Summary[]
Twin Strike (At Will Standard Melee or Ranged ✦ Martial, Weapon) | |
Requirement: Must be wielding two melee weapons or one ranged weapon. | |
Target: One or two creature | |
Attack: +5 vs. AC | |
Weapon: Longbow | |
Hit: 1d10+3 damage. | |
Special: Make two attacks, one against each target or both against one. |
Nimble Strike (At Will Standard Ranged ✦ Martial, Weapon) | |
Target: One creature | |
Attack: +5 vs. AC | |
Hit: 1d10+3 damage. | |
Special: Shift one square before or after the attack |
Fox's Cunning (Encounter Immediate Reaction ✦ Martial Weapon) | |
Trigger: An enemy makes a melee basic attack against Astheone | |
Attack: Astheone can shift one square and make a basic attack against the target. | |
Special: Gain a power bonus to your basic attack roll equal to you Wisdom modifier |
Infernal Wrath (Encounter Free Close Burst 10 ✦ Fire) | |
Target: Triggering enemy in burst | |
Trigger: An enemy within 10 squares hits you | |
Effect: The target takes 1d6+1 fire damage |
Split the Tree (Daily Standard Ranged ✦ Martial, Weapon) | |
Target: Two creatures within three squares of each other | |
Attack: +5 vs. AC. Make two attack rolls, take the higher result, and apply it to both targets | |
Hit: 2d10+3 |
Fluff[]
Background: Astheone grew up in a military family, in a small town. He was the only tiefling child, and had no friends. He was very quiet, and most never heard him speak. He only spoke to his mother. Then, when his father was on a navy ship, the ship crashed, and his father died. His mother was so stricken with grief, she commited suicide. But now, no one knows this story. He no longer speaks, unless asked who he is or when he's extremely drunk.
Description: Astheone's skin is blood red, and his hair is short and dark. He stands at 6'1" and weighs 210 pounds. His horns curve upwards, like devil horns, and his emotionless red eyes are always attentive.
Personality: Astheone gives meaning to the strong, silent type. He sits in the corner, watching over all. He rarely smiles, and only briefly. He seems depressed most of the time. Girls pity him and try to cheer him up, but cannot get him to speak anything other than his name.
Hooks:
Family: Astheone's father's body was never found, which leads him to believe his father is alive. He vowed not to speak until he finds evidence of his father's death or life, so something like that could change his character.
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Con | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Dex | 9 | 16 | 0 | 0 | 16 | 3 | |||||
Int | 3 | 11 | 2 | 0 | 13 | 1 | |||||
Wis | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Cha | 2 | 14 | 2 | 0 | 16 | 3 | |||||
Totals | 25 | 11 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 3/1 | dex/int | 0 | 0 | 0 | 0 | 3 | Hide Armor | 0 | 0 | 0 | 16 |
Fortitude | 2/1 | str/con | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 13 |
Reflex | 3/1 | dex/int | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 14 |
Will | 1/2 | wis/cha | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 12 |
Saving Throw Bonuses None.
Senses and Reactions[]
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 12 | 5 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 24 | 12 | 6 |
Surges per Day 7 (Class 6 + Con 1)
Attacks[]
Basic[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
1 | cha | 0 | 0 | 0 | 0 | 3 | Longsword | 0 | 0 | 0 | 4 | AC |
Basic Ranged |
2 | str | 0 | 0 | 0 | 0 | 2 | Longbow | 0 | 0 | 0 | 4 | AC |
Speed and Movement[]
Speed: 6 (Race 6 - Equipment 0)
Racial Features[]
Tiefling
- +2 Intelligence, +2 Charisma
- Medium
- 6 squares
- Low-light
- Languages: Common, choice of one other
- Bloodhunt: +1 racial bonus to attack against bloodied foes
- Fire Resistance: 5
- Infernal Wrath: Use infernal wrath as an encounter power
Class Features[]
Ranger
- Archer Fighting Style: Gain defensive mobility as a bonus feat
- Hunter's Quarry: Designate the closest enemy as a minor action. Attacks deal extra damage based on level
- Prime Shot: If you are closest ally to target, get +1 to ranged attacks
- Armor Proficiencies: Cloth, leather, hide
- Weapon Proficiencies: simple+military melee, simple+military ranged
- +1 Fortitude, +1 Reflex
Feats[]
- Defensive Mobility: +2 AC against opportunity attacks
- Agile Hunter: Shift one square on a critical hit
Skills[]
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | 3 | dex | 0 | 0 | 0 | -1 | Hide armor | 0 | 2 |
Arcana | 0 | 1 | int | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Athletics | 0 | 2 | str | 0 | 0 | 0 | -1 | Hide Armor | 0 | 1 |
Bluff | 0 | 1 | cha | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Diplomacy | 0 | 1 | cha | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Dungeoneering | 5 | 1 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
Endurance | 5 | 1 | con | 0 | 0 | 0 | -1 | Hide Armor | 0 | 5 |
Heal | 0 | 1 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
History | 0 | 1 | int | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Insight | 0 | 1 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Intimidate | 0 | 1 | cha | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Nature | 5 | 1 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
Perception | 5 | 1 | wis | 0 | 0 | 0 | 0 | 0 | 0 | 6 |
Religion | 0 | 1 | int | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Stealth | 0 | 3 | dex | 0 | 0 | 0 | -1 | Hide Armor | 0 | 2 |
Streetwise | 0 | 1 | cha | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Thievery | 5 | 3 | dex | 0 | 0 | 0 | -1 | Hide Armor | 0 | 7 |
Powers[]
Powers Known[]
- Ranger
- Archer Fighting Style
- At-Will - 1st Level
- Carful Attack (Dexterity/Strength): Ranger
- Nimble Strike (Dexterity): Ranger
- Encounter - 1st Level
- Evasive Strike: Ranger
- Daily - 1st Level
- Split the Tree: Ranger
- Utility
- Other
- Encounter
- Infernal Wrath (Tiefling)
- Hunter's Quarry
- Second Wind
- Encounter
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Careful Attack | +3 | Dex | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | AC |
Nimble Strike | +3 | Dex | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | AC |
Evasive Strike | +3 | Str | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | Fort |
Split the Tree | +3 | Dex | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | AC |
CHARACTER CHANGES:[]
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Hide Armor | 30gp | 25lbs |
Longbow | 30gp | 3lbs |
Longsword | 15gp | 4lbs |
Standard Adventurer's Kit | 15gp | 33lbs |
Arrows (150 | 5gp | 15lbs |
Gold Remaining 5 (100-95) starting,
Weight 65 lbs