Raiyek Meliam | |
---|---|
Stats | |
Role | Defender |
Class | Ordained Priest Paladin/Holy Conqueror of Palladys |
Race | Elf |
Level | 11 |
Player | Lord Sessadore |
Status | Assigned |
Location | Daunton's Dead Past |
Notes |
Raiyek, Paladin-Errant of Palladys
Raiyek turns around to look at the giant beast from the seat beside Dane. "I agree with Hadrak - if we have a chance to stop it, I'd rather try than let it tear through innocents. What are heroes for if not battles such as this?" As he speaks the elf draws a javelin, looking intently at the immense demon and feeling the balance of the spear.[1]
After decades of service in the Imperial Legion at uneventful backwater posts, Raiyek was stranded at Daunton when the portal there closed. He now roams across the Transitive Isles wherever his goddess and adventures take him, gaining experience to be a paragon of battle in honour of his patron, Palladys.
Summary[]
Divine Pursuit (Encounter Standard Melee weapon ✦ Divine, Weapon) | Paladin Encounter 1 |
Target: One creature | |
Attack: +17 vs. Fort | |
Hit: 2d10+9 necrotic damage, and Raiyek pushes the target 4 squares. Raiyek then shifts to the nearest square adjacent to the target. |
Strength from Valor (Encounter Standard Close burst 1 ✦ Divine, Weapon) | Paladin Encounter 3 |
Target: Each enemy in burst | |
Attack: +17 vs. Fort | |
Hit: 1d10+9 necrotic damage. Raiyek gains 5 temporary hp for each target hit by the attack. |
Resurgent Smite (Encounter Standard Melee weapon ✦ Divine, Healing, Weapon) | Paladin Encounter 7 |
Target: One creature | |
Attack: +17 vs. AC | |
Hit: 2d10+9 necrotic damage and an ally within 5 squares can spend a healing surge. If the attack deals at least 20 damage, the ally gains 8 additional hp. |
Charge of the Conqueror (Encounter Immediate Interrupt Melee weapon ✦ Divine, Weapon) | Holy Conqueror Encounter 11 |
Trigger: An enemy makes an attack roll against your ally within 5 squares of you. Effect: Raiyek charges the triggering enemy and makes the following attack. | |
Secondary Target: The triggering enemy. | |
Secondary Attack: +17 vs. AC | |
Secondary Hit: 2d10+9 necrotic damage. | |
Effect: The target is subject to Raiyek's divine sanction until the start of his next turn. |
Smiting Symbol (Encounter Standard Melee weapon ✦ Divine, Weapon) | Ordained Priest |
Target: One enemy | |
Attack: +17 vs. AC | |
Hit: 2d10+9 necrotic damage. | |
Effect: Choose one ally within 3 squares of you. That ally gains a +2 bonus to all defenses until the end of your next turn. He or she also gains 8 temporary hit points. |
Restore Vitality (Daily Minor Action Melee 1 ✦ Divine, Healing) | Paladin Utility 2 |
Target: One creature | |
Effect: The target regains 25 hit points and can make a saving throw. |
Valiant Rush (Encounter Move Action Personal ✦ Divine) | Paladin Utility 6 |
Effect: Raiyek moves twice his speed to a square adjacent to an enemy who is in his line of sight at the start of this movement. |
Righteous Indignation (Daily Immediate Reaction Personal ✦ Divine) | Paladin Utility 10 |
Trigger: An enemy hits Raiyek's ally within Raiyek's line of sight. | |
Effect: The next time Raiyek attacks before the end of his next turn, he gains a +2 power bonus to the attack roll and deals 6 extra damage. |
Channel Divinity: Divine Mettle (Encounter Minor Close burst 10 ✦ Divine) | Paladin Class Feature |
Target: One creature in burst | |
Effect: The target makes a saving throw with a +2 bonus (Cha). | |
Special: A character may only use one Channel Divinity power per encounter, regardless of how many they know. |
Channel Divinity: Divine Strength (Encounter Minor Personal ✦ Divine) | Paladin Class Feature |
Effect: +4 (Str) extra damage on my next attack this turn. | |
Special: A character may only use one Channel Divinity power per encounter, regardless of how many they know. |
Elven Accuracy (Encounter Free Personal ) | Elf Racial |
Effect: Reroll an attack roll. Use the second roll, even if it's lower. |
Oath of Enmity (Encounter Minor Close burst 10 ) | Hero of the Faith Multiclass |
Target: One enemy Raiyek can see in burst | |
Effect: When Raiyek makes makes a melee attack against the target and the target is the only enemy adjacent to him, he makes two attack rolls and uses either result. This effect lasts until Raiyek hits the target or the target drops to 0 hit points. Raiyek cannot switch the target or extend the duration of the power in any way.
