Summary[]
Fluff[]
Background[]
Origin[]
When Ingot stepped from the fires of The Last Forge, it walked with a noticeably stiff-legged gait. Its left knee joint was defective: slightly twisted with a protruding, blackened ring of flash. But despite this drawback, Ingot immediately set to work assisting Tender with maintenance of the Forge, working to expand and upgrade its residential areas, and helping to repair injured warforged. It felt a strong sense of duty both to the Forge and Daunton as a whole. Ingot spent a lot of its free time in the nearby Great Library, devouring books on all manner of subjects, especially the history of Allaria and the origins of warforged. It also spent a little time observing the other races of the city, cataloging their manners and ways, but remaining aloof.
Following Vulkar[]
During its readings Ingot chanced upon that the origin and meaning of the rune enscribed on its forehead. It turned out to be an obscure symbol of Eefeystos once used in the Imperium, centuries ago. Intrigued, Ingot began hanging around with local priests and followers of Vulkar, trying to learn more about the god and his ways. These Vulkar devotees, mostly dwarves and smiths, tolerated the warforged. But some were skeptical, regarding the warforged and their manufacture as slightly alien and strange. There were whispers that Ingot was trying to steal secret sacred techniques to advance its race. Others simply thought the warforged to be deluded. The resemblance between the crippled deity and Ingot's knee was noted, but most assumed the warforge had intentially damaged its own knee to curry favor.
So, when it announced its intention to become a cleric of Vulkar, the reaction among the other faithful was equal parts laughter and contempt. Undeterred, Ingot continued its studies and prayers on its own, and within a few years it had gained the power to channel Vulkar's divine blessings. It trained itself to be ready to fight to defend Daunton and the Forge, studying not only the ways of Vulkar but also the combat techniques of one whom it greatly admired: Arek Steelsheath of the Five. It began to practice with the fullblade, one of the weapons she had been known to use.
Mysterious Stranger[]
Not long ago, a traveler stopped at the Forge. An aged human with an Imperial accent and clothing, the stranger asked to be shown around. As Ingot guided the visitor around the facility, they discussed tools and craftsmanship. The traveler seemed quite learned. Eventually, their talk turned to Vulkar (whom the human called Eefeystos). As the tour came to an end, the stranger pointed at Ingot's defective knee and remarked, "You know, of course, that Eefeystos is also crippled."
"I know that in the Imperium, Eefeystos is regarded as crippled," Ingot responded. "But I believe that Vulkar is not fundamentally defective. Rather, he has a slot which awaits an upgraded component."
This particular notion had not exactly endeared Ingot to the more traditional followers of Vulkar, but the human seemed quite amused. "And you? Also awaiting an upgraded component?"
"Maybe some day. But my knee has so far resisted all efforts to repair or alter it."
The stranger's demeanor abruptly turned grave. The air seemed charged, and Ingot felt hollow, as if the stranger's gaze was penetrating inside its chassis. "I'm not talking about your knee, Ingot. I'm talking about you... What are you waiting for? What do you want to do?"
These were questions Ingot had never been asked by anyone. It had never even asked them of itself) Yet, somehow it knew the answer immediately. "I - I am waiting for... waiting to be upgraded, so that I can find - or build - another forge..."
"Ah..." The traveler seemed to relax. "Ah! Well, that is quite interesting. But I think, Ingot, no one's going to come along and upgrade you. You must improve yourself, yourself! Get out more, see new places, meet people. Let the world be your anvil and experience your hammer. Then, perhaps one day the time will come for you to find - or build - a new forge."
Ingot's mind whirled. In a daze, it barely noted the stranger taking his leave. While confused about what exactly had just happened, it did not doubt the human's advice was wise. Again looking to its hero Arik's history for inspiration, it decided to follow the path of the adventurer. Ingot quietly packed its gear, attached its armor, and swept its chamber clean for what was likely to be the last time for a while. It quietly left the Forge, taking the shortest possible route to the Hanged Man Inn.
Appearance and personality[]
Age: 10
Gender: Neuter
Height: 6'1"
Weight: 260 lbs.
Alignment: unaligned
Personality: Ingot is naive but not foolish, even-mannered, fastidious, and fascinated with how things (and people) work.
Physical Description:
Ingot's chassis is a utilitarian burnished grey, impeccably dirt-free and well repaired, except for small smudges of soot which it intentionally leaves alone after ritual smithing.
Its scale armor is well maintained and directly attached to Ingot in the warforged manner. The front is painted with a bright golden holy symbol of Vulkar. A long sheath accommodating a fullblade fits into a rotating clip on its hip, automatically swiveling to keep the long weapon out of the way when Ingot sits. Ingot's left knee is twisted and warped, angling its left foot slightly out of true, giving it a distinctive uneven stride that's just short of a limp.
