Summary[]
Heroic Effort (Encounter No Action Personal ) | Human Racial Power |
Trigger: You miss with an attack or fail a saving throw. | |
Effect: You gain a +4 racial bonus to the attack roll or the saving throw. |
Inevitable Shot (Encounter Free Personal ✦ Primal) | Seeker Feature |
Trigger: You miss a creature with a ranged attack | |
Effect: You make a ranged basic attack against an enemy within 5 squares of the creature you missed, using the creature's space as the attack's origin square. | |
Special: You regain the use of this power when you spend an action point. |
Encaging Spirits (Encounter Minor Close burst 1 ✦ Primal) | Seeker Feature |
Target: Each enemy in burst | |
Effect: You push each target 1 square, and each target is slowed until the end of your next turn. |
Biting Swarm (At-Will Standard Ranged weapon ✦ Primal, Weapon) | Seeker Attack 1 |
Target: One creature | |
Attack: +10 vs. AC | |
Hit: 1d12+7 damage, and the target and each enemy adjacent to it takes a -2 penalty to attack rolls until the start of your next turn. | |
Special: You can use this power as a ranged basic attack. |
Grappling Spirits (At-Will Standard Ranged weapon ✦ Primal, Weapon) | Seeker Attack 1 |
Target: One creature | |
Attack: +10 vs. AC | |
Hit: 1d12+7 damage, and the target is slowed and can't shift until the end of its next turn. | |
Special: You can use this power as a ranged basic attack. |
Possessing Spirits (Encounter Standard Ranged weapon ✦ Charm, Primal, Weapon) | Seeker Attack 1 |
Target: One creature | |
Attack: +9 vs. Will | |
Hit: 1d12+5 damage, and the target makes a melee basic attack as a free action against an enemy adjacent to it. If that attack hits, the target and the enemy are also dazed until the end of your next turn. |
Escaping Shot (Encounter Standard Ranged weapon ✦ Primal, Psychic, Weapon) | Seeker Attack 3 |
Target: One creature | |
Attack: +9 vs. Will | |
Hit: 1d12+5 psychic damage, and the target is dazed until the end of your next turn. | |
Effect: You shift 3 squares. | |
Special: Making this attack doesn't provoke an opportunity attack from the target. |
Swarming Bats (Daily Standard Area burst 2 within 10 squares ✦ Primal, Weapon, Zone) | Seeker Attack 1 |
Target: Each enemy in burst | |
Attack: +9 vs. Reflex | |
Hit: 1d12+5 damage. | |
Effect: You slide each target 1 square. The burst creates a zone of difficult terrain that lasts until the end of your next turn. The zone is also difficult terrain for flying creatures. While within the zone, enemies grant combat advantage. As a move action, you can move the zone 4 squares. | |
Sustain: Minor. The zone persists. |
Agile Recovery (At-Will Minor ) | Acrobatics Utility 2 |
Effect: You stand up. |
Rebounding Greatbow +1 (Encounter Free ) | Item |
Trigger: You attack an enemy with this weapon and miss. | |
Effect: You make a ranged basic attack against a different enemy within 5 squares of that enemy. |
Fluff[]
Description[]
Livia is a short, broad-shouldered, chunky human woman in her early twenties. She has a harsh-featured and somewhat unsettling face--her hazel eyes have a definite reddish tinge, her teeth seem too large for her rather wide mouth, and her dark wavy hair looks to have been hacked short with a sharp knife. Nevertheless the effect would not be unattractive but for the fact that her expression seems hardened into perpetual anger. She wears worn leather armor and a curious, asymmetrical mask of eagle feathers fashioned so that the plumes splay out from the left side of her face. (The mask does not conceal her features.) She is armed with a very large recurve bow.
Despite appearances, Livia is a morally upright person, but appears to have arrived at her high moral position through utter contempt for villainy rather than respect for decency. (She has an unfortunate tendency to underestimate the opposition.) She regards cruel, self-centered, or cowardly individuals with complete disgust, and has no patience for conflicts based upon petty differences or matters of "honor." She is harsh, pushy, and seems constantly on the edge of fury, but she is actually remarkably self-controlled and never loses her temper.
Livia has an abiding hatred for goblinfolk, owing to her long years in slavery. Recognizing the purely racial aspect of her feelings as unjust, she tries to suppress them, and is in fact less unpleasant toward goblinfolk than she is to most others (although the pleasantries are very forced, and she is certainly not likely to think of goblins as friends).