If another effect lets Raiyek roll twice and use the higher result when making an attack roll, this power has no effect on that attack. If an effect forces Raiyek to roll twice and use the lower result when making an attack roll, this power has no effect on that attack either. If an effect lets Raiyek reroll an attack roll and you rolled twice because of this power, he rerolls both dice. |
Paladin's Judgment (Daily Standard Melee weapon ✦ Divine, Healing, Weapon) | Paladin Daily 1 |
Target: One creature | |
Attack: +17 vs. AC | |
Hit: 3d10+9 necrotic damage, and one ally within 5 squares of Raiyek can spend a healing surge. | |
Miss: One ally within 5 squares of Raiyek can spend a healing surge. |
Arc of Vengeance (Daily Standard Close burst 1 ✦ Divine, Radiant, Weapon) | Paladin Daily 5 |
Target: Each enemy in burst | |
Attack: +17 vs. AC | |
Hit: 2d10+9 radiant and necrotic damage. | |
Miss: Half damage. | |
Effect: The target is subject to Raiyek's divine sanction until the end of his next turn. If the target was already marked by Raiyek, it also takes 4 radiant damage whenever it deals damage to Raiyek or an ally (save ends). |
Victorious Surge (Reaper's Harvest) (Daily Standard Melee weapon ✦ Divine, Healing, Necrotic, Psychic, Weapon) | Paladin Daily 9 |
Target: One Creature | |
Attack: +17 vs. AC | |
Hit: 3d10+9 necrotic and psychic damage, and the target is subject to Raiyek's divine sanction until the end of his next turn. | |
Miss: Half damage. | |
Effect: If the attack reduces the target to 0 hit points, Raiyek can spend a healing surge and regain hit points equal to twice his surge value. |
Cloak of Resistance +2 (Daily Minor ) | Magic Item |
Effect: Gain resist 5 to all damage until the start of your next turn. |
Vampiric Bastard Sword +3 (Daily Free action ✦ Healing, Necrotic) | Magic Item |
Effect: Use this power when you make a successful attack with this weapon. The attack deals an extra 2d8 necrotic damage, and you heal an equal amount of hit points. | |
Critical: +3d4 necrotic damage, and you heal hit points equal to the damage dealt by the critical property of this weapon. |
Poisoned Javelin +2 (Daily Free action ✦ Poison) | Magic Item |
Effect: Use this power when you hit with this weapon. The target takes ongoing 5 poison damage and is weakened (save ends both). | |
Critical: +2d6 poison damage. |
Healer's Shield (Daily Free action ✦ Healing) | Magic Item |
Effect: Use this power when you or an ally within line of sight regains hit points. You or the ally regains hit points equal to the maximum possible result of the healing effect plus 4. |
Teleporting Gith Plate +3 (Daily Move action ✦ Teleportation) | Magic Item |
Effect: Raiyek teleports 6 squares. |
Ruby Scabbard (Encounter Free action ) | Magic Item |
Effect: Use this power when you attack with the weapon most recently sheathed in the scabbard. Gain a +1 power bonus to the next damage roll you make with that weapon before the end of your next turn. The weapon must have been sheathed in the scabbard within the past 24 hours to gain this power. |
Summoned Rimefire Plate +2 (At-Will Minor ) | Magic Item |
Effect: You banish this armor to a secure extradimensional location. At any point in the future, unless you are wearing armor, you can use another minor action to recall the armor. The armor appears on you as though you had donned it normally. |
Woundstitch Powder (At-Will Standard ) | Magic Item |
Effect: You sprinkle this dust on an adjacent dying creature. That creature stops making death saving throws until it takes damage, and any untyped ongoing damage on the creature ends. |
Stats[]
[sblock=Raiyek stats][B]Raiyek Meliam[/B] - Male Elf Paladin/Holy Conqueror (Palladys) 11 [B]Passive Perception[/B]: 26, [B]Passive Insight[/B]: 26; Low-light vision [B]AC[/B]:30, [B]Fort[/B]:22, [B]Reflex[/B]:22, [B]Will[/B]:24 -- [B]Speed[/B]:6 [B]HP[/B]: 98/98, [B]Bloodied[/B]:49, [B]Surge Value[/B]:25, [B]Surges Left[/B]:11/11 Saves: can make save at start of turn vs. daze or stun, even if effect isn't save ends. Action Points: 1, [COLOR=red]Second Wind[/COLOR] [B]Powers[/B] [COLOR=Green]Holy Strike Ardent Strike Divine Challenge[/COLOR] [COLOR=red]Divine Pursuit Strength from Valor Resurgent Smite Charge of the Conqueror Smiting Symbol Valiant Rush Channel Divinity Elven Accuracy Oath of Enmity[/COLOR] [COLOR=gray]Ardent Vow (4/4) Restore Vitality Righteous Indignation Paladin's Judgment Arc of Vengeance Victorious Surge[/COLOR] [COLOR=DarkOrange]Woundstitch Powder Ruby Scabbard Cloak of Resistance Healer's Shield Vampiric Bastard Sword Teleporting Gith Plate[/COLOR] [SIZE=1]* Group Awareness: All non-elf allies within 5 squares of Raiyek gain a +1 bonus to Perception. * Allies gain +1 to saving throws when adjacent to Raiyek. * +2 damage vs. bloodied for all attacks. * After spending a healing surge, +2 power bonus to first attack before end of next turn. * When damaged by a creature marked by Raiyek, he gains 4 temp hp. [url]http://l4w.wikia.com/wiki/L4W:PC:Raiyek_Meliam_(Lord_Sessadore)[/url][/SIZE] [/sblock]
Fluff[]
Description[]
Raiyek has an impressive frame for an elf, standing 6' tall and weighing in at 175 lbs. He shows no signs of his age, still smooth skinned and with ample spring in his step. His black hair is long, but usually tied up or covered by his helm, and his vivid green eyes have a way of capturing a person, along with his infectious smile. He almost always wears a suit of plate armor, which is often limned with frost yet warm to the touch. At his hip is sheathed a large, double-edged sword of solid construction whose blade is marked by the occasional nick or scratch. Across his back is a long, narrow metal shield alongside a javelin with a wide head made of green-tinted steel. A thick maroon cloak edged in yellow thread completes his outfit.
