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Summary[]

Yishim Player ronakshah2000
Human Wizard (unaligned) Level 7 (XP 11851)
Initiative +7
Passive Insight 20 Passive Perception 17; Senses normal
HP 45 Bloodied 23 Surge Value 11; Surges Per-Day 6
AC 22 Fortitude 16 Reflex 20 Will 19
Resist 10 Force, Cannot be Blinded
Speed 6 Size Medium
Str 8 (-1) Dex 10 (+0) Wis 14 (+2)
Con 11 (+0) Int 21 (+5) Cha 14 (+2)
Racial Abilities Heroic Effort, bonus feat, bonus skill, defense bonuses
Class Features Arcane Implement Mastery (Orb of Deception), cantrips, ritual casting, spellbook
Battack Basic Attack +5 vs AC 1d4-1
Branged Ranged Basic Attack +6 vs AC 1d4
Feats Enlarge Spell, Improved Initiative, Action Surge, Phantom Echoes, Implement Expertise (Orb) - Level 5, Unarmored Agility
Skills Arcana, Dungeoneering, History, Insight, Religion
Languages Common, Draconic
Rituals Tenser's Floating Disk, Make Whole, Comprehend Languages, Knock, Speak With Dead, Detect Secret Doors
Powers
Phantom Bolt (At Will Standard Ranged 10 ✦ Arcane, Illusion, Implement, Psychic) Wizard 1
Target: One creature
Attack: +11 vs. Will
Hit: 1d8+7 psychic damage +2 from Resplendent Gloves, slide the target 1 square. Resplendent Gloves: Target grants CA until end of my next turn
Freezing Burst (At Will Standard Area burst 1 within 10 ✦ Arcane, Cold, Implement) Wizard 1
Target: Each creature in burst
Attack: +11 vs. Reflex
Hit: 1d6+7 damage, slide target 1 square
Diamond Cincture (At-Will Minor ) Diamond Cincture
Effect: You spend a healing surge. The diamond cracks and darkens. The diamond resets after an extended rest.
Acrobat Boots (At-Will Minor ) Acrobat Boots
Effect: You stand up from prone
Heroic Action (Encounter No Action Personal ) Racial
Trigger: You miss with an attack or fail a saving throw
Effect: You gain a +4 racial bonus to the attack roll or saving throw
Grasping Shadows (Encounter Standard Area burst 1 within 10 ✦ Arcane, Illusion, Implement, Psychic) Wizard 1
Target: Each creature in burst
Attack: +11 vs. Will
Hit: 1d8+7 psychic damage +2 from Resplendent Gloves, and target is slowed until the end of my next turn. Resplendent Gloves: 1 target grants CA until end of my next turn
Effect: Shadows writhe in the zone and continue until the end of my next turn. Any creature that enters the area takes 5 psychic damage and is slowed until the end of its next turn.
Maze of Mirrors (Encounter Standard Area burst 1 within 10 ✦ Arcane, Implement, Illusion) Wizard 3
Target: Each creature in blast
Attack: +11 vs. Will
Hit: Target is immobilized and takes a -5 penalty to attack rolls until the end of my next turn
Twist of Space (Encounter Standard Area burst 1 within 10 ✦ Arcane, Implement, Teleportation) Wizard 7
Target: Each creature in blast
Attack: +11 vs. Will
Hit: 1d6+9 Damage and the target is teleported 3 squares and slowed until the end of my turn
Orb of Deception (Encounter Free ) Wizard Class
Trigger: I miss with an enemy illusion power
Effect: Choose another target within 3 squares of the missed target who was not a target of the original attack. Repeat the attack against this target with a bonus equal to my Cha modifier (+2)
Shield (Encounter Immediate Interrupt ) Wizard Utility 2
Target: Personal
Trigger: You are hit by an attack
Effect: You gain a +4 power bonus to AC and reflex until the end of your next turn.
Feather Fall (Daily Free ) Wizard Utility 2
Trigger: You or a creature in range falls
Effect: You or the creature takes no damage from the fall and does not land prone.
Special: Spellbook
Emerald Eye (Encounter Minor ) Wizard Utility 6
Target: One Creature
Effect: Until the end of your next turn, you gain a +5 bonus to Insight checks and a +2 bonus to attack rolls against the target
Special: Spellbook
Levitate (Daily Move ) Wizard Utility 6
Effect: You can move 4 squares vertically and remain there, hovering above the ground. While aloft, you are unsteady, taking a -2 penalty to AC and Reflex. If some effect, such as a pit opening above you causes to be more than 4 squares above the ground, you drop to 4 squares above the ground. You do not take damage from the fall
Sustain: Move You can sustain this power until the end of the encounter or 5 minutes. When you sustain the power, you can move 3 squares up or down or 1 square horizontally. You cannot go higher than 4 squares above the ground. If you don't sustain the power, you descend to the ground without taking falling damage.
Brooch of Shielding (Daily Immediate Interrupt ) Brooch of Shielding
Effect: Use this power when you are hit by an area, close or ranged attack. Gain resist to all damage equal to the brooch's resist force value (10) against this attack.
Orb of Insurmountable Force (Encounter Free ) Orb of Insurmountable Force +2
