Summary[]
Grappling Strike (At Will Standard Melee ✦ Martial, Weapon) | |
Requirement: You must have a hand free | |
Target: One creature | |
Attack: +10 vs. AC | |
Weapon: Rhythm Blade Claw Fighter Claw +1 | |
Hit: 1d6 + 5 damage and you grab the target. The grab ends automatically at the end of your next turn. | |
Special: When making an opportunity attack, you can use this power in place of a melee basic attack. | |
Critical: 1d6 + 11 damage. |
Cleave (At Will Standard Melee ✦ Martial, Weapon) | |
Target: One creature | |
Attack: +10 vs. AC | |
Weapon: Rhythm Blade Claw Fighter Claw +1 | |
Hit: 1d6 + 5 damage, and an enemy adjacent to you other than the target takes damage equal to your strength modifier (+4). | |
Critical: 1d6 + 11 damage. |
Combat Challenge (At Will Immediate Interrupt Melee ✦ Martial, Weapon) | |
Effect: Whenever an enemy marked by you is adjacent to you and shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy. |
Ferocious Charge (Encounter Standard ) | |
Effect: You charge and deal an extra 2 damage on a successful attack. If you are bloodied, deal 4 extra damage and gain 4 temporary hit poitns. |
Takedown Attack (Encounter Standard Melee ✦ Martial, Weapon) | |
Requirement: You must have a hand free | |
Target: One creature | |
Attack: +10 vs. AC | |
Weapon: Rhythm Blade Claw Fighter Claw +1 | |
Hit: 1d6 + 5 damage, and you knock the target prone. | |
Special: When charging, you can use this power in place of a melee basic attack. | |
Critical: 1d6 + 11 damage. |
Forceful Drag (Encounter Move ✦ Martial) | |
Requirement: You must have a creature grabbed | |
Effect: You move your speed. For each square you move, you slide a creature grabbed by you 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the grabbed creature for this movement. At the end of the move, you can end the grab to knock the creature prone. |
Slamming Rush (Encounter Standard ✦ Weapon) | Martial |
Target: One Creature Grabbed by You | |
Attack: +10 vs. Fort (unarmed) | |
Weapon: Rhythm Blade Claw Fighter Claw | |
Hit: 1d6+5 damage, and you knock the target prone. If the target is next to blocking terrain add +3 to the damage. | |
Effect: You move your speed. For each square you move, you slide the target 1 square to a square adjacent to you. The creature remains grabbed, and you do not provoke an opportunity attack from the target during this movement. |
Seize and Stab (Daily Standard Melee ✦ Martial, Reliable, Weapon) | |
Requirement: You must have a hand free | |
Target: One creature | |
Attack: +10 vs. Reflex | |
Weapon: Rhythm Blade Claw Fighter Claw +1 | |
Hit: 2d6 + 5, and you grab the target. The target cannot attempt to escape the grab until the end of its next turn. | |
Critical: 1d6 + 17 damage. |
Ansar Force Crystal (Encounter Standard ) | Consumable |
Target: Area burst 1 within 10 | |
Attack: +8 vs. Reflex; 1d6 force damage, and ongoing 2 force damage (save ends). |
Rhythm Blade Claws +1 ({{{Frequency}}} {{{ActionType}}} ) | |
Weapon: Light Blade | |
Critical: +1d6 | |
Properties: While you wield this weapon on your off-hand, your shield bonus to AC and Reflex increases by 1. |
Agile Scale Armor +1 ({{{Frequency}}} {{{ActionType}}} ) | |
Properties: When you are not bloodied, you gain a +1 item bonus to AC. |
Mini Stat Blocks[]
[sblock=Statblocks][B]RAM TIGER, Male Gnoll Fighter 3[/B] [B]Passive Perception:[/B] 19, [B]Passive Insight:[/B] 12 [B]AC:[/B] 21 (20 bloodied), [B]Fort:[/B]19, [B]Reflex:[/B]15, [B]Will:[/B]12 -- [B]Speed:[/B]6 [B]HP:[/B]46/46, [B]Bloodied:[/B]23, [B]Surge Value:[/B]11, [B]Surges left:[/B]11/11 [B]Initiative:[/B] +4, [B]Action Points:[/B] 1 [B]Powers:[/B] [COLOR=Green]Grappling Strike[/COLOR], [COLOR=green]Cleave[/COLOR], [COLOR=green]Combat Challenge[/COLOR], [COLOR=red]Takedown Attack[/COLOR], [COLOR=red]Ferocious Charge[/COLOR], [COLOR=red]Forceful Drag[/COLOR], [COLOR=red]Slamming Rush[/COLOR], [COLOR=red]Second Wind[/COLOR], [COLOR=gray]Seize and Stab[/COLOR] [B]Opportunity Attack:[/B] [COLOR="Green"]Grappling Strike[/COLOR]; +11 vs. AC; 1d6+5 damage and the target is grabbed (until escape or until EONT), the target's movement stops for that action and it is marked until EONT.[/sblock]
Fluff[]
Description:
The impression you get from this creature is that of a homicidal ball of potential energy, tense and quavering, ready to explode in a bristly furor of murder and violence. Its fur is matted with dried mud, blood and more malodorous substances, its teeth bared in a silent snarl and its clawed hands flex and gouge furrows into the ground in seething anticipation of raking and rending flesh. Good thing it's asleep.
