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Summary Edit

Leonard Doherty Player Velmont
Human Bard (Good) Level 3 (XP 2250)
Initiative +1
Passive Insight 19 Passive Perception 19; Senses Normal
HP 34 Bloodied 17 Surge Value 8; Surges Per-Day 8
AC 18 Fortitude 14 Reflex 16 Will 18
Speed 6 Size Medium
Str 8 (-1) Dex 10 (+0) Wis 16 (+3)
Con 12 (+1) Int 14 (+2) Cha 18 (+4)
Racial Abilities Bonus Feat, Bonus Skill, Human Defense Bonus, Bonus At-Will Bonus
Class Features Bardic Training, Bardic Virtue, Majestic Word, Multiclass Versatility, Skill Versatility, Song of Rest, Words of Friendship
Battack Basic Attack Longsword +3 vs AC 1d8-1 damage
Branged Ranged Basic Attack Whistling Songbow +4 vs. AC 1d10+1 damage
Feats Ritual Caster, Bard of all Trade, White Lotus Enervation, Prescient Fortification
Skills Arcana +8, Bluff +10, Diplomacy +12, Endurance +6, Insight +9, Perception +9, Streetwise +10, Untrained Skill (Ability +5)
Languages Common, Elven
Rituals Fastidiouness, Glib Limerick
Powers
Jinx Shot (At Will Standard Ranged Weapon ✦ Arcane, Weapon)
Target: One creature
Attack: +8 vs. AC
Hit: 1d10+5 damage. The first time the target misses with an attack before the end of your next turn, it falls prone. The target also takes -1 to AC until the end of next turn.
Misdirected Mark (At Will Standard Ranged 10 ✦ Arcane, Implement)
Target: One creature
Attack: +6 vs. Reflex
Hit: 1d8 + 5 modifier damage, and the target is marked by an ally within 5 squares of you until the end of your next turn. The target also takes -1 to Reflex until the end of next turn.
Staggering note (At Will Standard Ranged 10 ✦ Arcane, Implement, Thunder)
Target: One creature
Attack: +6 vs. Will
Hit: 4 thunder damage, and you push the target 2 squares. As a free action, an ally of your choice can make a melee basic attack against the target before, after, or during this forced movement. The target also takes -1 to Will until the end of next turn.
Words of Friendship (Encounter Minor Personal ✦ Arcane)
Target: You or one ally in burst
Effect: You gain +5 to your next Diplomacy check you make until the end of next turn.
Virtue of Prescience (Encounter Immediat Interrupt Close Burst 5 )
Target: One ally in burst
Trigger: An ally is hit by an attack
Effect: You grant that ally a power bonus equal to +5 to the defense targeted by the triggering enemy until the end of that enemy’s turn.
Majestic Word (Encounter Minor Close Burst 5 ✦ Arcane, Healing)
Target: You or one ally in burst
Effect: The target can spend an healing surge and regain 4 extra hit point. The target can also slide 1 square. Special: This power can be use twice per encounter, but only once per round.
Prophisied Strike (Encounter Standard Ranged Weapon ✦ Arcane, Weapon)
Target: One creature
Attack: +8 vs. AC
Hit: 1d10+5 damage. The next time you or an ally attacks the target before the end of your next turn, the attacker rolls a d20 twice and uses either result.
Rhyme of the Blood-Seeking Blade (Encounter Immediat Interrupt Ranged Weapon ✦ Arcane, Weapon)
Target: One creature.
Trigger: An ally misses with a melee attack
Attack: +8 vs. Reflex
Hit: 1d10+5 damage. The target takes a -6 penalty to all defenses against the triggering ally’s attack.
Arrow of Warning (Daily Immediat Interrupt Ranged Weapon ✦ Arcane, Weapon)
Target: One creature
Trigger: An enemy within range makes an attack roll against an ally
Attack: +8 vs. Reflex
Hit: 3d10+5 damage. The ally who was attacked by the triggering enemy can make an at-will attack against that enemy as a free action. The ally gains a bonus of +3 to this attack roll.
Canon of Avoidance (Daily Standard Ranged 10 ✦ Arcane)
Target: One ally
Effect: The target gains a +2 power bonus to all defenses until the end of your next turn. Sustain Minor: The effect persists. When you sustain the effect, you can transfer it to another ally within 10 squares of you..
Whistling Songbow (Daily Free )
Trigger: You attack an enemy with a Bard attack power using this bow.
Effect: Each ally within 5 squares of the target gain +2 power bonus to attack roll against the target until the end of your next turn.
Dwarven Armor (Daily Immediate Interrupt ✦ Healing)
Effect: Regain hit points as if you had spent an healing surge.
Brooch of shielding (Daily Minor )
Trigger: You are hit by an area, close or ranged attack.
Effect: Gain a resist all damage against the attack equal to the brooch force resistance.

Fluff Edit

Background Edit

Leonard was the son of a farmer who wasn't fit for the hard life of the farm, so his father sent him to learn under his uncle tutelage. His uncle was a rich merchant, owning a few ship. When he died, he split his fortune between his son and Leonard. The four boys each inherit a ship to allow themselves to make a fortune on their own.

