Summary[]
Aegis of Shielding (At-Will Minor Close burst 2 ✦ Arcane) | |
Target: One creature in burst (Note: Two targets can be marked at once) | |
Effect: You mark the target. The target remains marked until you use this power against another target. If you mark other creatures using other powers, the target is still marked. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.
If your marked target makes an attack that doesn’t include you as a target, it takes a –2 penalty to attack rolls. If that attack hits and the marked target is within 10 squares of you, you can use an immediate interrupt to reduce the damage dealt by that attack to any one creature by 14 (10 + Con mod). Regardless of range, if the mark makes an attack which doesn't include you as a target, you gain 5 temporary hit points |
Sword Burst (At-Will Standard Close burst 1 ✦ Arcane, Force, Implement) | |
Target: Each enemy in burst | |
Attack: +13 vs Reflex | |
Hit: 1D6+6=7 force damage |
Booming Blade (At-Will Standard Melee 1 ✦ Arcane, Thunder, Weapon) | |
Target: One creature | |
Attack: +16 vs AC | |
Hit: 1D8+7 damage, and if the target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+4 thunder damage. |
Lightning Lure (At-Will Standard Ranged 3 ✦ Arcane, Implement, Lightning) | |
Target: One creature | |
Attack: +13 vs Fortitude | |
Hit: 1d6 + 7 lightning damage, and you pull the target to the nearest unoccupied space adjacent to you. | |
Special: If you cannot pull the target to an adjacent square, this power fails and deals no damage. |
Sword of Sigils (Encounter Standard Close burst 1 ✦ Arcane, Force, Weapon) | |
Target: Each enemy in burst | |
Attack: +16 vs AC | |
Hit: 1D8+7 damage, and the target is marked until the end of your next turn. Until the mark ends, if the target makes an attack that does not include you as a target, it takes force damage equal to your Intelligence modifier after the attack is resolved. If a target marked by this power hits a creature within 10 squares of you with an attack that does not include you as a target, you can use an immediate interrupt to reduce the damage dealt by that attack to any single creature by an amount equal to 4 (Con modifier). |
Aegis Sigil (Encounter Standard Melee 1 ✦ Arcane, Weapon) | |
Target: One Creature | |
Attack: +16 vs AC | |
Hit: 3D8+7 damage | |
Effect: until the end of the targets next turn, it is marked by your Aegis of Shielding; marking this way does not remove existing aegis marks. |
Argent Rain (Encounter Standard Area Burst 1 within 10 squares ✦ Arcane, Fire, Implement, Zone) | |
Target: Each Creature in Burst | |
Attack: +13 vs Reflex | |
Hit: 1d10+7 Fire Damage | |
Effect: Zone lasts until start of next turn. Any creature that starts or ends its turn in the zone takes 10 fire damage. |
Dimensional Vortex (Encounter Immediate Interrupt Ranged 10 ✦ Arcane, Implement, Teleportation) | |
Target: The triggering enemy | |
Trigger: An enemy hits an ally with a melee attack | |
Attack: +13 vs Will | |
Hit: You teleport the target 5 squares. The target then makes its melee attack against a creature you choose. If no creatures are within range of the target, the attack is expended. If the target is marked by your aegis of shielding power, the target’s melee attack deals 4 (Con Mod) extra damage. |
Echoes of Sword Magic (Encounter Free Burst 3 ✦ Arcane, Implement, Thunder) | |
Target: Each Enemy in Burst | |
Trigger: You used a swordmage at-will attack power this turn and did not hit any target with it | |
Attack: +13 vs Fortitude | |
Hit: 2d6 + 7 thunder damage, and the target is marked by your swordmage aegis until the end of your next turn. This power's marking does not remove your mark on another target affected by your swordmage aegis. |
Frost Backlash (Daily Immediate Interrupt Melee weapon ✦ Arcane) | |
Target: The creature that hit you | |
Trigger: An adjacent creature hits you | |
Attack: +16 vs Reflex | |
Hit: 3d8+7 cold damage | |
Miss: Half Damage |
Swordmage Shielding Fire (Daily Standard Close Burst 10 ✦ Arcane,Fire, Implement) | |
Target: One creature in burst | |
Attack: +13 vs Fortitude | |
Hit: 2d10 + 5 fire damage, and the creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature’s mark supersedes this one. | |
Miss: The creature is marked as if from your Swordmage Aegis power until the end of the encounter. This does not end existing marks placed by your Swordmage Aegis power, and using your Swordmage Aegis power to mark another enemy does not end this mark. Another creature’s mark supersedes this one. | |
Effect: Until the end of the encounter, when you reduce the damage the target deals using aegis of shielding, the target takes fire damage equal to the amount of damage your aegis of shielding power prevents. |
Hellspike Assault (Daily Standard Melee 1 ✦ Arcane, Fire, Teleportation, Weapon) | |
Target: One creature | |
Attack: +16 vs Reflex | |
Hit: 1D8+7 fire damage | |
Effect: Make a secondary attack. Target must be within five squares and different from the primary target. You teleport to a space adjacent to secondary target. If you hit with the primary attack, you may also teleport the primary target to a space adjacent to you.