This gnoll is perhaps one of the most feral of its kind you have seen. Still, it has managed to dress itself in magical scale armor and carry several simple bags and satchels, though you can't imagine what they might contain. There is what appears to be the severed head of a githyanki dangling off to one side of the gnoll's mane, its hair braided into his. On the gnoll's neck, trailing what looks like a torn leash is a well-made leather collar. Riveted onto the collar is a metal plate. Stamped into the plate in broad, bold lettering is a name - RAM TIGER.
Background:
One can only speculate about RAM TIGER's origins. He seems to have no idea or is otherwise unable to talk about where he comes from. It's safe to assume he once belonged to a pack of gnolls who may have ostracized or exiled him for being simply too out of control. The collar and dangling leash might suggest that he had some kind of master or trainer who considered him a simple wild animal. The various minor weapon wound scars across his hide might also suggest that he was possibly a pit fighting slave or something similar. Whatever he did prior to now, it is clear he is loose and free.
Hooks:
- Is easily swayed by offerings of food or treasure and often will take to following those who offer him treats or gifts.
- Though seemingly feral, he possess enough intelligence to understand language and to identify friend from foe.
- Cunning enough to know when something may work towards his advantage, and know when someone may be taking advantage of him.
- Has hoarding tenancies similar to many monstrous creatures and is primarily motivated by accumulating treasure and power.
- A progressive adventuring party might recognize RAM TIGER as a good asset in the front lines.
Kicker:
- Whoever lost RAM TIGER is probably interested in getting him back. RAM TIGER himself is not interested in being "owned" any longer and whoever seems interested in repossessing him will quickly find themselves the target of his claws and stomach.
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 16 | 18 | 0 | 0 | 18 | 4 | |||||
Con | 2 | 12 | 2 | 0 | 14 | 2 | |||||
Dex | 5 | 14 | 2 | 0 | 16 | 3 | |||||
Int | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Wis | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Cha | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Totals | 25 | 9 |
Strength: 18 Base (16 points)
Dex: 14 Base + 2 Gnoll (5 points)
Con: 12 Base + 2 Gnoll (2 poins)
Int: 8 Base
Wis: 12 Base (2 points)
Cha: 10 Base
16 + 5 + 2 + 2 = 25 points spent total
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | 3/-1 | dex/int | 0 | 0 | 0 | 0 | 8 | Agile Scale Armor +1, Rhythm Blade +1 | 1 | Brawler Fighter | 1 | 20 |
Fortitude | 4/2 | str/con | 2 | 0 | 0 | 0 | 0 | 0 | 2 | Brawler Fighter | 1 | 19 |
Reflex | 3/-1 | dex/int | 0 | 0 | 0 | 0 | 1 | Rhythm Blade +1 | 0 | 0 | 1 | 15 |
Will | 1/0 | wis/cha | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 12 |
AC: 10 Base + 6 Armor + 1 Enhancement (magic armor) + 1 item (armor property when not bloodied) + 1 Brawler Style + 1 Half Level + 1 Rhythm Blade property = 21 (20)
Fort: 10 Base + 4 Strength + 2 Fighter + 2 Brawler Style +1 Half Level = 19
Reflex: 10 Base + 3 Dexterity +1 Half Level +1 Rhythm Blade property = 15
Will: 10 Base +1 Wisdom +1 Half Level = 12
Hitpoints[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 15 | 14 | 6 | 0 | 5 | Toughness | 0 | 0 | 0 | 0 | 46 | 23 | 11 |
15 Base + 14 Constitution + 12 Level + 5 Toughness = 46 hp
Surges: 9 Base + 2 Constitution = 11
Saving Throws[]
Attacks[]
Basic[]
Melee Attack: +4 Strength + 3 Proficiency + 1 Half Level + 2 Enhancement = +10
Melee Damage: 1d6 Claw Fighter Claw + 4 Strength +1 Enhancement = 1d6+5
Powers[]
Grappling Strike Attack: +4 Strength + 3 Proficiency + 1 Half Level + 2 Enhancement = +10
