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Summary Edit

Andras Player TwoHeadsBarking
Genasi Warlord (Good) Level 12 (XP 33033/39000)
Initiative +18
Passive Insight 26 Passive Perception 26; Senses Darkvision
HP 81 Bloodied 40 Surge Value 20; Surges Per-Day 9
AC 27 Fortitude 29 Reflex 26 Will 25
Resist 10 fire
Speed 6 Size Medium
Str 21 (+11) Dex 10 (+6) Wis 11 (+6)
Con 14 (+8) Int 21 (+11) Cha 14 (+8)
Racial Abilities Elemental Origin, Cindersoul Manifestation
Class Features Archer Warlord, Combat Leader, Skirmishing Presence, Inspiring Word, Know Your Strength, Seize the Day
Battack Basic Attack Boar's Tusk Helm: +17 vs AC, 1d10+7 damage
Branged Ranged Basic Attack Rebounding Longbow +3: +18 vs AC, 1d10+10 damage
Feats Eyes of Dying Light, Arcane Prodigy, Grounding Shot, Master at Arms, Distant Advantage, Improved Initiative, Improved Defenses, Combat Commander, Sorcerous Vision
Skills Arcana +16, Athletics +15, Diplomacy +15, Endurance +14, History +16, Religion +16
Languages Allarian, Primordial
Powers
Paint the Bulls-Eye (At-Will / Standard / Ranged 20/40 ✦ Martial, Weapon) Warlord At-Will 1
Target: One creature.
Attack: +18 vs. AC
Hit: 1d10+5 damage. Until the start of Andras's next turn, his allies gain a +5 power bonus to damage rolls against the target.
Direct the Strike (At-Will / Standard / Ranged 5 ✦ Martial) Warlord At-Will 1
Target: One ally.
Effect: The target makes a basic attack as a free action against an enemy within 10 squares of Andras and whom he can see.
Firedeath (Encounter / Immediate Interrupt / Personal ) Genasi Racial
Trigger: Andras takes damage.
Effect: All damage dice for the triggering attack are considered to have a result of 1.
Inspiring Word (Encounter / Minor / Close burst 10 ✦ Martial, Healing) Warlord Class Feature
Target: Andras or one ally in the burst.
Effect: The target can spend a surge and regain an additional 3d6 hp.
Special: This power can be used twice per encounter, but only once per turn.
Disciplined Counter (Encounter / Immediate Reaction / Melee 1 ✦ Elemental, Psionic, Weapon) Elemental Initiate
Target: The triggering enemy
Trigger: An enemy misses Andras with a melee attack
Attack: +17 vs Reflex
Hit: 2d10+2 damage and the target is slid two squares and grants CA until the end of Andras's next turn.
Powerful Warning (Encounter / Immediate Interrupt / Close burst 5 ✦ Martial) Warlord Encounter 1
Target: The triggering ally
Trigger: An ally within 5 squares is hit by an enemy
Effect: The target gains a +2 power bonus to all defenses against the attack and can make a MBA against the enemy.
Staggering Shot (Encounter / Standard / Ranged 20/40 ✦ Martial, Weapon) Warlord Encounter 3
Target: One creature.
Attack: +18 vs. AC
Hit: 2d10+10 damage and the target is pushed 5 squares. The target is knocked prone after the first time it moves on its next turn.
On My Mark (Encounter / Standard / Melee weapon or 20/40 ✦ Martial, Weapon) Warlord Encounter 7
Target: One creature.
Attack: +17 vs AC (helm) or +18 vs. AC (longbow)
Hit: 1d10+7 damage (helm) or 1d10+10 damage (longbow)
Effect: One ally Andras can see can shift 3 squares and make a basic attack. If Andras hit with the attack, the ally gains a +5 power bonus to the attack roll.
Lady Luck Smiles (Encounter / Standard / Melee weapon or 20/40 ✦ Martial, Weapon) Captain of Fortune Encounter 11
Target: One creature.
Attack: +17 vs AC (helm) or +18 vs. AC (longbow)
Hit: 2d10+7 damage (helm) or 2d10+10 damage (longbow). Until the end of Andras's next turn, allies can roll twice when making melee or ranged attack rolls within five squares of him.
Relentless Wounding (Daily / Standard / Ranged 20/40 ✦ Martial, Reliable, Weapon) Warlord Daily 1
Target: One creature
Attack: +18 vs AC
Hit: 3d10+10 damage. Until the end of the encounter, Andras's allies gain a +5 power bonus to damage rolls against the target.
Create Opportunity (Daily / Standard / Ranged 20/40 ✦ Martial, Weapon) Warlord Daily 5
Target: One creature
Attack: +18 vs AC
Hit: 2d10+10 damage.
Effect: Until the end of the encounter, whenever Andras hits the target with a ranged attack, one ally adjacent to the target can make a MBA against it or shift 5 squares.
Coordinated Assault (Daily / Standard / Close burst 10 ✦ Martial) Warlord Daily 9
Target: One or two allies in the burst
Effect: Each target can use the Coordinated Assault Attack, each targeting a different creature.
Coordinated Assault Attack (Daily / Standard / Melee or Ranged weapon ✦ Martial, Weapon)
Target: One creature
Attack: Str or Dex vs AC
Hit: 2[W]+Str or Dex damage, and the target falls prone.
Effect: Before the attack, the attacker shifts 3 squares.
Shake It Off (Encounter / Minor / Ranged 10 ✦ Martial) Warlord Utility 2
Target: Andras or one ally.
Effect: The target rolls a save with a +2 power bonus.
Reorient the Axis (Encounter / Move / Close burst 5 ✦ Martial) Warlord Utility 6
Target: Each ally in the burst.
Effect: Each target can shift 5 squares as a free action.
Unintended Feint (Daily / Immediate Reaction / Close burst 5 ✦ Martial) Warlord Utility 10
Target: The triggering ally.
Trigger: An ally within 5 squares of Andras misses with an attack.
Effect: The ally can reroll the attack with CA.
Favored Fortune (Encounter / Immediate Interrupt / Close burst 5 ✦ Martial) Captain of Fortune Utility 11
Target: The triggering ally.
Trigger: Andras or an ally within 5 squares of him makes a damage roll.
Effect: The target rerolls the damage roll and uses either roll.
Rebounding Longbow +3 (Encounter / Free ) Item
Trigger: Andras misses with this weapon.
Effect: Andras makes a RBA against an enemy within 5 squares of the original target.
Feytouched Earthhide +3 (Encounter / Standard ✦ Illusion) Item
Effect: Andras becomes invisible until the end of his next turn.
Properties: Andras gains a +3 item bonus to initiative.
Steadfast Amulet +3 (Daily / Immediate Interrupt ) Item
Effect: When Andras is dazed or stunned by an attack, he may immediately make a saving throw against that condition. If the save fails, this power isn't expended.
Bracers of Archery (Daily / Minor Action ) Item
Effect: Andras ignores cover on his next bow or crossbow attack this turn.
Boots of the Fencing Master (Encounter / Move ) Item
Effect: Andras shifts two squares.
Properties: When Andras shifts, he gains a +1 item bonus to AC and Reflex until the end of his next turn.
Boar Tusk Helm (Daily / Free ) Item
Trigger: Andras hits with a weapon with a charge attack.
Effect: The target of the charge takes 5 extra damage, is pushed one square, and is knocked prone.
Sure Shot Gloves (Property / N/A ) Item
Properties: Andras ignores cover (but not superior cover) with his ranged weapon attacks.
Endless Quiver (Property / N/A ) Item
Properties: Andras has infinite ammo when attacking with a bow or crossbow. Said ammunition disappears if it's not used within one round.
Legacy Undying (Daily / Minor Action ) Item
Effect: Andras gives temp hp equal to twice his remaining surges to himself and each ally within 5 squares.


