FANDOM


Male Dwarf 8

Summary Edit

Dane Thoradin Player Nebten
Dwarf Fighter (Good) Level 12 (XP 33,872) Giantslayer
Initiative +7
Passive Insight 19 Passive Perception 19; Senses Low-light Vision
HP 108 Bloodied 54 Surge Value 27; Surges Per-Day 12
AC 28 Fortitude 28 Reflex 22 Will 24
Saving Throws +5 vs Poison
Speed 5 Size Medium
Str 21 (+11) Dex 13 (+7) Wis 17 (+9)
Con 17 (+9) Int 11 (+6) Cha 9 (+5)
Racial Abilities Cast-Iron Stomach, Dwarven Resilience, Dwarven Weapon Proficiency, Encumbered Speed, Stand Your Ground
Class Features Combat Challenge, Combat Superiority, Fighter Weapon Talent (1-handed weapon), Giant-Slaying Action, Through the Fingers
Battack Basic Attack Berserker Waraxe +2 +17 vs AC 1d12+9 damage
Branged Ranged Basic Attack +1 Dwarven Thrower Waraxe +16 vs AC 1d12+8
Feats Dwarven Weapon Training, Toughness, Stout Shield, Weapon Expertise (Axe)*, Resilence of Stone, Encouraging Shield, Timely Respite, Eyes in the Back of Your Head, Unfailing Courage
Skills Acrobatics +5, Arcana +6, Athletics +14, Bluff +5, Diplomacy +5, Dungeoneering +11, Endurance +14, Heal +14, History +6, Insight +9, Intimidate +5, Nature +9, Perception +9, Religion +6, Stealth +5, Streetwise +5, Thievery +5
Languages Common, Dwarven
Rituals N/A
Powers
Brash Strike (At Will Standard Melee weapon ✦ Martial, Weapon)
Target: One creature
Attack: +19 vs. AC
Weapon: Berserker Waraxe +2
Hit: 1d12+12 damage (When wielding an axe deals extra damage (+3)).
Effect: Dane grants combat advantage to the target until the start of his turn.
Critical: 24+2d10
Cleave (At Will Standard Melee Weapon ✦ Martial, Weapon)
Target: One Creature
Attack: +17 vs. AC
Weapon: Berserker Waraxe +2
Hit: 1d12+9 damage and an enemy adjacent to Dane other than the target takes 5 damage
Critical: 21+2d10
Shield Bash (Encounter Standard Melee 1 ✦ Martial)
Requirement: Must be using a shield.
Target: One Creature
Attack: +14 vs. Reflex
Hit: 1d10+8 damage, push target 1 square and knock it prone.
Special: When charging, Dane can use this power in place of a melee basic attack.
Critical: 18
Probing Attack (Encounter Standard Melee Weapon ✦ Martial, Weapon)
Target: One Creature
Attack: +17 vs. Reflex
Weapon: Berserker Waraxe +2
Hit: 1d12+9, and Dane gains a +4 power bonus to attack rolls against the target until the end of his next turn.
Special: When making an opportunity attack, Dane can use this power in place of a melee basic attack.
Critical: 21+2d10
Comeback Strike (Daily Standard Melee Weapon ✦ Healing, Martial, Reliable, Weapon)
Target: One creature
Attack: +17 vs. AC
Weapon: Berserker Waraxe +2
Hit: 2d12+9 damage, and Dane can spend a healing surge.
Critical: 33+2d10
Shielded Sides (Encounter Minor Personal ✦ Martial, Utility)
Requirement: Must be using a shield.
Effect: Until the end of your next turn, you gain +2 power bonus to to AC and Reflex and do not grant combat advantage to creatures flanking you.
Villian's Menace (Daily Standard Melee Weapon ✦ Martial, Weapon)
Target: One Creature
Attack: +17 vs AC
Weapon: Berserker Waraxe +2
Hit: 2d12+9 damage, and Dane gains +2 power bonus to attack rolls and a +4 power bonus to damage rolls against the target until the end of the encounter
Miss: Gain a +1 power bonus to attack rolls and a +2 power bonus to damage rolls against the target until the end of the encounter.
Critical: 33+2d10
Physician's Care (Encounter Standard ✦ Healing)
Target: Melee 1
Effect: The target can spend a healing surge.
Echoing Assault (Encounter Standard Melee Weapon ✦ Martial, Weapon)
Target: One Creature
Attack: +17 vs. AC
Weapon: Berserker Waraxe +2
Hit: 2d12+12. If the target is adjacent to Dane at the start of its next turn, as a free action Dane will make a melee basic attack against the target as the first action he takes during his turn.
