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Crag

Summary Edit

Crag Player Kalidrev
Warforged Warden (unaligned) Level 3 (XP 3259)
Initiative +1
Passive Insight 11 Passive Perception 16; Senses normal
HP 56 Bloodied 28 Surge Value 14; Surges Per-Day 14
AC 21 Fortitude 18 Reflex 14 Will 14
Speed 6 Size Medium
Str 18 (+4) Dex 10 (+0) Wis 10 (+0)
Con 20 (+5) Int 10 (+0) Cha 8 (-1)
Racial Abilities Living Construct, Warforged Resolve, Warforged Mind, Warforged Resilience, Unsleeping Watcher, Endurance Bonus
Class Features Font of Life, Guardian Might: Earthstrength, Nature's Wrath
Battack Basic Attack Guardian's Call Longsword +1: +9 vs AC 1d8+5 damage
Branged Ranged Basic Attack Handaxe +7 vs AC 1d6 + 4
Feats Toughness, Improved Warforged Resolve
Skills Acrobatics -2, Arcana 1, Athletics +7, Bluff +0, Diplomacy +0, Dungeoneering 1, Endurance +12, Heal +1, History +1, Insight +1, Intimidate +2, Nature +6, Perception +6, Religion 1, Stealth -2, Streetwise +0, Thievery -2
Languages Allarian
Powers
Warden's Fury (At Will Immediate Interrupt Melee weapon ✦ Primal, Weapon)
Target: The triggering enemy
Trigger: An enemy marked by Crag makes an attack that does not include Crag as a target
Attack: +9 vs Fortitude
Hit: 1d8+5 damage, and the target grants combat advantage to Crag and his allies until the end of Crag's next turn (EONT).
Warden's Grasp (At Will Immediate Reaction Close burst 5 ✦ Primal)
Target: The triggering enemy in burst
Trigger: An enemy marked by Crag that is within 5 squares of Crag makes an attack that does not include Crag as a target
Effect: Crag slides the target 1 square. The target is slowed and cannot shift until the end of it's turn.
Strength of Stone (At Will Standard Melee weapon ✦ Primal Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 1d8+5 damage, and Crag gains 5 (five) temporary hit points.
Earth Shield Strike (At Will Standard Melee weapon ✦ Primal, Weapon)
Target: One Creature
Attack: +9 vs AC
Hit: 1d8+5 damage, and Crag gains a +1 power bonus to AC until the end of his next turn (EONT).
Warforged Resolve (Encounter Minor Personal ✦ Healing)
Effect: Crag gains 9 temporary hit points. He can make an immediate saving throw against one effect that deals ongoing damage and can be ended with a save. In addition, if he is bloodied, he regains 4 hit points.
Roots of Stone (Encounter Standard Close burst 1 ✦ Primal, Weapon, Zone)
Target: Each enemies in burst
Attack: +9 vs AC
Hit: 1d8+5 damage. If the target leaves the zone (see effect), it is knocked prone and takes 5 damage.
Effect: Before the attack above takes place, the burst creates a zone of rippling earth that lasts until the end of Crag's next turn. After the zone is in place, the above attack occurs.
Earthgrasp Strike (Encounter Standard Melee Weapon ✦ Primal, Weapon)
Target: One creature
Attack: +9 vs AC
Hit: 1d8+5 damage and Crag knocks the target prone. The target can't stand up until the end of Crag's next turn, and the first time it stands up before the end of the encounter, it takes 1d10+4 damage.
Form of Winter's Herald Attack (Encounter Standard Close burst 1 ✦ Cold, Polymorph, Primal, Weapon)
Requirement: Crag must be under the effect of the Form of the Winter's Herald power.
Target: All enemies in burst
Attack: +9 vs AC
Hit: 1d8+5 cold damage, and the target is immobilized (save ends).
Miss: Half damage, and the target is immobilized until the end of Crag's next turn (EONT).
Form of Winter's Herald (Daily Minor Personal ✦ Cold, Polymorph, Primal)
Effect: Crag assumes the guardian form of the winter's herald until the end of the encounter. While Crag is in this form, he gains a +1 (untyped) bonus to AC and he gains resist 5 cold. In addition, each square within 2 squares of Crag, wherever he moves (i.e. centered on him), is difficult terrain for his enemies.
Special: Once during this encounter, Crag can use the Form of the Winter's Herald Attack power while he is in the form of the winter's herald.
Nature's Abundance (Daily Standard Close burst 3 ✦ Primal, Zone)
Effect: The burst creates a zone of plants that lasts until the end of the encounter. Crag and his allies have cover while within the zone. (This power will be re-fluffed during play to look like living rock/stone walls and the like depending on situation)

