Summary[]
Staggering Note (At Will Standard Ranged 10 ✦ Arcane, Thunder, Implement) | |
Target: One creature | |
Attack: +11 vs. Will | |
Hit: 7 thunder damage, and Sharpe Pushes the target 3 squares. As a free action, an ally of Sharpe's choice can make a melee basic attack against the target at any point before, after or during the forced movement. |
Guiding Strike (At Will Standard Melee ✦ Arcane, Weapon) | |
Target: One creature | |
Attack: +14 vs AC | |
Hit: 1d8+7 damage, and the target takes a -2 penalty to the defense of your choice until the end of Sharpe's next turn. |
Shout of Triumph (Encounter Standard Close Blast 3 ✦ Arcane, Thunder, Implement) | |
Target: Each Enemy in Blast | |
Attack: +11 vs. Fort | |
Hit: 1d6+7 thunder damage and you push the target 5 squares. | |
Effect: You slide each ally 5 squares. |
Thunder's Calling (Encounter Standard Ranged 5 ✦ Arcane, Thunder, Implement) | |
Target: One creature | |
Attack: +11 vs. Fort | |
Hit: 1d8+7 thunder damage and you slide the target 5 squares. If no creatures are adjacent to the target at the end of the movement, choose one ally to make a free RBA as a free action. |
Unluck (Encounter Standard Ranged 5 ✦ Arcane, Necrotic, Implement) | |
Target: One creature | |
Attack: +11 vs. Ref | |
Hit: 1d8+7 necrotic damage. The next time the target makes an attack roll EONT, Sharpe rolls 1d20 and can replace the result with it. In addition Sharpe can chose 1 ally within 5 squares. The next time the target makes an attack roll Sharpe can roll a 1d20 and replace the allies roll with yours. |
Moment of Escape. (Encounter Move Ranged 10 ✦ Arcane) | |
Target: One ally | |
Effect: Sharpe slides the target 4 squares. |
Knack for Success (Encounter Minor Burst 5 ) | |
Target: You or one ally in burst | |
Effect: Choose one of the following:Target makes saving throw. Target shifts 2 squares as a free action. Target gets +2 power bonus to next attack roll EONT. Target gets +4 power bonus to next skill check EONT. |
Majestic Word (Encounter Minor Close burst 5 ✦ Arcane, Healing) | |
Target: You or one ally in burst | |
Effect: The target can spend a healing surge and regain an additional hit points equal to +5 + 1d6 and gains 4 THP. You also slide the target 1 square. | |
Special: You can use this power twice per encounter, but only once per round. At 16th level, you can use this power three times per encounter, but only once per round. |
Revitalizing Incantation (Encounter Minor Ranged 5 ✦ Arcane, Healing) | |
Target: You or one ally. | |
Effect: The target spends a healing surge. Additionally they gain THP = to surge value. |
Words of Friendship (Encounter Minor Personal ✦ Arcane) | |
Effect: Sharpe gain a +5 power bonus to the next Diplomacy check you make before the end of your next turn. |
Second Wind (Encounter Standard Personal ✦ Arcane) | |
Effect: Sharpe spends a healing surge and regains 10 hit points. Sharpe's defenses increase by +2 till the end of her turn. |
Shield of Devotion (Encounter Immediate Reaction Close burst 5 ✦ Divine, Healing) | |
Target: The Triggering Ally | |
Trigger: An ally within 5 squares of Sharpe takes damage from an attack. | |
Effect: The target regains 5HP, Sharpe gains +2 power bonus to attack EONT against the enemy who attack the ally. |
Stirring Shout (Daily Standard Ranged 10 ✦ Arcane, Healing, Implement, Psychic) | |
Target: One creature | |
Attack: +11 vs. Will | |
Hit: 2d6+7 psychic damage | |
Effect: Until the end of the encounter, whenever an ally hits the target they regain 5 hp. |
Song of Discord (Daily Standard Ranged 10 ✦ Arcane,Charm, Implement,) | |
Target: One creature | |
Attack: +11 vs. Will | |
Hit: The target is dominated until the end of Sharpe's next turn. | |
Effect: The targets makes a MBA against an enemy of your choice as a free action. |
Inspiring Fortitude (AKA Invigorating Presence) (Daily Standard Close Burst 5 ) | |
