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Bann-ur (Phoenix8008), male Goliath Warden 1
RETIRED

Summary Edit

Bann'ur - RETIRED 08-23-12 Player Phoenix8008
Goliath Warden (good) Level 1 (XP 0/1,000)
Initiative +0
Passive Insight 10 Passive Perception 15; Senses normal vision
HP 35 Bloodied 17 Surge Value 8; Surges Per-Day 13
AC 17 Fortitude 16 Reflex 10 Will 12
Speed 6 Size medium
Str 20 (+5) Dex 10 (+0) Wis 10 (+0)
Con 18 (+4) Int 10 (+0) Cha 8 (-1)
Racial Abilities +2 Athletics and Nature skills, Mountain's Tenacity(+1 to Will), Powerful Athlete(roll twice for each Athletics check and use either result), Stone's Endurance racial power.
Class Features Font of Life, Earthstrength Guardian Might, Nature's Wrath, Warden's Fury and Warden's Grasp powers
Battack Basic Attack Maul +7 vs AC 2d6+5 damage -- Crit=17 dmg
Branged Ranged Basic Attack Crossbow +2 vs AC 1d8 damage Range 15/30 --
Feats 1-Markings of the Victor
Skills Acrobatics -1, Arcana +0, Athletics +11, Bluff -1, Diplomacy -1, Dungeoneering +0, Endurance +8, Heal +0, History +0, Insight +0, Intimidate -1, Nature +7, Perception +5, Religion +0, Stealth -1, Streetwise -1, Thievery -1
Languages Common, Giant
Powers
Warden's Fury (At Will / Immediate Interrupt / Melee Weapon ✦ Primal, Weapon) Warden Feature
Target: The triggering enemy
Trigger: An enemy marked by you makes an attack that does not include you as a target.
Attack: +7 vs. Fortitude
Hit: 2d6+5 damage, and the target grants combat advantage to you and your allies until the end of your next turn.
Warden's Grasp (At Will / Immediate Reaction / Close Burst 5 ✦ Primal) Warden Feature
Target: The triggering enemy in burst
Trigger: An enemy marked by you that is within 5 squares of you makes an attack that does not include you as a target.
Effect: You slide the target 1 square. The target is slowed and cannot shift until the end of its turn.
Earth Shield Strike (At Will / Standard action / Melee weapon ✦ Primal, Weapon) Warden Attack 1
Target: One creature
Attack: +7 vs. AC
Hit: 2d6+5 damage, and you gain a +1 power bonus to AC until the end of your next turn.
Strength of Stone (At Will / Standard Action / Melee Weapon ✦ Primal, Weapon) Warden Attack 1
Target: One creature
Attack: +7 vs AC
Hit: 2d6+5 damage, and you gain 4 temporary hit points.
Stone's Endurance (Encounter / Minor Action / Personal ) Goliath Racial Power
Effect: You gain resist 5 to all damage until the end of your next turn.
Thunder Ram Assault (Encounter / Standard Action / Melee Weapon ✦ Primal, Weapon)
Target: One Creature
Attack: +7 vs. AC
Hit: 2d6+5 Thunder damage, and push the target 4 squares before he makes a secondary attack that is a close blast 3
Thunder Ram Assault Secondary attack (Encounter / Free Action / Close Blast 3 ✦ Primal, Weapon)
Target: Each Creature in Blast
Attack: +7 vs. Fortitude
Hit: 1d6 Thunder damage and push the secondary target one square
Form of Winter's Herald (Daily / Minor Action / ✦ Primal, Cold, Polymorph)
Target: Personal
Effect: Bann-ur assumes the guardian form of winter’s herald until the end of the encounter. While he is in this form, he gains a +1 bonus to AC and resist 5 cold. In addition, each square within 2 squares of him, wherever Bann-ur moves, is difficult terrain for his enemies. Once during this encounter, he can make the Winter Herald's Strike while in this form.
Winter's Herald Strike (Daily / Standard Action / Close Burst 1 ✦ Cold, Primal, Polymorph, Weapon)
Target: Each enemy in burst
Attack: +7 vs. AC
Hit: 2d6+5 Cold Damage and the target is immobilized(save ends)
Miss: Half damage and the target is immobilized until the end of Bann-ur's next turn.

