FANDOM


SummaryEdit

Sera Jaden Player Mezegis
Human Ardent (unaligned) Level 1 (XP 0)
Initiative +0
Passive Insight 19 Passive Perception 12; Senses Normal
Aura 5: +2 defense on opportunity attacks, +2 to Insight and Perception checks.
HP 26 Bloodied 13 Surge Value 6; Surges Per-Day 9
AC 17 Fortitude 14 Reflex 12 Will 16
Speed 5 Size Medium
Str 10 (+0) Dex 11 (0) Wis 15 (+2)
Con 14 (+2) Int 8 (-1) Cha 19 (+4)
Racial Abilities Bonus At Will, Feat, Skill, and Human Defense Bonus
Class Features Ardent Mantle, ardent surge, Psionic Augmentation
Battack Basic Attack Greatspear: +3 / 1d10
Branged Ranged Basic Attack
Feats Weapon Proficiency Great spear (Hevel 1), Hafted defense (Human)
Skills Diplomacy +9, Intimidate +9, Heal +7, Insight +9, Endurance +6
Languages Common, Primodrial
Powers
Demoralizing Strike (At Will Standard Melee weapon. ✦ Augmentable, Fear, Psionic, Weapon)
Target: One creature
Attack: +7 vs. AC
Hit: 1d10+4 damage, and the target takes a -2 penalty to all defenses until the end of your next turn.

Augment 1 Hit: 1d10+4 damage, and the target takes a -3 penalty to Will until the end of your next turn. Augment 2 Close burst 1 Target: Each creature in burst

Hit: 1d10+4 damage, and the target takes a -3 penalty to all defenses until the end of your next turn.
Energizing Strike (At Will Standard Melee weapon ✦ Augmentable, Psionic. Weapon)
Target: One creature
Attack: +7 vs. AC
Hit: 1d10+4 damage, and one ally within 5 squares of you gains 4 temporary hit points.

Augment 1 (Healing) Hit: 1d10+4 damage, and one dying ally within 5 squares of you regains 4 hit points. Augment 2 (Healing)

Hit: 2d10+4 damage, and you or one ally within 5 squares of you can spend a healing surge.
Focusing Strike (At Will Standard Melee weapon ✦ Psionic. Weapon)
Target: One creature
Attack: +7 vs. AC
Hit: 1d10+4 damage, and you or one ally within 5 squares of you can make a saving throw.
Ardent Alacrity (Encounter No Action Close burst 5 ✦ Psionic)
Target: Each ally in burst
Trigger: You are bloodied by an attack
Effect: Each ally can use a free action to shift 1 square or to move half their speed.
Ardent Surge (Encounter Minor Close burst 5 ✦ Healing, Psionic)
Target: You or one ally in burst
Effect: The target can spend a healing surge, and regain 1d6 additional hit points. The target gains a +1 bonus to all defenses until the end of your next turn.
Special: You can use this power twice per encounter, but only once per round.
Implant Suggestion (Daily Standard Melee Weapon. ✦ Charm. Psionic, Weapon)
Target: One creature.
Attack: +7 vs. Will
Hit: 2d10+4 damage, and the target is dazed (save ends).
Miss: Half damage.
Effect: The target is affected by your suggestion (save ends). Until the suggestion ends, whenever the target makes an attack, one ally adjacent to the target can make a melee basic attack against it as a free action after the target's attack is resolved.



FluffEdit

TBD.

Hooks: TBD

Kicker: TBD.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 10 0 0 10 0
Con 5 14 0 0 14 2
Dex 1 11 0 0 11 0
Int 0 8 0 0 8 -1
Wis 7 15 0 0 15 2
Cha 12 17 2 0 19 4
Totals 25   7



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/-1 dex/int 0 0 1 Hafted Defense 6 Chainmail 17
Fortitude+0/+2str/con101Human 14
Reflex+0/-1dex/int001 Hafted Defense1Human 12
Will+2/+4wis/cha10 1Human 16


Saving Throw Bonuses

Hit PointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 14 5 0 0 0 0 26 13 6


Surges per Day 9 (Class 7 + Con 2)

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 0 0 0
Passive Insight 2 5 0 0 2 Background 0 0 0 0 19
Passive Perception 2 0 0 0 0 0 0 0 0 0 12


AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

0

str 3Greatspear03AC
Basic Ranged

0

dex00AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Demoralizing Strike 4 Cha 3 Greatspear 0 0 0 7 AC
Energizing Strike 4 Cha 3 Greatspear 0 0 0 7 AC
Implanted Suggestion 4 Cha 3 Greatspear 0 0 0 7 Will
Focusin Strike 4 Cha 3 Greatspear 0 0 0 7 AC


Class Features Edit

Ardent Mantle (Clarity), ardent surge, Psionic Augmentation

Racial FeaturesEdit

  • Bonus At-Will power.
  • Bonus Feat.
  • Bonus Skill.
  • Human Defense Bonus, +1 to Fort, Ref, and Will
  • +2 Cha
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common, Primordial


Skills Edit

Languages Common, Primordial


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex00
Arcana -1 int 0 -1
Athletics0str00
Bluff4cha04
Diplomacy54cha09
Dungeoneering2wis02
Endurance52con07
Heal52wis07
History-1int0-1
Insight52wis2Background (Instructor’s Child)09
Intimidate54cha09
Nature2wis02
Perception2wis02
Religion-1int0-1
Stealth0dex00
Streetwise4cha04
Thievery0dex00



Feats Edit

Human: Hafted Defense Level 1: Weapon Proficiency Greatspear

Background BenefitsEdit

<Insight +2: Instructor’s Child>

EquipmentEdit

Equipment Name Price Weight
Chainmail 40 40 lb.
Greatspear 25 8 lb.
Standard Adventurer's Kit 15gp 33lbs
20 gp on hand - -
Total 100 gp 81 lb.



Normal load: 100 lb.

Tracking Edit

Treasure Edit

XP Edit

Changes Edit

Judge Comments Edit

Approval 1 Edit

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.