Requirement: Must be trained in Endurance. and have your second wind available. | |
Target: Each ally in burst | |
Effect: Spend your second wind. Each ally gains 14 THP. |
Ring of Dragons Power #1 (Come and Become Sharpe's Pet!) (Daily Free ) | |
Effect: Evil Dragons within a day's travel know the direction and distance of the ring for 24 hours. |
Ring of Dragons Power #2 (Dragon I Choose You!) (Daily Standard ✦ Illusion) | |
Effect: The illusion of up to an gargantuan size dragon appears within 40 squares of Sharpe. It can make noise and move within its space and has defense of 10. It lasts EONT, until an attack hits it or until a creature moves into it or touches it. An insight check of 23 allows a creature to determine it as an illusion. Sustain Minor: It lasts until next turn and can move up to 10 squares. |
Exaulted Armor +1 (Daily Minor ✦ Healing) | |
Effect: EONT each character healed by Sharpe's daily or encounter healing powers regains an additional 1d10+5 HP.. |
Martyr's Saddle (At Will Immediate Intterupt ) | |
Effect: Use this power when an attack damages Sharpe's mount he is riding. The mount takes half damage from the attack and Sharpe takes the other attack. This damage cannot be reduced in any way. |
Fluff[]
Description: Sharpe is Caucasian and is short and thin. He has greasy shoulder length black hair, wears black armor and has a red heart shaped eye-patch which he wears on either eye interchangably (even though his eyes are perfectly fine). He says it is made out of a real heart, thus making it "evil", but is is actually dyed leather. His shield is also black and sports a skull and cross bones, which also has the red heart shaped eye-patch (thus making it "really evil"). His voice is a bit high pitched and raspy, "perfect for talking about diabolical schemes."
Hard Stats & Personality
- Age: 32
- Gender: Male
- Height: 5'0"
- Weight: 120 lb.
- Alignment: Chaotic Evil
Background: Sharpe Wellington is the mad son of the infamous human warlord, Master Wellington; whose many wives and children are feared throughout the land. While all of his children went into respectable professions, slavers, necromancers, cult leaders, evil royal advisers and corrupt politicians, Sharpe wanted to go to bard school. His father refused, "who has ever heard of an evil bard?" Because of this Sharpe ran away from home and joined a traveling circus, swearing to not return until he became the world's first "evil bard". After "conquering" the mortals at the circus (he was actually kicked out because he was creeping out the customers) he set out to find "lots and lots" of evil artifacts to become the "master of evilness", .
Perhaps it was a genetic disorder, or perhaps it was him repeatedly falling on his head when performing the high wire act in the circus; but Sharpe developed a sort of madness. He hears voices in his head and has an imaginary army at his command. His only friend is his songblade, Betty, whom he speaks to and thinks speaks back to him. Anyone he meets he considers a minion, and he will boss and order around until he forgets about them 5 seconds later. His most evil act he has ever committed was contemplating stealing candy from a baby, but the voices told him that this would be mean, and he does not want to be mean, but evil!
- Note: I'm not playing him as chaotic stupid or evil, just really crazy. He won't kill peasants, or the players, but may laugh evilly for example.*
Sharpe has recently joined the Knight Hospitaler of Bacchus, the only deity he could find that is as crazy as he is. He is looking forward to being able to barge into noble's houses and demand free rent.
Sharpe also does not believe in the Elder Gods
and they try not to believe in him. He has good standing with other Lovecraftian horrors however.
Hooks:
- Sharpe's Father is a dark lord in the island area. Will his past come back to haunt him? Will he be able to one day conquer his father's lands?
