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SummaryEdit

Lhavarr Sporrano Player EvolutionKB
Half-Elf Ardent (unaligned) Level 1 (XP 0)
Initiative +0
Passive Insight 19 Passive Perception 12; Senses Low-light Vision
Aura 5 +4 damage on opportunity attacks, +1(or +3 if within 5 sq) to Diplomacy and +2 to Intimidate checks.
HP 28 Bloodied 14 Surge Value 7; Surges Per-Day 10
AC 16 Fortitude 14 Reflex 12 Will 15
Speed 5 Size Medium
Str 12 (+1) Dex 14 (+2) Wis 12 (+1)
Con 16 (+3) Int 10 (+0) Cha 18 (+4)
Racial Abilities Dilettante, Dual Heritage, Group Diiplomacy
Class Features Ardent Mantle, ardent surge, Psionic Augmentation
Battack Basic Attack Longspear: +3 / 1d10+1
Branged Ranged Basic Attack Dagger: +5 / 1d4+2
Feats Bolstering Mantle
Skills Diplomacy +11, Endurance +7, Heal +6, Insight +8
Languages Common,Elven,Deep Speech
Powers
Demoralizing Strike (At Will Standard Melee weapon. ✦ Augmentable, Fear, Psionic, Weapon)
Target: One creature
Attack: +6 vs. AC
Hit: 1d10+4 damage, and the target takes a -2 penalty to all defenses until the end of your next turn.

Augment 1

Hit: 1d10+4 damage, and the target takes a -4 penalty to Will until the end of your next turn.

Augment 2

Close burst 1

Target: Each creature in burst

Hit: 1d10+4 damage, and the target takes a -4 penalty to all defenses until the end of your next turn.
Energizing Strike (At Will Standard Melee weapon ✦ Augmentable, Psionic. Weapon)
Target: One creature
Attack: +6 vs. AC
Hit: 1d10+4 damage, and one ally within 5 squares of you gains 4 temporary hit points.

Augment 1 (Healing)

Hit: 1d10+4 damage, and one dying ally within 5 squares of you regains 4 hit points.

Augment 2 (Healing)

Hit: 2d10+4 damage, and you or one ally within 5 squares of you can spend a healing surge.
Ardent Outrage (Encounter No Action Close burst 5 ✦ Psionic)
Target: Each enemy in burst
Trigger: You are bloodied by an attack
Effect: Each target grants combat advantage until the start of your next turn.
Ardent Surge (Encounter Minor Close burst 5 ✦ Healing, Psionic)
Target: You or one ally in burst
Effect: The target can spend a healing surge, and regain 1d6 additional hit points. The target gains a +1 bonus to attack rolls until the end of your next turn.
Special: You can use this power twice per encounter, but only once per round.
Virtuous Strike (Encounter Encounter Melee weapon ✦ Divine, Radiant, Weapon)
Target: One creature
Attack: +6 vs. AC
Hit: 1d10+4 radiant damage, and you gain a +2 bonus to saving throws until the start of your next turn.
Implanted Suggestion (Daily Standard Melee Weapon. ✦ Charm. Psionic, Weapon)
Target: One creature.
Attack: +6 vs. AC
Hit: 2d10+4 damage, and the target is dazed (save ends).
Miss: Half damage.
Effect: The target is affected by your suggestion (save ends). Until the suggestion ends, whenever the target makes an attack, one ally adjacent to the target can make a melee basic attack against it as a free action after the target's attack is resolved.



FluffEdit

Description: Nejs is an impressive male half-elf, but it is unclear, why others feel impressed. Of middle high and not very muscular, he has despite of this a presence in the rooms he enters. His chainmail looks a bit exotic, like of a far land and he carries a spear and a backpack.

Background: He was told that his human mother appeared at the great door of the Emerald Monastry on Ea. She died delivering her shield before she could answer any formal questions. Nejs got his name from his mother and the family name from the Gith who adopted hem in his House.