Ingot's eyes glow reddish like the fires of a forge, intensifying to a searing white when its emotions are heightened.
Region[]
Daunton - +2 Monster knowledge checks and re-roll 1 failed knowledge check/day while access to Daunton library is available
(requires 4 hours).
Hooks[]
- Vulkar rivals (other followers of Vulkar distrust a warforged cleric; may seek to oppose or to test Ingot)
- Mysterious stranger (who was he and what is his agenda?)
Kicker[]
- Another forge (Ingot "just knows" it's going to find or build another forge... is it right, or did some sinister force implant a false notion?)
Show Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 9 | 16 | 2 | 1 | 19 | 4 | |||||
Con | 3 | 13 | 2 | 0 | 15 | 2 | |||||
Dex | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Int | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Wis | 9 | 16 | 0 | 1 | 17 | 3 | |||||
Cha | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Totals | 25 | 10 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
4 | str | 1 | Versatile Expertise | 4 | Acidic Fullblade +1 | 2 | 11 | AC | ||||
Basic Ranged |
4 | str | 2 | Javelin | 2 | 8 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | -1/+1 | dex/int | 8 | Scale +1 | 2 | 20 | ||||||
Fortitude | +4/+2 | str/con | 1 | Healer's Brooch +1 | 2 | 17 | ||||||
Reflex | -1/+1 | dex/int | 1 | Healer's Brooch +1 | 2 | 14 | ||||||
Will | +3/+1 | wis/cha | 2 | 1 | 1 | Healer's Brooch +1 | 2 | 19 |
Saving Throw Bonuses +2 to save against ongoing damage; minimum 10 on death saves
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | -1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 1 |
Passive Insight | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 15 |
Passive Perception | 3 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 15 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 15 | 5 | 0 | 0 | 0 | 0 | 47 | 23 | 11 |
Surges per Day 9 (Class 7 + Con 2)
Speed and Movement[]
Speed: 5 (Race 6, Scale armor -1)
Racial Features[]
- Living Construct
- Warforged Mind (+1 Will)
- Warforged Resolve
- +2 Constitution, +2 Strength
- +2 Endurance. +2 Intimidate
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Common
Class Features[]
- +2 Will
- Channel Divinity
- Healer's Lore (+3 hp on cleric healing powers)
- Ritual Casting
Feats[]
- Weapon Proficiency (Fullblade) [1st level]
- Ritual Caster [Cleric Bonus]
- Armor Proficiency (Scale) [2nd level]
- Battle Healer [4th level]
- Versatile Expertise (Heavy Blade, Holy Symbol) [5th level bonus]
Skills and Languages[]
Languages Common, Elven
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | -1 | dex | 2 | 1 | ||||||
Arcana | 5 | 1 | int | 2 | 8 | |||||
Athletics | 4 | str | 2 | 6 | ||||||
Bluff | 1 | cha | 2 | 3 | ||||||
Diplomacy | 1 | cha | 2 | 3 | ||||||
Dungeoneering | 3 | wis | 2 | 5 | ||||||
Endurance | 2 | con | 2 | 2 | 6 | |||||
Heal | 5 | 3 | wis | 2 | 10 | |||||
History | 5 | 1 | int | 2 | 8 | |||||
Insight | 3 | wis | 2 | 5 | ||||||
Intimidate | 1 | cha | 2 | 2 | 5 | |||||
Nature | 3 | wis | 2 | 5 | ||||||
Perception | 3 | wis | 2 | 5 | ||||||
Religion | 5 | 1 | int | 2 | 8 | |||||
Stealth | -1 | dex | 2 | 1 | ||||||
Streetwise | 1 | cha | 2 | 3 | ||||||
Thievery | -1 | dex | 2 | 1 |
Powers[]
Powers Known[]
- Cleric
- Class Features
- Healing Word
- Channel Divinity
- At-Will - 1st Level
- Encounter - 1st Level
- Daily - 1st Level
- Utility - 2nd Level
- Encounter - 3rd Level
- Daily - 5th Level
- Racial
- Encounter
Retraining[]
- Level 5: Retrained Armor of Faith to Shield of Faith
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Sacred Flame | +3 | Wis | 1 | Versatile Expertise | +1 | Holy Symbol +1 | 0 | 0 | 2 | 7 | Ref | ||
Righteous Brand | +4 | Str | 1 | Versatile Expertise | +4 | Acidic Fullblade +1 | 0 | 0 | 2 | 11 | AC | ||