- Sharpe wants to cure Betty of the curse that turned her into a sword. Actually betty was always a sword, and does not actually talk to him, but he does not know that.
- Sharpe would like his own dungeon, oh and more dragons!
Kicker:Sharpe is out to amass vast amount of power, "lots and lots" of evil artifacts to become the "master of evilness" and conquer the multiverse. Or at least please Betty in the process..
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Con | 9 | 16 | 2 | 1 | 19 | 4 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Wis | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Cha | 16 | 18 | 2 | 1 | 21 | 5 | |||||
Totals | 25 | 8 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
0 | str | 1 | Battle Song Expertise | 5 | Bard's Longsword Songblade +2 | 3 | 9 | AC | ||||
Basic Ranged |
0 | dex | 1 | Battle Song Expertise | 3 | 4 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +0/+0 | dex/int | 6 | Chain | 1 | Light Shield | 3 | 20 | ||||
Fortitude | +0/+4 | str/con | 3 | 17 | ||||||||
Reflex | +0/+0 | dex/int | 1 | 1 | Light Shield | 3 | 15 | |||||
Will | -1/+5 | wis/cha | 1 | 3 | 19 |
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 3 | 0 | 3 |
Passive Insight | -1 | 1 | Skill Versatility | 2 | 3 | Bard of All Trades | 0 | 0 | 3 | 0 | 18 |
Passive Perception | -1 | 1 | 0 | 0 | 3 | Bard of All Trades | 0 | 0 | 3 | 0 | 16 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 19 | 5 | 0 | 0 | 0 | 0 | 56 | 28 | 14 |
Surges per Day 11 (Class 7 + Con 4)
Speed and Movement[]
Speed: 5 (Race 6 - Equipment 1)
Powers[]
Powers Known[]
Bard
Racial
- At-Will - 1st Level
- Guiding Strike
- Staggering Note
- Encounter - 1st Level
- Shout of Triumph
- Thunder's Calling
- Majestic Word [Class Power]
- Words of Friendship [Class Power]
- Shield of Devotion [Theme Power]
- Revitalizing Incantation
- Knack for Success
- Moment of Escape
- Daily - 1st Level
- Stirring Shout
- Inspiring Fortitude (AKA)Invigoration Presence
- Song of Discord
- Ring of Dragons Power#1
- Ring of Dragons Power#2
- Encounter
- Knack for Success
- Moment of Escape
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Guiding Strike | +5 | Cha | 1 | Battle Song Expertise | 5 | Songblade +2 | 0 | 0 | 3 | 14 | AC | ||
Staggering Note | +5 | Cha | 1 | Battle Song Expertise | 2 | Songblade +2 | 0 | 0 | 3 | 11 | Will | ||
Focused Sound | +5 | Cha | 1 | Battle Song Expertise | 2 | Songblade +2 | 0 | 0 | 3 | 11 | Reflex | ||
Stirring Shout | +5 | Cha | 1 | Battle Song Expertise | 2 | Songblade +2 | 0 | 0 | 3 | 11 | Will | ||
Dissonant Strain | +5 | Cha | 1 | Battle Song Expertise | 2 | Songblade +2 | 0 | 0 | 3 | 11 | Will | ||
Song of Discord | +5 | Cha | 1 | Battle Song Expertise | 2 | Songblade +2 | 0 | 0 | 3 | 11 | Will |
Class Features[]
Bard
- Cloth, leather, hide, chainmail, light shield
- Simple melee, longsword, scimitar, short sword, simple ranged, military ranged
- Implements: Wands
- +1 Reflex, +1 Will
- Bardic Training (Ritual Caster Bonus Feat) - Ritual Book(Comrade's Succor, Traveler's Chant) 1 bard ritual/day of level or lower without components. 2/day at 11th level, 3/day at 21st level
- Bardic Virtue(Virtue of Valor) - Once per round, when an ally within 5 squares bloodies or reduces to 0 hp an enemy, you can grant the ally 5 THP as a free action and the ally gets +2 to next attack made EONT (Strength of Valor).