Mini-Stats for Combat Edit

[sblock=Crag's Stats][B][http://www.enworld.org/wiki/index.php/L4W:PC:Crag_(Kalidrev) Crag][/B] - Warforged Warden 3
Passive Perception 16, Passive Insight 11
AC 21, Fort 18, Reflex 14, Will 14
HP 56/56, Bloodied 28, Surge Value 14, Surges 14/14
Speed 6, Initiative +1

Action Points: 1, [color=red]Second Wind[/color]

[color=Green]Warden's Fury[/color] 
[color=green]Warden's Grasp[/color] 
[color=green]Strength of Stone[/color] 
[color=green]Earth Shield Strike[/color] 
[color=red]Roots of Stone[/color] 
[color=red]Earthgrasp Strike[/color]
[color=red]Warforged Resolve[/color]
[color=gray]Form of the Winter's Herald[/color] ([color=red]Form of the Winter's Herald Attack[/color])

[/sblock]

Fluff Edit

"It has been nearly ten years since I woke from the swirling mists of nothingness. I remember almost nothing of that time... if you can even call it time. I remember the darkness. I remember feeling... nothing. I would rather face a torment of agony for a thousand years than have to endure another five minutes of nothingness. I may have a metal body, but my mind is still mine. I existed before, though I know not who I was. I stepped from out of the forge with a new life to live. I have a new purpose in life and will stop at nothing to accomplish it. If I am dismantled in the process, so be it.

Like most of my kind, I was confused and a little scared when I awoke for the first time. No memories. No family or friends. Only an innate sense of duty, and a deep feeling of purpose. Only problem with that feeling of purpose is that you don't have a concrete goal. Perhaps finding that goal and pursuing it to it's conclusion is the whole point of our existence as Warforged. Perhaps not.

After awaking, I joined the city guard. With only a week of existence, I had more skill with armor and blades than most do after years of service. My blade was comfortable in my large hands and my shield felt as if only an extension of my arm. Yet something was missing. Something inside told me that there was something else I was supposed to be doing. I felt a calling outside of the city. I felt a connection to something deep within the earth. After only six years of serving with the city guard, I turned in my resignation and I left the city. I traveled more miles than I could count or even have a concept for. I walked when I could, rode boats when I had to, and swam when I couldn't find a boat. All told, my journey took me three years of traveling through blistering sands, sheer mountains, and unsettled oceans. My journey taught me a lot about the land and it's creatures. I truly feel that I know more about the natural parts of the world than I do about the people that inhabit it. I plan to change that.

My long journey showed me just how tough I am and what I could accomplish. It also showed me what I truly am. I am an embodiment of nature itself. The earth speaks to me and speaks through me when I am fulfilling my purpose. That purpose is to protect the world from those who would harm it. The world cries out for a champion to defend it. I will heed its' call."

-Crag-


Background Edit

Occupation - Military: (From PHB 2) You served in a military organization, such as an army or a city guard. Were you conscripted, or did you volunteer? What was your rank? How did you leave the service? If you haven't left, describe the circumstances under which you still serve while also adventuring.
Background Benefit: +2 to Endurance


Appearance Edit

Age: 9 years
Gender: Male
Height: 6'6"
Weight: 300 lbs.
Alignment: Unaligned
Physical Description: Crag is tall, even for most warforged. At six and a half feet tall, he tops the normal charts for his race. Sure there are a few out there that are taller, but not many. Unlike others of his race, however, his outer chassis seems to be made, not from traditional smelted steel or iron, but rather, it seems to be fashioned out of unrefined ore, or that perhaps during the smelting process, rocks of the type commonly found with iron ore were thrown in with the metal. This gives him a rough and almost geologically natural look, dark and dusty, like he were roughly carved out of the side of an iron mine instead of smelted piece by piece. The glowing rune so commonly found on the forehead of a warforged is instead replaced by a series of circular rings made from black volcanic glass and dark green emerald, broken up by swirling shapes in silver.

Hooks Edit

  • Spirits of the Earth: Sometimes the spirits of the earth speak to Crag (at least he thinks so). Sometimes it's to teach, others to preach, but sometimes they need him to do things.

