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Summary Edit

Ashir Player renau1g
Genasi Mage (Unaligned) Level 8 (XP 13315)
Initiative +5
Passive Insight 15 Passive Perception 15; Senses none
HP 50 Bloodied 25 Surge Value 12; Surges Per-Day 7
AC 23 Fortitude 23 Reflex 22 Will 20
Resist 5 lightning
Speed 6 Size Medium
Str 20 (+5) Dex 12 (+1) Wis 13 (+1)
Con 12 (+1) Int 20 (+5) Cha 8 (-1)
Racial Abilities Elemental Origin, Elemental Manifestation (Stormsoul: +1 Fort, Resist Lightning 5, Promise of Storm)
Class Features Apprentice Mage (Evocation. Pyromancy), Expert Mage (Evocation), Mage's Spellbook, Mage Cantrips, Magic Missile
Battack Basic Attack +3 Magic Staff +15 vs AC 1d8+8 damage
Branged Ranged Basic Attack Magic Missile 7 force damage
Feats Elemental Empowerment, Unarmored Agility, Enlarge Spell, Superior Implement Proficiency (Accurate Staff); Staff Expertise; Improved Defenses
Skills Arcana +14, Endurance +14, Nature +12, Religion +14, Intimidate +7
Languages Common, Primordial
Powers
Arc Lightning (At-Will Standard Ranged 20 ✦ Arcane, Evocation, Implement, Lightning) Wizard Attack 1
Target: One or two creatures
Attack: +14 vs Reflex
Hit: 1d6+14 lightning damage.
Winged Horde (At Will Standard Burst 1 within 10 ✦ Arcane, Implement, Psychic)
Target: Each Enemy in burst
Attack: +12 vs. Will or +14 vs Will
Hit: 1d6+4 psychic damage (or 1d6+8 fire damage) and the target cannot take opportunity actions until the end of your next turn
Grasping Shadows (Encounter Standard Burst 1 within 10 ✦ Arcane, Psychic, Illusion, Implement)
Target: Each creature in blast
Attack: +12 vs. Will or +14 vs Will
Hit: 1d8+9 psychic damage (or 1d8+13 fire damage)& target is slowed TENT (Ashir).
Effect: Creates a zone that lasts TENT. Any creature that enters takes 4 psychic damage and is slowed TENT (their next)
Skewering Spikes (Encounter Standard Ranged 5 ✦ Arcane, Implement)
Target: One, Two, or Three Creatures
Attack: +12 vs. Reflex or +14 vs. Reflex
Hit: 1d8+9 damage (or 1d8+13 fire damage); or 2d8+9 damage if only 1 target.
Fire Shroud (Encounter Standard One Creature ✦ Arcane, Fire, Implement)
Target: Close Burst 3
Attack: +14 vs. Fort
Hit: 1d8+15 fire damage and ongoing 5 fire damage (1d8+13 if enlarged)
Colour Spray (Encounter Standard One Creature ✦ Arcane, Radiant, Implement)
Target: Close Blast 5
Attack: +12 vs. Will or +14 vs Will
Hit: 1d8+9 radiant damage (or 1d8+13 fire) + dazed TENT
Lightning Bolt (Encounter Standard One, two, or three Creature(s) ✦ Arcane, Lightning, Implement, Evocation)
Target: Ranged 10
Attack: +14 vs. Reflex
Hit: 2d6+14 lightning damage. Half damage on a miss.
Corrosive Mist (Encounter Standard Burst 2 within 20 ✦ Arcane, Acid, Implement, Zone)
Target: Each creature in burst
Attack: +14 vs. Fortitude
Hit: 2d8+14 acid damage & creates a zone that lasts TENT. Any creature starting its turn in, or moving into, takes 5 acid damage.
Promise Storm (Encounter Minor Personal ✦ Lightning, Thunder)
Effect: Until the end of you next turn, you deal 1d8 extra damage with lightning or thunder attack.
Flaming Sphere (Daily Standard Range 10 ✦ Arcane, Fire, Implement, Conjuration)
Target: One creature adjacent to the flaming sphere
