Summary[]
Booming Blade (At Will Standard Melee Weapon ✦ Arcane, Thunder, Weapon) | Swordmage Attack 1 |
Target: One creature | |
Attack: +19 vs. AC | |
Hit: 1d8+10 damage, if target is adjacent to you at the start of its next turn and moves away during that turn, it takes 1d6+10 thunder damage. If the target attack you before the end of your next turn, it takes 5 damage. |
Lightning Lure (At Will Standard Ranged 3 ✦ Arcane, Implement, Lightning) | Swordmage Attack 1 |
Target: One creature | |
Attack: +16 vs. Fort | |
Hit: 1d6+10 lightning damage and you pull the target to the nearest unoccupied square adjacent to you. If the target attack you before the end of your next turn, it takes 5 lightning damage. | |
Special: If you cannot pull the target to an adjacent square, this power fail and you deal no damage. |
Aegis of Shielding (At Will Minor Close Burst 2 ✦ Arcane) | Swordmage Feature |
Target: Two creatures in burst | |
Effect: Targets are marked until you use this power on another target. They take -2 to attack if they do an attack that doesn't include you as a target. If the target hit and is within 10 squares of you, you can use an Immediat Interrupt to reduce damage dealt to anyone creature by an amount of 15, and you gain 15 temporary hit points. |
Duty's Virtue (At Will Minor Close Burst 1 ✦ Arcane) | Feat Feature |
Target: One enemy in burst | |
Effect: You can use Aid Defense as a minor action: Choose an enemy adjacent to you and an ally. The ally gains a +2 bonus to all defenses against the enemy’s next attack against it. This bonus end at the end of your next turn. This action can be used only once per turn as a minor action. | |
Special: This can be used only once per turn. |
Second Wind (Encounter Standard Personal ) | Feature |
Effect: You spend an healing surge and regain hit points. You gain +2 to all defense until the start of your next turn. You can also push every enemy adjacent to you 1 square. |
Promise Storm (Encounter Minor Personal ✦ Lightning, Thunder) | Genasi Feature |
Effect: Until the end of you next turn, you deal 2d8 extra damage with lightning or thunder attack. You also gain a bonus of +1 to attack and +4 to damage with arcane power. |
Wind Fury Assault (Encounter Standard Melee or Ranged Weapon ✦ Elemental, Weapon) | Windlord Attack |
Target: One creature | |
Attack: +19 vs. AC (+10 vs. AC if ranged) | |
Hit: 2d8+8 (2d8+2 if ranged) damage and you slide the target 5 squares. | |
Effect: You can fly 7 squares. At any point during this movement, you can do this attack. |
Ligthning Clash (Encounter Standard Melee Weapon ✦ Arcane, Lightning, Weapon) | Swordmage Attack 1 |
Target: One creature | |
Attack: +19 vs. AC | |
Hit: 1d8+10 lightning damage. Make a Secondary attack. | |
Secondary Target: One creature within 5 squares of the primary target | |
Secondary Attack: +16 vs. Refl. | |
Secondary Hit: 1d6+9 ligthning damage. |
Dimensional Vortex (Encounter Immediat Interrupt Ranged 10 ✦ Arcane, Implement, Teleportation) | Swordmage Attack 3 |
Target: One creature | |
Trigger: An attack hit an ally with a melee attack | |
Attack: +16 vs. Will | |
Hit: You teleport the target 5 squares. The target make his melee attack against the target of your choice and do an extra 5 damages if it is marked by Jarel-karn. If there is no target valid, he expend the attack. |
Echoes of Sword Magic (Encounter Free Action Close Blast 3 ✦ Arcane, Implement, Thunder) | Swordmage Attack 7 |
Target: Each enemy in blast | |
Trigger: You used a swordmage at-will power this turn and you did not hit any target with it. | |
Attack: +16 vs. Fort | |
Hit: 2d6+10 thunder damage and the target is marked by your Swordmage Aegis until the end of your next turn. Marking the target does not remove the mark on another target already affected by your Swordmage Aegis. |
Countering Thunderclap (Encounter Immediate Interrupt Close Burst 5 ✦ Arcane, Implement, Thunder) | Coronal Guard Attack 11 |
Target: The triggering attacker | |
Trigger: A creature hits your ally with a melee attack. | |
Attack: +16 vs. Fort | |
Hit: 1d6+10 thunder damage and you push the target 1 square. If the target can no longer reach your ally, the attack misses. |
Channeling Shield (Encounter Immediat Interrupt Close Burst 10 ✦ Arcane) | Swordmage Utility 2 |
Target: The creature hit by the triggering attack | |
Trigger: An attack hit you or an ally within 10 squares of you | |
Effect: You reduce the damage by 10 from the triggering attack. You next successful attack you make before the end of your next turn will do 5 more damage. |