Kicker Edit

  • Miraculous Manufacturing: Crag is different than most other warforged. Why does he not have a glowing rune upon his brow like the others? Why is he not made of smooth steel? Crag seeks an answer to this question and anyone who says they may know why is someone to listen to!
  • After his first run-in with the hyena-like Gnolls, Crag has found himself with a curious thing...a feeling of hatred. Never before had he felt anything but a cold, calm connection to the earth. Never any emotion so strong as hatred. Now he wonders if any other situations will cause him to feel such emotions again and if it will only come from facing gnolls, or if it has to do with something else. Only time will tell!

Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 0 18 4
Con 16 18 2 0 20 5
Dex 0 10 0 0 10 0
Int 0 10 0 0 10 0
Wis 0 10 0 0 10 0
Cha 0 8 0 0 8 -1
Totals 25   8



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 4Guardian's Call Longsword +119AC
Basic Ranged

0

dex4H. Thrown Weapon Str Mod2Handaxe17AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+0 dex/int 5 5 Hide Armor/Heavy Shield 0 0 1 21
Fortitude+4/+5str/con11Cloak of the Walking Wounded +1001 18
Reflex+0/+0dex/int 3Heavy Shield/Cloak of the Walking Wounded +1001 14
Will+0/-1wis/cha11 1Cloak of the Walking Wounded001 14


NOTE:The +5 Class bonus to AC is from Crag's Guardian Might (Earthstrength) class feature, since this template will not calculate his Con Mod as the attribute for AC.
Saving Throw Bonuses +2 bonus against ongoing damage. Better of Die roll or 10 on death saving throws.

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 1 0 1
Passive Insight 0 0 0 0 0 0 0 0 1 0 11
Passive Perception 0 0 0 0 0 0 0 0 1 5 16


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 17 20 7 0 5 Toughness 0 0 56 28 14


Surges per Day 14 (Class 9 + Con 5)

Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit

  • Skill Bonuses: +2 Endurance, +2 Intimidate
  • Living Construct: No need to eat, drink, breathe, or sleep. Never make Endurance checks to resist effects of starvation, thirst, or suffocation. All other conditions and effects affect Crag normally.
  • Unsleeping Watcher: Crag does not sleep and instead enters a state of inactivity for 4 hours to gain the benefits of an extended rest. While in this state, Crag is fully aware of his surroundings and notices approaching enemies and other events as normal.
  • Warforged Resilience: Crag has a +2 racial bonus to saving throws against ongoing damage. Also, when he makes a death saving throw, he can take the better result of his die roll, or 10.
  • Warforged Resolve: Use Warforged Resolve as an encounter power (see powers in summary for details)
  • Warforged Mind: +1 to Will
  • +2 Constitution, +2 Strength
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Allarian

Class Features Edit

  • Font of Life: At the start of Crags' turn, he can roll a saving throw against one effect that a save can end. He rolls saving throws at the end of his turn as normal.
  • Guardian Might (Earthstrength): Crag can add his Con mod to AC instead of Dex or Int while not in heavy armor. Using Second Wind grants Crag an untyped bonus to AC equal to his Con mod.
  • Nature's Wrath: On Crag's turn, he can mark each adjacent enemy as a free action until the end of his next turn.

Feats Edit

  • Toughness: When you take this feat you gain additional hit points. You gain an additional 5 hit points at each tier of play (at 1st, 11th, and 21st level). [1st Level]
  • Improved Warforged Resolve: Crag gains an additional 5 temporary hit points when he uses his Warforged Resolve encounter power. [2nd Level]

Skills and Languages Edit

Languages Allarian


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex-3Armor Penalty1-2
Arcana 0 int 1 1
Athletics54str-3Armor Penalty17
Bluff-1cha10
Diplomacy-1cha10
Dungeoneering0wis11
Endurance55con22Military Background Bonus-3Armor Penalty112
Heal0wis11
History0int11
Insight0wis11
Intimidate-1cha212
Nature50wis16
Perception50wis16
Religion0int11
Stealth0dex-3Armor Penalty1-2
Streetwise-1cha10
Thievery0dex-3Armor Penalty1-2