Grappling Strike Damage: 1[W] (1d6) + 4 Strength +1 Enhancement = 1d6+5
Cleave Attack: +4 Strength + 3 Proficiency + 1 Half Level + 2 Enhancement = +10
Cleave Damage: 1[W] (1d6) + 4 Strength +1 Enhancement = 1d6+5
Takedown Attack: +4 Strength + 3 Proficiency + 1 Half Level + 2 Enhancement = +10
Takedown Attack Damage: 1[W] (1d6) + 4 Strength +1 Enhancement = 1d6+5
Seize and Stab Attack: +4 Strength + 3 Proficiency + 1 Half Level + 2 Enhancement = +10
Seize and Stab Damage: 2[W] (2d6) + 4 Strength +1 Enhancement = 2d6+5
Class Features[]
Combat Challenge(Mark foes when attack), Combat Superiority(+Wis to opportunity attacks, stop movement), Brawler Style (+2 to grab attacks and attacks to move a creature grabbed by you, +1 AC and +2 Fort when off-hand is free)
Racial Features[]
Blood Fury(+2 damage while bloodied), Pack Attack(+2 damage on melee attacks against enemy with 2+ allies adjacent)
Skills[]
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | 3 | dex | 0 | 0 | 0 | -1 | Agile Scale Armor | 1 | 3 |
Arcana | 0 | -1 | int | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
Athletics | 5 | 4 | str | 0 | 0 | 0 | -1 | Agile Scale Armor | 1 | 9 |
Bluff | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Diplomacy | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Dungeoneering | 0 | 1 | wis | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
Endurance | 0 | 2 | con | 0 | 0 | 0 | -1 | Agile Scale Armor | 1 | 2 |
Heal | 0 | 1 | wis | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
History | 0 | -1 | int | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
Insight | 0 | 1 | wis | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
Intimidate | 5 | 0 | cha | 2 | 0 | 0 | 0 | 0 | 1 | 8 |
Nature | 0 | 1 | wis | 0 | 0 | 0 | 0 | 0 | 1 | 2 |
Perception | 5 | 1 | wis | 2 | 0 | 0 | 0 | 0 | 1 | 9 |
Religion | 0 | -1 | int | 0 | 0 | 0 | 0 | 0 | 1 | 0 |
Stealth | 0 | 3 | dex | 0 | 0 | 0 | -1 | Agile Scale Armor | 1 | 3 |
Streetwise | 0 | 0 | cha | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Thievery | 0 | 3 | dex | 0 | 0 | 0 | -1 | Agile Scale Armor | 1 | 3 |
Fighter Skills: Athletics, Perception, Intimidate
Feats[]
Level 1 Feat: Claw Fighter (proficient with Gnoll Claw Fighter Claws)
Level 2 Feat: Toughness (5 extra hp)
Regional Benefits[]
Background:
Foe Hunter: Perception as class skill (Dragon #373)
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Agile Scale Armor +1 | 1000gp | 45 lbs. |
Standard Adventurer's Kit | 15gp | 33 lbs. |
Rhythm Blade Claws +1 | 680gp | - |
Potion of Healing | 50gp | - |
Ansar Force Crystal | 50gp | - |
Money |
882 gp, 5 sp | 17 lbs. |
Total Weight | 95 lbs. |
Wish List
Exclamation Points are order of priority
!!!!! Cloak of the Walking Wounded +1 (Level 4 - spend two surges on second wind)
!!!! Iron Armbands of Power (Level 6 - +2 melee damage)
!!! Demonskin Tatoo (Level 3 - Resist 5 when AP, just like a demon)
!! Acrobat Boots (Level 2 - +1 Acrobatics, stand up from prone as a minor action)
! Headband of Perception (Level 1 - +1 Perception)
Advancement Tracking[]
The Lost Workshop[]
Delivery of Death[]
Changes[]
Overhaul[]
- Replaced "Threatening Rush" with "Cleave"
- Replaced "Combat Agility" with "Combat Superiority"
- Replaced "Bash and Pinion" with "Takedown Attack"
- Replaced "Flanking Assault" with "Seize and Stab"
- Replaced background, changed skill
- Moved some stats around.
Level Up[]
Level 2: +6 hp, Toughness, Forceful Drag
Level 3: +6 hp, Slamming Rush
Approval[]
Level 1[]
Approval 1[]
Approval from ScorpiusRisk
Approval 2[]
Approval from renau1g
Level 2[]
Approval 1[]
Approval from renau1g:
Approval 2[]
Approval from (Someone)
Athletics in he summary should be +10, not +9 (+4 Str, +5 training, +1 level)
Otherwise looks good.