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Summary[]

Astheone Player DonutBoy
Tiefling Ranger (Unaligned) Level 1 (XP 0)
Initiative +3
Passive Insight 10 Passive Perception 10; Senses Low-light
HP 24 Bloodied 12 Surge Value 6; Surges Per-Day 7
AC 13 Fortitude 13 Reflex 13 Will 12
Speed 6 Size Medium
Str 14(+2) Dex 16(+3) Wis 13(+1)
Con 13(+1) Int 13(+1) Cha 16(+3)
Racial Abilities Bloodhunt, Fire Resistance, Infernal Wrath
Class Features Archer Ranger, Hunter's Quarry, Prime Shot
Battack Basic Attack Longsword +4 vs. AC, 1d8+2
Branged Ranged Basic Attack Longbow +5 vs AC, 1d10+3 damage
Feats Defensive Mobility, Lethal Hunter
Skills Dungeoneering +6, Endurace +6, Nature +6, Perception +6, Stealth +8
Languages Understands Common, Goblin
Powers
Twin Strike (At Will Standard Melee or Ranged ✦ Martial, Weapon)
Requirement: Must be wielding two melee weapons or one ranged weapon.
Target: One or two creature
Attack: +5 vs. AC
Weapon: Longbow
Hit: 1d10+3 damage.
Special: Make two attacks, one against each target or both against one.
Nimble Strike (At Will Standard Ranged ✦ Martial, Weapon)
Target: One creature
Attack: +5 vs. AC
Hit: 1d10+3 damage.
Special: Shift one square before or after the attack
Fox's Cunning (Encounter Immediate Reaction ✦ Martial Weapon)
Trigger: An enemy makes a melee basic attack against Astheone
Attack: Astheone can shift one square and make a basic attack against the target.
Special: Gain a power bonus to your basic attack roll equal to you Wisdom modifier
Infernal Wrath (Encounter Free Close Burst 10 ✦ Fire)
Target: Triggering enemy in burst
Trigger: An enemy within 10 squares hits you
Effect: The target takes 1d6+1 fire damage
Split the Tree (Daily Standard Ranged ✦ Martial, Weapon)
Target: Two creatures within three squares of each other
Attack: +5 vs. AC. Make two attack rolls, take the higher result, and apply it to both targets
Hit: 2d10+3




Fluff[]

Background: Astheone grew up in a military family, in a small town. He was the only tiefling child, and had no friends. He was very quiet, and most never heard him speak. He only spoke to his mother. Then, when his father was on a navy ship, the ship crashed, and his father died. His mother was so stricken with grief, she commited suicide. But now, no one knows this story. He no longer speaks, unless asked who he is or when he's extremely drunk.

Description: Astheone's skin is blood red, and his hair is short and dark. He stands at 6'1" and weighs 210 pounds. His horns curve upwards, like devil horns, and his emotionless red eyes are always attentive.



Personality: Astheone gives meaning to the strong, silent type. He sits in the corner, watching over all. He rarely smiles, and only briefly. He seems depressed most of the time. Girls pity him and try to cheer him up, but cannot get him to speak anything other than his name.

Hooks:
Family: Astheone's father's body was never found, which leads him to believe his father is alive. He vowed not to speak until he finds evidence of his father's death or life, so something like that could change his character.

Math[]

Attributes[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 5 14 0 0 14 2
Con 3 13 0 0 13 1
Dex 9 16 0 0 16 3
Int 3 11 2 0 13 1
Wis 3 13 0 0 13 1
Cha 2 14 2 0 16 3
Totals 25   11



Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 3/1 dex/int 0 0 0 0 3 Hide Armor 0 0 0 16
Fortitude2/1str/con100000000 13
Reflex3/1dex/int100 000000 14
Will1/2wis/cha000 000000 12


Saving Throw Bonuses None.

Senses and Reactions[]

Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 12 5 0 0 0 0 0 0 0 24 12 6


Surges per Day 7 (Class 6 + Con 1)

Attacks[]

Basic[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

1

cha 00003Longsword0004AC
Basic Ranged

2

str00002Longbow0004AC


Speed and Movement[]

Speed: 6 (Race 6 - Equipment 0)

Racial Features[]

Tiefling

  • +2 Intelligence, +2 Charisma
  • Medium
  • 6 squares
  • Low-light
  • Languages: Common, choice of one other
  • Bloodhunt: +1 racial bonus to attack against bloodied foes
  • Fire Resistance: 5
  • Infernal Wrath: Use infernal wrath as an encounter power

Class Features[]

Ranger

  • Archer Fighting Style: Gain defensive mobility as a bonus feat
  • Hunter's Quarry: Designate the closest enemy as a minor action. Attacks deal extra damage based on level
  • Prime Shot: If you are closest ally to target, get +1 to ranged attacks
  • Armor Proficiencies: Cloth, leather, hide
  • Weapon Proficiencies: simple+military melee, simple+military ranged
  • +1 Fortitude, +1 Reflex

Feats[]

  • Defensive Mobility: +2 AC against opportunity attacks
  • Agile Hunter: Shift one square on a critical hit

Skills[]


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics03dex000-1Hide armor02
Arcana 0 1 int 0 0 0 0 0 0 1
Athletics02str000-1Hide Armor01
Bluff01cha0000001
Diplomacy01cha0000001
Dungeoneering51wis0000006
Endurance51con000-1Hide Armor05
Heal01wis0000001
History01int0000001
Insight01wis0000001
Intimidate01cha0000001
Nature51wis0000006
Perception51wis0000006
Religion01int0000001
Stealth03dex000-1Hide Armor02
Streetwise01cha0000001
Thievery53dex000-1Hide Armor07



Powers[]

Powers Known[]

  • Ranger
    • Archer Fighting Style
  • At-Will - 1st Level
    • Carful Attack (Dexterity/Strength): Ranger
    • Nimble Strike (Dexterity): Ranger
  • Encounter - 1st Level
    • Evasive Strike: Ranger
  • Daily - 1st Level
    • Split the Tree: Ranger
  • Utility
  • Other
    • Encounter
      • Infernal Wrath (Tiefling)
      • Hunter's Quarry
      • Second Wind

Powers to Hit[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Careful Attack +3 Dex 0 0 0 0 0 0 0 0 0 3 AC
Nimble Strike +3 Dex 0 0 0 0 0 0 0 0 0 3 AC
Evasive Strike +3 Str 0 0 0 0 0 0 0 0 0 3 Fort
Split the Tree +3 Dex 0 0 0 0 0 0 0 0 0 3 AC


CHARACTER CHANGES:[]

Equipment[]

Equipment Name Price Weight
Hide Armor 30gp 25lbs
Longbow 30gp 3lbs
Longsword 15gp 4lbs
Standard Adventurer's Kit 15gp 33lbs
Arrows (150 5gp 15lbs



Gold Remaining 5 (100-95) starting,

Weight 65 lbs

Judge Comments[]

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