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Summary[]

Lily Lenore Player Oni
Human Shaman (Good) Level 3 (XP 3112)
Initiative +2
Passive Insight 20 Passive Perception 20; Senses Normal
HP 36 Bloodied 18 Surge Value 9; Surges Per-Day 9
AC 16 Fortitude 16 Reflex 16 Will 18
Speed 6 Size Medium
Str 8 (-1) [+0] Dex 12 (+1) [+2] Wis 18 (+4) [+5]
Con 14 (+2) [+3] Int 16 (+3) [+4] Cha 10 (+0) [+1]
Racial Abilities Bonus At-Will Power, Bonus Feat, Bonus Skill, Human Defense Bonus
Class Features Companion Spirit, Stalker Spirit, Healing Spirit, Speak With Spirits
Battack Basic Attack Dagger +3 vs AC 1d4-1 damage
Branged Ranged Basic Attack Dagger +5 vs AC 1d4+1
Feats Learned Spellcaster, Stalker Spirit Adept, Superior Implement Training (Accurate Totem)
Skills Arcana +9, Heal +10, Insight +10, Nature +10, Perception +10, Religion +9
Languages Common, Giant, Goblin
Rituals Brew Potion
Powers
Call Spirit Companion (At Will Minor Close Burst 20 ✦ Conjuration, Primal)
Effect: Lily conjures her spirit companion in an unoccupied square in the burst. The spirit lasts until Lily falls unconscious or until she dismisses it as a minor action. The spirit occupies 1 square. Enemies cannot move through its space, but allies can. When Lily takes a move action, she can also move the spirit a number of squares equal to her speed (6).
The spirit can be targeted by melee or ranged attacks, although it lacks hit points. If a single melee or ranged attack deals damage to the spirit equal to 11 or more, the spirit disappears, and Lily takes damage equal to 6. Otherwise, the spirit is unaffected by the attack.
Spirit's Fangs (At Will Opportunity Action Melee Spirit 1 ✦ Implement, Primal, Spirit)
Target: The triggering enemy
Trigger: An enemy leaves a square adjacent to Lily's spirit companion without shifting
Attack: +7 vs. Ref
Hit: 1d10+5 damage
Haunting Spirits (At Will Standard Ranged 5 ✦ Implement, Primal, Psychic)
Target: One creature
Attack: +7 vs. Will
Hit: 1d6+5 psychic damage. Until the end of Lily's next turn, the target grants combat advantage to an ally of her choice.
Stalker's Strike (At Will Standard Melee Spirit 1 ✦ Implement, Primal, Spirit)
Target: One creature
Attack: +7 vs. Fort. If the target is bloodied, Lily gains a +1 bonus to the attack roll.
Hit: 1d10+5 damage. Until the end of Lily's next turn, her spirit companion can flank with her and her allies.
Watcher's Strike (At Will Standard Melee Spirit 1 ✦ Implement, Primal, Spirit)
Target: One creature
Attack: +7 vs. Ref
Hit: 1d8+5 damage. Until the end of Lily's next turn, she and her allies gain a +1 bonus to attack rolls and a +5 bonus to Perception checks while adjacent to her spirit companion.
Twin Panthers (Encounter Standard Ranged 5 ✦ Implement, Primal)
Target: One creature
Attack: +7 vs. Ref. If the target is bloodied, Lily gains a +3 bonus to the attack roll.
Hit: 1d8+5 damage. Until the end of Lily's next turn, she and her allies have combat advantage when making melee attacks against any enemy adjacent to her spirit companion.
Effect: Make the attack one more time against the same target or a different one.
Sly Fox Spirit (Encounter Standard Melee Spirit 1 ✦ Primal, Spirit)
Target: One Ally
Effect: The target can make a basic attack as a free action. If that attack hits, a second ally adjacent to Lily's spirit companion can make a basic attack as a free action.
Spirit of the Healing Flood (Daily Standard Close Burst 5 ✦ Healing, Implement, Primal)
Target: Each enemy in burst
Attack: +7 vs. Fort
Hit: 1d8+5 damage.
Miss: Half damage
Effect: Until the end of the encounter, Lily and each ally in the burst gain regeneration 2 while bloodied. As a minor action, a character can end this effect on himself or herself to regain 11 hit points.
Bonds of the Clan (Encounter Immediate Interrupt Ranged 10 ✦ Primal)
Target: The Triggering Ally
Trigger: An ally within 10 squares of Lily takes damage
Effect: Lily and the target each take half the damage.
Speak with Spirits (Encounter Minor Personal ✦ Primal)
Effect: During this turn, Lily gains a bonus to her next skill check equal to her Wisdom modifier (+4).
Healing Spirit (Encounter Minor Close burst 5 ✦ Healing, Primal)
Target: Lily or one ally in burst
Effect: The target can spend a healing surge to regain their surge value +1. If the target does so, one ally adjacent to Lily's spirit companion, other than the target, regains 1d6+1 hit points.
Special: Lily can use this power twice per encounter, but only once per round. At 16th level, she can use this power three times per encounter, but only once per round.
Hungry Spirits Totem (Daily Free ✦ Healing, Spirit)
Trigger: Lily hits an enemy adjacent to her spirit companion with a primal attack power using this totem.
Effect: Lily and one ally within 2 squares of the enemy can spend a healing surge to reagain their surge value +1.