Background[]
Raiyek was born naked and very young, entirely unlike the goddess he has come to revere most. However, he did not always follow the path of a paladin of Palladys. He was born to members of the Veritas, who raised him with the intent to make him into an assassin, their fellow. His brethren began teaching him the arts of stealth and trickery at a very young age, but despite his agility and strength of personality, he did not take to the instruction; Raiyek seemed to prefer more direct approaches than his brethren. When he became old enough to learn what the goal of his instruction was, he soon became disillusioned with the Veritas. He would agree that the Imperium was not as perfect as they claimed to be, but neither did he agree with the Veritas' methods of "persuasion".
Thus, just before his 17th birthday, when the Veritas would officially initiate him into their ranks, he used what he remembered of those techniques of stealth and especially trickery to slip away with all of the money he had saved, beginning a trek to the nearest Imperium colony. Upon arriving he used what little coin he had to purchase passage with a merchant traveling closer to Isolate Prime, and in the next colony he did what he could to earn passage further. He was never sure why he was heading to Isolate Prime, but when he thought about it he supposed that since he disagreed with the Veritas and the Veritas were opposed to the Imperium, perhaps the Imperium was the place for him. He never thought about the purpose of his life, or that, deep down, he hoped that he would find it in Isolate Prime.
Eventually he arrived in Isolate Prime. He spent several days just roaming the streets, marveling at the sites of the fantastic city. It was entirely unlike anything he had seen in his short life. One of the sights that fascinated him most was the great temples devoted to the twelve gods, and often he visited them. For some reason, he felt drawn particularly to Palladys' temple, but could not put his finger on exactly why. He began doing odd jobs and manual labour so he could buy food, but it was enough, barely.
One day, as he was shopping for food in a market, two men started shouting at each other - a fight was imminent. Without thinking, Raiyek went over and talked the two into merely storming away from the market to go their separate ways instead of beating each other senseless. Coincidentally, one of the priests of Palladys was nearby, and something about the words Raiyek used must have struck him, because the priest came over and asked Raiyek to come to the temple the next day and speak to a certain man, named Denar. To this day, Raiyek is unsure what exactly it was that made the priest talk to him.
The next day Raiyek went to the temple and met Denar, who took Raiyek into one of the smaller back rooms of the temple and asked him a startling question. "Have you ever thought of living a life of service to Palladys?" the man asked. Raiyek did not answer for a few days, but then agreed. Immediately he began instruction in matters of religion, higher society, and combat. Several years later, Raiyek became a paladin of Palladys. He had finally fulfilled his deep, hidden hope: he had found the purpose of his life!
Upon his initiation to paladinhood, the legion enlisted him to "spread peace and civilization." He spent a decade as a legionnaire a few Imperium campaigns, and then the decade after the armisti attached to the legionnaires at a number of Imperium outposts as a peacekeeper. However, he never liked the stifling chain of command in the legions, nor did anything truly exciting happen during his peacekeeping assignments. Recently he was granted a short leave between attachments and, feeling the restlessness of his years of uneventful service in the legion, he traveled to the new Imperium Substruct XXIII of his own volition, thinking a new outpost might be exciting, or at least intriguing. After arriving at Nova Imperium he traveled to Daunton and explored the city, fascinated by the differences and similarities between Daunton and Isolate Prime. He visited the Temple of Open Hands Eyes and Minds before learning its name and affiliation with the Open Brothers. He left the temple unsettled and slightly disgusted that such a cult would be allowed a temple in such a major city. Unfortunately, his trip back on the Shifting Seas took a day longer than anticipated. Fearing the consequences of reporting for duty late, he was somewhat glad to hear that the portal was down. After nearly two weeks dutifully waiting for the portal to be reopened, Raiyek succumbed to his lust for excitement and sought out adventure.
Appearance[]
Age: 44
Gender: Male
Height: 6'
Weight: 175 lb.
Alignment: Good
Personality[]
Raiyek is very warm and kind hearted, but also a little jaded from his experience with the Veritas. Despite his outward friendliness, his trust is always earned, never given without reason. As befitting a paladin of Palladys, he always seeks to improve himself, both physically on the field of combat, and in more intellectual and interpersonal matters.
Religious Beliefs[]
While Raiyek is a paladin of Palladys, he pays respect to all of the gods when appropriate. In his eyes, Palladys is merely his personal patron and guide, and he realizes and even thinks it necessary that others feel a closer attachment to the other gods. Due to his long journey to Isolate Prime when he was young and his numerous journeys to the Imperium outposts he was attached to, he also reveres Poseeydus and Hermethys.
