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SummaryEdit

Sharpe Wellington Player Luinnar
Half Elf Bard (Knight Hospitaler Theme) (chaotic evil) Level 7 (XP 11602)
Initiative +3
Passive Insight 18 Passive Perception 16; Senses low-light vision
HP 31 Bloodied 30 Surge Value 15; Surges Per-Day 11
AC 21 Fortitude 17 Reflex 15 Will 19
Speed 5 Size Medium
Str 10 (+0) Dex 10 (+0) Wis 8 (-1)
Con 19 (+4) Int 10 (+0) Cha 21 (+5)
Racial Abilities Dual Heritage, Group Diplomacy, Knack for Success
Class Features Bardic Training, Bardic Virtue (Virtue of Valor), Majestic Word, Multiclass Versatility, Skill Versatility, Song of Rest, Words of Friendship
Battack Basic Attack +8 vs AC, Longsword, 1d8+2 damage
Branged Ranged Basic Attack N/A
Feats Ritual Caster, Improved Majestic Word, Mounted Combat, Battle Song Expertise, Bard of all Trades
Skills Acrobatics 6, Arcana 8, Athletics 7 Bluff 13, Diplomacy 14, Dungeoneering 6, Endurance 11, Heal 6, History 7, Insight 8, Intimidate 13, Nature 6, Perception 6, Religion 7, Stealth 6, Streetwise 12, Thievery 6
Languages Allarian, Elven, Deep Speech, Draconic (Ring of Dragons)
Rituals Comrade's Succor (Healing), Traveler's Chant (Arcana)
Powers
Staggering Note (At Will Standard Ranged 10 ✦ Arcane, Thunder, Implement)
Target: One creature
Attack: +11 vs. Will
Hit: 7 thunder damage, and Sharpe Pushes the target 3 squares. As a free action, an ally of Sharpe's choice can make a melee basic attack against the target at any point before, after or during the forced movement.
Guiding Strike (At Will Standard Melee ✦ Arcane, Weapon)
Target: One creature
Attack: +14 vs AC
Hit: 1d8+7 damage, and the target takes a -2 penalty to the defense of your choice until the end of Sharpe's next turn.
Shout of Triumph (Encounter Standard Close Blast 3 ✦ Arcane, Thunder, Implement)
Target: Each Enemy in Blast
Attack: +11 vs. Fort
Hit: 1d6+7 thunder damage and you push the target 5 squares.
Effect: You slide each ally 5 squares.
Thunder's Calling (Encounter Standard Ranged 5 ✦ Arcane, Thunder, Implement)
Target: One creature
Attack: +11 vs. Fort
Hit: 1d8+7 thunder damage and you slide the target 5 squares. If no creatures are adjacent to the target at the end of the movement, choose one ally to make a free RBA as a free action.
Unluck (Encounter Standard Ranged 5 ✦ Arcane, Necrotic, Implement)
Target: One creature
Attack: +11 vs. Ref
Hit: 1d8+7 necrotic damage. The next time the target makes an attack roll EONT, Sharpe rolls 1d20 and can replace the result with it. In addition Sharpe can chose 1 ally within 5 squares. The next time the target makes an attack roll Sharpe can roll a 1d20 and replace the allies roll with yours.
Moment of Escape. (Encounter Move Ranged 10 ✦ Arcane)
Target: One ally
Effect: Sharpe slides the target 4 squares.
Knack for Success (Encounter Minor Burst 5 )
Target: You or one ally in burst
Effect: Choose one of the following:Target makes saving throw. Target shifts 2 squares as a free action. Target gets +2 power bonus to next attack roll EONT. Target gets +4 power bonus to next skill check EONT.