Fluff Edit

Background Edit

"Puny Bann-ur." Those were the last words he ever heard from his father in life.

The "Puny" nickname had been with him since the day of his birth. The day of his mothers death. Mar-tala was pregnant with Bann-ur but being a strong goliath woman, she did not shy away from her duties despite physical hardship or the stresses of her pregnancy. She was making her way back to the village in the mountains when a violent storm came upon her. She continued on her way as best she could and made it to within sight of the gates. Standing on the wall she saw her husband, Khor-el, looking out at her in relief. Smiling at him, she raised her arm in air to greet him.

A flash of light, followed by the crashing bang of rolling thunder erased the smile from Khor-els face. His wife lay slumped on the ground, surrounded by a charred circle burned onto the rock. Leaping off the wall and thirty feet down to the ground, the husband ran to find his wife unconscious and barely breathing. With help from some of the others who came running out of the opening gate, Khor-el carried his wife back into the village. Though she never regained consciousness, the villagers were able to free the premature goliath baby from his mothers dying body. He was smaller than most goliath babies due to being premature. As his father held him for the first time while watching his wife die, the tears welled up in his eyes as he spoke the first words to his son in both joy and sadness... "Puny Bann-ur."

But the shaman of the tribe called him another name after seeing the lightning like markings on Bann-urs dark grey skin. 'Brejakor', which means 'Protector' in the common tongue, was the name the shaman used for the baby he helped bring into this world. He insured that Bann-ur grew up pampered and taken care of by the tribe because the prophecies foretold of the coming of the 'Brejakor'. But Bann-urs father kept pushing him to work hard and better himself. Even as a youth approaching manhood, Bann-urs frame was thin and small as a human or an orc. "Puny Bann-ur" became his father's gently mocking nickname to remind his son to work on making himself stronger and better. But the boy had enjoyed the easy life which the shaman ensured, so he remained at ease and did only the minimum needed to get by.

He also learned to love the violent mountain storms. Lightning crashing, and thunder booming always brought a smile to his face. Strange, most would say, knowing how his mother had died when he was born. But his father had told him as a youngling that the lightning had taken his mother from them, and the boy took it literally. He pictured her soul as a part of the storms that were never far away. As if the lightning had drawn up the essential part of her in that fatal moment, which is why she never woke after that. It was cold comfort to the growing boy, but at least he could always look to the heavens and feel that his mother was there, watching him from above.

One day when Bann-ur was in a foul mood over being rejected by a girl due to his smaller size, his father started in hassling him about his chores and work that lay undone still. "Puny Bann-ur.", his father said with a loving chuckle, "How will you ever survive out in the world if you can't make it here in the village?" Yelling at his father to let off some steam, Bann-ur cursed the man for always hassling him and vowed to show him how well he would survive. Turning on his heel, Bann-ur ran back to their home and gathered up what resources he could find on short notice. Before anyone could stop him, he left the village and made his way into the mountains to show his father. He would show them all.

A week later, hungry and miserable, Bann-ur trudged back to within sight of the village wall. He had thought a search party would come looking for him. Knowing his father, Bann-ur figured that the man kept anyone from going out to look for the boy just to teach him a lesson. Just to make him slink back home in failure, just like this. Opening the gate, Bann-ur stopped and froze in shock. Inside the gates was a scene of horror. Bodies everywhere, and in such horrendous condition that it was impossible to understand exactly what had killed them. Holes in bodies, flesh melted from bones and then resolidified in a pink puddle nearby, and corpses twisted into unnatural shapes. As he wandered though the village in a mental fog, the boy slowly came to realize that he was alone. Not alone like he was an hour ago, but truly alone. But it wasn't till he found what might have been the remains of his father that he broke down and fell to his knees in tears.