Armathor's Step (Encounter Move ✦ Arcane) | Swordmage Utility 6 |
Target: Personal | |
Effect: Teleport 5 squares. If you end this move adjacent to an enemy, you gain a +2 power bonus to the next attack roll you make against that enemy during your turn. |
Dimensional Thunder (Daily Standard Melee Weapon ✦ Arcane, Teleportation, Thunder, Weapon) | Swordmage Attack 1 |
Target: One creature | |
Attack: +19 vs. Fort | |
Hit: 2d8+10 thunder damage. | |
Effect: Teleport 5 squares before the attack. Each enemy adjacent to you after the attack gains ongoing 5 thunder damage. You gain 11 Temporary hit points. |
Lingering Ligthning (Daily Standard Ranged 5 ✦ Arcane, Implement, Lightning) | Swordmage Attack 5 |
Target: One, Two or Three creatures | |
Attack: +16 vs. Refl | |
Hit: 1d8+10 lightning damage and ongoing 5 lightning damage (save ends). | |
Miss: Half damage and no ongoing damage. Y | |
Effect: You also gain 11 Temporary hit points. |
Blade Bolt (Daily Standard Ranged 5 ✦ Arcane, Lightning, Weapon) | Swordmage Attack 9 |
Requirement: You must throw your melee weapon at the target | |
Target: One creature | |
Attack: +19 vs. Fort | |
Hit: 2d8+10 lightning damage and the target is slowed (save ends). The target is also marked by your Swordmage Aegis power. Marking the target does not remove the mark on another target already affected by your Swordmage Aegis. | |
Miss: Half damage and slowed until the end of your next turn. | |
Effect: Your weapon returns to your hand. You also gain 11 Temporary hit points. |
Impenetrable Warding (Daily Minor Personal ✦ Arcane, Stance) | Swordmage Utility 10 |
Effect: Your warding provides its bonus to all your defenses, not just AC. (+4 to Fortitude, Reflex and Will) |
Dragon Scales (Daily Minor Personal ✦ Arcane, Force) | Coronal Guard Utility 12 |
Effect: You gain +2 AC until the end of the encounter or until you are knocked unconscious.) |
Longsword of defense +3 (At-Will Immediate Interrupt ) | Magic Item |
Trigger: You take damage from a melee attack that hits you. | |
Effect: You take only half damages. | |
Properties: You gain resist 2 to all damage while you are holding this weapon. |
Belt of Vigor (At-Will No Action ) | Magic Item |
Properties: You gain a +1 item bonus to your healing surge value. |
Restful Bedroll (At-Will No Action ) | Magic Item |
Properties: After an extended rest, you gain 1d8 temporary hit points. |
Leather Armor of Aegis Expansion +2 (Encounter Immediat Interrupt ) | Magic Item |
Trigger: A creature you have marked with your Aegis of Shielding target you and at least one ally with an attack. | |
Effect: The damage of the triggering attack is reduced by 7. |
Periapt of Cascading Health (Encounter Minor ) | Magic Item |
Effect: You end one effect that a save can ends. |
Warded Vambraces (Encounter Minor ) | Magic Item |
Effect: Until the end of your next turn, any ally adjacent to you gains +4 power bonus to AC. |
Boots of Fencing Master (Encounter Minor ) | Magic Item |
Effect: Shift 2 squares. | |
Properties: When you shift, you gain a +1 bonus to AC and Reflex until the end of your next turn. |
Exceptional Factotum Helm (Encounter Minor ) | Magic Item |
Effect: You gain training in one skill until the end of your next turn, or for 1 minute when not in an encounter. | |
Properties: You gain +1 item bonus to untrained skill checks. |
Corellon's Boon of Arcane Might [Sword Burst] (Encounter Standard Close Burst 1 ✦ Arcane, Force, Implement) | Magic Item |
Target: Each enemy in burst | |
Attack: +16 vs. Refl | |
Hit: 1d6+8 force damage. |
Corellon's Boon of Arcane Might [Dual Lightning Strike] (Daily Standard Melee 1 ✦ Arcane, Lightning, Teleportation, Weapon) | Magic Item |
Target: One creature | |
Attack: +19 vs. AC | |
Hit: 1d8+10 lightning damage and the target is marked until the end of next turn. | |
Effect: Teleport 5 squares and repeat the attack against one creature other than the primary target. |
Fluff[]
Background[]
When the emperor have betrayed the Empire of Jade, one of his personnal guard, Senan-karn, became a Ronin instead of serving his emperor anymore. He left the kingdom and travel to the Valley of Bone with his family. There, he found refuge in a indepedent dwarven kingdom. It took time for Senan-karn to be accepted, but his contribution in the fight against the death of the region allow him to establish himself. For a century now, his family have lived among the dwarves.
