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Summary[]

Wil Rando Player johnmeier1
Half Elf Bard (Good) Level 10 (XP 20682)
Initiative +7
Passive Insight 20 Passive Perception 22; Senses low light
HP 70 Bloodied 35 Surge Value 17; Surges Per-Day 8
AC 24 Fortitude 17 Reflex 19 Will 24
Speed 5 Size Medium
Str 8 (-1) Dex 14 (+2) Wis 15 (+2)
Con 13 (+1) Int 10 (+0) Cha 22 (+6)
Racial Abilities Dilettante, Dual Heritage, Group Diplomacy
Class Features Bardic Training, Bardic Virtue, Majestic Word, Multiclass Versatility, Skill Versatility, Song of Rest, Words of Friendship
Battack Basic Attack Dagger +7 vs AC 1d4-1 damage
Branged Ranged Basic Attack Songbow of Vanishment +2 +12 vs. AC 1d10+6 damage
Feats Ritual Caster, Warrior of the Wild, Combat Virtuoso, Primal Sharpshooter, Weapon Expertise (Bow)
Skills Arcana +10, Athletics +10, Bluff +16, Diplomacy +16, Intimidate +12, Nature +12, Perception +12, Stealth +11, Streetwise +12
Languages Allarian, Imperia, Draconic
Rituals Glib Limerick, Traveler's Chant
Powers
Jinx Shot (At Will Standard Ranged weapon ✦ Arcane, Weapon)
Target: One creature
Attack: +16 vs. AC
Hit: 1d10+10 damage, the first time the target misses with an attack before the end of your next turn it falls prone
Cutting Words (At Will Standard Ranged 10 ✦ Arcane, Implement, Psychic)
Target: One Creature
Attack: +14 vs. Will
Hit: 1d8+10 psychic damage, pull the target 2 squares
Rewrite the Future (Encounter Standard Ranged Weapon ✦ Arcane, Weapon)
Target: One creature
Attack: +16 vs. AC
Hit: 1d10+10 damage and you roll a d20. Until the end of your next turn, you can replace an ally's attack roll against the target with your d20 roll or replace the target's attack roll with your d20 as a free action.
Rhyme of the Blood-Seeking Blade (Encounter Immediate Interrupt Ranged Weapon ✦ Arcane Weapon)
Target: The target of the triggering ally's attack
Trigger: An ally misses with a melee attack
Attack: +16 vs. Reflex
Hit: 1d10+10 damage. The target takes a -5 to all defenses against the triggering ally's attack
Twin Strike (Encounter Standard Melee or Ranged Weapon ✦ Martial, Weapon)
Requirement: You must be wielding two melee weapons or a ranged weapon
Target: One or two creatures
Attack: +16 (longbow ranged) vs. AC, two attacks
Hit: 1d10+4 damage per attack
Grappling Spirits (Encounter Standard Ranged Weapon ✦ Primal, Weapon)
Target: One creature
Attack: +16 vs. AC
Hit: 1d10+6 damage, and the target is slowed and can't shift until the end of its next turn
Special: You can use this power as a ranged basic attack
Hunter's Quarry (Encounter Minor )
Effect: You can designate the nearest enemy to you that you can see as your quarry. Once per round, when you hit your quarry with an attack, the attack deals extra damage based on your level (+1d6). If you can make multiple attacks in a round, you decide which attack to apply the extra damage to after all the attacks are rolled. If you have dealt Hunter’s Quarry damage since the start of your turn, you cannot deal it again until the start of your next turn. The hunter’s quarry effect remains active until the end of your next turn or until the quarry is defeated.
Majestic Word (Encounter Minor Close burst 5 ✦ Arcane, Healing)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regains an additional 1d6+9 hit points. You also slide the target 1 square.
Special: You can use this power twice per encounter, but only once per round.
Words of Friendship (Encounter Minor Personal ✦ Arcane, Charm)
Effect: You gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
Chord of Dissonance (Encounter Immediate Interrupt Ranged 10 ✦ Arcane)
Target: You or one ally
Trigger: The target takes damage
Effect: Prevent 10 damage from the source.
Fox's Cunning (Encounter Immediate Reaction Melee or Ranged Weapon ✦ Martial, Weapon)
Trigger: An enemy makes a melee attack against you
Attack: You can shift 1 square and make a basic attack against the enemy
Special: Gain a power bonus to your basic attack roll equal to your Wisdom modifier (+2)
Arrow of Warning (Daily Immediate Interrupt Ranged weapon ✦ Arcane, Weapon)
Target: The triggering enemy
Trigger: An enemy within range makes an attack roll against an ally
Attack: +16 vs. Ref
Hit: 3d10+10 damage
Miss: Half damage
Effect: The ally who was attacked by the triggering enemy may make an at-will attack against that enemy as a free action. The ally gains a +2 bonus to this attack roll.
Warding Arrow (Daily Immediate Interrupt Personal ✦ Primal)
Requirement: You must be wielding a bow
Trigger: You would be hit by a melee attack
Effect: You gain a +2 bonus to all defenses until the start of your next turn. If the triggering attack still hit you, the triggering attacker grants combat advantage to you until the start of your next turn.
Arrow of Ill Omen (Daily Standard Ranged weapon ✦ Arcane, Weapon)
Attack: +16 vs. AC
Hit: 2d10+10 damage
Miss: Half damage
Effect: Choose an ally within 10 squares of you. Until the end of the encounter, when that ally hits the target but does not score a critical hit, you roll a d20. If you roll a 15 or higher, that attack becomes a critical hit, and this effect ends.
Saga of Vengeance (Daily Standard Ranged weapon ✦ Arcane, Healing, Weapon)
Attack: +16 vs. AC
Hit: 3d10+10 damage
Miss: Half damage
Effect: Until the end of the encounter, whenever an ally hits the target with an attack, that ally can choose to roll a saving throw or to regain 9 hit points.
Inevitable Shot (Daily Free Personal ✦ Primal)
Trigger: You miss a creature with a ranged attack
Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using that creature's space as the attack's origin square.
Word of Life (Daily Immediate Reaction Close burst 20 ✦ Arcane, Healing)
Target: The triggering ally in burst.
Trigger: An enemy attack reduces an ally within 20 squares of you to 0 hit points or fewer.
Effect: The target can spend a healing surge. In addition, the attacking enemy takes a -5 penalty to all defenses until the end of your next turn.
Songbow of Vanishment (Daily Free ✦ Illusion)
Trigger: You hit an enemy with a bard power using this weapon.
Effect: You're invisible to that enemy until the end of your next turn.
Critical: +2d6 damage
Power Jewel (Daily Minor )
Effect: This power allows you to regain the use of an encounter power of 1st or 3rd level.
Special: You must have reached at least one milestone today to activate this item.
Bracers of Archery (Daily Minor )
Effect: Ignore cover on your next attack with a bow or crossbow
Circlet of Mental Onslaught (Daily Minor )
Effect: Gain a +1 power bonus to attack rolls and damage rolls when making Wisdom, Intelligence, and Charisma attacks until the end of the encounter.
Boots of the Fencing Master (Encounter Minor )
Effect: Shift 2 squares