Attack: +14 vs. Reflex
Hit: 2d6+15 fire damage
Effect: You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + 13 fire damage. As a move action, you can move the sphere 6 squares. Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere.
Arcane Whirlind (Daily Standard Area Burst 2 within 10 ✦ Arcane, Implement, Thunder, Zone)
Attack: +14 vs. Reflex
Hit: 2d6+12 thunder damage + slide 1.
Effect: Zone of rushing winds created (sustain minor) can slide one creature in the zone 2 squares. As a move action it can be moved 6 squares.
Summon Magma Beast (Daily Minor Ranged 10 ✦ Arcane, Fire, Implement, Summoning)
Effect: You summon a Medium magma beast in an unoccupied space within range. The beast has speed 4 (8 while charging) and resist 5 fire. You can give the dretch the following special command. Standard Action: Melee 1; targets one or two creatures; +14 vs Reflex; 1d10+15 fire damage + 5 ongoing fire and slowed (save ends). Intrinsic Nature: If you haven't given the beast any commands by the end of your turn, it attacks an adjacent creature or charges the nearest creature it can charge and makes its listed attack (above) in place of a melee basic attack. Otherwise it moves its speed toward the nearest enemy. In addition, you are slowed TENT. Symbiosis: You can shift 2 as a move. Each creature you hit with a basic or at-will attack they can't shift TENT.
Stinking Cloud (Daily Standard Area 2 within 20 ✦ Arcane, Implement, Poison, Zone)
Effect: The burst creates a zone of poisonous vapor that blocks line of sight until the end of your next turn. Creatures that enter the zone or start their turns there take 1d10+9 poison (or 1d10+13 fire) damage. As a move action, you can move the zone up to 6 squares. Sustain Minor: The zone persists.
Shield (Encounter Immediate Interrupt Personal ✦ Arcane, Force)
Trigger: You are hit by an attack
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn
Mystical Debris (At-Will Minor Ranged 5 ✦ Arcane)
Effect: Target 1 square within range, it becomes DT until end of encounter. You can have 4 squares at a time
Wizard's Escape (Daily Immediate Interrupt Personal ✦ Arcane, Teleportation)
Trigger: You are hit by a melee attack
Effect: You teleport 5 to a square not adjacent to the enemy
Summon Iron Cohort (Daily Minor Close Burst 2 ✦ Arcane, Implement, Summoning)
Effect: Summon a small iron cohort. Has speed 6 and AC 23. It can be use to make an Immediate Interrupt if Ashir is targeted by a ranged or melee attack (if it's adjacent to him). The cohort becomes the target instead.
Flaming Staff +1 (Daily Free )
Effect: When you hit with the weapon, deal 1d6 additional fire damage + ongoing 5 fire (save ends)
Stoneskin Cloth +2 (Encounter Minor )
Effect: Gain 5 THP
Sustaining Cloak +2 (Encounter No Action )
Effect: you sustain a power without using the action normally required.
Siberys Shard of the Mage (Always (Property) None )
Effect: Gain +1 bonus damage with implement attacks with the augmented weapon
Gloves of Piercing (Daily Minor )
Effect: ignore resistances of 10 or lower until end of encounter.
Restful Bedroll (Daily Standard )
Effect: After an extended rest, use this power. Gain 1d8 THP that last until next rest.