Region[]
The Imperium - +2 Diplomacy.
Hooks[]
- Purpose and Adventure - Why is he stuck on this side of the portal? Is there something he is supposed to do here? Or is it a reward from Palladys for his years of service in the legion, a chance for an undefined adventure?
- Connection to Veritas - Raiyek never really told anyone in Isolate Prime or anywhere else his connection to Veritas (partly because he doesn't want the connection). Hopefully it doesn't haunt him ...
- The Priest - what was it that made the priest talk to him, setting him on the road to paladinhood? (This one is a really weak hook, I admit. More curiosity than anything.)
Kicker[]
- Kicker A - When the portal is opened (even temporarily), an acquaintance from the legion, or even a friend or rival, is sent to look for Raiyek. (credit to Dawn Raven for that one)
- Kicker B - Before his parents became elves and joined the Veritas, they had a daughter. But this daughter didn't follow her parents, so they disowned her, never speaking of her to Raiyek. Totally unknown to him, his eladrin sister made her way to Daunton (blood relatives of the Veritas wouldn't exactly be welcome in the Imperium) and resides there still. Sometimes she even has reason to hire adventurers ...
Adventuring Career[]
- The Long Arm of Lauto 1: Algarezh Hoofchew (by covaithe) - A short excursion, resurrection-debt collecting on behalf of the Chapel of the Obolus.
- Echoes of O (by Don Incognito) - A search for a missing street artist, involving ganglords, freaky monsters, and dark rituals.
- A Problem of Nobility or Things that go Bump in the Night (renau1g) - A hunt for mysterious assassins targeting minor nobles in Daunton, with a twist ending.
- To Catch a Crimelord, or Down the Rabbit Hole (renau1g) - A quest for vengeance against Mr. X, a crimelord who used the group from "A Problem of Nobility" to do his dirty work.
- The Path of Light (ScorpiusRisk) - Something about doom and fate and general bad things. We're off to look for a 'Warden' who knows something about something.
- Daunton's Dead Past (FourMonos) - A final bash for L4W. Daunton has stood abandoned and empty for some time, but something is not right. A last reunion of intrepid adventurers intends to find out what went wrong in Daunton.
Companions, Past and Present[]
A list of fellow adventurers that Raiyek has had the pleasure of being companion to (and the players of each), and the adventure(s) which they undertook together.
- Illarion Meriele (Neurotic): Changeling Sorceror - Daunton's Dead Past
- Mikara Li Mesadh (H.M.Gimlord): Elf Ranger - Daunton's Dead Past
- Drew Lucan (MetaVoid): Human Monk - Daunton's Dead Past
- Lilli (Neil1889): Gnome Wizard - Daunton's Dead Past
- Lerrick (dimsdale): Half-elf Cleric - Daunton's Dead Past
- Vermitrax (Voda Vosa): Human Wizard - Daunton's Dead Past
- Georg Stoneburner (johnmeier1): Dwarven Wizard - Path of Cold, Path of Light, To Catch a Crimelord, A Problem of Nobility
- Incarnation (stonegod): Warforged Infernal Warlock - Path of Cold, Path of Light
- Hadrak (Mal Malenkirk): Dwarven Laser Cleric - Path of Cold, Path of Light
- Dane (Nebten): Dwarven Fighter - Path of Cold, Path of Light
- Sigarr (renau1g): Half-Giant Barbarian - Path of Cold
- Rurdev (EvolutionKB): Shifter Two-Weapon Ranger - Path of Light
- Kruk (dimsdale): Dwarven Fighter - To Catch a Crimelord, A Problem of Nobility, Echoes of O, Hoofchew
- Grim (Tinwe): Bugbear Two-blade Ranger - To Catch a Crimelord, A Problem of Nobility
- Carolina (industrygothica): Halfling Trickster Rogue - To Catch a Crimelord, A Problem of Nobility
- Lily Lenore (Oni): Human Shaman - To Catch a Crimelord
- Xoc (N3rday): Orc Resourceful Warlord - A Problem of Nobility
- Les (Dawn Raven): Githyanki Tactical Warlord - Echoes of O, Hoofchew
- Seven Rabbit (JoeNotCharles): Dwarf Starlock - Echoes of O
- Ash (PierceSG): Human Trickster Rogue - Echoes of O
- Larinza (DarwinOfMind): Human Inspiring Warlord - Hoofchew
- Cross (SeaPainter): Tiefling Wizard - Hoofchew
- Vashik (ukingsken): Human Wizard - Hoofchew
- Kilbeth (LightRailCoyote): Minotaur Two-blade Ranger - Hoofchew
- Balth (balth): Elf Archer Ranger - Hoofchew
- Merenwen (Brutoni): Elf Archer Ranger - Hoofchew
Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 9 | 16 | 0 | 3 | 19 | 4 | |||||