Majestic Word (Encounter Minor Close burst 5 ✦ Arcane, Healing)
Target: You or one ally in burst
Effect: The target can spend a healing surge and regain an additional hit points equal to +5 + 1d6 and gains 4 THP. You also slide the target 1 square.
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round.
Revitalizing Incantation (Encounter Minor Ranged 5 ✦ Arcane, Healing)
Target: You or one ally.
Effect: The target spends a healing surge. Additionally they gain THP = to surge value.
Words of Friendship (Encounter Minor Personal ✦ Arcane)
Effect: Sharpe gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn.
Second Wind (Encounter Standard Personal ✦ Arcane)
Effect: Sharpe spends a healing surge and regains 10 hit points. Sharpe's defenses increase by +2 till the end of her turn.
Shield of Devotion (Encounter Immediate Reaction Close burst 5 ✦ Divine, Healing)
Target: The Triggering Ally
Trigger: An ally within 5 squares of Sharpe takes damage from an attack.
Effect: The target regains 5HP, Sharpe gains +2 power bonus to attack EONT against the enemy who attack the ally.
Stirring Shout (Daily Standard Ranged 10 ✦ Arcane, Healing, Implement, Psychic)
Target: One creature
Attack: +11 vs. Will
Hit: 2d6+7 psychic damage
Effect: Until the end of the encounter, whenever an ally hits the target they regain 5 hp.
Song of Discord (Daily Standard Ranged 10 ✦ Arcane,Charm, Implement,)
Target: One creature
Attack: +11 vs. Will
Hit: The target is dominated until the end of Sharpe's next turn.
Effect: The targets makes a MBA against an enemy of your choice as a free action.
Inspiring Fortitude (AKA Invigorating Presence) (Daily Standard Close Burst 5 )
Requirement: Must be trained in Endurance. and have your second wind available.
Target: Each ally in burst
Effect: Spend your second wind. Each ally gains 14 THP.
Ring of Dragons Power #1 (Come and Become Sharpe's Pet!) (Daily Free )
Effect: Evil Dragons within a day's travel know the direction and distance of the ring for 24 hours.
Ring of Dragons Power #2 (Dragon I Choose You!) (Daily Standard ✦ Illusion)
Effect: The illusion of up to an gargantuan size dragon appears within 40 squares of Sharpe. It can make noise and move within its space and has defense of 10. It lasts EONT, until an attack hits it or until a creature moves into it or touches it. An insight check of 23 allows a creature to determine it as an illusion. Sustain Minor: It lasts until next turn and can move up to 10 squares.
Exaulted Armor +1 (Daily Minor ✦ Healing)
Effect: EONT each character healed by Sharpe's daily or encounter healing powers regains an additional 1d10+5 HP..
Martyr's Saddle (At Will Immediate Intterupt )
Effect: Use this power when an attack damages Sharpe's mount he is riding. The mount takes half damage from the attack and Sharpe takes the other attack. This damage cannot be reduced in any way.



FluffEdit

File:SharpeColor1.png



Description: Sharpe is Caucasian and is short and thin. He has greasy shoulder length black hair, wears black armor and has a red heart shaped eye-patch which he wears on either eye interchangably (even though his eyes are perfectly fine). He says it is made out of a real heart, thus making it "evil", but is is actually dyed leather. His shield is also black and sports a skull and cross bones, which also has the red heart shaped eye-patch (thus making it "really evil"). His voice is a bit high pitched and raspy, "perfect for talking about diabolical schemes."



Hard Stats & Personality



  • Age: 32
  • Gender: Male
  • Height: 5'0"
  • Weight: 120 lb.
  • Alignment: Chaotic Evil





Background: Sharpe Wellington is the mad son of the infamous human warlord, Master Wellington; whose many wives and children are feared throughout the land. While all of his children went into respectable professions, slavers, necromancers, cult leaders, evil royal advisers and corrupt politicians, Sharpe wanted to go to bard school. His father refused, "who has ever heard of an evil bard?" Because of this Sharpe ran away from home and joined a traveling circus, swearing to not return until he became the world's first "evil bard". After "conquering" the mortals at the circus (he was actually kicked out because he was creeping out the customers) he set out to find "lots and lots" of evil artifacts to become the "master of evilness", .

Perhaps it was a genetic disorder, or perhaps it was him repeatedly falling on his head when performing the high wire act in the circus; but Sharpe developed a sort of madness. He hears voices in his head and has an imaginary army at his command. His only friend is his songblade, Betty, whom he speaks to and thinks speaks back to him. Anyone he meets he considers a minion, and he will boss and order around until he forgets about them 5 seconds later. His most evil act he has ever committed was contemplating stealing candy from a baby, but the voices told him that this would be mean, and he does not want to be mean, but evil!

  • Note: I'm not playing him as chaotic stupid or evil, just really crazy. He won't kill peasants, or the players, but may laugh evilly for example.*

Sharpe has recently joined the Knight Hospitaler of Bacchus, the only deity he could find that is as crazy as he is. He is looking forward to being able to barge into noble's houses and demand free rent.

Sharpe also does not believe in the Elder Gods and they try not to believe in him. He has good standing with other Lovecraftian horrors however.

Hooks:

  • Sharpe's Father is a dark lord in the island area. Will his past come back to haunt him? Will he be able to one day conquer his father's lands?
  • Sharpe wants to cure Betty of the curse that turned her into a sword. Actually betty was always a sword, and does not actually talk to him, but he does not know that.
  • Sharpe would like his own dungeon, oh and more dragons!





Kicker:Sharpe is out to amass vast amount of power, "lots and lots" of evil artifacts to become the "master of evilness" and conquer the multiverse. Or at least please Betty in the process..