Background[]
Livia's Allarian parents were captured and enslaved by the Empire of Hzaka before Livia was born. They attempted to escape while her mother was pregnant with her, but were caught and severely punished. Undeterred, they made another attempt while Livia was still a small child; this time, their failure was punished by the execution of both adults. Livia was considered young enough to be still tractable, and survived.
Years later, having been sent into a mine as a replacement for a dead worker, Livia fell in with a group desperate slaves who had an escape plan. She was allowed into their confidence only reluctantly; they had known each other for years, and were not inclined to trust a newcomer--they had, in fact, gone so far as to stage the "accidental" death of the one she had replaced, whom they suspected of being a snitch. Livia had to swear the most serious oaths (and even then was probably only admitted into the group because one of the men, oddly enough, was attracted to her). Their plan, however, succeeded; and having found freedom, they went their separate ways.
For several years, Livia was only too glad to be alone--as a slave she had always had rather too much company for her tastes--and lived a wild and solitary life on one of the many small islands in the Shifting Seas. Yet when a ship, blown off course, struggled to her shore and stayed while its crew made repairs, she changed her mind about her lonely existence, and eventually ended up in Daunton.
Hooks[]
Livia is indebted to the other slaves who trusted her enough to allow her to escape with them. She takes this debt seriously, and should any of them ever show up, will do right by them if she can. She will not, however, do morally repugnant things as a matter of honor; they must have her help on her terms.
Kicker[]
Math[]
Attributes[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 1 | 11 | 0 | 0 | 11 | 0 | |||||
Con | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Dex | 12 | 17 | 0 | 0 | 17 | 3 | |||||
Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Wis | 9 | 16 | 2 | 0 | 18 | 4 | |||||
Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Totals | 25 | 7 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +3/+0 | dex/int | 0 | 2 | Leather Armor | 1 | 16 | |||||
Fortitude | +0/+1 | str/con | 1 | 1 | 13 | |||||||
Reflex | +3/+0 | dex/int | 1 | 1 | 1 | 16 | ||||||
Will | +4/-1 | wis/cha | 1 | 1 | 1 | 17 |
Hitpoints[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 13 | 5 | 0 | 0 | 0 | 0 | 35 | 17 | 8 |
Surges per Day 8 (Class 7 + Con 1)
Saving Throws[]
Saving Throw Bonuses none
Attacks[]
Basic[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
+0 | str | 3 | Dagger | 1 | 4 | AC | ||||||
Basic Ranged |
+3 | dex | 4 | Greatbow +1, Goggles +1 | 1 | 8 | AC |
Powers[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Biting Swarm | +4 | Wis | 4 | Greatbow +1, Goggles +1 | 0 | 0 | 1 | 9 | AC | ||||
Elemental Spirits | +4 | Wis | 3 | Greatbow +1 | 0 | 0 | 1 | 8 | AC | ||||
Grappling Spirits | +4 | Wis | 4 | Greatbow +1, Goggles +1 | 0 | 0 | 1 | 9 | AC | ||||
Possessing Spirits | +4 | Wis | 3 | Greatbow +1 | 0 | 0 | 1 | 8 | Will | ||||
Escaping Shot | +4 | Wis | 3 | Greatbow +1 | 0 | 0 | 1 | 8 | Will | ||||
Swarming Bats | +4 | Wis | 3 | Greatbow +1 | 0 | 0 | 1 | 8 | Reflex |
Class Features[]
Seeker
- +1 Reflex, +1 Will
- Bloodbond: Encaging Spirits power
- Bloodbond: shift as a minor action when not wearing heavy armor
- Inevitable Shot power
Racial Features[]
Human
- Ability Scores: +2 Wisdom
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Common, choice of one other
- Bonus at-will Power
- Bonus feat
- Bonus skill
- Human defense bonus: +1 to Fortitude, Reflex, and Will
Powers Known[]
- Seeker
- Class Features
- Inevitable Shot
- Encaging Spirits
- At-Will
- Biting Swarm
- Grappling Spirits
- Elemental Spirits
- Encounter
- Possessing Spirits
- Escaping Shot
- Daily
- Swarming Bats
- Utility
- Agile Recovery (skill power)
- Class Features
Skills[]
Languages Allarian, Hzakan
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 5 | +3 | dex | 1 | 9 | |||||
Arcana | +0 | int | 1 | 1 | ||||||
Athletics | 5 | +0 | str | 1 | 6 | |||||
Bluff | -1 | cha | 1 | 0 | ||||||
Diplomacy | -1 | cha | 1 | 0 | ||||||
Dungeoneering | +4 | wis | 1 | 5 | ||||||
Endurance | +1 | con | 1 | 2 | ||||||
Heal | +4 | wis | 1 | 5 | ||||||
History | +0 | int | 1 | 1 | ||||||
Insight | +4 | wis | 1 | 5 | ||||||
Intimidate | -1 | cha | 1 | 0 | ||||||
Nature | 5 | +4 | wis | 1 | 10 | |||||
Perception | 5 | +4 | wis | 1 | 10 | |||||
Religion | +0 | int | 1 | 1 | ||||||
Stealth | 5 | +3 | dex | 2 | Background | 1 | 11 | |||
Streetwise | -1 | cha | 1 | 0 | ||||||
Thievery | +3 | dex | 1 | 4 |
Feats[]
- Weapon Proficiency (Greatbow)
- Vicious Advantage (PH3): gain combat advantage against targets that are slowed or immobilized.
