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Summary[]

Shrakk Player Otakkun
Githzerai Avenger (Unaligned) Level 3 (XP 2889)
Initiative +7
Passive Insight 15 Passive Perception 23; Senses none
HP 41 Bloodied 20 Surge Value 10; Surges Per-Day 9
AC 19 Fortitude 14 Reflex 16 Will 16
Saving Throws +2 racial bonus to saves against daze, dominate, & stun
Speed 6 Size Medium
Str 8 (-1) Dex 18 (+4) Wis 18 (+4)
Con 15 (+2) Int 10 (+0) Cha 10 (+0)
Racial Abilities +2 init, Iron Mind power, Defended Mind, Shifting Fortunes
Class Features Armor of Faith, Avenger's Censure (pursuit), Channel Divinity, oath of enmity, holy symbol
Battack Basic Attack Overwhelming Strike +9 vs AC, 1d12+7 damage (19+1d12 on crit).
Branged Ranged Basic Attack Avenging Shackles +5 vs Will, 1d8+4 radiant damage & slow uent if target is under Shrakk's oath of enmity.
Feats Githzerai Blade Master, Power of Skill
Skills Acrobatics +13, Perception +13, Religion +7, Stealth +11
Languages Common, Deep Speech
Powers
Overwhelming Strike (At Will Standard Melee weapon ✦ Divine, Weapon)
Target: One creature
Attack: +9 vs. AC
Weapon: Vanguard Fullblade
Hit: 1d12+7 damage (19+1d12 on crit). Shrakk shifts 1 square and slide the target 1 square into space Shrakk occupied.
Special: +1d8 on a charge
Avenging Shackles (At Will Standard Ranged 10 ✦ Divine, Implement, Radiant)
Target: One Creature
Attack: +5 vs. Will
Hit: 1d8+4 radiant damage, and if the target is under Shrakks oath of enmity, it gets slowed uent.
Angelic Alacrity (Encounter Standard Melee weapon ✦ Divine, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 2d12+7 damage (31+1d12 on crit).
Effect: Before the attack, Shrakk shifts 5 squares.
Relentless Stride (Encounter Inmediate Reaction Melee weapon ✦ Divine, Teleportation, Weapon)
Target: One creature
Trigger: Shrakk's oath of enmity target ends within 10 squares but is not adjacent to him.
Attack: +9 vs. AC
Hit: 1d12+7 damage (19+1d12 on crit).
Effect: Before the attack teleport to a square adjacent to the target.
Iron Mind (Encounter Immediate Interrupt Personal ✦ none)
Trigger: Shrakk is hit by an attack
Effect: Shrakk gains a +2 bonus to his defenses until the end of his next turn
Distracting Flare (Encounter Move Action Personal ✦ Divine)
Effect: Shrakk becomes invisible and moves his speed. He remains invisible until the end of the movement
Aspect of Might (Daily Standard Melee weapon ✦ Divine, Weapon)
Target: One creature
Attack: +9 vs. AC
Hit: 3d12+7 damage (43+1d12 on crit).
Miss: Half damage.
Effect: Until the end of the encounter, gain +5 power bonus to athletics, +2 power bonus to speed and damage rolls of melee attacks
Channel Divinity: Divine Guidance (Encounter Immediate Interrupt Close burst 10 ✦ Divine)
Target: The triggering ally
Trigger: An ally within 10 squares of Shrakk makes an attack roll against his oath of enmity target.
Effect: The target makes a second attack roll and uses either result.
Special: A character may only use one Channel Divinity power per encounter, regardless of how many they know.
Oath of Enmity (Encounter Minor Close burst 10 ✦ Divine)
Target: One enemy Shrakk can see in burst
Effect: When Shrakk makes a melee attack against the target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result. This effect lasts until the end of the encounter or until the target drops to 0 hit points, at which point Shrakk regains the use of this power.

If another effect lets Shrakk roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces Shrakk to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either.