Attack 2: +16 vs AC Hit: 2d8+7 fire damage |
Channeling Shield (Encounter Immediate Interrupt Close burst 10 ✦ Arcane, Implement, Teleportation) | |
Target: The creature hit by the triggering attack | |
Trigger: An attack hits you or an ally within 10 squares of you | |
Effect: You reduce the damage the target takes from the triggering attack by 9 (5 + Con mod). The next successful attack you make before the end of your next turn deals 4 (Con Mod) extra damage equal. |
Armathor's Step (Encounter Move ✦ Arcane, Teleportation) | |
Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain +2 power bonus to the next attack roll you make against that enemy during your turn. |
Warded Vambraces (Encounter Minor ) | |
Effect: Until the end of your next turn, each ally adjacent to you gains a +3 power bonus to AC (equal to the bonus provided by my swordmage warding class feature). |
Periapt of Cascading Health (Encounter Minor ) | |
Effect: You end one condition that a save can end. |
Healing Infusion: Resistive Formula (Daily Minor Close Burst 5 ✦ Arcane) | |
Target: You or one ally in burst | |
Effect: The target gains +1 to AC until the end of the encounter. The target can end this bonus as a free action to gain temporary hit points equal to its healing surge value + 4 (My Con Mod). |
Impenetrable Warding (Daily Minor ✦ Arcane,Stance) | |
Target: Self | |
Effect: Your warding provides its bonus (+3) to All defenses, not just AC. |
Circlet of Mental Onslaught (Daily Minor ) | |
Effect: Gain +1 power bonus to attack and damage rolls using Wisdom, Intelligence, and Charisma attacks until the end of the encounter. |
Boots of the Fencing Master (Encounter Minor ) | |
Effect: You shift 2 squares. |
Githweave Armor of Aegis (Encounter Immediate Interrupt ) | |
Trigger: A enemy marked by your aegis attacks you and at least one of your allies | |
Effect: The damage from that attack is reduced by 13. |
Fey Strike Ranged Attack (Encounter Standard ) | |
Effect: The weapon discharges a shimmering mirror of itself that flies toward your enemy. You make a melee basic attack as a ranged 20 attack with this weapon. |
Fey Strike Teleport (Daily Free ✦ Teleport) | |
Trigger: You hit an enemy with an attack using this weapon. | |
Effect: Teleport the target 10 squares to a space adjacent to you. |
White Lotus Riposte (At-Will Immediate Interrupt ) | |
Trigger: An enemy you hit with an arcane at-will attack power attacks you before the start of your next turn | |
Effect: enemy takes damage (of the same type the attack power deals) equal to the ability modifier to the attack power’s damage. |
Boots of the Fencing Master (At-Will Free ) | |
Effect: When you shift, you gain +1 to AC and Reflex until the end of your next turn. |
Fireheart Tattoo AP (Encounter Free ) | |
Effect: When you spend an action point to take an extra action, you gain 5 Temporary Hit Points. |
Fluff[]
Description:Shaved head with the tips of the black hair line just visible. He wears closely-fitted Jade style cloth, instead of armor. He is of medium height for a human, but on the taller side for those humans of the jade empire. Slender, but still presents a stern, tough look. He usually wears a closely cropped goatee. He is a perfectionist, often a man of few words, and usually good at hiding his emotions.
Background:A member of the Ashikaga Clan, Gensai was retainer to the last Emperor of the Jade Empire. Even as the Emperor became twisted, his oath of loyalty kept him and his clan as servants to the human leader. Gensai was killed by the 1st Iron Shogun, the Dragonborn who lead a coup to takeover the Jade Empire. Gensai died defending his emperor. Over 100 years later, a healing ritual revived his soul into the body of his descendant Jin, who had been killed.
Hooks:
- Wanted: Gensai is a wanted man in the Jade Empire. Outside of the Jade Empire, only a bounty hunter or glory hound would likely look to capture him.