Con | 4 | 12 | 0 | 1 | 13 | 1 | |||||
Dex | 2 | 12 | 2 | 1 | 15 | 2 | |||||
Int | 0 | 10 | 0 | 1 | 11 | 0 | |||||
Wis | 5 | 14 | 2 | 3 | 19 | 4 | |||||
Cha | 5 | 14 | 0 | 1 | 15 | 2 | |||||
Totals | 25 | 13 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
4 | str | 0 | 0 | 2 | Heavy Blade Expertise | 6 | Vampiric Bastard Sword +3 | 0 | 5 | 17 | AC | |
Basic Ranged |
4 | str | 0 | 0 | 0 | 0 | 4 | Poisoned Javelin +2 | 0 | 5 | 13 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +2/+0 | dex/int | 0 | 0 | 0 | 0 | +13 +2 | Teleporting Gith Plate Armor +3, Heavy Shield | 0 | 0 | 5 | 30 |
Fortitude | +4/+1 | str/con | +1 | 0 | 0 | 0 | +2 | Cloak of Resistance +2 | 0 | 0 | 5 | 22 |
Reflex | +2/+0 | dex/int | +1 | 0 | 0 | 0 | +2 +2 | Cloak of Resistance +2, Heavy Shield | 0 | 0 | 5 | 22 |
Will | +4/+2 | wis/cha | +1 | 0 | +3 | Superior Will | +2 | Cloak of Resistance +2 | 0 | 0 | 5 | 25 |
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 7 |
Passive Insight | 4 | 0 | 0 | 0 | 2 | Ordained Priest | 0 | 0 | 5 | 5 | 26 |
Passive Perception | 4 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 5 | 5 | 26 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 15 | 13 | 6 | 0 | 10 | Toughness | 0 | 0 | 0 | 0 | 98 | 49 | 24 |
Surge Value: 24+1 (Belt of Vigor) = 25
Surges per Day 11 (Class 10 + Con 1)
Speed and Movement[]
Speed: 6 (Race 7 - Equipment 1)
Racial Features[]
- Elven Accuracy: You can use elven accuracy as an encounter power.
- Elven Weapon Proficiency: You gain proficiency with the longbow and the shortbow.
- Fey Origin: Your ancestors were native to the Feywild, so you are considered a fey creature for the purpose of effects that relate to creature origin.
- Group Awareness: You grant non-elf allies within 5 squares of you a +1 racial bonus to Perception checks.
- Wild Step: You ignore difficult terrain when you shift (even if you have a power that allows you to shift multiple squares).
- Skill Bonuses: +2 Nature, +2 Perception
- Ability Score Bonuses: +2 Dex, +2 Wis
- Size: Medium
- Speed: 7
- Vision: Low-light
- Languages: Common, Elven
Class Features[]
- Defenses: +1 Fort, +1 Ref, +1 Will
- Channel Divinity: gain the use of the Divine Mettle and Divine Strength powers.
- Divine Challenge: gain the use of the Divine Challenge power.
- Ardent Vow: gain the use of the Ardent Vow power.
- Divine Sanction: A creature subject to Raiyek's Divine Sanction is marked by him while the sanction remains. Unless specified otherwise, the mark ends before the specified duration if someone else marks the target. Until the mark ends, the target takes 8 radiant damage the first time each round it makes an attack that doesn't include Raiyek as a target.
- Holy symbol implement.
Paragon Path Features[]
- Holy Rebuke: When Raiyek does extra damage with his ardent vow, he also pushes the target 1 square. As a free action, Raiyek can shift 1 square closer to the target.
- Divine Fortification: When Raiyek spends an action point to take an extra action, each enemy adjacent to him is subject to his divine sanction until the end of his next turn.
Theme Features[]
- Starting Feature: Gain the smiting symbol power.
- Level 5 Feature: Gain a +2 bonus on Insight and Religion checks.
- Level 10 Feature: While adjacent to Raiyek, his allies gain a +1 bonus on saving throws.
Feats[]
- Hero of the Faith (trained Perception) [1st level] (Retrained at level 5) - Training in Perception, gain the use of the Oath of Enmity power.
- Weapon Proficiency (bastard sword) [2nd level] - Gain proficiency with bastard swords.
- Toughness [4th level] - Gain 10 hp.
- Heavy Blade Expertise [5th level bonus] - +2 feat bonus to attack with heavy blades, +2 to all defenses against opportunity attacks while wielding a heavy blade.
- Resurgent Attack [6th level] (Retrained at level 11) - When Raiyek spends a healing surge, +2 power bonus to the next attack roll he makes before the end of his next turn.
- Superior Will [8th level] - +3 feat bonus to Will, can make a save against dazed or stunned at end of turn even if the effect isn't save ends.
- Weapon Focus (Heavy Blades) [10th level] - +2 feat bonus to damage with heavy blades.
- Honored Foe [11th level] - When Raiyek is damaged by a creature marked by him, he gains 4 temporary hit points.