Trigger: You hit with an arcane attack power using this orb.
Effect: You can push the target a number of squares equal to the enhancement bonus of the orb..
Sleep (Daily Standard Area Burst 2 within 20 ✦ Arcane, Implement, Sleep) Wizard 1
Target: Each Creature in Burst
Attack: +11 vs. Will
Hit: The target is slowed (save ends). If the target fails its first saving throw against this effect, the target becomes unconscious (save ends).
Miss: The target is slowed (save ends).
Special: Spellbook
Phantom Chasm (Daily Standard Area Burst 1 within 20 ✦ Arcane, Implement, Illusion, Psychic, Zone) Wizard 1
Target: Each Creature in Burst
Attack: +11 vs. Will
Hit: 2d6+7 psychic damage +2 from Resplendent Gloves, and the creature is prone and immobilized until the end of its next turn.
Miss: The creature is immobilized until the end of my next turn.
Visions of Avarice (Daily Standard Area Burst 5 within 10 ✦ Arcane, Illusion, Implement, Zone) Wizard 5
Target: Each Enemy in Burst
Attack: +10 vs. Will
Hit: You pull the creature up to 4 squares towards the zone. If the primary target is then in the zone or adjacent to it, the target is immobilized (save ends).
Effect: The burst creates a zone in the origin square. The zone lasts until EONT. You then make the primary attack
Visions of Avarice Secondary Attack (Daily Minor Area Burst 5 within 10 ✦ Arcane, Illusion, Implement, Zone) Wizard 5
Requirement: The Visions of Avarice Zone must the active to use this power.
Target: Each Enemy in Burst
Attack: +10 vs. Will
Hit: You pull the creature up to 4 squares towards the zone.
Stinking Cloud (Daily Standard Area Burst 2 within 20 ✦ Arcane, Implement, Poison, Zone) Wizard 5
Target: Each Creature in Burst
Attack: +10 vs. Fortitude
Hit: 1d10+7 psychic damage
Effect: The Burst creates a zone of poisonous vapor which blocks line of sight until EONT. Creatures that enter the zone or start their turn there take 1d10+6 poison damage. As a move action you can move the zone up to 6 squares.
Special: Spellbook
Ghost Sound (At Will Standard Ranged 10 ✦ Arcane, Illusion) Wizard Cantrip
Target: One object or unoccupied square
Effect: You cause a sound as quiet as a whisper or as loud as a yelling or fighting creature to emanate from the target. You can produce nonvocal sounds such as the ringing of a sword blow, jingling armor, or scraping stone. If you whisper, you can whisper quietly enough that only creatures adjacent to the target can hear your words.
Light (At Will Minor Ranged 5 ✦ Arcane) Wizard Cantrip
Target: One object or unoccupied square
Effect: You cause the target to shed bright light. The light fills the target’s square and all squares within 4 squares of it. The light lasts for 5 minutes. Putting out the light is a free action.
Special: You can have only one light cantrip active at a time. If you create a new light, your previously cast light winks out.
Mage Hand (At Will Minor Ranged 5 ✦ Arcane, Conjuration) Wizard Cantrip
Effect: You conjure a spectral, floating hand in an unoccupied square within range. The hand picks up, moves, or manipulates an adjacent object weighing 20 pounds or less and carries it up to 5 squares. If you are holding the object when you use this power, the hand can move the object into a pack, a pouch, a sheath, or a similar container and simultaneously move any one object carried or worn anywhere on your body into your hand. As a move action, you can move the hand up to 5 squares. As a free action, you can cause the hand to drop an object it is holding, and as a minor action, you can cause the hand to pick up or manipulate a different object.
Special: You can create only one hand at a time.
Sustain: Minor (You can sustain the hand indefinitely)
Prestidigitation (At Will Standard Ranged 2 ✦ Arcane) Wizard Cantrip
Effect: Use this cantrip to accomplish one of the effects given below. 
  • Move up to 1 pound of material.
  • Create a harmless sensory effect, such as a shower of sparks, a puff of wind, faint music, or a strong odor.
  • Color, clean, or soil items in 1 cubic foot for up to 1 hour.
  • Instantly light (or snuff out) a candle, a torch, or a small campfire.
  • Chill, warm, or flavor up to 1 pound of nonliving material for up to 1 hour.
  • Make a small mark or symbol appear on a surface for up to 1 hour.
  • Produce out of nothingness a small item or image that exists until the end of your next turn.
  • Make a small, handheld item invisible until the end of your next turn.
Nothing you create with this cantrip can deal damage, serve as a weapon or a tool, or hinder another creature’s actions. This cantrip cannot duplicate the effect of any other power.
Special: You can have as many as three prestidigitation effects active at one time.