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 9 16 2 1 19 4
Dex 0 10 0 0 10 0
Int 0 10 0 0 10 0
Wis 0 8 0 0 8 -1
Cha 16 18 2 1 21 5
Totals 25   8



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 1Battle Song Expertise5Bard's Longsword Songblade +239AC
Basic Ranged

0

dex1Battle Song Expertise34AC




Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+0 dex/int 6 Chain 1 Light Shield 3 20
Fortitude+0/+4str/con3 17
Reflex+0/+0dex/int1 1Light Shield3 15
Will-1/+5wis/cha1 3 19



Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 3 0 3
Passive Insight -1 1 Skill Versatility 2 3 Bard of All Trades 0 0 3 0 18
Passive Perception -1 1 0 0 3 Bard of All Trades 0 0 3 0 16


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 19 5 0 0 0 0 56 28 14



Surges per Day 11 (Class 7 + Con 4)



Speed and Movement Edit

Speed: 5 (Race 6 - Equipment 1)

PowersEdit

Powers KnownEdit

Bard

Racial

  • At-Will - 1st Level
    • Guiding Strike
    • Staggering Note
  • Encounter - 1st Level
    • Shout of Triumph
    • Thunder's Calling
    • Majestic Word [Class Power]
    • Words of Friendship [Class Power]
    • Shield of Devotion [Theme Power]
    • Revitalizing Incantation
    • Knack for Success
    • Moment of Escape
  • Daily - 1st Level
    • Stirring Shout
    • Inspiring Fortitude (AKA)Invigoration Presence
    • Song of Discord
    • Ring of Dragons Power#1
    • Ring of Dragons Power#2
    • Encounter
      • Knack for Success
      • Moment of Escape

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Guiding Strike +5 Cha 1 Battle Song Expertise 5 Songblade +2 0 0 3 14 AC
Staggering Note +5 Cha 1 Battle Song Expertise 2 Songblade +2 0 0 3 11 Will
Focused Sound +5 Cha 1 Battle Song Expertise 2 Songblade +2 0 0 3 11 Reflex
Stirring Shout +5 Cha 1 Battle Song Expertise 2 Songblade +2 0 0 3 11 Will
Dissonant Strain +5 Cha 1 Battle Song Expertise 2 Songblade +2 0 0 3 11 Will
Song of Discord +5 Cha 1 Battle Song Expertise 2 Songblade +2 0 0 3 11 Will


Class Features Edit

Bard

  • Cloth, leather, hide, chainmail, light shield
  • Simple melee, longsword, scimitar, short sword, simple ranged, military ranged
  • Implements: Wands
  • +1 Reflex, +1 Will
  • Bardic Training (Ritual Caster Bonus Feat) - Ritual Book(Comrade's Succor, Traveler's Chant) 1 bard ritual/day of level or lower without components. 2/day at 11th level, 3/day at 21st level
  • Bardic Virtue(Virtue of Valor) - Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action and the ally gets +2 to next attack made EONT (Strength of Valor).
  • Majestic Word (Enc Power)
  • Multiclass Versatility
  • Skill Versatility (+1 bonus to untrained skill checks)
  • Song of Rest (Play an instrument/sing during a short rest, you/each ally regains additional CHA HP for each healing surge used)
  • Words of Friendship (Enc Power)

Racial Features Edit

Half-Elf

  • Knack for Success
  • Dual Heritage
  • Group Diplomacy - You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks
  • +2 to Constitution and Charisma
  • Size: Medium
  • Speed: 6
  • Vision: Low Light
  • Languages: Allarian, Eladrin, and one other (Deep Speech)
  • Skill Bonuses: +2 Diplomacy and +2 Insight


Theme Knight Hospitaler Edit

Level 1: Sharpe gains the Shield of Devotion Encounter Power.

Level 5: Sharpe can request food and lodging for the party at any noble household or temple affiliated with Bacchus.

Mount Edit

Malifixindalaunt (Veserab) Level 6 Lurker Player Luinnar
Veserab Lurker (evil) Level 6 (XP NA)
Initiative NA
Passive Insight 21 Passive Perception 21; Senses Blindsight 20
HP 60 Bloodied 30 Surge Value 15; Surges Per-Day 1?
AC 20 Fortitude 20 Reflex 17 Will 17
Immune noxious breath; 
Speed 4, fly 8 (clumsy) Size large
Str 20 (+8) Dex 18 (+7) Wis 17 (+6)
Con 17 (+6) Int 2 (-1) Cha 4 (+0)
Racial Abilities NA
Class Features Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against.
Battack Basic Attack Bite+11 vs AC, 2d6+5, Wing Claw+11 vs AC 1d6+5
Branged Ranged Basic Attack N/A
Feats
Skills
Languages None
Powers
Bite (At Will Standard Melee 1 )
Target: One creature
Attack: +11 vs. Will
Hit: 2d6+5 damage.
WIng Claw (At Will Standard Melee 1 )
Target: One creature
Attack: +11 vs AC
Hit: 1d6+5
Diving Wing Rake (At Will Standard Melee 1 )
Target: One creature
Effect: Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square.
Noxious Breath (Encounter Standard Blast 4 )
Target: Every creature in blast.
Attack: +9 vs. Fort
Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects.