Skills and Languages[]
Languages Allarian, Elven
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | 2 | dex | 0 | 0 | 0 | -4 | Armor Check Penalty | 5 | 3 |
Arcana | 0 | 0 | int | 0 | 0 | 0 | 0 | 0 | 5 | 5 |
Athletics | 0 | 4 | str | 0 | 0 | 0 | -4 | Armor Check Penalty | 5 | 5 |
Bluff | 0 | 2 | cha | 0 | 0 | 0 | 0 | 0 | 5 | 7 |
Diplomacy | 5 | 2 | cha | 0 | 2 | Imperium Regional Bonus | 0 | 0 | 5 | 14 |
Dungeoneering | 0 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 5 | 9 |
Endurance | 0 | 1 | con | 0 | 0 | 0 | -4 | Armor Check Penalty | 5 | 2 |
Heal | 5 | 4 | wis | 0 | 0 | 0 | 0 | 0 | 5 | 14 |
History | 0 | 0 | int | 0 | 0 | 0 | 0 | 0 | 5 | 5 |
Insight | 5 | 4 | wis | 0 | 2 | Ordained Priest | 0 | 0 | 5 | 16 |
Intimidate | 0 | 2 | cha | 0 | 0 | 0 | 0 | 0 | 5 | 7 |
Nature | 0 | 4 | wis | 2 | 0 | 0 | 0 | 0 | 5 | 11 |
Perception | 5 | 4 | wis | 2 | 0 | Hero of the Faith | 0 | 0 | 5 | 16 |
Religion | 5 | 0 | int | 0 | 2 | Ordained Priest | 0 | 0 | 5 | 12 |
Stealth | 0 | 2 | dex | 0 | 0 | 0 | -4 | Armor Check Penalty | 5 | 3 |
Streetwise | 0 | 2 | cha | 0 | 0 | 0 | 0 | 0 | 5 | 7 |
Thievery | 0 | 2 | dex | 0 | 0 | 0 | -4 | Armor Check Penalty | 5 | 3 |
Powers[]
Powers Known[]
- Paladin
- Class Features
- At-Will
- Encounter
- Daily
- Utility
- Holy Conqueror
- Other
- Multiclass
- Theme
Equipment[]
Equipment Name | Value (gp) | Weight (lbs) | Source | Notes |
---|---|---|---|---|
Teleporting Gith Plate +3 | 13000 | 50 | AV2 | Treasure from Path of Cold, equipped armor |
Vampiric Bastard Sword +3 | 21000 | 6 | AV | Treasure from Path of Light, upgraded to +3 (see tracking), equipped weapon |
Poisoned Javelin +2 | 5000 | 2 | AV | Treasure from Path of Light |
Healer's Shield (heroic) | 5000 | 15 | AV | Treasure from Path of Light, equipped arms item |
Cloak of Resistance +2 | 2600 | - | PHB | Treasure from Path of Light, equipped neck item |
Summoned Rimefire Plate +2 | 1800 | 0 (50 when summoned) | AV | Treasure from A Problem of Nobility, banished (backup armor) |
Ruby Scabbard | 1000 | - | AV | Bought (see tracking), equipped |
Gauntlets of Blood | 840 | - | AV2 | Bought (see tracking), equipped hands item |
Belt of Vigor (heroic) | 520 | - | PHB | Bought (see tracking), equipped waist item |
Woundstitch Powder | 360 | - | AV2 | Treasure from To Catch a Crimelord |
Potion of Vitality | 1000 | - | PHB | Treasure from Path of Light |
Potion of Healing x3 | 150 | - | PHB | 1x Treasure from To Catch a Crimelord, 2x bought (see tracking) |
Unguent of Darkvision | 350 | - | AV | Treasure from Path of Light |
Adventurer's Kit | 15 | 33 | PHB | Starting equipment |
6 Days' Trail Rations | 6 | 3 | PHB | Bought (see tracking) |
Gold | 7951 | - | ||
Totals | 60592 | 109 |
Weight Allowance: 109/180 lbs.
Raiyek's Wish List[]
He needs a new one!
Tracking[]
Treasure and Money[]
+100 gp - starting gold -50 gp - plate armor -10 gp - heavy shield -15 gp - longsword -15 gp - adventurer's kit -5 gp - javelin +90 gp - Echoes of O reward --------- 95 gp +3 gp - sell longsword -30 gp - buy bastard sword -50 gp - buy healing potion -5 gp - buy javelin +417 gp - A Problem of Nobility reward --------- 430 gp -12 gp - Raiyek's share to buy Comprehend Languages ritual and components for Georg +10 gp - sell plate armor +6 gp - sell fullblade +6 gp - sell bastard sword -360 gp - buy Bastard Sword +1 --------- 80 gp +889 gp - To Catch a Crimelord reward -15 gp - buy 3x javelin -100 gp - buy 2x Potion of Healing -520 gp - buy Belt of Vigor (heroic) --------- 334 gp -10 gp - buy 10 days' trail rations --------- 324 gp +1165 gp - Path of Light reward +500 gp - Path of Light reward +1000 gp - Path of Light reward -------- 2989 gp -1000 gp - Ruby Scabbard -840 gp - Gauntlets of Blood -485 gp - Ritual supplies for Georg -------- 664 gp +9336 gp - Velmont spend 4 DM credits on Raiyek at level 10. -------- 10000 gp +14536 gp - Path of Cold reward +136 gp - sell Amulet of Health +1 +72 gp - sell Bastard Sword +1 +2 gp - sell heavy shield +5 gp - sell 5x javelin -------- 24751 gp -16800 gp - upgrade Vampiric Bastard Sword to +3 -------- 7951 gp
Amulet of Health +1 - From Long Arm of Lauto 1: Algarezh Hoofchew. Party recieves it, Raiyek wins the lottery.