A week later, a tired Bann-ur put down the shovel and looked around at all the graves he had dug and filled and covered again. Where he could, he put headstones with names. He buried his father next to the grave of his mother. His arms burned with new strength from all the work he had done, and his mind burned with questions. What had happened to his village? It didn't seem to be an attack, since none of the dead bore weapons in their hands. Something unnatural and repulsive had happened to bring death to everyone he had ever known. The answers were out there somewhere. Somewhere in the world that his father said he would not be able to survive in. But he was different now. One day, a few years in the future, he would be stronger than his father ever was. He would travel the mountains alone with no fear of starving. And he would train with his weapons and make his own armor to defend himself and others. Because after that week of burying his entire village he would never again be... "Puny Bann-ur"




Hooks: After having failed to protect his village, Bann-ur wants to be part of a group and fight to protect them. He also keeps looking for any unnatural things or warpings of nature like what happened in his village. If he can find the source of it, perhaps he can finally avenge his father and all the others...

Kicker: No clue.

Appearance and personality Edit

Age: 20
Gender: Male
Height: 7'8"
Weight: 340 lb.
Alignment: Good
Personality: Bann-ur enjoys physical exertion, running along the mountain slopes and through the snowy forests below the snowcap. He also thrives on competition like many Goliaths and likes to keep track of statistics for himself and those around him for comparison.


ContactsEdit

none yet

Show Math Edit

Basic Attacks Edit

Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Other Level Total vs ?
Basic Melee +5 Str +2 Maul +0 +7 vs AC
OA: Melee +5 Str +2 Maul +0 +7 vs AC
Basic Ranged +0 Dex +2 Crossbow +0 +2 vs AC

Senses and Reactions Edit

-- Attrib mod Class Class feature Racial Feat Feat Name Equip Equip Name Level Other Total
Initiative +0 +0
Passive Perception +0 +5 +5
Passive Insight +0 +0

Senses: normal vision

Health Edit

-- Base Class Con Lvl after 1st Racial Feat Feat Name Equip Equip Name Other Total Blooded Surge
Hit Points 17 18 35 17 8

Surges per day: 13 (9 class, +4 con)

Defenses Edit

Saving Throw Attrib Attrib Type Class Racial Feat Feat Name Equip Equip Name Level Other Total
Armor Class +4 Con +3 Hide armor 17
Fortitude +5 Con +1 16
Reflex +0 Dex 10
Will +0 Cha +1 +1 12
Saving Throw bonuses Edit

none

Speed and movement Edit

Speed: 6 (6 race)

Ability scores Edit

Ability Cost Initial Racial Level Other Final Mod
Str 16 18 +2 20 +5
Con 9 16 +2 18 +4
Dex 0 10 10 +0
Int 0 10 10 +0
Wis 0 10 10 +0
Cha 0 8 8 -1
Totals 25 +9

Racial abilities Edit

  • +2 Con, +2 Str
  • Speed 6
  • Languages: Common, Giant
  • Skill bonuses: +2 Athletics, +2 Nature
  • Mountain's Tenacity: +1 bonus to Will
  • Powerful Athlete: Roll twice for any Athletics checks and use either result
  • Stone's Endurance encounter power

Class features Edit

  • Font of Life: At start of each turn, can make a save against one affect that a save can end, preventing any effects if the save is made.
  • Guardian Might/Earthstrength: Use Con mod instead of Dex or Int when not wearing heavy armor and gain an extra +4 AC until end of next turn when using Second Wind.
  • Nature's Wrath: Once during each of your turns, you can mark each adjacent enemy as a free action. This mark lasts until the end of your next turn.
  • Warden's Fury and Warden's Grasp powers

Feats Edit

  • Lvl 1 - Markings of the Victor - First attack of each encounter can be rolled twice and use either result.

Skills and Languages Edit

Languages: Common, Giant
Trained skills: Athletics, Endurance, Nature, Perception

Skill Trained Attrib Attrib Type Racial Feat Feat Name Equip Level Other Total
Acrobatics +0 dex -1 -1
Arcana +0 int +0
Athletics +5 +5 str +2 -1 +11
Bluff -1 cha -1
Diplomacy -1 cha -1
Dungeoneering +0 wis +0
Endurance +5 +4 con -1 +8
Heal +0 wis +0
History +0 int +0
Insight +0 wis +0
Intimidate -1 cha -1
Nature +5 +0 wis +2 +7
Perception +5 +0 wis +5
Religion +0 int +0
Stealth +0 dex -1 -1
Streetwise -1 cha -1
Thievery +0 dex -1 -1
Totals 4 trained