Fluff[]

Background[]

At a young age Lily was brought to the witch Abigail, on the island of Bacarte. That was the last time Lily saw her father, a memory that has faded to almost nothing. Lily did not understand why, but she was to be Abigail's apprentice. Even to this day, all Lily knew was that the greedy old witch had made some sort of deal, a pact to which she was beholden. Why, or with what, this had been bought Lily could not fathom, for the lessons came begrudgingly from the wicked old witch as though at the point of some compulsion. Abigail worked Lily hard, outside of her obligation to teach the girl magic she treated Lily as a servant, forcing her to cook, clean, deliver strange concoctions to all manner of questionable individuals, and whatever other tasks the old witch could dream up. Still Lily grew to be independent and clever and cheerful despite all of this, or perhaps because those qualities were precisely the ones that irritated Abigail the most.

Just what was it that Abigail was teaching Lily though? Abigail's magic was an old magic, magic that called upon and was powered by ancient, primal forces and earthbound spirits. This was what she taught the child. Recently Lily had been having some luck calling upon very minor spirits and Abigail could see, much to her chagrin, that it was time to teach her to bond with her own familiar spirit. In Abigail's magical tradition this familiar spirit served both to do the witch's bidding and power her magic, and they could take any number of forms, from animal aspects and elemental creatures to earthbound souls. Rather startlingly when the ritual of bonding was performed, what came was a good deal nastier than either Lily or Abigail would have suspected such a sweet young girl to call up. It was a night spirit, a fragment of all the things that inhabit the dark places of the world, the aspect that sits at the root of all the stories man tells about what lurks just outside the light of the fire, part predator, part phantasm, a thing that called itself Lith.

Abigail's reaction had been a combination of fear and anger and jealousy. The old witch tried to banish the spirit, but a spirit once bound thus cannot be denied. For several weeks the lessons stopped, and Abigail became increasingly frantic and frazzled as she squirmed under the weight of the pact she had made. Lily, on the other hand, had been initially quite shocked by what had come to her but began to realize a couple of things. Firstly that Lith, while quite frightening, was not free to act beyond her desires. Secondly that Abigail had left her alone since then. It was not to last however, soon Abigail came to Lily again, a self satisfied smile smeared across her ancient features. The old witch said that Lily was still her apprentice that she had not yet been released and could never be released until her training was complete. Abigail had handed Lily a thick book, full of blank pages. You are to leave and may not return until you've filled this book with lore and spells from all across the world, she said, until then I yet own you. Abigail seemed quite pleased with herself, having seemingly found a way to wiggle out of her obligation, or at least put it out of mind for a goodly time, and as she spoke she ushered the girl toward the door. Rather unceremoniously she shoved some money and a roughly packed bag into Lily's hands and pushed her out into the street. No need to hurry my dearie, was the last thing Lily heard from Abigail as the heavy door slammed shut and the bolt clacked into the place.

Lily had stood wide-eyed in the street for a long while after that, staring at the book and money in her hands. It was only after some time that she was able to convince herself that what had happened had indeed happened and it would take her a couple days of wandering about Bacarte to fully grasp her situation. For the time being at least, it seemed that she was free of the old witch. Once she had collected herself, her old optimism bubbled back to the surface as a plan hatched in her head. Now was her chance to leave Bacarte and seek adventure in the wide world beyond. She purchased a bit of leather armour, because she had heard that's the sort of thing that an adventurer ought to have and headed for the Drowned Man because that's where adventurers ought to go. Lily vowed that she would one day return and shove that book filled to bursting into Abigail's twisted old face and truly be free of her, but there was no hurry until then.