Jarel-karn is the youngest descendant of Senan-karn. Raised among the dwarves, he has listen to his father story of the old Kingdom. Only rumors of what have become the Kingdom of Jade have reach the young Genasis ears. As his ancestors, the Jarel-karn has learn the art of sword and magic, but the fight of the death seems for him not as worthy as his ancestors fight against the Oni. On his dream to see his ancestor lands, he left the Valley of Bones and returned to the Jade Kingdom.
His visit to the Jade Kingdom have shown him what had become his ancestor's land. Not only did many Genasis was living in the remain of the past, servng the dragonborn who has taken there place, but he also learned that his ancestor name, Senan-karn was told with shame. His family honor had been lost with his ancestor's action, the history of his family had been twisted.
When he returned to his family,he learned his father was dead. After month of research, the family never has found the remain of his dead father. A month after his return, during an expedition, he found the ghost of his father. Unable to help him, he return home. Thorn between the lost honor of his family and the wandering soul of his father, he left the Valley of Bones, trying to make a name for himself and restore his family name, and maybe find a way to free his father's soul.
Jarel-karn is a renown hero of the city
Appearance and personality[]
Age: 26
Gender: Male
Height: 6'1"
Weight: 207 lb.
Alignment: Good
Personality:
Physical Description:
Region[]
Valley of Bones [Birth - Among Another Race (Dwarf): +2 Endurence]
Theme[]
Windlord [Wind Fury Strike]
Hooks[]
- Clean his family honor.
- Free his father's soul.
Show Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 1 | 11 | 0 | 1 | 12 | 1 | |||||
Con | 9 | 16 | 2 | 3 | 21 | 5 | |||||
Dex | 3 | 13 | 0 | 1 | 14 | 2 | |||||
Int | 9 | 16 | 2 | 3 | 21 | 5 | |||||
Wis | 0 | 8 | 0 | 1 | 9 | -1 | |||||
Cha | 3 | 13 | 0 | 1 | 14 | 2 | |||||
Totals | 25 | 14 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
5 | int | 0 | 2 | Versatile Expertise | 6 | Longsword of defense +3 | 6 | 19 | AC | |||
Basic Ranged |
2 | dex | 2 | Crossbow | 6 | 10 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +2/+5 | dex/int | +4 | Leather Armor of Aegis Expension +2 | +4 | Swordmage Warding | 6 | 29 | ||||
Fortitude | +1/+5 | str/con | +1 | 2 | Periapt of Cascading Health +2 | 6 | 24 | |||||
Reflex | +2/+5 | dex/int | 2 | Periapt of Cascading Health +2 | 6 | 23 | ||||||
Will | -1/+2 | wis/cha | +2 | 2 | Periapt of Cascading Health +2 | 6 | 22 |
Saving Throw Bonuses none Resist Lightning 10
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 2 | 0 | 0 | 0 | 2 | Duty's Virtue | 0 | 0 | 6 | 0 | 10 |
Passive Insight | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 6 | 0 | 15 |
Passive Perception | -1 | 0 | 0 | 0 | 2 | Windlord Theme | 0 | 0 | 6 | 0 | 17 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 15 | 20 | 6 | 0 | 0 | 0 | 0 | 101 | 50 | 25 |
Surges per Day 13 (Class 8 + Con 5)
Surges Value Belt of Vigor add +1 to surge value (not shown in the math here, but shown in the summary).