Healing Strike | +4 | Str | 1 | Versatile Expertise | +4 | Acidic Fullblade +1 | 0 | 0 | 2 | 11 | AC | ||
Split the Sky | +4 | Str | 1 | Versatile Expertise | +4 | Acidic Fullblade +1 | 0 | 0 | 2 | 11 | Fort | ||
Avenging Flame | +4 | Str | 1 | Versatile Expertise | +4 | Acidic Fullblade +1 | 0 | 0 | 2 | 11 | AC | ||
Hallowed Advance | +4 | Str | 1 | Versatile Expertise | +4 | Acidic Fullblade +1 | 0 | 0 | 2 | 11 | AC | ||
Turn Undead | +3 | Wis | 1 | Versatile Expertise | +1 | Holy Symbol +1 | 0 | 0 | 2 | 7 | Will |
DDI Summary[]
====== Created Using Wizards of the Coast D&D Character Builder ====== Ingot, level 5 Warforged, Cleric Build: Battle Cleric Versatile Expertise: Versatile Expertise (Heavy Blade) Versatile Expertise: Versatile Expertise (Holy Symbol) FINAL ABILITY SCORES Str 19, Con 15, Dex 8, Int 12, Wis 17, Cha 12. STARTING ABILITY SCORES Str 16, Con 13, Dex 8, Int 12, Wis 16, Cha 12. AC: 20 Fort: 17 Reflex: 14 Will: 19 HP: 47 Surges: 9 Surge Value: 11 TRAINED SKILLS Religion +8, Arcana +8, History +8, Heal +10 UNTRAINED SKILLS Acrobatics +1, Bluff +3, Diplomacy +3, Dungeoneering +5, Endurance +6, Insight +5, Intimidate +5, Nature +5, Perception +5, Stealth +1, Streetwise +3, Thievery +1, Athletics +6 FEATS Cleric: Ritual Caster Level 1: Weapon Proficiency (Fullblade) Level 2: Armor Proficiency (Scale) Level 4: Battle Healer Feat User Choice: Versatile Expertise POWERS Channel Divinity: Turn Undead Cleric at-will 1: Righteous Brand Cleric at-will 1: Sacred Flame Cleric encounter 1: Healing Strike Cleric daily 1: Avenging Flame Cleric utility 2: Armor of Faith (retrained to Shield of Faith at Level 5) Cleric encounter 3: Split the Sky Cleric daily 5: Hallowed Advance ITEMS Ritual Book, Adventurer's Kit, Chainmail, Hammer, Alchemical Reagents (Arcana) (5), Javelin, Veteran's Scale Armor +1, Acidic Fullblade +1, Potion of Healing (heroic tier), Magic Holy Symbol +1, Flame Bracers (heroic tier), Healer's Brooch +1 RITUALS Gentle Repose, Make Whole ====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Veteran's Scale Armor +1 | na | 45lbs (34 lbs effective, see below) |
Acidic Fullblade +1 | (840gp) | 10lbs |
Holy Symbol +1 | 360gp | 1lb |
Flame Bracers | 680gp | - |
Healer's Brooch +1 | 840gp | - |
Javelin | 5gp | 2lbs |
Standard Adventurer's Kit | 15gp | 33lbs |
Hammer | 0.5gp | 2lbs |
Ritual Components (Arcana) | 9gp | - |
Ritual Components (Heal) | 0gp | - |
Ritual Components (Nature) | 0gp | - |
Ritual Components (Religion) | 0gp | - |
Ritual Book | 0gp | 3lbs |
Healing Potion | (50gp) | - |
Attached components:
- Chest: Veteran's Scale +1 (3/4ths normal load)
- Back: Backpack
- Left Arm: Light Source (allows hands-free use of a sunrod, lantern, or torch)
- Right Arm: Hammer (blacksmith tool; can be retrieved as a free action. Oh boy!)
- Hip: Sheath for fullblade (no game effect, just clips on along Ingot's side and looks cool)
Attached components: as long as Ingot is conscious, they can only be removed if it wants them to be. Such an item cannot be taken from Ingot, and Ingot can’t accidentally drop it. Ingot senses if such an item is damaged.
Gold remaining at start: 0.5 (100-99.5)
Gained 130 gp at the end of fire and ice. Sold chainmail @ 20% for 8 gp. Sold fullblade @ 20% for 6 gp. Gained 267 gp during A Simple Errand. Purchased Holy Symbol +1 for 360 gp during A Simple Errand. Gained 850 gp during A Simple Errand.
GP: 901.5
Weight 96 lbs (84 lbs effective)
Wish List[]
- Feet: Spiked Soles (5), Boots of the Fencing Master (7)
- Holy Symbol: Onatar's Forge +2 (7) (of course this would be Vulkar's Forge... as Ingot made its own holy symbol +1, I'd rather get it as a power up on that symbol than a new, separate item.)