Appearance and personality[]

Age: 14
Gender: Female
Height: 5'1"
Weight: 94 lb.
Alignment: Good
Personality: Lily is bright eyed and eager to see the world. Despite her odd profession and being on her own at such a young age she has a cheery disposition. She is plucky, determine, and thanks to growing up with a witch in Bacarte, not easily fazed.
Physical Description: Lily is a slight human teenager. She has wide blue eyes, pale skin, and long straight black hair that comes most of the way down her back. Dressed in a skirt and blouse she wouldn't seem out of place where it not all topped off with a leather breastplate. Over all of this is a dark cloak, and slung over her shoulder is a leather satchel. To one looking closely though they might notice one other detail, sometimes her shadow moves on its own twisting in unnatural shapes as that is where Lith has made its home when not being called upon.

Region[]

Bacarte: Extra Language (Goblin) as per PHB2

Hooks[]

  • Who the heck is her father and why did he leave Lily with Abigail?
  • What kind of deal did he make with the witch and what are the ramifications?
  • Will Abigail leave Lily be, or will she come back to haunt her?
  • What's up with Lith?

Kicker[]

  • Thrown out by the witch Abigail, she has to complete her final "lesson" to be truly free of the malicious old bat.

Show Math[]

Ability Scores[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 5 14 0 0 14 2
Dex 2 12 0 0 12 1
Int 9 16 0 0 16 3
Wis 9 16 2 0 18 4
Cha 0 10 0 0 10 0
Totals 25   9



Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 3Dagger13AC
Basic Ranged

+1

dex3Dagger15AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +1/+3 dex/int 0 0 0 0 2 Leather Armour 0 0 1 16
Fortitude-1/+2str/con1100+1Healer's Brooch +1001 16
Reflex+1/+3dex/int010 0+1Healer's Brooch +1001 16
Will+4/+0wis/cha110 0+1Healer's Brooch +1001 18


Saving Throw Bonuses none

Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 1 0 0 0 0 0 0 0 1 0 2
Passive Insight 4 0 0 0 0 0 0 0 1 5 20
Passive Perception 4 0 0 0 0 0 0 0 1 5 20


Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 14 5 0 0 0 0 36 18 9


Surges per Day 9 (Class 7 + Con 2)

Speed and Movement[]

Speed: 6 (Race 6 - Equipment 0)

Racial Features[]

Human

  • Ability Scores: +2 to one ability score of your choice (Wisdom)
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common, Choice (Giant)
  • Bonus At-Will Power
  • Bonus Feat
  • Bonus Skill
  • Human Defense Bonus: +1 to Fort, Ref, and Will

Class Features[]

Shaman

  • +1 Fort, +1 Will
  • Companion Spirit
  • Stalker Spirit
  • Healing Spirit
  • Speak with Spirits

Feats[]

  • Stalker Spirit Adept
  • Learned Spellcaster
  • Superior Implement Training (Accurate Totem)

Skills and Languages[]

Languages Common, Goblin, Giant


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics1dex12
Arcana 5 3 int 1 9
Athletics-1str10
Bluff0cha11
Diplomacy0cha11
Dungeoneering4wis15
Endurance2con13
Heal54wis110
History3int14
Insight54wis110
Intimidate0cha11
Nature54wis110
Perception54wis110
Religion53int19
Stealth1dex12
Streetwise0cha11
Thievery1dex12



Powers[]

Powers Known[]

Shaman

  • At-Will
    • Call Spirit Companion
    • Spirit's Fangs
    • Haunting Spirits
    • Stalker's Strike
    • Watcher's Strike
  • Encounter
    • Healing Spirit
    • Speak with Spirits
    • Twin Panthers (1st level)
    • Sly Fox Spirit (3rd level)
  • Daily
    • Spirit of the Healing Flood (1st level)
  • Utility
    • Bonds of the Clan (2nd level)


    Item

  • Daily
    • Hungry Spirits Totem

    Powers to Hit[]

    Power To-Hit
    Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
    Haunting Spirits +4 Wis +1 Implement +1 Accurate Totem +1 7 Will
    Stalker's Strike +4 Wis +1 Implement +1 Accurate Totem +1 7 Fort
    Watcher's Strike +4 Wis +1 Implement +1 Accurate Totem +1 7 Ref
    Twin Panthers +4 Wis +1 Implement +1 Accurate Totem +1 7 Ref
    Spirit of the Healing Flood +4 Wis +1 Implement +1 Accurate Totem +1 7 Fort


    Equipment[]

    Equipment Name Price Weight
    Hungry Spirits Accurate Totem +1 (Skull) 540gp 2lbs
    Healer's Brooch +1 840gp -
    Leather Armour 25gp 15lbs
    Dagger 1gp 1lbs
    Backpack 2gp 2lbs
    Ritual Book 50gp 3lbs
    Belt Pouch 1gp 1/2lbs


    Gold remaining 337gp
    Weight 23.5 lbs
    

    Lily's Wish List[]

    This list displays up to three preferred items up to character level +4 in order of priority.