- Improved Initiative
Regional Benefits[]
Background option: Pivotal Event--Escape (from Empire of Hzaka)
- +2 to Stealth
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Rebounding Greatbow +1 (AV2) | 520gp | 5 |
Eagle Feather Mask (refluffed Eagle Eye Goggles; heroic; AV) | 520gp | 0 |
Bracers of the Perfect Shot (heroic; PH) | 680gp | 0 |
Leather armor | 25gp | 15 |
Dagger | 1gp | 1 |
Quiver of arrows | 1gp | 3 |
Flint and steel | 1gp | 0 |
Bedroll | 1sp | 5 |
Waterskin | 1gp | 4 |
Weight Carried: 33 lbs
Money Remaining: 9 sp
Total Wealth (items + coin): 1750 gp
Status[]
Role | Controller |
Status | RETIRED |
Location | |
Notes | long range; no real AoE; prefer leaders who grant RBAs. |
Wish List[]
Neck: cloak of distortion +1 (L4; AV)
Armor: rat-killer's (leather) coat +2 (L7; AV2) or battle harness +1 (leather armor; L4; DA09) or sylvan leather armor +1/+2 (L3/8; PH)
Feet: boots of the dryad (L5; D378) or boots of the fencing master (L7; AV)
Armor and neck item are highest priority. An upgraded bow would also be welcome, of course.
Tracking[]
Treasure[]
Awarded 899gp, potion of regeneration, and cloak of distortion +1 here, in the Rerisen Tower.
XP[]
Awarded 3009 XP, raising level to 4, here, in the Rerisen Tower. New XP total: 5259.
Changes[]
Note: started at level 3 with 1750gp (replacement for One-Who-Waits, retired).
Level 4: swapped out bonus human at-will (Elemental Spirits) for Heroic Effort (new human racial power from Essentials).
Events[]
Livia enters the Hanged Man here.
Livia heads off to the Rerisen Tower.
Livia riiises from the retirement graaave as a zombified monstrosity in order to attack the PCs in Beyond the Rerisen Tower.
Zombie Livia turns back to normal again. I'm sort of disappointed.
Livia, having been rescued from her ravenchanged state, dies. Poor Livia!
Ministats[]
[sblock=ministats][B][COLOR="DarkSlateGray"]Livia[/COLOR][/B] Female Human Seeker 3 Initiative: +8, Passive Perception: 20, Passive Insight: 15, Senses: Normal AC:16, Fort:13, Reflex:16, Will:17 HP:35/35, Bloodied:17, Surge Value:8, Surges left:8/8 Action Points: 1 Powers:[color=Green] Biting Swarm Elemental Spirits Grappling Spirits Agile Recovery[/color] [color=red]Inevitable Shot Encaging Spirits Possessing Spirits Escaping Shot Second Wind Rebounding Greatbow[/color] [color=gray]Swarming Bats[/color] Basic ranged attacks: Biting Swarm +9 vs AC, 1d12+7 damage, target and adjacent enemies take -2 penalty to attack until start of my next turn; Grappling Spirits +9 vs AC, 1d12+7 damage, target is slowed and can't shift until the end of its next turn. Conditions: [/sblock]
Judge Comments[]
Level 3[]
Approval 1[]
Approval from renau1g:
- Your RBA should be 1d12+6 from your bracers
Minor though so approved
Approval 1[]
Approval from TwoHeadsBarking:
- Summary/Attacks: You should consider keying your RBA off your wisdom.
It's not a big deal though, so approved.
Status[]
Approved for level 3 at 2250 xp by renau1g and TwoHeadsBarking.
Retired at level 4.