Powers Edit

Powers Known Edit
  • Goliath Racial Power: Stone's Endurance
  • Warden Class Feature: Warden's Fury and Warden's Grasp
  • From Level 1:
    • At Will: Earth Shield Strike, Strength of Stone
    • Encounter: Thunder Ram Assault
    • Daily: Form of Winter's Herald
Power Attack Bonuses Edit
Power Attrib Attrib Type Feat Feat Name Equip Equip Name Level Other Total vs ?
Warden's Fury +5 str +2 Maul +7 vs Fortitude
Earth Shield Strike +5 str +2 Maul +7 vs AC
Strength of Stone +5 str +2 Maul +7 vs AC
Thunder Ram Assault-Primary +5 str +2 Maul +7 vs AC
Thunder Ram Assault-Secondary +5 str +2 Maul +7 vs Fortitude
Form of Winter's Herald +5 str +2 Maul +7 vs AC



EquipmentEdit

Item Cost Weight Notes
Maul 30gp 12 lb purchased at start
Crossbow 25gp 4 lb purchased at start
Adventurer's kit 14gp 33 lb purchased at start. Contains backpack, bedroll, flint and steel, 10 days trail rations, 50ft hemp rope, 2 sunrods, waterskin. Items used are crossed out.
Hide armor 30gp 25 lb purchased at start
20 bolts 1gp 2 lb purchased at start

Total weight: 76 lb
Carrying capacity: normal load up to 200 lb. Heavy load up to 400 lb. Drag up to 1,000 lb.

Magic Item Wish ListEdit

Level Item Name Source Item Slot



Tracking Edit

Money Edit

+100g starting gold -30g Hide armor -30g Maul -14g Standard Adventurer's Kit (minus a 1gp belt pouch) -25g Crossbow -1g 20 bolts


0 gp total remaining


Stat BlockEdit

[sblock=Actions/Stat block][U]Start[/U]= [U]Minor[/U]= [U]Move[/U]= [U]Standard[/U]= [U]End[/U]= [sblock=stat block][U][B]Bann-ur[/B][/U]- [I]Male Goliath Warden 1[/I] [B]Conditions:[/B] none [B]Passive Perception:[/B] +15, [B]Passive Insight:[/B] +10, [B]Init:[/B] +0 [B]AC:[/B] 17, [B]Fort:[/B] 16, [B]Reflex:[/B] 10, [B]Will:[/B] 12 -- [B]Speed:[/B] 6 [B]HP:[/B] 35/35, [B]Bloodied:[/B] 17, [B]Surge Value:[/B] 8, [B]Surges left:[/B] 13/13 [B]Action Points:[/B] 1, [B]Second Wind:[/B] not used, [B]Milestones:[/B]

bmelee:Basic Atk: Maul +7 vs AC, 2d6+5 dmg (Crit = 17 dmg)
branged:Ranged Basic Atk: Crossbow +2 vs AC, 1d8 dmg, Range 15/30 (Bolts: 20/20)

[B][U]Powers-[/U][/B] [color=Green]Warden's Fury, Warden's Grasp, Earth Shield Strike, Strength of Stone[/color] [color=red]Stone's Endurance[/color], [color=red]Thunder Ram Assault[/color], [color=gray]Form of Winter's Herald[/color] [U][B]Combat notes:[/B][/U] [SIZE="1"]-Markings of the Victor feat: Roll twice for first attack of each encounter and use either result.[/SIZE][/sblock][/sblock]

XP Edit

Total XP: 0

ChangesEdit

Level 2Edit

1.
2.
3. Not paragon/epic level
4. HP's =
5. Class features:
6.
7. Powers:

Judge Comments Edit

Level 1 Edit

Approval 1 Edit

Approved by Dekana.

  • Summary lists 18 charisma instead of 8.
  • Warden's Grasp doesn't list its trigger.
  • Winter's Herald Strike should have the weapon keyword.
  • So you don't forget, you should mark down somewhere the effect Earthstrength has on second wind (gain an extra +4 AC until end of next turn).

Nice work. It took me awhile to find anything remotely off, and these are minor issues at that. Now you just need a judge to review!

Approval 2 Edit

Approved by TwoHeadsBarking.

Status Edit

Approved as a 1st level character with 0 xp by Dekana and TwoHeadsBarking

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