Critical: 36+2d10
Thicket of Blades (Daily Standard Close burst 1 ✦ Martial, Reliable, Weapon) Fighter
Target: Each enemy in burst Dane can see
Attack: +17 vs AC
Weapon: Berserker Waraxe +2
Hit: 3d12+9 and target is slowed (save ends)
Critical: 45+2d10
Fighter's Grit (Encounter Minor ✦ Martial) Fighter
Target: Personal
Effect: Until the end of Dane's next turn, he will ignore the effects of the dazed, immobilzed, slowed and weakened conditions
Little Bait (Encounter Standard ✦ Martial, Weapon) Giantslayer
Target: One Creature
Attack: +17 vs Reflex
Weapon: Berserker Waraxe +2
Hit: 2d12+9 and the target is dazed and takes -5 penalty to attack rolls against your allies until the end of Dane's next turn. If the target is Large or larger, it also takes a -2 penalty to AC until the end of Dane's next turn
Critical: 33+2d10
Ride the Giant Down (Daily Move Melee 1 ✦ Martial) Giantslayer Utility 12
Target: One Large or larger creature
Effect: Dane moves into the target's space, provoking opportunity attacks as normal. Until Dane leaves the target's space, the target grants combat advantage to Dane and his allies and takes a -2 penalty to attack rolls. Any attack that damages Dane also deals half the attacks' damage to the target. When the target moves, Dane moves with it, staying in the same portion of the target's space. If the target hits Dane with a melee attack, it can slide him 1 square to a square adjacent to its space unless he succees on a saving throw.
Special: Since Dane is trained in Athletics, he can make a saving throw to negate any pull, push, or slide that would move him out of the target's space.
Berserker Waraxe +2 (Heroic) (Daily Minor Melee ) Magic Weapon
Effect: Grant a +2 power bonus to hit and to damage rolls with this weapon and take a -5 penality to all defenses. You also gain 5 resistance to all damage. The effects last until the end of the encounter or until you fall uncounsious.
Critical: 2d10
Reckless Waraxe +1 (Heroic) (Encounter Free ) Magic Weapon
Effect: Use this power before making a melee attack against an adjacent target. You gain a power bonus to that attack's damage roll equal to twice this weapon's enchancement bonus (+2). You take a -2 pentality to AC until the end of your next turn.
Critical: 1d8
Dwarven Thrower Waraxe +1 (Heroic) (Daily Free ) Magic Weapon
Trigger: When Dane hits a Large or larger creature with an attack using this weapon.
Effect: Dane deals 2 extra damage
Critical: 20+1d6
Properties: This weapon can be used as a heavy thrown weapon with a range of 6/12
Heavy Shield of Protection (Heroic) (Daily Standard ) Magic Armor
Effect: You and an adjacent ally gain resist 10 to all damage until the end of your next turn.
Amulet of Scales +3 (Daily Immediate Interrupt ) Neck
Effect: Use this power when Dane is hit by an attack with a keyword. Gain 5 resist against this keyword until the end of the encounter.
Imposter's Drakescale Armor +2 (At-Will Minor ) Magic Armor
Effect: You can transform this armor into a normal-looking set of clothes. While in clothes form, the armor does not provide an armor bonus, but neither does it impose an armor check penality or spead reduction. You can add +2 bonus to any Bluff check made to attempt to disguise your apperance. You can change this armor back into its true form as a minor action.
Belt of Sonnlinor (Daily No Action ) Waist
Trigger: When Dane would be reduced to 0 hit points by an attack, the attacker takes the same amount of damage that Dane took from that attack.
Properties: Dane gains resist 10 to all damage when he has 0 hit points or fewer
Boots of the Fencing Master ( No Action ) Feet
Special: Power (Encounter): Minor Action, Shift 2 squares
Properties: When Dane shifts, he gain +1 item bonus to AC and Reflex defenses until the end of Dane's next turn

