Alastair Feyd Player auberon
Gnome Warlock (Unaligned) Level 1 (XP 0)
Initiative +3
Passive Insight 10 Passive Perception 10; Senses Low-light vision
HP 24 Bloodied 12 Surge Value 6; Surges Per-Day 7
AC 15 Fortitude 11 Reflex 14 Will 15
Saving Throws +5 Racial bonus against illusions
Speed 5 Size Small
Str 8 (-1) Dex 16 (+3) Wis 10 (+0)
Con 12 (+1) Int 14 (+2) Cha 19 (+4)
Racial Abilities Reactive Stealth, Fade Away, Ghost Sound, Fey Origin
Class Features Fey Pact, Prime Shot, Shadow Walk, Warlock's Curse
Battack Basic Attack Dagger +2 vs AC, 1d4-1 damage
Branged Ranged Basic Attack Eldritch Blast +4 vs Ref, 1d10+4 damage
Feats Shadow Initiate
Skills Arcana +9, Bluff +9, Intimidate +9, Stealth +12, Thievery +8
Languages Common, Elven
Eldritch Blast (At Will Standard Ranged 10 ✦ Arcane, Implement)
Target: One creature
Attack: +4 vs. Reflex
Hit: 1d10+4 damage
Special: counts as a ranged basic attack
Eyebite (At Will Standard Ranged 10 ✦ Arcane, Charm, Implement, Psychic)
Target: One creature
Attack: +4 vs. Will
Hit: 1d6+4 psychic damage, and you are invisible to the target until the start of your next turn.
Misty Step (At Will Free Personal )
Trigger: An enemy under your Warlock's Curse is reduced to 0 hit points or fewer.
Effect: You can immediately teleport 3 squares as a free action.
Warlock's Curse (At Will Minor )
Target: Nearest enemy you can see
Effect: If you hit a cursed target, you deal +1d6 extra damage. You can deal this extra damage once per round.
Assassin's Shroud (At Will Free Close burst 10 ✦ Shadow)
Target: One enemy you can see in burst
Effect: Subject target to shroud up to a maximum of four. If, before attack roll, you decide to invoke the shrouds, the attack deals an extra 1d6 per shroud, minus one shroud if the attack misses.
Special: You can use this power only on your turn and only once per turn. You can use it no more than twice each encounter.
Fade Away (Encounter Immediate Reaction Personal ✦ Illusion)
Trigger: You take damage.
Effect: You are invisible until you attack or until the end of your turn.
Ghost Sound (Encounter Minor Ranged 10 ✦ Arcane, Illusion)
Target: One object or unoccupied square
Effect: You cause a sound to emanate from the target.
Witchfire (Encounter Standard Ranged 10 ✦ Arcane, Fire, Implement)
Target: One creature
Attack: +4 vs. Reflex
Hit: 2d6+4 fire damage, and the target takes -4 penalty to attack rolls until the end of your next turn.
Prophecy of Zhudun (Daily Standard Ranged 10 ✦ Arcane, Fear, Implement, Psychic)
Target: One creature
Attack: +4 vs. Will
Hit: 2d8+4 psychic damage, and the target is dazed (save ends). The target treats all its enemies as if they are concealed until it saves from its dazed condition.
Miss: Half damage.


Description: Dramatic and energetic, Alastair seems to fill the room with his personality despite his dimunitive stature. He is seldom at rest for long and his copper colored hair is like a torch in a windstorm. Only after spending time with the gnome does the darker, sardonic aspect of his personality become evident.

Background: Alastair's family have been captives of Fomorians for generations. He barely escaped and has vowed to one day return to free his kin.