Fluff Edit

Background Edit

Ashir was born during a period of upheaval in the Kingdom of Jade during the ascension of the current ruler, The Platinum Shogun, He is part of the Teshlyn family, one of the few who were loyal to the dragonborn leaders. Lao Teshlyn is his aunt, on his mother's side, and identified a spark in him at a young age. The boy was strong and smart, and she steered him into the Way of Iron for a few years to strengthen the boy and teach him about devotion and self-sacrifice. After he'd developed his bodily strength, she took him as her apprentice as she had insight into converting the elemental rage that ran through their races veins to fuel his spells. He learned about things arcane, divine, and natural in an effort to ensure that he would be capable of dealing with any threats that he was to encounter. Ashir was to be a tool for the emperor, a hunter of the Oni and their devilish allies that are plaguing his land. He set out after a minor Oni, known as a devourer, one of the weakest of their kind. His tracking has brought him to Daunton.


Background: Recent Life - Demon Hunter - add endurance to class skills

Appearance and personality Edit

Age: 25
Gender: Male
Height: 6'1"
Weight: 170 lb.
Alignment: Unaligned
Personality: Ashir is confident, although his confidence is a mask for a bit of self doubt about his abilities as he is quite inexperienced in adventure despite having spent years learning and studying about all manner of fantastic creatures and methods for combating them. Ashir is proud to have come from the Kingdom of Jade and is anxious to do whatever he can to aide them against the Oni.

Ashir

Region Edit

Kingdom of Jade

Hooks Edit

  • Hook 1 - Lao Teshlyn might need to call Ashir for a special assignment
  • Hook 2 - Ashir was sent to hunt a specific Oni and has yet to find that creature.



Ministats Edit

[sblock=L4W Ashir]
Init: +5 Speed: 6 Perception:14 Insight: 14
AC: 23 NAD:23/22/20
HP: 50/50 Surges: 7/7 Surge Value: 11 AP: 1
Languages: Common, Primordial
Str:20 Dex:12 Wis:13 Con:12 Int:20 Cha:8

Powers:
Cantrips
Arc Lightning
Winged Horde
Magic Missile
[color=red] Grasping Shadows (Skewering Spikes)
Lightning Bolt (Corrosive Mist)
Fire Shroud (Colour Spray)
Promise of Storms
Shield (Mystical Debris)
Second Wind
Sustaining Cloak +2
Stoneskin Robes +2
[/color] [color=gray]Flaming Sphere (Arcane Whirlwind)
Summon Magma Beast (Stinking Cloud)
Summon Iron Cohort (Wizard's Escape)
Flaming Staff +1
Restful Bedroll
[/color]

[/sblock]

Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 2 20 5
Con 2 12 0 0 12 1
Dex 2 12 0 0 12 1
Int 9 16 2 2 20 5
Wis 3 13 0 0 13 1
Cha 0 8 0 0 8 -1
Totals 25   12



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

str 5+3 Staff414AC
Basic Ranged

1

dex45


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+5 dex/int 2 Unarmored Agility 2 +2 Stoneskin Robes 4 23
Fortitude+5/+1str/con11Improved Defenses2+2 Sustaining Cloak4 23
Reflex+1/+5dex/int01 Improved Defenses2+2 Sustaining Cloak4 22
Will+1/+0wis/cha201 Improved Defenses2+2 Sustaining Cloak4 20


Saving Throw Bonuses

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 4 0 5
Passive Insight 1 0 0 0 0 0 0 0 4 0 15
Passive Perception 1 0 0 0 0 0 0 0 4 0 15


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 10 12 4 0 0 0 0 50 25 12


Surges per Day 7 (Class 6 + Con 1)

Speed and Movement Edit

Speed: 6 (Race 6 - Equipment 0)

Racial Features Edit

Genasi

  • Elemental Manifestation (Stormsoul)
  • +1 Fort
  • Resist Ligthning 5
  • Promise of Storm
  • Elemental Origin
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common, Primordial

Class Features Edit

Mage

  • +2 Will
  • Apprentice Mage (Evocation, Pyromancy)
  • Expert Mage (Evocation, Pyromancy)
  • Mage's Spellbook: Contains 2 encounter powers and 2 daily powers. Only 1 encounter power and 1 daily power may be prepared at the end of each extended rest. If Ashir does not prepare his spells from his spellbook, he can use the same powers he had prepared on the previous day.
  • Mage Cantrips
  • Magic Missile

Feats Edit

  • Elemental Empowerment [1st level] - +4 to damage on elemental wizard powers (acid, fire, cold, thunder, lightning)
  • Unarmored Agility [2nd level] - +2 to AC when wearing Cloth armor (PHB3)
  • Enlarge Spell [4th level] - Wizard at-wills or encounters can have their burst/blast size increased by 1, but reduces damage by 2 for each die rolled (AP)
  • Staff Expertise [5th level] - +1 feat bonus to hit with staffs & ranged/area attacks don't draw OA's
  • Superior Implement Proficiency (Accurate Staff) [6th level] - Can use Accurate staff implement

Skills and Languages Edit

Languages Common, Primordial


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex45
Arcana 5 5 int 4 14
Athletics5str49
Bluff-1cha2Master Mage (Pyromancy)45
Diplomacy-1cha43
Dungeoneering1wis45
Endurance51con22Master Mage (Evocation)414
Heal1wis45
History5int49
Insight1wis45
Intimidate-1cha4Master Mage (Evocation, Pyromancy)47
Nature51wis2412
Perception1wis45
Religion55int414
Stealth1dex45
Streetwise-1cha43
Thievery1dex45