If an effect lets you reroll an attack roll and you rolled twice because of this power, you reroll both dice.
Channel Divinity: Abjure Undead (Encounter Standard Close burst 5 ✦ Divine, Implement, Radiant)
Target: One undead creature in burst
Attack: +5 vs. Will
Hit: 3d10+4 radiant damage, and the target is pulled 5 squares. The target is also immobilized until the end of Shrakk's next turn.
Miss: Half damage, and the target is pulled one square.
Special: A character may only use one Channel Divinity power per encounter, regardless of how many they know.

Fluff[]

Background[]

Trained on a secluded monastery, Shrakk never asked for the visions, or the prophetic dreams, but then the gods rarely ask mortals if they are interested in becoming their chosen agent. His birth was heralded by strange omens and unusual events. As he came of age, he knew he had been chosen by the gods to be their divine emissary in the world, though for what purpose is an answer that still eludes Shrakk. All that he knows is that his path is one that follows the will of the gods and not necessarily his own interests. What future holds is unknown to him, but at night, as he drifts off to sleep, he can sometimes feel the coming of a dark and wicked storm. A storm he can only hope he'll be strong enough to weather.

Background Bonus[]

Early life (isolated) - +2 bonus to Perception

Appearance[]

Age: 25
Gender: Male
Height: 6'0
Weight: 160 lb.
Alignment: Unaligned

Description[]

Shrakk looks almost human, even more than most of his race. In fact, he believes that somewhere in his ancestry there's human blood mixed, not an impossible thought considering that his ancestry had decided to stay on this plane for a couple of generations already.

The obvious traits of his race are weaker than normal, his skin for instance has an almost imperceptible grayish tone, he's got a bulkier build than most of his brethren (though still thinner than your average human) and his eyes are oval shaped, almost cat like. He stands six feet in height and weights about one hundred sixty pounds.

Personality[]

Severe and serious, Shrakk is a man of few words. He's usually close-mouthed, and only trusts a few close friends, towards whom he is viciously protective. In the last few years however, he has learned to express himself more, as he grows used to contact with other people.

Hooks[]

  • Shrakk can feel deep within him that something dark is approaching. He'll tackle any adversity and fight any foe as long as he believes it will left him better prepared for the inminent darkness.

Kicker[]

  • The monastery elders know about Shrakk's path and may send requests his way, knowing that he'll most likely take them
  • Shrakk's faith is quite strong, even for believers. Priests can sometimes show looking for him to help on matters related to the divine.

Adventuring Career[]

Companions, Past and Present[]

Show Math[]

Ability Scores[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 7 15 0 0 15 2
Dex 9 16 2 0 18 4
Int 0 10 0 0 10 0
Wis 9 16 2 0 18 4
Cha 0 10 0 0 10 0
Totals 25   9



Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

wis 00004Vanguard Fullblade019AC
Basic Ranged

4

wis000000015Will


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +4/+0 dex/int +3 0 0 0 +1 Bloodthread Cloth +1 0 0 1 19
Fortitude-1/+2str/con+100000001 14
Reflex+4/+0dex/int+100 000001 16
Will+4/+0wis/cha+100 000001 16



Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 4 0 0 2 0 0 0 0 1 0 7
Passive Insight 4 0 0 0 0 0 0 0 1 0 15
Passive Perception 4 0 0 0 3 background, power of skill 0 0 1 5 23


Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 14 15 6 0 0 0 0 0 0 0 41 20 10


Surges per Day 9 (Class 7 + Con 2)

Speed and Movement[]

Speed: 6 (Race 6 - Equipment 0)

Racial Features[]

Githzerai Ability scores: +2 Dexterity, +2 Wisdom Size: Medium Speed: 6 squares. Vision: Normal

Languages: Common, Deep Speech Skill Bonuses: +2 Acrobatics, +2 Athletics. Danger Sense: You have a +2 racial bonus to initiative checks. Defended Mind: You have a +2 racial bonus to saving throws against effects that daze, dominate, or stun. Iron Mind: You have the Iron Mind Power. Shifting Fortunes: When you use your second wind, you can shift 3 squares as a free action.



