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Sheng Zim Player Voda Vosa
Human Sorcerer (Good) Level 11 (XP 26964) Demonskin adept
Initiative +8
Passive Insight 16 Passive Perception 20; Senses normal
HP 79 Bloodied 39 Surge Value 19; Surges Per-Day 9
AC 21 Fortitude 18 Reflex 19 Will 22
Resist 5 to energy type determined at the start of the day.
Speed 6 Size Medium
Str 8 (-1) Dex 18 (+4) Wis 10 (+0)
Con 14 (+2) Int 12 (+1) Cha 20 (+5)
Racial Abilities bonus at-will power, bonus feat, bonus skill, defense bonuses
Class Features Spell Source (Wild Magic), Chaos Power, DChaos burst, Unfettered Power, Wild soul, Demon Fury, Variable resistance
Battack Basic Attack Acid Orb: +10 for 1d10+11
Branged Ranged Basic Attack Acid Orb: +10 for 1d10+11
Feats Monastic discipline, Sorcerous blade channeling, Arcane Reserves, Unarmed agility, Novice power, Monastic Adept, Dual arcane weilding, Evasion.
Skills Heal +10, History +11, Arcana +11, Endurance +12, Bluff +14, Intimidate +14, Acrobatics +9, Diplomacy +10, Dungeoneering +6, Insight +6, Nature +5, Perception +10, Religion +6, Stealth +9, Streetwise +10, Thievery +9, Athletics +4
Languages Common, Deep speech
Powers
http://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdF9mU21NeGd1YU5uYkxWbm8ydVdmc1E&hl=en
Burning Spray (At Will Standard Close blast 3 ✦ Arcane, Fire, Implement)
Target: Each creature in blast
Attack: +12 vs. Reflex
Hit: 1d8+15 fire damage
Chaos Bolt (At Will Standard Ranged 10 ✦ Acid, Arcane, Psychic)
Target: One Creature
Attack: +12 vs. will
Hit: 1d8+15 psychic damage. If you rolled an even number for the primary attack roll, make a secondary attack.
Secondary Target: One creature within 5 squares of the target last hit by this power
Secondary Attack: 1d6+5 psychic damage.
Secondary Hit: If you rolled an even number for the secondary attack roll, repeat the secondary attack.You can attack a creature only once with a single use of thispower.
Acid Orb (At Will Standard Range 20 squares. ✦ Arcane, Acid, Implement)
Target: 1 creature
Attack: +12 vs. Reflex
Hit: 1d10+15 acid damage
Mist of disarray (Encounter Standard Area 1 at range 10 ✦ Arcane, Implement, Psychic)
Target: Each creature in burst
Attack: +12 vs. Will
Hit: 1d8+15 you push the target a number of squares equal to (+4).
Special: If you rolled an even number on the attack roll, you slide the target a number of squares equal to your Dexterity modifier (+4) instead of pushing it
Twin Thunder (Encounter Standard Range 10 ✦ Full Discipline, Implement, Psionic, Thunder)
Target: One creature
Attack: +11 vs. Fort
Hit: 2d10 + 6 thunder damage, and a single enemy adjacent to the target takes 1d10 thunder damage.
Effect: Until the start of your next turn, any enemy that enters or starts its turn adjacent to you takes 1d6+3 fire damage.
Special: Choose one enemy adjacent to you and move your speed + 2. During this movement, you don't provoke opportunity attacks from that enemy.
Centred Flury of blows (Encounter minor ✦ Psionic)
Trigger: You hit with an attack during your turn
Effect: The target takes damage equal to 2 + your Wisdom modifier (+0), and you slide it 1 square to a square adjacent to you, or 1 square in any direction if the target wasn't targeted by the triggering attack.
Special: You can use this power only once per round.
Horror blast (Encounter Standard Range 10 ✦ Psychic , Arcane, Implement)
Target: One creature
Attack: +12 vs. Will
Hit: 2d8 + 15 psychic damage, and you push the target 2 squares.
Demon soul bolts (Encounter Standard Range 10 ✦ Thunder , Arcane, Implement)
Target: One creature
Attack: +12 vs. Will
Hit: 1d8 + 15 thunder damage, and you push the target 1 squares.
Effect: Make this attack 2 more times to the same or different target..
Chromatic orb (Daily Standard Ranged 10 ✦ Arcane, Implement ; Varies)
Target: One, Two or Three Creatures
Attack: +12 vs. Reflex
Hit: 3d10+15

Roll a d6 to determine the attack's damage type and effect. 1. Yellow: Radiant damage, and the target is dazed (save ends). 2. Red: Fire damage, and each creature adjacent to the target takes fire damage equal to your Dexterity modifier (+3). 3. Green: Poison damage, and ongoing 5 poison damage (save ends). 4. Turquoise: Lightning damage, and you slide the target a number of squares equal to your Dexterity modifier (+3). 5. Blue: Cold damage, and the target is immobilized (save ends). 6. Violet: Psychic damage, and the target takes a -2 penalty to AC

(save ends)
Miss: 1d10 damage. Roll a d6 to determine the attack's damage type and effect, as above.
Slaad's gambit (Daily Imm. Int. Range 5 ✦ Arcane, Implement, Psychic, Teleportation)
Target: One creature
Trigger: An enemy within 5 squares of you hits you
Hit: 2d10 + 15 psychic damage.
Miss: Half damage
Special: Before the attack, you teleport your speed.
Deep Shroud (Encounter Minor ✦ Arcane)
Effect: You create a shroud of supernatural shadow around you. Until the end of your next turn, the space you occupy and each square adjacent to you are heavily obscured.
Sustain: The effect persists.
Fog Form (Encounter Immedate interrupt ✦ Arcane)
Trigger: You are hit by an attack
Effect: You become insubstantial until the end of your next turn.
Chaotic defenses (Daily Standard Personal ✦ Arcane)
Effect: Roll 1d4. 1: Gain temporary HP= to 2d6+4 ; 2: +2 to defenses until the end of the encounter. ; 3: Each foe hitting you takes 2d6 dmg until the end of the encounter. ; 4: All first three
Winds of Change (Daily Standard Close Burst 3 ✦ Arcane, Implement)
Target: Each enemy in blast
Attack: +12 vs. Reflex
Hit: 3d8+15 Push the target 3
Miss: Half damage and you push the target 1.
Effect: Until the end of your next turn you can fly your speed and hover

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