Fluff Edit

Background Edit

Dane Thoradin came from a rich merchant's house Mykonos' Sanctuary. He grew up enjoying the finer aspects in life and at such a young age understood the true value of gold. He did not do well in general studies and his tutor scolded him for not living up to his potential. His father always laugh after Dane's tutor stormed off in a fury knowing that books did not lie in his son's future.

Dane had two older sisters and one younger brother. They played and grew together as expected for dwarves of their station. It was their mother who stood out from the rest. She was the youngest of another merchant house married more for political reason then for love. While there was a mutual respect by all members of the family, the mother remained distant.

It was a single night that altered the paths of the Thoradin clan. Dane's father was out late due to business. When he returned, he was greeted by only one crying child. Dane held his father's bloodied axe mumbling for forgiviness. Dane tried to explain what he saw and what he had to do but the sight of his father only made things worse. His father could only take in that his children have been slain in their beds while his deceased wife laid at Dane's feet. To this day, it is not known as to why Dane's mother killed her babes while they slept. Nor is it known what Dane saw in his mother's eyes knowing that not "everything will be OK." It is only known that this day, Dane and his father fled their previous lives and that House of Thoradin fell.

Appearance and personality Edit

Age: 56
Gender: Male
Height: 4'3"
Weight: 174 lb.
Alignment: Good
Personality: Dane is a good natured soul who has a neutral outlook on life. He values his family just as much as his gold. His education was cut short early in life but he made up for it with physical prowless by having to restart his life within the wild. Dane likes protect the little guy and feariously defends his friends & family in either verbal or physical combat. Most of Dane's ambisions have left him, he's just a dwarf trying to do the right things and a little coin doesn't hurt. Apperance: Dane's current adventuring gear include scale mail and a heavy shield. These are mostly accented with different shades of brown, Dane's favorite color. His only weapon is a waraxe which he wields as effortlessly as his own right arm.

Region Edit

Mykonos Sanctuary[1] - +1 endurance checks, reflecting the toughness they developed working as slaves in the mines over their year of torment; the constant psychic bombardments suffered by the survivors has also granted them a degree of resilience, in times of extreme exertion they can sometimes shake off debilitating mental effects. When a player character from Mykonos' Sanctuary spends an action point they may immediately make one save against a any effect with the psychic keyword that a save could end.

Hooks Edit

  • Wererat guild is after him after defeating them and taking back the Sibylline Idol
  • Enemy of Daunton's wererat gang
  • Considered an ally of the Northtown Knicks
  • Considered an ally of Captain Coppernail, of the Merchants of Bacarate
  • Deemed an enemy of the Gearhouse Gang
  • Declared a member of The Five
  • Enemy of the Jade Empire

Kicker Edit

  • Mother's side of the family looking for Dane.

Recent Adventures Edit

The Sibylline Idol Dane was hired on to search down a mysterious "Sibylline Idol" for a mystical Sage. This idol had unholy powers which drew unseele creatures to it and slowly took over the minds of those who are in retain it. The party Dane joined with was able to obtain the Idol from a gang of Wererats and destroy it and outer-world portal that laid under the city. In the end, Dane was right about this being a "rat smashing job," and was able to surive the day to get a hot meal with his hard earned coin. His companions were: Incarnation - warforged warlock, Riardon d'Cealis - eladrin warlord, Rurdev - shifter ranger, & Vashik One Eye - human wizard.


A Night at the Opera Dane was hired by a mysterious man by the name of Afred to find his missing warforge companion, Grabbag, from the The Dauntonian Fine House of Oration. He during his search, he was waylaid by members of the Gearhouse Gang as well as a mysterious motes and a cyborg goblin. Upon returning the Grabbag to his friend, Dane and his companions were caught in a crossfire between Northtown Knicks and the wererat gang that he dealt with before. The wererats were defeated and peace was maintained between the party and the Knicks. On a side note, Dane and his allies were hired by a Captain Coppernail to protect the Opera from any misdealings. There the Lady of the Winds performed and an attempted kidnaping occured when the strange motes reappeared and the statue feature pieces of the opera came to life. Dane took on the statues primarly which almost got him killed. In the end, the enemies were overcame and the crowd rejoyced. The Screamer Companions: Incarnation - warforge warlock, Rurdev - shifter ranger, Qynn d'Cealis - eladrin psuedo-fighter, Hadrak - dwarven cleric.

Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 16 18 0 3 21 5
Con 5 14 2 1 17 3
Dex 1 11 0 2 13 1
Int 0 10 0 1 11 0
Wis 3 13 2 2 17 3
Cha 0 8 0 1 9 -1
Totals 25   11



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

str 1One-Handed Weapon Talent1Weapon Finese (Axe)4Bersker Waraxe +20617AC
Basic Ranged

5

str1One-Handed Weapon Talent1Weapon Finese (Axe)2Handaxe0615AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+0 dex/int 0 0 0 0 12 Imposter's Drakescale armor +2 & Heavy Shield of Protection 0 0 6 28
Fortitude+5/+3str/con202Stout Shield3Amulet of Scales +3006 28
Reflex+1/+0dex/int000 05Heavy Shield of Protection & Amulet of Life +3006 22
Will+3/-1wis/cha00+2 Encouraging Shield3Amulet of Scales +3006 24