Speed and Movement[]
Speed: 6 (Race 6)
Racial Features[]
- Elemental Manifestation (Stormsoul)
- +1 Fort
- Resist Ligthning 10
- Promise of Storm
- Elemental Origin
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Common, Primordial
Theme Features[]
- +2 Athletics, +2 Perception
- Windlord Level 5 Feature: Whenever an effect enables you to fly, you can fly 1 additional square. Further, whenever you use your second wind, you can push each creature adjacent to you 1 square.
- Windlord Level 10 Feature: Whenever you hit with wind fury assault, you slide the target up to a number of squares equal to your highest ability modifier.
Class Features[]
- +2 Will
- Swordmage Warding
- Swordmage Aegis
- Swordbound
Paragon Features[]
- Improved Silver Shield : When you use your aegis of shielding immediate interrupt, you also gain 15 temporary hit points.
- Swordshield Action : When you spend an action point to take an extra action, you also gain a +2 bonus to all defenses until the start of your next turn.
Feats[]
- Elemental Blade Attunement [1st level]
- Improved Swordmage Warding [2nd level]
- Elemental Echo [4th Level]
- Versatile Expertise (Heavy Blade/Light Blade) [Bonus Expertise at 5th level]
- White Lotus Riposte [6th Level]
- Intelligent Blademaster [8th Level]
- Duty's Virtue [10th Level]
- Double Aegis [11th Level]
- Gritty Determination [12th level]
Skills and Languages[]
Languages Common, Primordial
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 2 | dex | 1 | Exceptional Factotum Helm | 6 | 9 | ||||
Arcana | 5 | 5 | int | 6 | 16 | |||||
Athletics | 5 | 1 | str | 2 | Theme - Windlord | 6 | 14 | |||
Bluff | 2 | cha | 1 | Exceptional Factotum Helm | 6 | 9 | ||||
Diplomacy | 2 | cha | 1 | Exceptional Factotum Helm | 6 | 9 | ||||
Dungeoneering | -1 | wis | 1 | Exceptional Factotum Helm | 6 | 6 | ||||
Endurance | 5 | 5 | con | 2 | 2 | Background - Among Another Race (Dwarf) | 6 | 20 | ||
Heal | -1 | wis | 1 | Exceptional Factotum Helm | 6 | 6 | ||||
History | 5 | int | 1 | Exceptional Factotum Helm | 6 | 12 | ||||
Insight | -1 | wis | 1 | Exceptional Factotum Helm | 6 | 6 | ||||
Intimidate | 5 | 2 | cha | 6 | 13 | |||||
Nature | -1 | wis | 2 | 1 | Exceptional Factotum Helm | 6 | 8 | |||
Perception | -1 | wis | 2 | Theme - Windlord | 1 | Exceptional Factotum Helm | 6 | 8 | ||
Religion | 5 | int | 1 | Exceptional Factotum Helm | 6 | 12 | ||||
Stealth | 2 | dex | 1 | Exceptional Factotum Helm | 6 | 9 | ||||
Streetwise | 2 | cha | 1 | Exceptional Factotum Helm | 6 | 9 | ||||
Thievery | 2 | dex | 1 | Exceptional Factotum Helm | 6 | 9 |
Powers[]
Powers Known[]
- Swordmage
- At-Will
- Aegis of Shielding [Class Feature]
- Booming Blade
- Ligthning Lure
- Encounter
- Daily
- Utility
- Paragon
- Encounter
- Utility
- Other
- Encounter
- Promise of Storm [Race Feature]
- Wind Fury Assault [Theme Feature]
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Booming Blade | +5 | Int | 1 | Versatile Expertise (Heavy Blade/Light Blade) | +5 | Runic Sword +2 | 0 | 0 | 5 | 16 | AC | ||
Ligthning Lure | +5 | Int | 1 | Versatile Expertise (Heavy Blade/Light Blade) | +2 | Runic Sword +2 | 0 | 0 | 5 | 13 | Fort | ||
Lightning Clash | +5 | Int | 1 | Versatile Expertise (Heavy Blade/Light Blade) | +5 | Runic Sword +2 | 0 | 0 | 5 | 16 | AC/Refl | ||
Dimensional Thunder | +5 | Int | 1 | Versatile Expertise (Heavy Blade/Light Blade) | +5 | Runic Sword +2 | 0 | 0 | 5 | 16 | Fort | ||
Dimensional Vortex | +5 | Int | 1 | Versatile Expertise (Heavy Blade/Light Blade) | +2 | Runic Sword +2 | 0 | 0 | 5 | 13 | Will | ||