Hooks: On his way to fulfill a prophecy he doesn't fully understand. He saw in it a lithe female, most likely an elf or eladrin asking him to seal "the Crack". He should seek worthy allies with strong minds, perfect his powers until the day of his trial has come.

Kicker: He will start nearly any adventure, because finding able allies (other adventurers) is an important part of the prophecy.

MathEdit

AttributesEdit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 2 12 0 0 12 1
Con 5 14 2 0 16 3
Dex 5 14 0 0 14 2
Int 2 10 0 0 10 0
Wis 2 12 0 0 12 1
Cha 9 16 2 0 18 4
Totals 25   11



DefensesEdit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +2/+0 dex/int 0 0 6 Chainmail 16
Fortitude+1/+3str/con10 14
Reflex+2/+0dex/int00 12
Will+1/+4wis/cha10 15


Saving Throw Bonuses

Hit PointsEdit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 16 5 0 0 0 0 28 14 7


Surges per Day 10 (Class 7 + Con 3)

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 2 0 0 0 0 0 0 0 0 0 2
Passive Insight 1 5 0 2 0 0 0 0 0 0 18
Passive Perception 1 0 0 0 0 0 0 0 0 0 11


AttacksEdit

BasicEdit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

1

str 2Longspear03AC
Basic Ranged

2

dex3Dagger05AC


PowersEdit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Demoralizing Strike 4 Cha 2 Longspear 0 0 0 6 AC
Energizing Strike 4 Cha 2 Longspear 0 0 0 6 AC
Implanted Suggestion 4 Cha 2 Longspear 0 0 0 6 Will
Virtuous Strike 4 Cha 2 Longspear 0 0 0 6 AC


Class Features Edit

Ardent Mantle (Elation), ardent surge, Psionic Augmentation

Racial FeaturesEdit

  • Dilettante: At 1st level, you choose an at-will power from a class different from yours. You can use that power as an encounter power.
  • Dual Heritage: You can take feats that have either elf or human as a prerequisite (as well as those specifically for half-elves), as long as you meet any other requirements.
  • Group Diplomacy: You grant allies within 10 squares of you a +1 racial bonus to Diplomacy checks.
  • +2 Diplomacy, +2 Insight
  • +2 Con, +2 Cha
  • Size: Medium
  • Speed: 6
  • Vision: Low-light
  • Languages: Common, Elven, Giant


Skills Edit

Languages Common, Elven, Deep Speech


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics2dex02
Arcana 0 int 0 0
Athletics1str01
Bluff4cha04
Diplomacy54cha2011
Dungeoneering1wis01
Endurance53con08
Heal51wis06
History0int2Prophecy02
Insight51wis208
Intimidate4cha04
Nature1wis01
Perception1wis01
Religion0int00
Stealth2dex02
Streetwise4cha04
Thievery2dex02



Feats Edit

Bolstering Mantle

Background BenefitsEdit

<History+2> Prophecy (PH2)

EquipmentEdit

Equipment Name Price Weight
Chainmail 40 40 lb.
Longspear 10 9 lb.
(2) Dagger 2 2 lb.
Standard Adventurer's Kit 15gp 33lbs
33 gp - -
Total 100 gp 84 lb.



Normal load: 120 lb.

Tracking Edit

Treasure Edit

XP Edit

Changes Edit

Judge Comments Edit

Approval 1 Edit

Comments from ScorpiusRisk

  • I'd like you to include at least a little more of the prophecy, unless it's something you're character wouldn't know about. If that's the case it's not clear.
  • Your AC and reflex are off in the summary.
  • Energizing strike, Augment one, your dying ally should gain 4 thp

Approval 2 Edit

Approved by Approver2

Judge comments will go here...

Status Edit

not approved

when you are approved the 'strikethrough on the following line will be removed. Status: Approved as 1st level character with 0 xp by Approver1 and Graf'

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