Fluff[]

Background[]

The son of a moderately wealthy Temperavir bureaucrat in the Imperium, Wil was raised in an idle environment where he had to seek hobbies and interests. From an early age this was hunting. While moderately successful with the bow, Wil also had the endurance for travel in the wilderness and came upon a close knowledge of nature. He was also going through the paces of a noble life learning poetry, music, and the arts. His main tutor was a great bard who taught him to draw on his voice and songs to stir up assemblies and to inspire audiences with his performances. Hoping to emulate his mentor, Wil set out to learn more of the world and make his own heroic stories.

Appearance and personality[]

Age: 32
Gender: Male
Height: 6'3"
Weight: 175 lb.
Alignment: Good
Personality: While brought up shielded from most troubles in the world, Wil is used to surviving on his own in a natural environment. He is naturally dismissive of "vulgar" things and praises the arts in all cases.

Physical Description: Wil Rando is a tall half-elf, lithe in frame. He wears well made chainmail armor to protect himself from brigands and wild beasts while hunting. His favored weapon is the longbow, which he always carries across his back, but a few daggers are also kept about his person if in close quarters. He has a flute tucked into his belt and will occasionally play short songs inspired by bird calls.

Region[]

The Imperium - +2 diplomacy checks, oratory is an artform in the Imperium (or at least an obsession); even the most inept Imperium citizen can turn a phrase better than most.