Sharpe Skills Edit


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex04Skill Versatility, Bard of All Trades-1Chain36
Arcana 5 0 int 3 8
Athletics50str-1Chain37
Bluff55cha313
Diplomacy5cha24Skill Versatility, Bard of All Trades314
Dungeoneering-1wis4Skill Versatility, Bard of All Trades36
Endurance54con-1Chain311
Heal-1wis4Skill Versatility, Bard of All Trades36
History0int4Skill Versatility, Bard of All Trades37
Insight-1wis24Skill Versatility, Bard of All Trades38
Intimidate55cha313
Nature-1wis4Skill Versatility, Bard of All Trades36
Perception-1wis4Skill Versatility, Bard of All Trades36
Religion0int4Skill Versatility, Bard of All Trades37
Stealth0dex4Skill Versatility, Bard of All Trades-1Chain36
Streetwise5cha4Skill Versatility, Bard of All Trades312
Thievery0dex4Skill Versatility, Bard of All Trades-1chain36



Feats Edit

  • Ritual Caster [Class Feat]
  • Improved Majestic Word [1st Level]
  • Mounted Combat [2st Level]
  • Skill Power(Inspiring Fortitude) [4th Level]
  • Battle Song Expertise [Free]
  • Bard of All Trades

Background:Occupation Military (Endurance is a class skill)


Sharpe believe he is commander of a great and powerful army.

EquipmentEdit

Equipment Edit

Starting Equipment:Chain mail, Longsword, Light Shield, Standard Adventurer's Kit, Ritual Book, Ritual Focus (Bagpipes), Heal Components (10 gp worth)



Current Equipment:

Equipment Name Price Weight
Exalted Chainmail +1 40 40
Bard's Songblade Longsword +2 15 4
Light Shield 5 6
Heal Components 10 0
Ritual Book 0 3
Ritual Focus (Bagpipes) 5 1
Ring of Dragons 0 0




Gold remaining from Start 10 (100-90)


Remaining 228 gp left



Weight 54 lbs

Wishlist: Edit

Listed in want order

7: Eladrin Armor +2

7: Shared Valor Bonemail Armor +2

2: Preservation Light Shield

4: Healer's Brooch +1

Tracking Edit

Treasure Edit

XP Edit

1,030

1,927

2,908

2,642

Changes Edit

Retraining: Level 4:Retrained Inspiring Fortitude AKA Invigorating Presence for moment of escape.

Treasure:

1 veserab Dragon mount.

+Bard's Longsword +2.

+100 gp

+2 potions of extra healing.

Ring of the Dragons.

2302 gp

+1,745 xp

+1,350xp, 626 gp

-1800 GP bought Martyer's saddle

-1000 GP bought Exaulted Chainmail +1

228 gp left.

Judge Comments Edit

Level 1: Edit

Comments corrected. Approval by horticulture.

Edit

Level 3: Edit

Approval 1 Edit

You should add the wealth you've earned to the Tracking section, with notes on how you spent it, and then you should update your Summary and Math sections with the updated equipment you've purchased, assuming you stick to your Wishlist. I'd rather you did those things before I give approval.

Ah, okay. Dragon it is then! Approved by SR --WEContact 17:47, December 10, 2011 (UTC)

Approval 2 Edit

Approved MeepoLives 15:57, December 14, 2011 (UTC)


Level 7: Edit

Approval 1Edit

  • Hit points are wrong in both summary and math section.  Should be 61.
  • Staggering Note should do 5 thunder damage.  Since it does static damage (no die roll) you don't get to add anything to it, not even the enhancement bonus of your implement.  This is why Magic Missile has to specifically mention adding your enhancement bonus in order to override the general rule.
  • Majestic Word should grant 5 THP.
  • The wording of Inspiring Fortitude is "You use your second wind" not "You spend your second wind".  It's a subtle difference but to me use means you get the benefits of your second wind in addition to the power, whereas if it said spend (or expend) you would get the benefits of the power instead of the normal benefits of second wind.

MeepoLives (talk) 02:45, January 10, 2013 (UTC)


Approved for level 3 by WEContact and MeepoLives.

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