Class Features[]

Avenger

  • Defenses: +1 Fort, +1 Ref, +1 Will
  • Armor of Faith: While wearing cloth armor and not using a shield, Shrakk gains a +3 bonus to AC.
  • Channel Divinity: gain the use of the Abjure Undead and Divine Guidance powers.
  • Oath of Enmity: gain the use of the Oath of Enmity power.
  • Censure of Pursuit: If Tristan's oath of enmity target moves away from him willingly, Shrakk gains a +6 bonus to damage rolls against the target until the end of his next turn.
  • Holy symbol implement.

Feats[]

  • Githzeral Blade Master[1st level]
  • Power of Skill

Skills and Languages[]

Languages Allarian, Deep Speech


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics54dex21Power of Skill00113
Arcana 0 0 int 0 0 0 0 0 1 1
Athletics0-1str2000012
Bluff00cha0000011
Diplomacy00cha0000011
Dungeoneering04wis0000015
Endurance02con0000013
Heal04wis0000015
History00int0000011
Insight04wis0000015
Intimidate00cha0000011
Nature04wis0000015
Perception54wis03background, Power of Skill00113
Religion50int01Power of Skill0017
Stealth54dex01Power of Skill00111
Streetwise00cha0000011
Thievery04dex0000015



Powers[]

Powers Known[]
  • Avenger
    • Class Features
      • Channel Divinity: Abjure Undead
      • Channel Divinity: Divine Guidance
      • Oath of Enmity
    • At-Will
      • Overwhelming Strike
      • Radiant Vengeance
    • Encounter
      • Angelic Alacrity
    • Daily
      • Aspect of Might
Powers to Hit[]
Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Overwhelming Strike +4 Wis +4 Vanguard Fullblade 0 0 1 9 AC
Bond of Pursuit +4 Wis +4 Vanguard Fullblade 0 0 1 9 AC
Angelic Alacrity +4 Wis +4 Vanguard Fullblade 0 0 1 9 AC
Aspect of Might +4 Wis +4 Vanguard Fullblade 0 0 1 9 AC
Abjure Undead +4 Wis +0 Holy Symbol 0 0 1 5 Will


Equipment[]

Equipment Name Price Weight Notes
Bloodthread Cloth +1 25 gp 4 lb Level 5
Vanguard Fullblade +1 680 gp 10 lb Level 3
Fullblade 30 gp 10 lb
1 Ansar Force Crystal  
1 Potion of Healing 50 gp Level 5
Total 24 lb  

Weight Allowance: 24/80 lbs.

Shrakk's Wish List[]

Weapon: Vanguard Fullblade (AV, L8)
Armor : Bloodthread cloth (PHB, L5)
Head  : Horned Helm (PHB, L6)
Neck  : Badge of the Berserker (AV2, L2)
Arms  : Bracers of Mighty Striking (PHB, L2) --> Iron Armbands of Power (AV, L6)
Hands : Strikebacks (AV, L10)
Waist : Ironskin Belt (PHB, L5)
Feet  : Boots of Adept Charging (AV, L2)
Other : Backlash Tattoo (AV2, L9), Bolts of Transit (Ammo, AV2, 125gp)


Preferences: I'd very much like to get some of the level 2 items now. I guess I'll buy the other 2.

Tracking[]

Treasure and Money[]

+100 gp - starting gold -30 gp - fullblade (70gp remaining)

+ 345gp, 5sp, +1 Vanguard Fullblade, 1 Potion of Healing, 1 Ansar Force Crystal from The Lost Workshop


+ 384gp, 4sp, 3 copper and +1 Bloodthread Cloth Armor (Level 5) from KOGANÙSAN



Current:

799gp, 9sp, 4cp cash +1 Vanguard Fullblade, 1 Potion of Healing, 1 Ansar Force Crystal, +1 Bloodthread Cloth Armor (Level 5), + Fulblade.