Hooks[]

  • Hook 1 - Wil's upbringing provided him with mentors and connections, but also with rivals and enemies. There are other families of the Imperium who would provoke or malign Wil just for his heritage.
  • Hook 2 -

Kicker[]

  • Illegitimate child - Wil had his share of dalliances as a young man and one of them (unknown to him) resulted in a son. The boy would be 16 now, the age of Wil when he had the affair. The boy is out there somewhere, does he know about Wil?

Ministats[]

[sblock=ministats]
Status: ongoing 5 poison (save ends)
Init: +7 Speed: 5 Perception:22 Insight: 20
AC: 24 F/R/W:17/19/24
HP: 49/70 Surges: 7/8 Surge Value: 17 AP: 1
Languages: Allarian, Imperia, Draconic
Str:8 Dex:14 Wis:15 Con:13 Int:10 Cha:22

Powers:
At Will - [color=green] Jinx Shot, Cutting Words[/color]
Encounter - [color=red][s]Second Wind, Fox's Cunning, Twin Strike, Grappling Spirits, Hunter's Quarry, Majestic Word (2/2)[/s], Words of Friendship, [s]Chord of Dissonance, Rewrite the Future, Rhyme of the Blood-Seeking Blade[/s], Virtue of Prescience[/color]
Daily - [color=gray]Arrow of Ill Omen, Arrow of Warning, Bracers of Archery, Circlet of Mental Onslaught, Inevitable Shot, Saga of Vengeance, Songbow of Vanishment, Warding Arrow, Word of Life[/color]

  1. Warding Arrow Trigger - Immediate Interrupt when Wil is hit by 1 or less with an attack
  2. Virtue of Prescience Trigger - Immediate Interrupt to the First Ally hit by 1 or less with an attack

Full Character Sheet
[/sblock]

  1. Arrow of Warning Trigger - Immediate Interrupt to the First Bloodied Ally attacked in melee
  2. Fox's Cunning Trigger - Immediate Reaction to the First Enemy that attacks me in melee
  3. Chord of Dissonance Trigger - Immediate Interrupt to the First Ally hit for 10 or more damage

Show Math[]

Ability Scores[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 1 11 2 0 13 1
Dex 3 13 0 1 14 2
Int 0 10 0 0 10 0
Wis 5 14 0 1 15 2
Cha 16 18 2 2 22 6
Totals 25   10



Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 3Dagger46AC
Basic Ranged

2

dex1Versatile Expertise (Bow/Bow)4Songbow of Vanishment (Longbow) +2411AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +2/+0 dex/int 9 Healers Finemail +2 -2 No Dex in Heavy Armor 5 24
Fortitude-1/+1str/con0+1Healer's Brooch +15 17
Reflex+2/+0dex/int10 +1Healer's Brooch +15 19
Will+2/+6wis/cha10 +1Healer's Brooch +1+1Circlet of Mental Onslaught +15 24


Saving Throw Bonuses none

Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 0 0 0 0 0 0 0 5 0 7
Passive Insight 2 1 0 2 0 0 0 0 5 0 20
Passive Perception 2 0 0 0 0 0 0 0 5 5 22


Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 14 5 0 0 0 0 71 35 17


Surges per Day 8 (Class 7 + Con 1)

Speed and Movement[]

Speed: 5 (Race 5 - Equipment 1)

Racial Features[]

Half-Elf

  • Dilettante (Twin Strike)
  • Dual Heritage
  • Group Diplomacy - You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks
  • +2 to Constitution and Charisma
  • Size: Medium
  • Speed: 6
  • Vision: Low Light
  • Languages: Common, Elven, and one other (Draconic)
  • Skill Bonuses: +2 Diplomacy and +2 Insight

Class Features[]

Bard

  • +1 Reflex, +1 Will
  • Bardic Training - Ritual Caster feat, Ritual Book (2)
  • Bardic Virtue (Virtue of Prescience) - Once per encounter as an immediate interrupt, when an enemy hits one ally within 5 squares of you, you grant that ally a power bonus equal to your Wisdom modifier (+2) to the defense targeted by the triggering enemy until the end of that enemy’s turn.
  • Majestic Word
  • Multiclass Versatility
  • Skill Versatility
  • Song of Rest - healing surges during rest gain +6 extra hit points
  • Words of Friendship