- Hands: Gauntlets of Blood (4), River of Life Gloves (7)
- Waist: Viper Belt (4), Barbed Baldric (5), Belt of Endurance (6)
- Head: Casque of Tactics (4), Phylactery of Divinity (6)
- Wondrous: Onyx Dog (4), Map of Unseen Lands (7)
- Tattoo: Long Battle Tattoo (7)
Tracking[]
Treasure[]
Veteran's Scale Armor +1 - Fire and Ice: http://www.enworld.org/forum/living-4th-edition/257999-adventure-fire-ice-25.html#post4977696
130 gp - Fire and Ice: http://www.enworld.org/forum/living-4th-edition/257999-adventure-fire-ice-25.html#post4977696
Acidic Fullblade +1 - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-21.html#post5084752
267 gp - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-21.html#post5084752
(Sold mundane fullblade @ 20% for +6 pg)
Holy Symbol +1 (Purchased for 360 gp) - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-42.html#post5135487
850 gp - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-68.html#post5295118
Flame Bracers - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-68.html#post5295118
Healer's Brooch +1 - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-68.html#post5295118
Consumables[]
Gained potion of healing in A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-15.html#post5056298
XP[]
376 xp - Fire and Ice: http://www.enworld.org/forum/living-4th-edition/257999-adventure-fire-ice-12.html#post4921916
1174 xp - Fire and Ice: http://www.enworld.org/forum/living-4th-edition/257999-adventure-fire-ice-25.html#post4977696
1709 xp - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-21.html#post5084752
2438 xp - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-68.html#post5295118
Changes[]
Judge Comments[]
Level 1[]
Approval 1[]
Approval from --JoeNotCharles
- Int bonus is +1 (was right in math, wrong in summary - fixed)
- Sacred Flame was missing damage type (fixed)
- Healing Word is a Burst, not a Blast (fixed)
- You might want to note the High Crit property of your fullblade somewhere (also the range of your javelin)
- Great background - I love the way it ties into Daunton's forge
Looks good - I approve Ingot for level 1.
Approval 2[]
Approval from Lord Sessadore:
Looks like Joe caught all the major stuff. It would be nice to list the skills with an armor check penalty in your Summary, since they aren't just ability+1/2 level, but that's fairly minor.
I approve Ingot for 1st level.
Level 2[]
Approval 1[]
Everything looks spot on. 1 approval by Kalidrev.
One more approval by a full judge will be needed and you're good to go!
Approval 2[]
Approval from TwoHeadsBarking:
- Powers: All of your attacks besides Sacred Flame are missing the bonus from half level.
Since this error isn't in the summary, it doesn't seem like enough to stop approval. So approved.
Level 3[]
Approval 1[]
Approval from renau1g:
- Math section - you list Sacred Flame targeting AC, but this should be Ref
- Also you have Split the Sky targeting AC in match section, but Fort in summary.
Minor though so approved
(ryryguy: I fixed those.)
Approval 2[]
Approval from TwoHeadsBarking:
- Summary: Sacred Flame should be granting 2 thp.
- Summary: I suspect all that "Hit Crit" should be "High Crit"
- Mini Stat Block: Super minor, but it bugs me. Could you reformat this so all the power text stays in the box?
Approved
Level 5[]
Approval 1[]
Approval from TwoHeadsBarking:
- Summary: Your reflex is 14, not 15.
Approved.
Approval 2[]
Approval from Llama_Bill:
Approved.
Status[]
Approved as a 1st level character with 0 xp by JoeNotCharles and Lord Sessadore.
Approved as a 2nd level character with 1550 xp by Kalidrev and TwoHeadsBarking.
Approved as a 3rd level character with 3259 xp by renau1g and TwoHeadsBarking.
Approved as a 5th level character with 5697 xp by TwoHeadsBarking and Llama_Bill.
Mini stat block for inclusion in combat posts[]
[sblock=Ingot stat block][U][B]Ingot[/B][/U]- Neuter Warforged Cleric 5 Passive Perception: 15, Passive Insight: 15 AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5 HP:[color=green]47[/color]/47, Bloodied:23, Surge Value:11, Surges left: 7/9 Initiative +1 Action Points: 0, Daily Item Uses: 1, Second Wind: Not Used Powers: [color=Green]Sacred Flame[/color], [color=green]Righteous Brand[/color], [color=red]Healing Word[s](x2)[/color] [color=red]Healing Strike[/color], [color=red]Split the Sky[/color], [color=red]Warforged Resolve[/color], [color=red]Channel Divinity (Divine Fortune/Turn Undead)[/color] [color=gray]Avenging Flame[/color], [color=gray]Shield of Faith[/color], [color=gray]Hallowed Advance[/color] [color=red]Acidic Fullblade[/color], [color=gray]Acidic Fullblade[/color], [color=gray]Flame Bracers[/color] [/sblock]