKILLS Acrobatics +3, Athletics +1, Bluff +2, Diplomacy +2, Dungeoneering +4, Endurance +3, Heal +4, History +9, Intimidate +2, Nature +4, Religion +7, Streetwise +2

POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Scholar Utility: Use Vulnerability Assassin Feature: Shadow Step Artificer Feature: Healing Infusion: Curative Admixture Artificer Feature: Healing Infusion: Resistive Formula Wizard Utility: Ghost Sound Wizard Utility: Light Wizard Utility: Mage Hand Wizard Utility: Prestidigitation Wizard Attack 1: Freezing Burst Wizard Attack 1: Winged Horde Artificer Attack 1: Thundering Armor Wizard Attack 1: Twilight Falls Artificer Attack 1: Caustic Rampart Wizard Utility 2: Moonstride Artificer Attack 3: Phantasmal Henchman

FEATS Level 1: Acolyte of the Veil Level 1: Superior Implement Training (Accurate orb) Level 2: Enlarge Spell Level 4: Battle Hardened

ITEMS Backpack (empty) Camouflaged Clothing Footpads Hempen Rope (50 ft.) Silk Rope (50 ft.) Climber's Kit Flask (empty) Belt Pouch (empty) Oil (1 pint) Torch Candle Demonskin Tattoo (heroic tier) x1 Clearwater Solution Cloak of Distortion +1 x1 Accurate orb of Nimble Thoughts +1 x1 Potion of Healing Resplendent Gloves (heroic tier) x1

End[]

Ability Scores[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 3 13 0 0 13 1
Dex 3 13 0 0 13 1
Int 16 18 2 1 21 5
Wis 3 13 0 1 14 2
Cha 0 10 0 0 10 0
Totals 25   8



Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 021AC
Basic Ranged

1

dex23


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+5 dex/int 2 17
Fortitude-1/+1str/con111Cloak of Distortion2 16
Reflex+1/+5dex/int1 1Cloak of Distortion2 19
Will+2/+0wis/cha11 1Cloak of Distortion2 17


Saving Throw Bonuses: None
Resistances: None unless Demonskin Tattoo is active.

Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 2 Battle Hardened 1 Orb of Nimble Thought 2 0 6
Passive Insight 2 5 trained 0 0 0 0 0 2 0 19
Passive Perception 2 5 0 0 0 0 0 0 2 0 19


Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 10 12 4.5 0 0 35.5 17 8


Surges per Day 7 (Class 6 + Con 1)

Speed and Movement[]

Speed: 6 (Race 6 - Equipment 0)


Racial Features[]

Human

  • Bonus Feat
  • Bonus Trained Skill
  • Bonus At-Will Power
  • +1 Fort, Refl, Will
  • +2 to one Attribute
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common + any 1


Class Features[]

Hybrid Artificer Hybrid Wizard

  • +1 Fort
  • Cantrips
  • Healing Infusion Hybrid


Feats[]

Skills and Languages[]

Languages: Common, Draconic, Elven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameMiscMisc NameAC PenLevel BonusTotal
Acrobatics 1 dex 2 3
Arcana 5 5 int n/a 2 12
Athletics-1str21
Bluff0chan/a22
Diplomacy0chan/a22
Dungeoneering2wisn/a24
Endurance1con23
Heal2wisn/a24
History5int+2Born Among Eladrin in Imperian/a29
Insight52wisn/a29
Intimidate0chan/a22
Nature2wisn/a24
Perception52wisn/a29
Religion5intn/a27
Stealth51dex28
Streetwise0chan/a22
Thievery51dex28
Trained Skills5 


Powers[]

Powers to Hit[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Freezing Burst +5 Int +2 +1 Accurate Implement 2 9 Reflex
Winged Horde +5 Int +2 +1 Accurate Implement 2 9 Will
Thundering Armor +5 Int +2 +1 Accurate Implement 2 9 Fort
Twilight Falls +5 Int +2 +1 Accurate Implement 2 9 Will
Phantasmal Henchmen Attack Power +5 Int +2 +1 Accurate Implement 2 9 Will
Future powers +5 Int +2 +1 Accurate Implement 1 8 Will
Future powers +5 Int +2 +1 Accurate Implement 1 8 Will


Equipment[]

Equipment Name Price Weight Notes
Camoflaged Clothing 30 gp 4 lb +1 to stealth hide
Footpads 5 gp N/A +1 to stealth sound
Orb of Nimble Thoughts +1 (off hand) 680 gp - Level 3
Backpack 2 gp 2 lbs  
Hempen Rope (150') 3 gp 30 lb In the Backpack
Silken Rope (50ft.) 10 gp 5 lbs In the Backpack, separate compartment from Hempen.
Climber's Kit 2 gp 11 lb Grappling Hook tied to rope, fed through hole in the backpack, pitons in side pocket of Backpack, Hammer on strap of Backpack.
Flasks (10) 30 Copper Pieces 10 lb Various locations
Cloak of Distortion +1 840 gp - lb Level 4
Ioun's Notebook and Eternal Pencil 720 gp 0 lb Belt Pouch
Belt Pouches (4) 4 gp 2 lbs On belt and sewn in robes.
Oil (5 Pints) 5 Silver Pieces 5 lbs Belt Pouch
Torch 1 Silver Piece 1 lb Strapped to backpack
Thieves Tools 20 gp 1 lb Robe Pouch
Candles (3) 3 Copper Pieces N/A Belt Pouch
Clearwater Solution 20 gp N/A Belt Pouch
Demonskin Tattoo 680 gp N/A Chain patterns wrapping around midsection
Resplendent Gloves 1000 gp N/A
Potion of Healing (4) 200 gp N/A
Ebony Fly 4,200 gp N/A
Total 71 lb  

Cash on hand: 36 gp 5 sp 7 cp

  • Normal Load: 90 lb
  • Heavy Load: 180 lb
  • Maximum Drag: 450 lb


Wishlist[]

  • Surprise me with items that make this character more interesting.

Tracking[]

Treasure[]

  • 780, for being from retired 2nd level character Veruzak
  • Eternal Pencil, Ioun's Parchment, 756 gold and 5 silver (ore cart), 1157 time gold Artemis' Pact


XP[]

  • 1000, for being from retired 2nd level character Veruzak


Changes[]

9/29/2011 updated treasure, replaced supplies out of gold, bought demonskin tattoo, resplendent gloves and 4 healing potions. Leveled character to 4.

Judge Comments[]

Level 2[]

Approval 1: Everything Looks good - Only mistake I picked on was your HP is off by 1; should be 27 accoding to Character Generator. By Mal Malenkirk[]

Approval 2[]

Approval from renau1g

Level 4[]

Approval 1[]

Everything looks good to me, except that while you list your +1 Class Bonus to Will in the Math section, you leave it out of your Class Features section. Very minor, so:

Approval 2[]

Summay is missing the bonus to fear saves from Battle Hardened. - Actually, I think that's a feature of the LEB template, so you may not be able to change this.
Winged Horde missing the Illusion keyword which would also give it the secondary property of the Resplendent Gloves.

For conditional defense bonuses, I think it's easier on the DMs if you show the conditions.

e.g. 19 (20 vs ragned attacks more than 5 squares away).

Yes, it's wordy, but easier than having to go look up why the defense changes.

Minor Issues. Approved. MeepoLives 11:44, December 10, 2011 (UTC)

Status[]

Approved for Level 4 by WEContact and MeepoLives.

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