Feats[]

  • Warrior of the Wild [1st level]
  • Combat Virtuoso [2nd level]
  • Primal Sharpshooter [4th level]
  • Versatile Expertise (Bow/Bow) [bonus]
  • Novice Power (Shout of Triumph -> Fox's Cunning) [6th level]
  • Acolyte Power (Moment of Escape -> Warding Arrow) [8th Level]
  • Grounding Shot [10th Level]

Skills and Languages[]

LanguagesAllarian, Imperia, Draconic


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics2dex1Skill Versatility+2Chainmail, Dynamic Belt510
Arcana 5 0 int 5 10
Athletics5-1str+1Chainmail, Dynamic Belt510
Bluff56cha516
Diplomacy56cha22Background520
Dungeoneering2wis1Skill Versatility58
Endurance1con1Skill Versatility-1Chainmail56
Heal2wis1Skill Versatility58
History0int1Skill Versatility56
Insight2wis21Skill Versatility510
Intimidate6cha1Skill Versatility512
Nature52wis512
Perception52wis512
Religion0int1Skill Versatility56
Stealth52dex-1Chainmail511
Streetwise6cha1Skill Versatility512
Thievery2dex1Skill Versatility-1Chainmail57



Powers[]

Powers Known[]

  • Bard
  • Other
    • Dilettante
    • Multiclass
      • Hunter's Quarry Encounter Power (The target you designate as your quarry remains your quarry until the end of your next turn)
      • Grappling Spirits - Encounter Power (ranged basic attack)
      • Inevitable Shot - Daily Power
      • Fox's Cunning - Encounter Power (Novice Power Feat)
      • Warding Arrow - Daily Utility Power (Acolyte Power Feat)

Powers to Hit[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Cutting Words +6 Cha 1 Versatile Expertise (Bow/Bow) +2 Songbow of Vanishment +2 0 0 4 13 Will
Jinx Shot +6 Cha 1 Versatile Expertise (Bow/Bow) +4 Songbow of Vanishment +2 0 0 4 15 AC
Rewrite the Future +6 Cha 1 Versatile Expertise (Bow/Bow) +4 Songbow of Vanishment +2 0 0 4 15 AC
Twin Strike +6 Cha 1 Versatile Expertise (Bow/Bow) +4 Songbow of Vanishment +2 0 0 4 15 AC
Arrow of Warning +6 Cha 1 Versatile Expertise (Bow/Bow) +3 Songbow of Vanishment +2 0 0 4 14 Ref
Rhyme of the Blood-Seeking Blade +6 Cha 1 Versatile Expertise (Bow/Bow) +4 Songbow of Vanishment +2 0 0 4 15 Ref
Arrow of Ill Omen +6 Cha 1 Versatile Expertise (Bow/Bow) +4 Songbow of Vanishment +2 0 0 4 15 AC
Saga of Vengeance +6 Cha 1 Versatile Expertise (Bow/Bow) +4 Songbow of Vanishment +2 0 0 4 15 AC


Equipment[]

Equipment Name Price Weight
Healer's Finemail Armor +2 5000 gp 40 lbs
Songbow of Vanishment (Longbow) +2 680 gp 3 lbs
Healer's Brooch +1 840 gp --
Power Jewel 1000 gp --
Boots of the Fencing Master 2600 gp --
Dynamic Belt 4200 gp --
Bracers of Archery +1 1800 gp --
Sure Shot Gloves 4200 gp --
Circlet of Mental Onslaught 9000 gp --
Potion of Vitality 1000 gp (Bag of Holding)
Dagger x 2 2 gp 2 lb (Bag of Holding)
Arrows x 40 2 gp 4 lb (Bag of Holding)
Bag of Holding 1000 gp 1 lb.
Bedroll 1 sp 5 lb. (Bag of Holding)
Flint and steel 1 gp (Bag of Holding)
Pouch, belt (empty) 1 gp 1/2 lb. (Bag of Holding)
Rations, trail (5 days) 2.5 gp 5 lb. (Bag of Holding)
Rope, silk (50 ft.) 10 gp 5 lb. (Bag of Holding)
Sunrod (1) 2 gp 1 lb. (Bag of Holding)
Waterskin 1 gp 4 lb. (Bag of Holding)
Flute 5 gp 1 lb (Bag of Holding)
Spellbook 0 gp 3 lbs (Bag of Holding)