- Lord Kresh: The dragonborn lord in the Jade Empire controls a vast underworld group. He might employ these assets to get revenge on Gensai.
- Ancient Blade: His ancient Katana has revealed special powers, but there may be greater powers yet to be unlocked (perhaps as reward from the GM in lieu of other loot). It could also have bad traits as well, such as drawing the Oni and over evil creatures like a magnet.
Kicker:
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Con | 9 | 16 | 0 | 2 | 18 | 4 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 16 | 18 | 2 | 2 | 22 | 6 | |||||
Wis | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Totals | 25 | 9 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +0/+6 | dex/int | 3 | 2 | Unarmored Agility | 3 | Armor of Sudden Recovery | 5 | 29 | |||
Fortitude | +0/+4 | str/con | 1 | 5 | Superior Fortitude | 2 | Periapt of Cascading Health | 5 | 27 | |||
Reflex | +0/+6 | dex/int | 1 | 2 | Improved Def | 2 | Periapt of Cascading Health | 5 | 26 | |||
Will | +0/+0 | wis/cha | 2 | 1 | 2 | Improved Def | 3 | Periapt of Cascading Health | 5 | 23 |
Hitpoints[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 15 | 18 | 6 | 0 | 0 | 0 | 0 | 93 | 46 | 23 |
Surges per Day 12 (Class 8 + Con 4)
Saving Throws[]
Saving Throw Bonuses: +1 vs ongoing damage
Attacks[]
Basic[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
6 | int | 1 | L4E L5 Expertise | 4 | Fey Strike Longsword +1 (prof) | 5 | 16 | AC | ||||
Basic Ranged |
6 | int | 1 | L4E L5 Expertise | 4 | Fey Strike Longsword +1 (prof) (Enc) | 0 | 5 | 16 | AC |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Sword Burst | +6 | Int | 1 | Versatile Expertise | 1 | +1 Fey Strike Katana | 0 | 0 | 5 | 13 | Reflex | ||
Booming Blade | +6 | Int | 1 | Versatile Expertise | 4 | +1 Fey Strike Katana | 0 | 0 | 5 | 16 | AC | ||
Lightning Lure | +6 | Int | 1 | Versatile Expertise | 1 | +1 Fey Strike Katana | 0 | 0 | 5 | 13 | Fortitude | ||
Sword of Sigils | +6 | Int | 1 | Versatile Expertise | 4 | +1 Fey Strike Katana | 0 | 0 | 5 | 16 | AC | ||
Frost Backlash | +6 | Int | 1 | Versatile Expertise | 4 | +1 Fey Strike Katana | 0 | 0 | 5 | 16 | Reflex | ||
Swordmage Shielding Fire | +6 | Int | 1 | Versatile Expertise | 1 | +1 Fey Strike Katana | 0 | 0 | 5 | 13 | Fortitude | ||
Echoes of Sword Magic | +6 | Int | 1 | Versatile Expertise | 1 | +1 Fey Strike Katana | 0 | 0 | 5 | 13 | Fortitude | ||
Hellspike Assault | +6 | Int | 1 | Versatile Expertise | 4 | +1 Fey Strike Katana | 0 | 0 | 5 | 16 | Reflex |
Class Features[]
- +2 Will
- Swordbond
- Aegis of Shielding
- Swordmage Warding
- Armor Proficiencies: Cloth, leather
- Weapon Proficiencies: Simple melee, simple ranged, military light blade, military heavy blade.
- Implement: Any light blade or heavy blade
- Energizing Sigil: When you spend an action point, 1 ally within 5 squares can roll a saving throw against each effect on him/her that a save can end.
- Bolstering Sigil: Any Ally adjacent to you gains +2 to all defenses.