Str 0 8 0 0 8 -1
Con 2 12 0 0 12 1
Dex 9 16 0 0 16 3
Int 2 12 +2 0 14 2
Wis 0 10 0 0 10 0
Cha 12 17 +2 0 19 4
Totals 25   9

Defenses Edit

DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +3/+2 dex/int 2 Leather Armor 0 15
Fortitude-1/+1str/con0 11
Reflex+3/+2dex/int1 0 14
Will+0/+4wis/cha1 0 15

Saving Throw Bonuses +5 Racial bonus against illusions

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 3 0 0 0 0 0 0 0 0 0 3
Passive Insight 0 0 0 0 0 0 0 0 0 0 10
Passive Perception 0 0 0 0 0 0 0 0 0 0 10


--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 12 5 0 0 0 0 24 12 6

Surges per Day 7 (Class 6 + Con 1)



Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee


str 3Dagger02AC
Basic Ranged


chaEldritch BlastWand04Reflex

Speed and Movement Edit

Speed: 5 (Race 5 - Equipment 0)

Racial Features Edit


  • Fade Away: You have the fade away power.
  • Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
  • Master Trickster: Once per encounter, you can use the wizard cantrip ghost sound as a minor action.
  • Reactive Stealth: If you have any cover or concealment when you make an initiative check, you can make a Stealth check.
  • Trickster's Cunning: You have a +5 racial bonus to saving throws against illusions.
  • +2 Arcana, +2 Stealth
  • +2 Intelligence, +2 Charisma
  • Size: Small
  • Speed: 5
  • Vision: Low-light
  • Languages: Common, Elven

Class Features Edit


  • Armor Proficiencies: Cloth, leather
  • Weapon Proficiencies: Simple melee, simple ranged
  • Implement: Rods, wands
  • +1 Reflex, +1 Will
  • Eldritch Blast: use Charisma for attack rolls, use as basic ranged attack
  • Eldritch Pact (Fey Pact): grants Eyebite at-will power and Misty Step pact boon
  • Prime Shot: +1 bonus to ranged attack rolls if no ally closer to the target than you
  • Shadow Walk: Gain concealment until the end of your next turn if you move at least three squares away from starting point
  • Warlock's Curse: Minor action -- curse nearest enemy that you can see. Do additional damage to cursed target (once per round)

Feats Edit

Skills Edit

SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Arcana 5 2 int 2 0 9
Stealth53dex22Background Benefit012


Powers KnownEdit

  • Warlock

    Powers to Hit Edit

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
    Eldritch Blast +4 Cha Wand 0 0 0 4 Ref
    Eyebite +4 Cha Wand 0 0 0 4 Will
    Witchfire +4 Cha Wand 0 0 0 4 Ref
    Prophecy of Zhudun +4 Cha Wand 0 0 0 4 Will

    Background Edit

    Gnome - Fomorian Captivity: (From PHB 2) You were captive of a Fomorian overlord. Was your family captured, or were you born into captivity? How did you escape? Are you driven by revenge, or a deep desire to stay as far away from Fomorians as possible?

    Background Benefit: +2 to Stealth

    Wish List Edit

    Rod of Corruption

    Wand of Psychic Ravaging

    Shadowdance Leather Armor

    Boots of Stealth


    Equipment Name Price Weight
    Leather Armor 25gp 15lbs
    Wand (main hand) 7gp 1lbs
    Dagger (off hand) 1gp 1lbs
    Thieves' Tools 20gp 1lbs
    Standard Adventurer's Kit 15gp 33lbs

    Gold Remaining 32 (100-68) Weight 52 lbs.

    Mini Stats Edit

    [sblock=mini-stats][b]Alastair Feyd[/b]- Male Gnome Warlock 1
    Initiative: +3, Passive perception: 10, Passive Insight: 10
    AC: 15,  For: 11,  Ref: 14,  Will: 15
    HP: 24/24,  Bloodied: 12,  Surge value: 6,  Surges/day: 7/7
    Speed: 5 squares,  Languages: Common, Elven
    AP: 1, Second Wind: unused
    Powers: [COLOR=Lime]Eldritch Blast[/COLOR], [COLOR=Lime]Eyebite[/COLOR], [COLOR=Lime]Misty Step[/COLOR],
    [COLOR=Lime]Assassin's Shroud[/COLOR], [COLOR=Red]Witchfire[/COLOR], [COLOR=Red]Fade Away[/COLOR],
    [COLOR=Red]Ghost Sound[/COLOR], [COLOR=Gray]Prophesy of Zhudun[/COLOR][/sblock]

    Judge Comments Edit

    Approval 1 Edit

    Missing secondary effect from Eyebite power. That's Minor.

    Approved by ScorpiusRisk

    Approval 2 Edit

    Approved by renau1g

    • Only thing I have to add is can you please add Alastair to the below page

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