Non-magical Fullblade - From Echoes of O.
Summoned Rimefire Plate +2 - From A Problem of Nobility. DM's summary post.
Healing Potion used here.
Woundstitch Powder - From To Catch a Crimelord.
Healing Potion - From To Catch a Crimelord. Divvying up the potions.
Cloak of Resistance +2 - From The Path of Light.
Vampiric Bastard Sword +2, Healer's Shield, Unguent of Darkvision, and Potion of Vitality - From The Path of Light.
Poisoned Javelin +2 - From The Path of Light
Teleporting Gith Plate +3 - From The Path of Cold.
Total Incoming Wealth[]
100 gp - starting wealth +680 gp - Amulet of Health +1 +30 gp - non-magical fullblade +90 gp - Echoes of O reward +1800 gp - Summoned Rimefire Plate +2 +417 gp - A Problem of Nobility reward +360 gp - Woundstitch Powder +50 gp - Healing Potion +889 gp - To Catch a Crimelord reward +2600 gp - Cloak of Resistance +2 +1165 gp - Path of Light reward +500 gp - Path of Light reward +5000 gp - Healer's Shield +4200 gp - Vampiric Bastard Sword +2 +1000 gp - Potion of Vitality +350 gp - Unguent of Darkvision +1000 gp - Path of Light reward +5000 gp - Poisoned Javelin +2 +9336 gp - gold from 4 DM credits at level 10 +14536 gp - Path of Cold reward +13000 gp - Teleporting Gith Plate +3 -------- 62103 gp
Average expected wealth for beginning of level 11, based on DMG parcels: 49,539 gp.
For beginning of level 12: 68,339 gp.
XP[]
XP Award 1: 375 XP from completing Long Arm of Lauto 1: Algarezh Hoofchew. DM's post. Judge's post.
XP Award 2: 1100 XP from completing Echoes of O. DM's post, Judge's post.
XP Award 3: 877 XP from completing A Problem of Nobility. DM's post. Judge's post.
XP Award 4: 3089 XP from completing To Catch a Crimelord. DM's post. Judge's post.
XP Award 5: 250 XP from The Path of Light. DM's post. Judge's post.
XP Award 6: 567 XP from The Path of Light. DM's post. Judge's post.
XP Award 7: 2243 XP from The Path of Light. Judge's post.
XP Award 8: 6057 XP from completing The Path of Light. DM's post. Judge's post.
XP Award 9: 7780 XP from The Path of Cold. DM's post. Judge's post.
XP Award 10: 3668 XP from Velmont spending 4 DM credits on Raiyek.
XP Award 11: 4775 XP from The Path of Cold. DM's post. Judge's post.
Total: 30,781 XP.
Change Log[]
Level 2[]
- Updated XP - Summary, XP
- Updated level-modifier and hit points - Summary, Attacks, Defenses, Senses and Reactions, Health, Skills and Languages
- Added level 2 utility power, Martyr's Blessing (PHB) - Summary, Powers Known
- Added level 2 feat, Weapon Proficiency (bastard sword) - Summary, Feats
- Added "Marley's Touch" accomplishment from Echoes of O - Accomplishments
- Sold longsword; bought bastard sword, healing potion, and a second javelin - Equipment, Treasure and Money
- Switched stats relating to main weapon from longsword to bastard sword - Summary, Attacks
Level 3[]
- Updated XP - Summary, XP
- Updated hit points - Summary, Health
- Added level 3 encounter power, Strength from Valor (DP) - Summary, Powers Known
- Retraining:
- Valiant Strike at-will -> Ardent Strike at-will (DP) - Summary, Powers Known
- New source bonus retraining: Martyr's Blessing level 2 utility (PHB) -> Virtue level 2 utility (DP) - Summary, Powers Known
- Updated stats reflecting change from mundane plate to Summoned Rimefire Plate +2 (AV) - Summary, Defenses
- Sold bastard sword, fullblade, and plate; bought Bastard Sword +1 (PHB) - Equipment, Treasure and Money
- Switched stats relating to main weapon from mundane bastard sword to Bastard Sword +1 (PHB) - Summary, Attacks
Level 4[]
- Updated XP - Summary, XP
- Updated level-modifier and hit points - Summary, Attacks, Defenses, Senses and Reactions, Health, Skills and Languages
- Added level 4 feat, Toughness (PHB) - Summary, Health, Feats
- Added level 4 ability increases - 1 Str, 1 Wis - Summary, Ability Scores
- Updated treasure to reflect To Catch a Crimelord rewards (889 gp and Woundstitch Powder) - Equipment, Treasure and Money
- Bought 3 more javelins - Equipment, Treasure and Money
- Bought 2 potions of healing - Equipment, Treasure and Money
- Bought Belt of Vigor (heroic) - Summary, Health, Equipment, Treasure and Money
Level 5[]
- Updated XP - Summary, XP
- Updated hit points - Summary, Health
- Added level 5 daily power, Arc of Vengeance (DP) - Summary, Powers Known
- Added level 5 bonus feat, Versatile Expertise (heavy blades/holy symbol) (PHB3) - Summary, Attacks, Feats
- Retraining:
- Warrior of the Wild feat -> Hero of the Faith (DP). Perception remains the bonus trained skill.