Fluff[]

TBD


Background[]

TBD


Exploits[]

Appearance and personality[]

Age: 22

Gender: Male

Height: 5'11"

Weight: 175 lb.

Alignment: unaligned

Personality:

Physical Description: Yishim is a bookish, tall young man with an easy demeanor and quick smile. He prefers bright robes adorned with symbols of magic and arcane arts, which he will sometimes hide with a simple illusion spell.


Background Benefit[]

Yishim is from the Dauton region.

Hooks[]

  • Hook 1:


Kicker[]

Show Math[]

Ability Scores[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 1 11 0 0 11 0
Dex 0 10 0 0 10 0
Int 16 18 2 1 21 5
Wis 3 13 0 1 14 2
Cha 5 14 0 0 14 2
Totals 25   8



Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 032AC
Basic Ranged

0

dex33


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class 0/+5 dex/int 2 Unarmored Agility 2 Robe of Eyes +2 3 22
Fortitude-1/0str/con12Brooch of Shielding +1, Diamond Cincture3 16
Reflex0/+5dex/int1 1Brooch of Shielding +13 20
Will+1/+2wis/cha21 1Brooch of Shielding +13 19



Saving Throw Bonuses: None

Resistances: Force 10, Cannot be Blinded



Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 4 Improved Initiative 0 0 3 0 7
Passive Insight 2 0 0 0 0 0 0 0 3 5 20
Passive Perception 2 0 0 0 0 0 2 Robe of Eyes +2 3 0 17


Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 10 11 4 0 0 0 0 41 20 10



Surges per Day 6 (Class 6 + Con 0)


Speed and Movement[]

Speed: 6 (Race 6 - Equipment 0)


Racial Features[]

Human

  • Bonus Feat
  • Bonus Trained Skill
  • Heroic Effort
  • +1 Fort, Refl, Will
  • +2 to one Attribute
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common + any 1


Class Features[]

Wizard

  • +2 Will
  • Arcane Implement Mastery: Orb of Deception
  • Cantrips
  • Ritual Caster Feat
  • Spellbook (incl. 3 rituals, 2x daily and utility powers gained)
  • Additional rituals at certain levels (1, 5, etc.)

Feats[]

  • Human: Enlarge Spell
  • 1st: Improved Initiative
  • 2nd: Action Surge
  • 4th: Phantom Echoes
  • 5th: Implement Expertise: Orb (L4W)
  • 6th: Unarmored Agility

Skills, Languages, and others[]

Languages: Common, Draconic


Other:19-20 Crit range vs. Undead, Does not draw OAs from undead, passes through squares as allies. +2 damage on Vs. Will attacks. One target hit with an illusion power grants combat advantage until EONT.


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameMiscMisc NameAC PenLevel BonusTotal
Acrobatics 0 dex 1 Acrobat Boots 3 4
Arcana 5 5 int n/a 3 13
Athletics-1str32
Bluff2chan/a35
Diplomacy2chan/a35
Dungeoneering52wisn/a310
Endurance0con33
Heal2wisn/a35
History55intn/a313
Insight52wisn/a310
Intimidate2chan/a35
Nature2wisn/a35
Perception2wis2Robe of Eyes +2n/a37
Religion55intn/a313
Stealth0dex33
Streetwise2chan/a35
Thievery0dex33
Trained Skills5 



Powers[]

Powers Known[]

  • Wizard
    • Cantrips
    • At-Will - 1st Level
    • Encounter - 1st Level
      • Grasping Shadows
    • Daily - 1st Level
      • Sleep
      • Phantom Chasm (spellbook)
    • Utility- 2nd Level
      • Shield
      • Feather Fall (spellbook)
    • Encounter - 3rd Level
      • Maze of Mirrors
    • Daily- 5th Level
      • Visions of Avarice
      • Stinking Cloud (spellbook)
    • Utility- 6th Level
      • Emerald Eye
      • Levitate (spellbook
    • Encounter - 7th Level
      • Twist of Space
  • Other
    • Encounter
      • Orb of Deception