Lingering Lightning | +5 | Int | 1 | Versatile Expertise (Heavy Blade/Light Blade) | +2 | Runic Sword +2 | 0 | 0 | 5 | 13 | Refl | ||
Echoes of Sword Magic | +5 | Int | 1 | Versatile Expertise (Heavy Blade/Light Blade) | +2 | Runic Sword +2 | 0 | 0 | 5 | 13 | Fort | ||
Blade Bolt | +5 | Int | 1 | Versatile Expertise (Heavy Blade/Light Blade) | +5 | Runic Sword +2 | 0 | 0 | 5 | 16 | Fort | ||
Wind Fury Assault | +5 | Int | 1 | Versatile Expertise (Heavy Blade/Light Blade) | +5 | Runic Sword +2 | 0 | 0 | 5 | 16 | AC | ||
Countering Thunderclap | +5 | Int | 1 | Versatile Expertise (Heavy Blade/Light Blade) | +2 | Runic Sword +2 | 0 | 0 | 5 | 13 | Fort |
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Leather Armor of Aegis Expansion +2 | 2600gp | 15lbs |
Longsword of Defense +3 | 21000gp | 4lbs |
Periapt of Cascading Health +2 | 5000gp | -lbs |
Boots of Fencing Master | 2600gp | -lbs |
Warded Vambraces (Heroic) | 1800gp | -lbs |
Belt of Vigor (Heroic) | 520gp | -lbs |
Corellon's Boon of Arcane Might | 3400gp | -lbs |
Restful Bedroll | 360gp | -lbs |
Potion of Healing | 50gp | -lbs |
Adventurer's Kit | 15gp | 33lbs |
Crossbow | 25gp | 4lbs |
Bolt (20) | 1gp | -lbs |
Money | 263.71gp | |
Total | 58 lbs |
Wishlist[]
In that order:
- Any items that allow to protect and prevent damage on Jarel-karn and his allies.
- Any items that boost or give more lightning and thunder attacks.
- Any items that raise Jarel-karn survival chances.
- Any items that can be cool to use.
Tracking[]
Treasure[]
- Pinning Longsword +1 (Starting magical item lvl)
- Restful Bedroll +1 (Starting magical item lvl -1)
- Starting gold: 360gp (Adventurer's Kit, Crossbow, Crossbow Bolt, Hide Armor, Potion of Healing, 239 gp)
- Lightning Longsword +1 (Zombie and Crooks)
- Genasi Soul Hide Armor +1 (Storm Soul) (Zombie and Crooks)
- 100 gp (Zombie and Crooks)
- 150 gp (Zombie and Crooks)
- Collar of Recovery +1, Belt of Vigor (Heroic), 250gp (6 Eagle Down)
- 1461,71gp, Periapt of Cascading Health +2 (The God Forge)
- Sold Hide Armor (6 gp), Collar of Recovery +1 (168 gp), Transferred Genasi Soul Hide Armor +1 (Storm Soul) enchantment to a Leather Armor (-25 gp), Bought Warded Vambraces (1800 gp)
- Leather Armor of Aegis Expansion +2, 10215gp (The Predicament of Mr. Gimo Tine)
- Sold Lightning Longsword +1 (200 gp), Pinning Longsword +1 (104 gp), Genasi Soul Leather Armor +1 (Storm Soul) (168 gp)
- Bought Boots of Fencing Master (-2600 gp), Corellon's Boon of Arcane Might (-3400 gp), Runic Longsword +2 (-5000 gp)
- The Mark of Trogor: 2328gp
- Rage of the Savage Lands: 7002 GP, 10212 gp, Drowmesh of Aegis Expansion +3
- Sold Runic Longsword +2 (1000 GP), Bought Longsword of Defense +3 (-21000 gp), Bought an Exceptional Factotum Helm [Heroic] (-840 gp)
XP[]
- 1000 XP Starting Level 2
- Zombies and Crooks : 1202 XP, 723 XP, 562 XP
- 6 Eagle Down : 1392 XP
- The God Forge : 4173 XP
- The Predicament of Mr. Gimo Tine: 10225 XP
- The Mark of Trogor: 3776 XP
- Rage of the Savage Lands: 4969 XP, 6800 XP
Changes[]
- Level 3:
- Retrained Mythal Recovery for Channeling Shield
- Level 5:
- Retrained Raging Storm for Weapon Focus(Heavy Blade)
- Level 6:
- Retrained Armor Proficiency (Hide) for Improved Swordmage Warding
- Level 7:
- Retrained Weapon Focus (Heavy Blade) for Elemental Blade Attunement
- Level 8:
- Retrained Swordmage Shielding Fire for Lingering Lightning
- Level 11:
- Retrained Guardian Theme for Windlord Theme
Judge Comments[]
Level 2[]
Approval 1[]
Comments by TwoHeadsBarking:
Looks good. Approved.