XP[]

24/07/2010: Finished The Lost Workshop -- 1,564xp

08/10/2010: Experience KOGANÙSAN -- 1,325xp

Changes[]

30/07/2010: Added XP & spoils from The Lost Workshop, Leveled up. (Level 2)

  • Retrained Radiant Vengeance into Bond of Pursuit
  • Learned Utility 2: Distracting Flare
  • Aquired Power of Skill Feat.

09/10/2010: Added XP & spoils from, KOGANÙSAN, Leveled up (Level 3)

  • Retrained Bond of Pursuit into Avenging Shackles
  • Learned Encounter 3: Relentless Stride

Ministats[]

[sblock=Combat Stats][FONT="Lucida Console"]Shrakk, Githzerai Avenger 3
Speaks in [COLOR="DarkOrange"]DarkOrange[/COLOR]
[B]HP[/B] 41/41 [B]Temp HP[/B] 0
[B] Initiative[/B] +4
[B]AC [/B]19,[B] Fort[/B] 14, [B]Reflex[/B] 16, [B]Will[/B] 16
[B]AP [/B]1, [B]Surges [/B]9/9
[COLOR="Red"]Second Wind[/COLOR] [ ]
[COLOR="Red"]Iron Mind [/COLOR] [ ]
[COLOR="Red"]Angelic Alacrity[/COLOR] [ ]
[COLOR="Red"]Distracting Flare[/COLOR] [ ]
[COLOR="Red"]Channel Divinity: Divine Guidance [/COLOR] [ ]
[COLOR="Red"]Channel Divinity: Abjure Undead[/COLOR] [ ]
[COLOR="DimGray"]Aspect of Might[/COLOR] [ ][/FONT]
[b]Special[/b]
Shift 3 when using second wind.
+2 bonus to saves vs. daze, dominate & stun.
+2 item bonus to AC & saves when bloodied.
[/sblock]
Combat Block (updated every round)[]
[sblock=Combat Stats][FONT="Lucida Console"]Shrakk, Githzerai Avenger 3
Speaks in [COLOR="DarkOrange"]DarkOrange[/COLOR]
[B]HP[/B] 41/41 [B]Temp HP[/B] 0
[B] Initiative[/B] +4
[B]AC [/B]19,[B] Fort[/B] 14, [B]Reflex[/B] 16, [B]Will[/B] 16
[B]AP [/B]1, [B]Surges [/B]8/9
[COLOR="Red"]Second Wind[/COLOR] [ ]
[COLOR="Red"]Iron Mind [/COLOR] [ ]
[COLOR="Red"]Angelic Alacrity[/COLOR] [ ]
[COLOR="Red"]Distracting Flare[/COLOR] [ ]
[COLOR="Red"]Channel Divinity: Divine Guidance [/COLOR] [ ]
[COLOR="Red"]Channel Divinity: Abjure Undead[/COLOR] [ ]
[COLOR="DimGray"]Aspect of Might[/COLOR] [X][/FONT]
[b]Special[/b]
Shift 3 when using second wind.
+2 bonus to saves vs. daze, dominate & stun.
+2 item bonus to AC & saves when bloodied.
*Sick (1st step)
[/sblock]

Judge Comments[]

Level 1[]

Approval 1[]

Approved by ScorpiusRisk

  • Edited name on Summary <-- Thx.
  • You should add a kicker <-- Working on it.
  • Your basic attack, in the math section, does not include your -1 str <-- Power of Skill makes overwhelming attack my basic attack.

Approval 2[]

Approved by renau1g. I would add a hook and a kicker though. They'll allow a DM to personalize an adventure a bit more.

Level 2[]

Approval 1[]

Approved by TwoHeadsBarking:

  • Summary: Abjure Undead is missing the 1/2 level to its attack roll.
  • Equipment: It looks like you didn't update this after The Lost Workshop.

Minor, so approved.

Approval 2[]

Approved by Sanzuo

  • Update you are gear!

Approved

Status[]

  • Approved for Level 2
  • Requesting Approval for Level 3.
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