Fluff Edit

Background Edit

Andras never knew his real parents. He was discovered by the captain of the Black Iron mercenary company, who for reasons of his own decided to raise the genasi infant. Andras learned much from his foster father, not only how to wield weapons and command men, but also when a cause was worth fighting for, and when it was better to cut one's losses. However, unlike his father Andras discovered that he preferred fighting for causes than for money (not that there's anything wrong with the latter) and as such he has set off on his own.


Appearance and personality Edit

Age: 32
Gender: Male
Height: 5'9"
Weight: 158 lbs
Alignment: Good

Physical Description: Andras is thin and fairly athletic, albeit surprisingly uncoordinated for someone as skilled with a bow as he is. Faintly glowing lines of orange energy run across his ashen gray skin, brightening and fading as his mood changes.

Personality: Despite what his appearance might suggest, Andras is rather good-natured. He typically acts honorably and refrains from passing judgment until he's heard all sides of the story. However, his temper occasionally flares up at the worst of times

Hooks Edit

  • Andras will typically go far, far out of his way to help the underdog.
  • Andras has unquestionably been tainted by the touch of the Abyss. While he would claim that it doesn't bother him, he is a little curious about how it happened.
  • Andras is the last scion of a noble family from the Kingdom of Jade. There's no money left, and his family was thought to be in league with the Oni so there's no prestige either, and he doesn't know about it, and even if he did, Andras doesn't really like the idea of "nobility". But still, it's there.

Kicker Edit

  • Andras is not on any grand quest to reclaim his family's honor or to restore balance to the world. He's just out to help people who need it.

Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 3 21 5
Con 3 14 0 1 15 2
Dex 1 9 0 1 10 0
Int 9 16 2 3 21 5
Wis 0 10 0 1 11 0
Cha 3 13 0 1 14 2
Totals 25   14



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

5

str 2Master at Arms4Boar Tusk Helm617AC
Basic Ranged

5

str2Master at Arms5Rebounding Longbow +3618AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+5 dex/int 6 Feytouched Earthhide +3 6 27
Fortitude+5/+2str/con112Improved Defenses4Feytouched Earthhide +3 Steadfast Amulet +36 29
Reflex+0/+5dex/int02 Improved Defenses3Steadfast Amulet +36 26
Will+0/+2wis/cha12 Improved Defenses3Steadfast Amulet +31Elemental Initiate6 25


Resists: 10 fire

Saving Throw Bonuses: none

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative +0 5 Combat Leader 0 4 Improved Initiative 3 Feytouched Earthhide +3 6 0 18
Passive Insight +5 0 0 0 0 0 0 6 5 26
Passive Perception +5 0 0 0 0 0 0 0 6 5 26


Note: Andras uses Arcana for Insight and Perception.

Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 13 5 0 0 0 0 80 40 20


Surges per Day 9 (Class 7 + Con 2)

Speed and Movement Edit

Speed: 6 (Race 6)

Racial Features Edit

Genasi

  • Elemental Origins
  • Elemental Manifestation - Cindersoul
  • +2 Str, +2 Int
  • +2 Endurance, +2 Nature
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common, Primordial

Theme Edit

Elemental Initiate

  • Upgraded unarmed attacks, Ki focus proficiency, Disciplined Counter power</li>
  • Skill training: Religion</li>
  • +1 power bonus to Will</li>

    Class Features Edit

    Warlord

    • +1 Fort, +1 Will
    • Archer Warlord
    • Combat Leader
    • Commanding Presence - Skirmishing
    • Inspiring Word

    Captain of Fortune

    • Know Your Strength
    • Seize the Day

    Feats Edit

    Skills and Languages Edit

    Languages Allarian, Tsugo


    Skills
    SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
    Acrobatics0dex-1Feytouched Earthhide +365
    Arcana 5 5 int 6 16
    Athletics55str-1Feytouched Earthhide +3615
    Bluff2cha68
    Diplomacy52cha2Background - Local Hero615
    Dungeoneering0wis66
    Endurance52con2-1Feytouched Earthhide +3614
    Heal0wis66
    History55int616
    Insight0wis66
    Intimidate2cha68
    Nature0wis268
    Perception0wis66
    Religion55int616
    Stealth0dex-1Feytouched Earthhide +365
    Streetwise2cha68
    Thievery0dex-1Feytouched Earthhide +365


    Note: Andras uses Arcana in place of Insight and Perception

    Powers Edit

    Powers KnownEdit


    Powers to Hit Edit
    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
    Paint the Bulls-Eye 5 Str 2 Master at Arms 5 Rebounding Longbow +3 0 0 6 18 AC
    Disciplined Counter 5 Str 2 Master at Arms 4 Boar Tusk Helm 0 0 6 17 AC
    Staggering Shot 5 Str 2 Master at Arms 5 Rebounding Longbow +3 0 0 6 18 AC
    On My Mark 5 Str 2 Master at Arms 5 Rebounding Longbow +3 0 0 6 18 AC
    Lady Luck Smiles 5 Str 2 Master at Arms 5 Rebounding Longbow +3 0 0 6 18 AC
    Relentless Wounding 5 Str 2 Master at Arms 5 Rebounding Longbow +3 0 0 6 18 AC
    Create Opportunity 5 Str 2 Master at Arms 5 Rebounding Longbow +3 0 0 6 18 AC


    Equipment Edit

    Equipment Name Price Weight Notes
    Rebounding Longbow +3 13,000 gp 3 lbs
    Feytouched Earthhide +3 13,000 gp 25 lbs
    Steadfast Amulet +3 17,000 gp -
    Amulet of Resolution +3 13,000 gp -
    Bracers of Archery 1800 gp -
    Boots of the Fencing Master 2600 gp -
    Boar Tusk Helm 2600 gp -
    Sure Shot Gloves 4200 gp -
    Endless Quiver 4200 gp -
    Legacy Undying 13,000 gp -
    Standard Adventurer's Kit 15 gp 33 lbs Used: Nothing.

    Coins: 3309 gp

    Encumbrance: 43 lbs Normal Load: 210 lbs Heavy Load: 420 lbs Maximum Drag Load: 1500 lbs

    Wishlist Edit

    • Ghost Mask Ki Focus +3

    Tracking Edit

    Treasure Edit

    Adventures:


    XP Edit

    Adventures:

    DM Credits:

    • At level one, spent 7 DM credits to gain 7 * 166 = 1162 xp (and 7 * 126 = 882 gp).
    • At level two, spent 6 DM credits to gain 6 * 208 = 1248 xp (and 6 * 178 = 1068 gp).
    • At level three, spent 6 DM credits to gain 6 * 250 = 1500 xp (and 6 * 254 = 1524 gp).
    • At level seven, spent 3 DM credits to gain 3 * 500 = 1500 xp (and 3 * 894 = 2682 gp).


    Total xp: 33,033

    Judge Comments Edit

    Level 4 Edit

    Approval 1 Edit

    Approval from renau1g:

    Approval 2: Edit

    No issues with the character sheet.

    Approved by Luinnar.

    Status Edit

    Approved for level 4 with 3910xp by renau1g and Luinnar.

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