Saving Throw Bonuses +5 vs Poison

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 6 0 7
Passive Insight 3 0 0 0 0 0 0 0 6 0 19
Passive Perception 3 0 0 0 0 0 0 0 6 0 19


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 15 17 6 0 10 Toughness 0 0 0 0 108 54 27


Surges per Day 12 (Class 9 + Con 3)

Speed and Movement Edit

Speed: 5 (Race 5 - Equipment 0)

Racial Features Edit

  • Cast-Iron Stomach: +5 racial bonus to saving throws vs poison
  • Dwarven Resilience: You can use second wind as a minor action
  • Dwarven Weapon Proficiency: You gain proficiency with the throwing hammer and warhammer.
  • Encumbered Speed: Move at normal speed when it would otherwise be reduced by armor or heavy load
  • Stand Your Ground: When an effect forces you to move—through a pull, a push, or a slide—you move 1 square less than the effect specifies. In addition, when an attack would knock you prone, you can make an immediate saving throw to avoid falling prone.
  • +2 to Constitution, +2 to Wisdom
  • Size: Medium
  • Speed: 5
  • Vision: Low-Light
  • Languages: Common, Dwarven

Class Features Edit

  • +2 Fort
  • Combat Challenge
  • Combat Superiority
  • Fighter Weapon Talent (+1 with 1-handed weapons)

Feats Edit

  • Dwarven Weapon Training, Toughness, Stout Shield, Weapon Expertise (Axe)*, Resilience of Stone, Encouraging Shield, Timely Respite, Eyes in the Back of Your Head, Unfailing Courage
  • Retrained Weapon Focus (Axe) for Timely Respite at Level 12

Skills and Languages Edit

Languages Common, Dwarven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics01dex000-2Armor Penality65
Arcana 0 0 int 0 0 0 0 0 6 6
Athletics55str000-2Armor Penality614
Bluff0-1cha0000065
Diplomacy0-1cha0000065
Dungeoneering03wis0000069
Endurance53con21Mykonos Sanctuary Region-2Armor Penality615
Heal53wis00000614
History00int0000066
Insight03wis0000069
Intimidate0-1cha0000065
Nature03wis0000069
Perception03wis0000069
Religion00int0000066
Stealth01dex000-2Armor Penality65
Streetwise0-1cha0000065
Thievery01dex000-2Armor Penality65



Powers RetrainedEdit

2nd to 3rd level: Knee Breaker to Comeback Strike

6th to 7th level: Bodyguard's Stance to Physician's Care

    Powers to Hit Edit

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
    Brash Strike +7 Str+2 +1 Fighter Weapon Talent 1 Weapon Expertise (Axe) +4 Berseker Axe +2 0 0 6 19 AC
    Cleave +5 Str +1 Fighter Weapon Talent 1 Weapon Expertise (Axe) +4 Berseker Axe +2 0 0 6 17 AC
    Shield Bash +7 Str+2 +1 Fighter Weapon Talent +0 Shield of Protection 0 0 6 14 Ref
    Comeback Strike +5 Str +1 Fighter Weapon Talent 1 Weapon Expertise (Axe) +4 Berseker Axe +2 0 0 6 17 AC
    Probing Strike +5 Str +1 Fighter Weapon Talent 1 Weapon Expertise (Axe) +4 Berserker Waraxe +2 0 0 6 17 Ref
    Villain's Menace +5 Str +1 Fighter Weapon Talent 1 Weapon Expertise (Axe) +4 Berseker Axe +2 0 0 6 17 AC
    Echoing Assualt +5 Str +1 Fighter Weapon Talent 1 Weapon Expertise (Axe) +4 Berseker Axe +2 0 0 6 17 AC


    Equipment Edit

    Equipment Name Price Weight
    Imposter's Drakescale Armor +2 1800gp 45 lbs
    Heavy Shield of Protection 680gp 15 lbs
    Amulet of Scales +3 17000gp
    Scale Armor 40gp (Stored)
    Reckless Waraxe +1 680gp 10 lbs

    Dwarven Thrower Waraxe +1

    540gp 8 lbs
    Standard Adventurer's Kit 15gp 33 lbs
    Heavy Shield 10gp (Stored)
    Waraxe 30gp (stored)
    Healing Potion (1) 50gp
    Berserker Waraxe +2 5000gp 10 lbs
    Potion of Vitality (1) 1000gp
    Whetstone of Combustion (1) 200gp
    Boots of the Fencing Master 2600gp
    Belt of Sonnlinor Righteousness 1800gp
    Total 121 lbs