During five years, Leonard was trading along a trade route between Daunton and Kythira the Living Isle. During all those years, Leonard spent half his time on the ship, where he had plenty of time to entertain the people who paid to travel on his ship. In return, he learned himself the archery skills of the elves, the magic of the eladrins and many more skills of the travelers and adventurers that travelled on his ship.

Lately, during one of his trip, his ship had been attacked. The pirates took all the cargo, capture the crew, sunk the ship and threw Leonard overboard. Only luck allowed him to find lands and return to Daunton, but now he has lost his ship, he hope to find back the money needed to buy a new one by adventuring.

Appearance and personality Edit

Age: 27
Gender: Male
Height: 5'8"
Weight: 157 lb.
Alignment: Good
Personality:
Physical Description:

This picture was taken from here. All right are reserved to that artist.
Leonard

Region Edit

Daunton [Occupation - Merchant]

Hooks Edit

  • Find enough gold to buy a new ship and hire a new crew
  • Take revenge on the pirates who sunk his ship.

Show Math Edit

Ability Scores Edit

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 0 8 0 0 8 -1
Con 2 12 0 0 12 1
Dex 0 10 0 0 10 0
Int 5 14 0 0 14 2
Wis 9 16 0 0 16 3
Cha 9 16 2 0 18 4
Totals 25   9



Attacks Edit

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

-1

str 03Longsword13AC
Basic Ranged

0

dex3Whistling Longbow +114AC


Defenses Edit

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class +0/+2 dex/int 7 Dwarven Chainmail +1 1 18
Fortitude-1/+1str/con+11Brooch of Shielding +11 14
Reflex+0/+2dex/int+1+1 1Brooch of Shielding +11 16
Will+3/+4wis/cha+1+1 1Brooch of Shielding +11 18


Saving Throw Bonuses none
Resist: none

Senses and Reactions Edit

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative 0 0 0 0 0 0 0 0 1 0 1
Passive Insight 3 5 0 0 0 0 0 0 1 0 19
Passive Perception 3 5 0 0 0 0 0 0 1 0 19


Health Edit

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 12 5 0 0 0 0 34 17 8


Surges per Day 8 (Class 7 + Con 1)

Speed and Movement Edit

Speed: 6 (Race 6)

==== Racial Features ====
Human

  • Bonus Feat: You gain a bonus feat at 1st level. You must meet the feat’s prerequisites.
  • Bonus Skill: You gain training in one additional skill from your class skills list.
  • Human Defense Bonuses: You gain a +1 racial bonus to Fortitude, Reflex, and Will.
  • Bonus At-Will Power: You know one extra 1st level at-will attack power from your class.
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common

==== Class Features ====
Bard

  • +1 Reflex, +1 Will
  • Bardic Training
  • Bardic Virtue
  • Majestic Word
  • Multiclass Versatility
  • Skill Versatility
  • Song of Rest
  • Words of Friendship

Feats Edit

Skills and Languages Edit

Languages Common, Draconic


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics0dex4Bard of All Trade-1Dwarven Chainmail +114
Arcana 5 2 int 1 8
Athletics-1str4Bard of All Trade-1Dwarven Chainmail +113
Bluff54cha110
Diplomacy54cha2Background (Occupation - Merchant)112
Dungeoneering3wis4Bard of All Trade18
Endurance1con4Bard of All Trade0Dwarven Chainmail +116
Heal3wis4Bard of All Trade18
History2int4Bard of All Trade17
Insight53wis19
Intimidate4cha4Bard of All Trade19
Nature3wis4Bard of All Trade18
Perception53wis19
Religion2int4Bard of All Trade17
Stealth0dex4Bard of All Trade-1Dwarven Chainmail +114
Streetwise54cha110
Thievery0dex4Bard of All Trade-1Dwarven Chainmail +114



Powers Edit

Powers KnownEdit

Powers to Hit Edit

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Jinx Shot +4 Cha +3 Whistling Songbow +1 0 0 1 8 AC
Misdirected Mark +4 Cha +1 Whistling Songbow +1 0 0 1 6 Refl
Staggering Note +4 Cha +1 Whistling Songbow +1 0 0 1 6 Will
Prophesied Strike +4 Cha +3 Whistling Songbow +1 0 0 1 8 AC
Rhyme of the Blood-Seeking Blade +4 Cha +3 Whistling Songbow +1 0 0 1 8 Refl
Arrow of Warning +4 Cha +3 Whistling Songbow +1 0 0 1 8 Refl


Equipment Edit

  • Whistling Songbow Longbow +1
  • Dwarven Chainmail +1
  • Brooch of Shielding +1
  • Longsword
  • Ritual Book
  • Adevnturer's Kit
  • Gold: 0 gp, 0 sp, 0 cp


Wishlist Edit

Anything useful. Here some idea:

Weapon:

  • Shrieking Songbow
  • Whistling Songbow

Armor:

  • Imposter Armor
  • Dwarven Armor
  • Skald's Armor
  • Piecemeal Armor

Neck:

  • Sustaining Cloak

Arms:

Feet:

Hand:

Head:

Waist:

Wondrous:

Tatoo:

Boon:


Tracking Edit

  • Retired at lvl 6

Treasure Edit

XP Edit

Changes Edit

Judge Comments Edit

Level 3 Edit

Approval 1 Edit

Approval from renau1g:

Approved!

Approval 2 Edit

Mini-Stats Edit

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