Approval 2[]
Approval from Dunamin.
- Summary > Mythal Recovery. Made an immensely dramatic correction, changing this text "Make a saving throw against an effect that save can end" to "Make a saving throw against an effect that a save can end."
Level 3[]
Approval from renau1g:
- Looks good Velmont. Good job
Approval 1[]
Nice backstory! Everything looks accurate as far as I can tell. 1 approval from Kalidrev.
Approval 2[]
Approval from TwoHeadsBarking:
Approved.
Level 4[]
Approval 1[]
Approval from renau1g:
- Looks good Velmont. Good job
Approval 2[]
Approval from judge 2:
Approved.
Level 6[]
Approval 1[]
Approval from Ozymandias79
- Approved
Approval 2[]
Approval from ScorpiusRisk
- The to-hot in your summary does not match the to-hit in your math.
Level 9[]
Approval 1[]
Comments from TwoHeadsBarking:
- Summary: The powers from your boon are still missing a point of accuracy.
- Summary: Booming Blade's secondary damage should include your normal modifiers.
- Summary: Dual Lightning Strike targets AC.
Approval 2[]
I am currently reviewing this page, Karlowitch
Problems:
- Carried weight should be 58. It seems you forgot to include the weight of the bolts. Really a minor thing.
- Retraining - At level 7 you retrained Weapon Focus (Heavy Blade) for Elemental Blade Attunement, but the weapon focus is still listed in the feats, in the math section.
- Retraining - At level 6 you Retrained Armor Proficiency (Hide) for Improved Swordmage Warding, but Swordmage Warding is not listed in feats, in the math section.
- Basic Attack table in math needs to be updated. Your melee basic attack should be +15 and you ranged basic attack should be +7
- Treasure - I calculated your current gp to be 261,71gp
- PowerOrigin in Summary are absent from Powers. This is optional to fix but, it would make reviewing in the future faster.
Level 9[]
Approval 1[]
Only issue I see is that your damage expressions in the Summary section still appear to be including Weapon Focus, which you retrained away. Minor, so:
- Approved by WEContact 16:46, December 10, 2011 (UTC)
Approval 2[]
Actually, the damage looks correct. The +1 bonus is from Elemental Blade Attunement.
The only thing I found is that your Versatile Expertise does not need to be Heavy Blade/Heavy Blade, in fact if you go by the Character Builder, it can't be. You choose 1 weapon group and 1 implement type, but feat does not say that you only get the bonus from the weapon group to weapon attack and the bonus from the implement type applies not just to implement attacks. So if you took Versatile Expertise Heavy Blade/Light Blade, you'd get +1 to attack with all heavy and light blades, whether they were used as weapons or implements.
Approved MeepoLives 02:01, December 14, 2011 (UTC)
Level 12[]
Approval 1[]
- Versatile Expertise scales to +2 at level 11 now. The math section for the powers still lists a feat bonus of 1.
- Power To-Hit level bonus is +6.
Approval 2[]
Status[]
Approved for level 3 at 2925 xp by TwoHeadsBarking and Kalidrev
Approved for level 9 at 19277 xp by Karlowitch and TwoHeadsBarking
Approved for level 10 by WEContact and MeepoLives.