- Majestic Word (Enc Power)
- Multiclass Versatility
- Skill Versatility (+1 bonus to untrained skill checks)
- Song of Rest (Play an instrument/sing during a short rest, you/each ally regains additional CHA HP for each healing surge used)
- Words of Friendship (Enc Power)
Racial Features[]
Half-Elf
- Knack for Success
- Dual Heritage
- Group Diplomacy - You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks
- +2 to Constitution and Charisma
- Size: Medium
- Speed: 6
- Vision: Low Light
- Languages: Allarian, Eladrin, and one other (Deep Speech)
- Skill Bonuses: +2 Diplomacy and +2 Insight
Theme Knight Hospitaler[]
Level 1: Sharpe gains the Shield of Devotion Encounter Power.
Level 5: Sharpe can request food and lodging for the party at any noble household or temple affiliated with Bacchus.
Mount[]
Malifixindalaunt (Veserab) Level 6 Lurker | Player Luinnar | ||||||
Veserab Lurker (evil) | Level 6 (XP NA) | ||||||
Initiative NA | |||||||
Passive Insight 21 Passive Perception 21; Senses Blindsight 20 | |||||||
HP 60 Bloodied 30 Surge Value 15; Surges Per-Day 1? | |||||||
AC 20 Fortitude 20 Reflex 17 Will 17 | |||||||
Immune noxious breath; | |||||||
Speed 4, fly 8 (clumsy) Size large | |||||||
|
|||||||
Racial Abilities NA | |||||||
Class Features Malifixindalaunt deals an extra 1d6 damage on melee attacks against any target it has combat advantage against. | |||||||
Basic Attack Bite+11 vs AC, 2d6+5, Wing Claw+11 vs AC 1d6+5 | |||||||
Ranged Basic Attack N/A | |||||||
Feats | |||||||
Skills | |||||||
Languages None | |||||||
Powers |
Bite (At Will Standard Melee 1 ) | |
Target: One creature | |
Attack: +11 vs. Will | |
Hit: 2d6+5 damage. |
WIng Claw (At Will Standard Melee 1 ) | |
Target: One creature | |
Attack: +11 vs AC | |
Hit: 1d6+5 |
Diving Wing Rake (At Will Standard Melee 1 ) | |
Target: One creature | |
Effect: Malifixindalaunt makes a charge attack, making two wing claw attacks. After attacking, Malifixindalaunt moves up to 1 square and moves in an unoccupied square. |
Noxious Breath (Encounter Standard Blast 4 ) | |
Target: Every creature in blast. | |
Attack: +9 vs. Fort | |
Hit: 2d6 + 3 poison damage, and the target takes a -2 penalty to all defenses until the end of the Malifixindalaunt's next turn. This power creates a zone of black, noxious fumes that remains in place until the end of the encounter. This zone blocks line of sight, and a creature that enters or ends its turn in the zone takes 5 poison damage. Malifixindalaunt is immune to this power's effects. |
Sharpe Skills[]
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | 0 | 4 | Skill Versatility, Bard of All Trades | -1 | Chain | 3 | 6 | |
Arcana | 5 | 0 | int | 3 | 8 | |||||
Athletics | 5 | 0 | str | -1 | Chain | 3 | 7 | |||
Bluff | 5 | 5 | cha | 3 | 13 | |||||
Diplomacy | 5 | cha | 2 | 4 | Skill Versatility, Bard of All Trades | 3 | 14 | |||
Dungeoneering | -1 | wis | 4 | Skill Versatility, Bard of All Trades | 3 | 6 | ||||
Endurance | 5 | 4 | con | -1 | Chain | 3 | 11 | |||
Heal | -1 | wis | 4 | Skill Versatility, Bard of All Trades | 3 | 6 | ||||
History | 0 | int | 4 | Skill Versatility, Bard of All Trades | 3 | 7 | ||||