    By Category

    • Implement:
    • Armor: Veteran's Leather Armor +1 (AV, Lv2) > Magic leather +1 (PHB, Lv1) > Panther Spirit Armour +1 (PHB2, Lv5)
    • Neck:
    • Arms:
    • Waist: Belt of Vigor (PHB, Lv2) > Viper Belt (AV, Lv4)
    • Feet: Catstep Boots (PHB, Lv3)
    • Head: Stag Helm (AV, Lv5) > Circlet of Second Chances (AV, Lv3) > Reading Spectacles (AV, Lv2)
    • Hands: Hedge Wizard's Gloves (AV, Lv4)
    • Wonderous: Any, I love these things. :)
    • Rituals: Any, I love those too.

    By Level

    • Level 5: Panther Spirit Armour +1 (PHB2, Lv5) > Stag Helm (AV, Lv5) >
    • Level 4: Hedge Wizard's Gloves (AV, Lv4) > Viper Belt (AV, Lv4)
    • Level 3: Circlet of Second Chances (AV, Lv3) > Catstep Boots (PHB, Lv3)
    • Level 2: Veteran's Leather Armor +1 (AV, Lv2) > Belt of Vigor (PHB, Lv2) > Reading Spectacles (AV, Lv2)
    • Level 1: Magic leather +1 (PHB, Lv1)

    Tracking[]

    Treasure[]

  • Hungry Spirits Totem +1
  • Healer's Brooch +1
  • +441 GP
  • -45 GP for Superior Implement and to move an enchantment to it between adventures.
  • -75 GP for Brew Potion Ritual between adventures.
  • XP
  • +317 XP
  • +2795 XP
  • Changes
  • Ministats[]


    [sblock=ministats][u][B]Lily[/B][/U]- Female Human Shaman 3
    Initiative: +2, Passive Perception: 20, Passive Insight: 20, Senses: Normal
    AC:16, Fort:16, Reflex:16, Will:18 -- Speed:6
    HP:36/36, Bloodied:18, Surge Value:9, Surges left:9/9
    Action Points: 1
    Powers -[color=Green]
    Call Spirit Companion
    Spirit's Fangs
    Haunting Spirits
    Stalker's Strike
    Watcher's Strike[/color]
    [color=red]Healing Spirit
    Healing Spirit
    Speak with Spirits
    Bonds of the Clan
    Twin Panthers
    Sly Fox Spirit
    Second Wind[/color]
    [color=gray]Spirit of the Healing Flood
    Hungry Spirits Totem[/color]
    
    Conditions:
    
    [/sblock]
    

    == Lily's Spirit Primer ==




    [sblock=Lily's Spirit Primer (Please Read!)]
    Spirit companions are complex critters, so this is to remind everyone, myself included, of the important points.  The first three items are probably the most relevant to the other players.  
    [LIST]
    [*]Any of Lily's allies who start their turn adjacent to her spirit companion can shift 1 square as a free action, as the first action during their turn.
    [*]Any of Lily's allies adjacent to her spirit companion gain a +3 bonus to their damage rolls against bloodied enemies.
    [*]Lily's spirit companion occupies 1 square, Lily's allies may move through its space, but her enemies may not.
    [*]Lily's spirit companion may be targeted by melee and ranged attacks.  If a single attack deals 11 or more damage to Lily's spirit companion it disappears and Lily takes 6 damage.  Otherwise her spirit companion is unaffected by the attack.
    [*]Lily's spirit companion uses Lily's defenses.
    [*]Any enemy that leaves a square adjacent to Lily's spirit companion without shifting is subject its Spirit Fang attack.  (This is an opportunity action and so may used once per turn, rather than once per round.  Since there is no reason not to take this attack DM please feel free to roll them as necessary.)
    [*]Lily's spirit companion is unaffected by terrain and environmental phenomena.
    [/LIST]
    [/sblock]
    

    Judge Comments[]

    Level 1[]

    Approval 1[]

    Approval from TwoHeadsBarking:

    Oh ho ho, Lily and Lith. I see what you did there. And Lenore, too, come to think of it. How gothy.

    • Removed comments that no longer apply.

    I'm a little envious that you got to create this character first. However, petty jealousy is no reason to stop an approval, and neither are the minor issues above. Approved.

    Approval 2[]

    Approved by renau1g

    • Call Spirit Companion - I'd remove the 1/2 level wording.
    • Twin Panthers Strike - only should be 1d8+4 damage not +5

    These are minor issues, So I approve lily

    Level 3[]

    Approval 1[]

    Approval from TwoHeadsBarking:

    Approved.

    Approval 2[]

    Approval from ScorpiusRisk

    Status[]

    Status: Approved as 3rd level character.

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