    Gold 33,572
    Silver 7
    Weight 121 lbs
    

    Tracking Edit

    Treasure Edit

    • 382 gp, Heavy Shield of Protection, Level 3 Magic item (Reckless Waraxe +1), Bought 4 Handaxes (-20 gp) & Amulet of Protection +1 (-360 gp) The Sibylline Idol
    • 621 gp, 2 healing potions A Night at the Opera
    • Amulet of Life +1, 61gp, 16sp A Night at the Opera
    • 903 gp, 1 sp, 1 healing potion, sold Amulet of Protection +1 (+72 gp), borrowed 150 gp from Rurdev and Bought Imposter's Drakescale Armor +2 (-1800 gp) A Night at the Opera
    • 875 gp, The Path of Light, Berserker Axe +2 The Path of Light, 100 gp The Path of Light
    • 1000 gp, Evil Eye Fetish +2, Boots of Fencing Master, Potion of Vitality, Whetstone of Combustion, The Path of Light, Bought Belt of Sonnlinor Righteousness
    • DM Credit Gold: 18,672 gp
    • Amulet of Scales +3, 14536 GP Path of Cold, Sold Amulet of Life +1 (200 gp), Sold Evil Eye Fetish +2 (680 gp), Sold handaxes x4 (5 gp), Bought +1 Dwarven Thrower Waraxe (-560 gp)

    XP Edit

    Total XP: 33,872

    Changes Edit

    05/06/09: Edited to update XP and to correct Endurance modifier. I forgot to add my background bonus.

    06/09/09: Updated XP

    09/16/09: Updated XP

    10/19/09: Updated XP, Updated Treasure, Leveled PC to 2

    02/03/10: Updated XP, Leveled PC to 3

    04/7/10: Updated XP, Updated Treasue, Leveled PC to 5

    Judge Comments Edit

    Level 1 Edit

    Approval 1 Edit

    Reviewed by JoeNotCharles

    Removed comments from Dunamin that have been fixed.

    1. The skill numbers in the Math section are correct, but in the summary, Dungeoneering, Heal, Insight, Nature and Perception are off by 1. Since the Math is right, I'll just go ahead and fix them.

    Approved for level 1.

    Approval 2 Edit

    Comments from Lord Sessadore:

    Removed comments that no longer apply.

    Everything looks good to me now. Neat backstory; I like it :)

    I approve Dane for 1st level.

    Level 2 Edit

    Approval 1 Edit

    Reviewed by renau1g

    • Brash Strike - Remove "equal to Constitution modifier" and just have the +3, also add Extra damage to clear up wording
    • Shield Bash - Remove "equal to Wisdom modifier" and just have the +2
    • Knee Breaker - Remove "equal to Constitution modifier" and just have the +3

    Other than that looks good. Minor things so I approve/

    Approved for level 2.

    Approval 2 Edit

    Comments from TwoHeadsBarking:

    • Summary: You should remove the Dwarf clause from Shield Bash.
    • Summary: Under the Reckless Waraxe, you should remove the "twice this weapon's enhancement bonus" and just leave the number.
    • Fluff: "His only weapon is a waraxe which he wields as effortlessly as his own right arm" is no longer accurate.
    • Attacks: Check Kendrick Kent's sheet to see how to get your RBA to work with strength.

    Small stuff, so approved.

    Level 3Edit

    Approval 1 Edit

    Approval by renau1g

    Approval 2 Edit

    Approval by ScorpiusRisk:

    Level 5 Edit

    Approval 1 Edit

    Approval from ScorpiusRisk

    • I think you mean Weapon Expertise: (Axe) as opposed to finesse
    • Where did the Shield of Protection come from? I don't see it in tracking
    • Corrected spelling error in Villains Menace

    Approval 2 Edit

    Approval by renau1g

    Level 12 Edit

    Approval 1 Edit

    • Endurance modifier in summary is different than in the Math section.

    Approved. MeepoLives (talk) 00:32, January 10, 2013 (UTC)

    Status Edit

    Status: Approved as 1st level character with 0 xp by Lord Sessadore and JoeNotCharles

    Status: Approved as a 2nd level character with 1612 xp by renau1g and TwoHeadsBarking.

    Status: Approved as a 3rd level character with 3462 xp by renau1g and ScorpiusRisk

    Status: Approved as a 5th level character with 5655 xp by renau1g and ScorpiusRisk

    Ad blocker interference detected!


    Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

    Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.