Powers to Hit[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Phantom Bolt +5 Int +1 Implement Expertise (Orb) +2 +2 Orb 3 11 Will
Scorching Burst +5 Int +1 Implement Expertise (Orb) +2 +2 Orb 3 11 Reflex
Phantom Chasm +5 Int +1 Implement Expertise (Orb) +2 +2 Orb 3 11 Will
Maze of Mirrors +5 Int +1 Implement Expertise (Orb) +2 +2 Orb 3 11 Will
Visions of Avarice +5 Int +1 Implement Expertise (Orb) +2 +2 Orb 3 11 Will



Equipment[]

Equipment Name Price Weight Notes
Robe of Eyes +2 2600 gp 4 lb  
Resplendent Gloves 1000 gp 0 lb Level 5


Orb of Insurmountable Force +2 (primary hand) 3400 gp - Level 8
Orb of Unlucky Exchanges 680 gp - Level 3
Dagger (off hand) 1 gp 1 lb  
Brooch of Shielding (neck) 680 gp 0 Lbs Level 3
Acrobat Boots 520 gp 0 Lbs Level 2
Diamond Cincture 5000 gp 0 Lbs Level 10
Deathwalker's Boon ? gp 0 Lbs Level 3
Climber's Kit 2 gp 11 lb  
Ritual Components (Alchemical - Arcana) 600 gp -  
Spellbook 0 gp 3 lbs  
Adventurer's Kit 15 gp 33 lbs  


Healing Potion 50 gp 1 lbs  
Total 42 lb  

Cash on hand: 22 gp



  • Normal Load: 80 lb
  • Heavy Load: 160 lb
  • Maximum Drag: 400 lb


Rituals[]

  • Comprehend Language (Arcana)
  • Tenser's Floating Disk (Arcana)
  • Make Whole (Arcana)
  • Knock (Arcana)
  • Speak with Dead (Arcana)

Wishlist[]

  • Cloak of Distortion +2 (Level 9)

Tracking[]

Treasure[]

  • Totally lost this in the last Wiki destruction. Just calling it a small number of gold at 50gp. June 22, 2010
  • Bought Diamond Cincture (5000gp) and Acrobat Boots (520gp)


XP[]

Currently: 11851 XP - Level 7

Changes[]

  • 11/5/11 - Treasure & P from Uppity Shoeshine, Level 7 upgrade and bought diamond cincture & acrobat boots.
  • 3/25/11 - Bought Speak with Dead, Knock rituals and components
  • 3/21/11 - Treasure and XP from Beyond the Rerisen Tower, Level 6 upgrade and retrain Scorching Burst->Freezing Burst
  • 2/9/11 - Treasure from Beyond the Rerisen Tower
  • 1/31/11 - Level 5 from Beyond the Rerisen Tower
  • 7/24/10 - Added Robe of Eyes and Brooch of Shielding
  • 6/22/10 - Created to best of recollection from last Wiki; updated to Level 3.

Judge Comments[]

Level 7[]

Level 6[]

Level 3[]

Approval 1[]

  • Fill out the feats and skills (only those that are better than base attributes) section in the summary instead of writing 'See Below'. The Summary is so a DM can take a quick peek at it and have an overview of your character. The 'Show Math' is so a judge can verify that everything is legal. Theefore, it's annoying for a DM to look at your summary sheet and be told 'See Below'. Done
  • Enter feather fall and Phantasm Chasm in the summary. They need to be there since you could decide to prepare them for the day and the DM might want to review them. Done
  • The lack of link to treasure is problematic, but since your PC seems a bit under equipped it’s not a big deal. You should PM Twoheadsbarking to review your PC. He is both a judge and your ex-DM so he should be able to straighten this up easily.
  • Shield has a trigger; hit by an attack Done
  • Slow: On a miss the target is slowed (Save ends) done (I assume it meant sleep)
  • At a glance, carrying weight is way off.

Responses and strikethrough by ronakshah2000 on 6/25. I probably could hunt down the treasure totals, but it's a pain in the butt and I would prefer to just underestimate it. Hey TwoHeadsBarking did you see that I'm underequipped? nudge nudge. Dunno about the carrying weight but to be honest I'm not carrying much of anything so can we just ignore it?


Okay, it'd be better if the skills in the summary also had a value (i.e. +9 nature, +7 stealth) and the carrying weight is still off (it should be 52 lbs, by my reckoning) but otherwise it's fine for me.


Approved by Mal Malenkirk

Approval 2[]

Approval from TwoHeadsBarking:

  • Yes, yes, you need more gear. You should slide down those chains. I'm sure whoever's down there has some nice stuff they'd be willing to share.

Approved.

Status[]

Approved for level 3 by Mal Malenkirk and TwoHeadsBarking.

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