Powers Edit

Powers KnownEdit

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Warden's Fury +4 Str +4 Guardian's Call Longsword +1 0 0 1 9 Fortitude
Strength of Stone +4 Str +4 Guardian's Call Longsword +1 0 0 1 9 AC
Earth Shield Strike +4 Str +4 Guardian's Call Longsword +1 0 0 1 9 AC
Roots of Stone +4 Str +4 Guardian's Call Longsword +1 0 0 1 9 AC
Earthgrasp Strike +4 Str +4 Guardian's Call Longsword +1 0 0 1 9 AC
Form of Winter's Herald Attack +4 Str +4 Guardian's Call Longsword +1 0 0 1 9 AC


Equipment Edit

Equipment Name Price Weight Notes
Hide Armor 30gp 25 lbs Purchased at character creation.
Heavy Shield 10gp 15 lbs Purchased at character creation.
Handaxe x 5 5gp (25gp total) 3 lbs (15lbs total) Purchased at character creation.
Adventurer's Kit 15gp 33 lbs Purchased at character creation.
Guardian's Call Longsword +1 520gp 4 lbs Given to him by the monks in Fire and Ice (see treasure)
Cloak of the Walking Wounded +1 840gp --- Purchased during A Simple Errand.
Holy Symbol of the Great Forger (Vulkar) 10gp 1 lb (A gift from Hadrak (Mal))
Coins 65 gp 1 lb
Weight Carried --- 94/180 lbs
Total wealth 1515 gp --- (65gp is spendable currency)


Tracking Edit

Treasure Edit

  • Treasure from Fire and Ice:
    • Guardian's Call Longsword: Decorated with the sigils of the wind and the oak, this weapon increases Crag's defenses while he is in guardian form (AV2)
    • 130 gp (from selling the Diamond "gem") Welcome back into the world Ershahz!!
    • JUDGES: I don't know if time gold was implemented as of the end of Fire and Ice, but if it was, should I have some time gold from this adventure? If so, how much?
  • A Simple Errand:
    • Crags share of a bunch of treasure was:
      • 500gp
      • 1 gem worth 267gp (3 months of Level 2 Time Gold)



Wish ListEdit

During Level 2 I would like to get:

  1. Lifefont Hide Armor +1 (Lvl 4 Item in AV2)

XP Edit

Fire and Ice Edit

Encounter Name Total XP # of Party Members XP Multiplier XP for Crag
Encounter 1 750 5 1 150
We Need a Bigger Boat - Skill Challenge Complexity 2 300 5 1 60
Time XP 2 months x 83 = 166 83/month 1 2 months 166
Fire and Ice Final XP (

Judge Approval )

See Below See Below See Below See Below
Encounter 3 825 5 2 330
Quest XP - Save the Monks 25/monk * 6 monks 5 2 60
Encounter 4 1045 5 2 418
Quest XP - Prevent Rigas' Plans 500 5 2 200
Time XP 83/month 1 2 months 166
--- --- --- Total XP: 1550



A Simple Errand Edit

(Judge Approval)

Encounter Name Total XP # of Party Members XP Multiplier XP for Crag
Dragons 500 5 2 200
Mud Men Part 1 1190 5 2 476
Mud Men Redux 752 5 2 301
Primordial Fun 800 5 2 320
Seal the Hole 250 5 2 100
Time XP 104/month 1 3 months 312
--- --- --- Total XP: 1709



  • Total XP: 3259

Changes Edit

Taking advantage of the "redo" rules that allows you to well...redo all of your mechanics one time before (or as) you get to level 2, I have had Crag switch out a couple of powers that I thought weren't working for him. Here are my changes:

  • Changed Thorn Strike to Earth Shield Strike.
  • Changed Earth Spikes to Hungry Earth (I realized that the extra damage was...okay, but I'm not there to deal damage... I'm there to keep badguys on me and away from my friends. This should help)
  • Changed Form of the Willow Sentinel to Form of Winter's Herald. (This should REALLY make my warden "sticky". Exactly what he's been lacking!)
  • Made level 2 updates and added treasure from Fire and Ice.



  • Level 3 changes:
    • Retraining: Changed Hungry Earth to Roots of Stone (Primal Power)
    • Made level 3 updates and added treasure from A Simple Errand



Judge Comments Edit

Approval 1 Edit

Approval from renau1g

Approval 2 Edit

Approval from TwoHeadsBarking:

Approved

Status Edit

Approved for level 3 with 3259 xp by renau1g and TwoHeadsBarking.

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