Level 6[]
- Updated XP - Summary, XP
- Updated level-modifier and hit points - Summary, Attacks, Defenses, Senses and Reactions, Health, Skills and Languages
- Added level 6 feat, Mighty Challenge (DP) - Summary, Feats
- Added level 6 utility power, Valiant Rush (DP) - Summary, Powers Known
- Updated treasure to reflect time gold reward - Treasure and Money
Level 7[]
- Updated XP - Summary, XP
- Updated hit points - Summary, Health
- Added level 7 encounter power, Resurgent Strike (DP) - Summary, Powers Known
Level 8[]
- Updated XP - Summary, XP
- Updated level-modifier and hit points - Summary, Attacks, Defenses, Senses and Reactions, Health, Skills and Languages
- Added level 8 feat, Superior Will (HotFK) - Summary, Feats, Defenses
- Level 8 ability increases and updated modified stats: 1 Str, 1 Wis - Summary, Ability Scores, Attacks, Defenses, Senses and Reactions, Skills and Languages
- Overhaul:
- Versatile Expertise (heavy blades/holy symbol) feat -> Heavy Blade Expertise (HotFK) - Summary, Feats
- Level 1 encounter power Piercing Smite -> Divine Pursuit (DP) - Summary, Powers Known
- Level 2 utility power Virtue -> Restore Vitality (HotFK) - Summary, Powers Known
- Class feature Lay on Hands -> Ardent Strike (DP) - Summary, Powers Known
Level 9[]
- Updated XP - Summary, XP
- Updated hit points - Summary, Health
- Added level 9 daily power, Victorious Surge (Reaper's Harvest) (D380) - Summary, Powers Known
Level 10[]
- Updated XP - Summary, XP
- Updated hit points - Summary, Health
- Updated level-modifier and hit points - Summary, Attacks, Defenses, Senses and Reactions, Health, Skills and Languages
- Added level 10 feat, Weapon Focus (Heavy Blades) (PHB) - Summary, Feats
- Added level 10 utility power, Righteous Indignation (DP) - Summary, Powers Known
Level 11[]
- Updated XP - Summary, XP
- Updated hit points - Summary, Health
- Level 11 ability increases and updated modified stats: 1 to all - Summary, Ability Scores
- Selected Paragon Path, Holy Conqueror (DP) - Summary
- Added level 11 encounter power, Charge of the Conqueror (DP) - Summary, Powers Known
- Added level 11 feat, Honored Foe (DP) - Summary, Feats
- Retrained Mighty Challenge to Resurgent Attack (DP) - Summary, Feats
Approvals[]
Level 1[]
Approval 1[]
Approval from --SeaPainter
1) In your summary description of HUNTER'S QUARRY; your target remains your quarry until the end of the encounter, not the turn.
2) In your summary description of DIVINE CHALLENGE; you might want to include the special condition concerning language.
3) In your summary description of DIVINE STRENGTH; you might want to delete the word "action" after the Minor in Parameters.
4) You also might want to include your weight allowance with your gold remaining section.
Aside from the first one, most of those are nit-picky & probably not required. Other than that, everything seems good... and a great background. I like the idea of him going AWOL to go adventuring, especially that he justifies it as an opening provided by his god... which also opens up adventuring possibilities, especially when 7 Rabbit's story is considered.
Anyway none of this is enough to hold up the approval process, so I approve Raiyek Meliam for level 1.
Approval 2[]
comments from covaithe
- From Kicker 2: "Before his parents became elves..." I had to go read up on elves in the wiki before this made any sense. Man, the wiki has changed since I last paid attention to it...
- It's worth making a note with the Channel Divinity powers that only one CD can be used per encounter. Most people put this as a Special field.
That's pretty minor, so I approve Raiyek for level 1.
Level 2[]
Approval 1[]
Comment from JoeNotCharles
- Should be 13 gp remaining, not 18 (fixed)
Otherwise, looks good. Thanks for making it so clear.
I approve Raiyek for Level 2.
Approval 2[]
Comment from Ozymandias79
- I approve of Raiyek for Lvl 2
Level 3[]
Approval 1[]
Approval from TwoHeadsBarking:
I don't know how you expect me to kill time checking over sheets when yours is flawless. Really, it's quite inconsiderate of you. Approved.
Approval 2[]
Approval from renau1g:
I echo THB's comments
Level 4 & 5[]
Approval 1[]
- Approval from renau1g
Approval 2[]
Approved by ScorpiusRisk
Level 6[]
Approval 1[]
Approved by TwoHeadsBarking.
Approval 2[]
Approved by renau1g.
Level 7 - 11[]
Approval 1[]
Approval 2[]
Status[]
Raiyek has approvals from SeaPainter and covaithe and is fully approved for level 1
Raiyek has approvals from JoeNotCharles and Ozymandias79 and is fully approved for level 2 with 1475 exp.
Raiyek has approvals from TwoHeadsBarking and renau1g and is fully approved for level 3 with 2352 exp.
Raiyek has approvals from renau1g and ScorpiusRisk and is fully approved for level 5 with 5691 xp.
Raiyek has approvals for level 6 from THB & renau1g.