Gold 2820 gp 4 sp
Weight 61 lbs

WISHLIST[]

By Level

By Slot

Tracking[]

Gold[]

Chainmail Armor 40 gp, Longbow 5 gp, Dagger x 2 2 gp, Arrows x 60 2 gp, Backpack (empty) 2 gp, Bedroll 1 sp, Flint and steel 1 gp, Pouch, belt (empty) 1 gp, Rations, trail (5 days) 2 gp 5 sp, Rope, silk (50 ft.) 10 gp, Sunrod (1) 2 gp, Waterskin 1 gp, Flute 5 gp

Starting Gold 26 gp 4 sp (100 gp - 73 gp 6sp )


Purchases (-14416)[]

+14 gp (Sell Chainmail and Longbow)
+7 gp (Loan from Kane (renau1g)
-840 gp (BUY Healer's Brooch +1)

-13,920 gp (BUY Songbow of Vanishment +2, Healer's Finemail +2, Dynamic Belt, Bag of Holding, Potion of Vigor x2)

-7 gp (Repay loan to Kane (renau1g)

+330gp (Sell Healer's Chainmail +1, Songbow of Vanishment +1)

Treasure (17,210)[]

+94gp & Songbow of Vanishment +1 (AV2) & healing potion (Lord Byron's Economic Woes )
+100gp Diamond & 190gp & Healer's Chainmail +1 & Potion of healing (Lord Byron's Economic Woes)
Used Healing Potion (Lord Byron's Economic Woes)
+409 gp (Lord Byron's Economic Woes)
Power Jewel (AV) (Lord Byron's High Seas High Stakes)
+766 gp & Boots of the Fencing Master & healing potion (Lord Byron's High Seas High Stakes) +1209 gp & Bracers of Archery, 3 Dual Arrows, 2 Onslaught Arrows (Lord Byron's Lost Silver)

+115 gp (Lord Byron's Lost Silver)

+605 gp (Lord Byron's Lost Silver )

+2831 gp, Sure Shot Glove (Lord Byron's Lost Silver)

+1788 gp (2 DM Credits Tracking)

+9103 gp Circlet of Mental Onslaught, (Lord Byron's Lost Silver)


+2820 gp and 4 sp Total

XP[]

1390 XP Lord Byron's Economic Woes
1210 XP Lord Byron's Economic Woes
1378 XP Lord Byron's Economic Woes

935 XP Lord Byron's High Seas High Stakes

1268 XP Lord Byron's High Seas High Stakes

1531 XP Lord Byron's Lost Silver

76 XP Lord Byron's Lost Silver

1552 XP Lord Byron's Lost Silver

2999 XP Lord Byron's Lost Silver

1000 XP Spend 2 DM Credits Tracking

7419 XP Lord Byron's Lost Silver


20682 XP total

Changes[]

Wil was remade at 4th level, new ability scores were purchased using point buy system, changed from valorous bard to prescient bard

Judge Comments[]

Approval 1[]

Approval from --renau1g
approved

Approval 2[]

Approval from TwoHeadsBarking:

  • Removed comments that no longer (or never did) apply.

Approved

Level 2[]

Approval 1[]

Approval from --renau1g

Approval 2[]

Approval from ScorpiusRIsk:

Level 3[]

Approval 1[]

Approval from ScorpiusRIsk

Approval 2[]

Approval from renau1g

Level 4[]

Approval 1[]

Approval from ScorpiusRisk

Approval 2[]

Approval from renau1g


Level 5[]

Approval 1[]

Approved from renau1g:

  • Please add the Expertise feat to your feats section (Summary)
  • Health - HP should be 45, not 40

Minor though so approved

Approval 2[]

Status[]

Approved as 1st level character with 0 xp by renau1g and TwoHeadsBarking.

Approved as 2nd level character with 1390 xp by Renau1g and ScorpiusRisk.


Approved as 3rd level character with 2600 xp by Renau1g and ScorpiusRisk.


Approved as 4th level character with 3978 xp by Renau1g and ScorpiusRisk.

Approved as 5th level character with 6187 xp by Renau1g

Status: Approved as 6th level character with 7712 xp by X and X

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