Powers Edit

Powers KnownEdit

  • Wizard
    • Cantrips
    • At-Will - 1st Level
      • Winged Horde
      • Arc Lightning
    • Encounter - 1st Level
      • Grasping Shadows (Skewering Spikes)
  • Daily - 1st Level
  • Utility - 2nd Level
  • Encounter - 3rd Level
  • Fire Shroud or Color Spray
  • Daily - 5th Level
    • Summon Magma Beast
    • Stinking Cloud
    • Utility - 6th Level
      • Summon Iron Cohort
      • Wizard's Escape
    • Encounter - 7th Level
    • Lightning Bolt or Corrosive Mist


    Powers to Hit Edit

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
    Arc Lightning +5 Int 0 1 Staff Expertise 4 +3 Accurate Staff 0 0 4 14 Ref
    Winged Horde +5 Int 0 1 Staff Expertise 4 +3 Accurate Staff 0 0 4 14 Will
    Grasping Shadows +5 Int 0 1 Staff Expertise 4 +3 Accurate Staff 0 0 4 14 Will
    Fire Shroud +5 Int 0 1 Staff Expertise 4 +3 Accurate Staff 0 0 4 14 Fort
    Flaming Sphere +5 Int 0 1 Staff Expertise 4 +3 Accurate Staff 0 0 4 14 Ref
    Arcane Whirlwind +5 Int 0 1 Staff Expertise 4 +3 Accurate Staff 0 0 4 14 Ref
    Summon Magma Beast +5 Int 0 1 Staff Expertise 4 +3 Accurate Staff 0 0 4 14 Ref
    Stinking Cloud +5 Int 0 1 Staff Expertise 4 +3 Accurate Staff 0 0 4 14 Fort
    Lightning Bolt +5 Int 0 1 Staff Expertise 4 +3 Accurate Staff 0 0 4 14 Ref
    Corrosive Mist +5 Int 0 1 Staff Expertise 4 +3 Accurate Staff 0 0 4 14 Fort


    Equipment Edit

    Equipment Name Price Weight
    +1 Accurate Flaming Staff 1000gp 4lb
    +3 Accurate Magic Staff 1000gp 4lb
    Standard Adventurer's Kit 15gp 33lbs
    Gloves of Piercing 680gp -
    +2 Stoneskin Robes 3400gp -
    +2 Sustaining Cloak 2600gp -
    Siberys Shard of the Mage 680gp -
    Restful Bedroll 360gp -
    Healing Potion 50gp -
    Spellbook 0gp 3lbs


    Gold 456, Silver 0, Copper 0
    Weight 41 lbs
    

    Tracking Edit

    Wish List Edit

    Purchases Edit

    Treasure Edit

    http://www.enworld.org/forum/5476099-post933.html - +3 accurate staff & 441 gp

    Total Wealth -


    XP Edit



    • DM Credits - 8 cashed in at level 3 (150xp) - 1000 XP
    • DM Credits - 1 cashed in at level 4 (290xp) - 290 XP
    • DM Credits - 4 cashed in at level 6 (417xp) - 1668 XP
    • DM Credits - 4 cashed in at level 9 (667xp) - 2668 XP

    Changes Edit

    From level 5 -> 7

    • Re-build as Mage


    Judge Comments Edit

    Level 1 Edit

    Approval 1 Edit

    Approval from TwoHeadsBarking:

    Approved.

    Approval 2 Edit

    Approved From ScorpiusRisk

    • Endurance is not a wizard class skill

    Level 2 Edit

    Approval 1 Edit

    Approval from TwoHeadsBarking:

    • Removed comments that no longer apply


    Approved.


    Approval 2 Edit

    Approved From ScorpiusRisk

    Level 4 Edit

    Approval 1 Edit

    Approved by ScorpiusRisk

    Approval 2 Edit

    Approval from TwoHeadsBarking:

    Approved

    Status Edit

    Status: Approved as 4th level character by TwoHeadsBarking and ScorpiusRisk.

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