Racial Features[]
- Bonus Feat
- Bonus Trained Skill
- Bonus At-Will Power
- +1 Fort, Refl, Will
- +2 to one Attribute
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Common + any 1
Skills & Languages[]
Languages Common, Primordial
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | 4 | 4 | ||||||
Arcana | 5 | 6 | int | 4 | 15 | |||||
Athletics | 5 | 0 | str | 4 | 9 | |||||
Bluff | -1 | cha | 4 | 3 | ||||||
Diplomacy | -1 | cha | 4 | 3 | ||||||
Dungeoneering | 0 | wis | 4 | 4 | ||||||
Endurance | 5 | 4 | con | 2 | Background | 4 | 15 | |||
Heal | 0 | wis | 4 | 4 | ||||||
History | 5 | 6 | int | 4 | 15 | |||||
Insight | 5 | 0 | wis | 4 | 9 | |||||
Intimidate | -1 | cha | 4 | 3 | ||||||
Nature | 0 | wis | 4 | 4 | ||||||
Perception | 0 | wis | 4 | 4 | ||||||
Religion | 6 | int | 4 | 10 | ||||||
Stealth | 0 | dex | 4 | 4 | ||||||
Streetwise | -1 | cha | 4 | 3 | ||||||
Thievery | 0 | dex | 4 | 4 |
Feats[]
- Intelligent Blademaster [1st level]
- White Lotus Riposte [1st level - Human Bonus]
- Aegis Vitality [2nd level]
- Unarmored Agility [4th level]
- Versatile Experience [5th Level - L4W Bonus]
- Student of Artifice [6th level]
- Superior Fortitude [8th level]
Regional Benefits[]
None. Took background: Pivotal Event - You Die
Bonus: +2 to Endurance
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
HEAD: Circlet of Mental Onslaught | 9000gp | 0lbs |
ARMOR: Gythweave Armor of Aegis Expansion +3 | 13000gp | 2lbs |
WEAPON: Fey Strike longsword +1 (+Siberys Shard of the Mage) | 1000gp+17000gp | 4lbs |
ARMS: Warded Vambraces | 1000gp | 0lbs |
Neck: Periapt of Cascading Health (L10) | 5000gp | 0lbs |
Fireheart Tattoo | 840gp | 0lbs |
FEET: Boots of the Fencing Master | 2600gp | 0lbs |
Standard Adventurer's Kit | 15gp | 33lbs |
Potion of Healing | 50gp | 0.1 lbs |
Coins: 363gp
Encumbrance: 39.1 lbs Normal Load: 100 lbs Max Carry: 200 lbs Max Push/Pull: 500 lbs
Wishlist[]
By Level:
- L3 Gauntlets of Arcane Might
- L9 Githyanki Silver Weapon
- L11 Circlet of Mental Onslaught
- L12 Armor of Aegis Expansion
- L15 Blade of the Eldritch Knight
By Slot:
- Hands: L3 Gauntlets of Arcane Might
- Weapon: L9 Githyanki Silver Weapon, L15 Blade of the Eldritch Knight
- Feet: N/A
- Neck:
- Head: L11 Circlet of Mental Onslaught
- Arms: N/A
- Armor: L12 Armor of Aegis Expansion
- Other:
Tracking[]
Note: Character is created from a retired level 4 character.
Treasure[]
Magic Items:
- Fey Strike Long Sword (L5 Starting Equipment)
- Fireheart Tattoo (L4 Starting Equipment)
- Armor of Sudden Recovery (L3 Starting Equipment)
- Boots of the Fencing Master (bought at character creation)
- Warded Vambraces (Land Ho Treasure)
- Siberys Shard of the Mage (Land Ho Treasure)
- Gythweave Armor of Aegis Expansion +3 (http://www.enworld.org/forum/living-4th-edition/297150-adventure-land-ho-fwbthw-dm-h-m-gimlord-judge-ozymandias79-50.html#post5830163 Land Ho Treasure])
- Circlet of mental onslaught (Land Ho Treasure)
+ 680 gp starting gold + 2100 gp Time Gold from using 12 DM Credits - 2600 gp Boots of the Fencing Master + 233 gp Time gold - 50 gp Potion of Healing + 862 gp Land Ho! Gold Rewards + 12,222 gp Land Ho! Gold Rewards + 136 gp Sold Armor of Sudden Recovery (L3) at 20% + 3134 gp Land Ho! Gold Rewards ------------------------ 16,717 gp
XP[]
Links to XP awards: Used 12 DM Credits to level up from 4 to 5
Changes[]
- Level 7 Retrain: Regional Benefit changed to Background: Pivotal Event: You die (this makes more sense, and I can easily track it in character builder)
Judge Comments[]
Level 5[]
Approval 1[]
- Approval from renau1g
Approval 2[]
Approval from TwoHeadsBarking:
- Summary/Attacks: Looks like you're missing the expertise bonus in your basic attacks. Also, if you add "|IntMod=5", "|IntMAtk=yes", and "|IntRAtk=yes" to your Attacks code, you can get it to use Int rather than Str and Dex.
- Fluff: This is unimportant to a staggering degree, but the description says Gensai wears leather armor when he actually wears cloth.
Small stuff, so approved.
Status[]
Approved for level 5 by renau1g and TwoHeadsBarking.