Insight | -1 | wis | 2 | 4 | Skill Versatility, Bard of All Trades | 3 | 8 | |||
Intimidate | 5 | 5 | cha | 3 | 13 | |||||
Nature | -1 | wis | 4 | Skill Versatility, Bard of All Trades | 3 | 6 | ||||
Perception | -1 | wis | 4 | Skill Versatility, Bard of All Trades | 3 | 6 | ||||
Religion | 0 | int | 4 | Skill Versatility, Bard of All Trades | 3 | 7 | ||||
Stealth | 0 | dex | 4 | Skill Versatility, Bard of All Trades | -1 | Chain | 3 | 6 | ||
Streetwise | 5 | cha | 4 | Skill Versatility, Bard of All Trades | 3 | 12 | ||||
Thievery | 0 | dex | 4 | Skill Versatility, Bard of All Trades | -1 | chain | 3 | 6 |
Feats[]
- Ritual Caster [Class Feat]
- Improved Majestic Word [1st Level]
- Mounted Combat [2st Level]
- Skill Power(Inspiring Fortitude) [4th Level]
- Battle Song Expertise [Free]
- Bard of All Trades
Background:Occupation Military (Endurance is a class skill)
Sharpe believe he is commander of a great and powerful army.
Equipment[]
Equipment[]
Starting Equipment:Chain mail, Longsword, Light Shield, Standard Adventurer's Kit, Ritual Book, Ritual Focus (Bagpipes), Heal Components (10 gp worth)
Current Equipment:
Equipment Name | Price | Weight |
---|---|---|
Exalted Chainmail +1 | 40 | 40 |
Bard's Songblade Longsword +2 | 15 | 4 |
Light Shield | 5 | 6 |
Heal Components | 10 | 0 |
Ritual Book | 0 | 3 |
Ritual Focus (Bagpipes) | 5 | 1 |
Ring of Dragons | 0 | 0 |
Gold remaining from Start 10 (100-90)
Remaining 228 gp left
Weight 54 lbs
Wishlist:[]
Listed in want order
7: Eladrin Armor +2
7: Shared Valor Bonemail Armor +2
2: Preservation Light Shield
4: Healer's Brooch +1
Tracking[]
Treasure[]
XP[]
Changes[]
Retraining: Level 4:Retrained Inspiring Fortitude AKA Invigorating Presence for moment of escape.
Treasure:
-1800 GP bought Martyer's saddle
-1000 GP bought Exaulted Chainmail +1
228 gp left.
Judge Comments[]
Level 1:[]
Comments corrected. Approval by horticulture.
[]
Level 3:[]
Approval 1[]
You should add the wealth you've earned to the Tracking section, with notes on how you spent it, and then you should update your Summary and Math sections with the updated equipment you've purchased, assuming you stick to your Wishlist. I'd rather you did those things before I give approval.
Ah, okay. Dragon it is then! Approved by SR --WEContact 17:47, December 10, 2011 (UTC)
Approval 2[]
Approved MeepoLives 15:57, December 14, 2011 (UTC)
Level 7:[]
Approval 1[]
- Hit points are wrong in both summary and math section. Should be 61.
- Staggering Note should do 5 thunder damage. Since it does static damage (no die roll) you don't get to add anything to it, not even the enhancement bonus of your implement. This is why Magic Missile has to specifically mention adding your enhancement bonus in order to override the general rule.
- Majestic Word should grant 5 THP.
- The wording of Inspiring Fortitude is "You use your second wind" not "You spend your second wind". It's a subtle difference but to me use means you get the benefits of your second wind in addition to the power, whereas if it said spend (or expend) you would get the benefits of the power instead of the normal benefits of second wind.
MeepoLives (talk) 02:45, January 10, 2013 (UTC)
Approved for level 3 by WEContact and MeepoLives.