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Summary[]

Ingot Player ryryguy
Warforged Cleric (unaligned) Level 5 (XP 5697)
Initiative 1
Passive Insight 15 Passive Perception 15; Senses normal
HP 47 Bloodied 23 Surge Value 11; Surges Per-Day 9
AC 20 Fortitude 17 Reflex 14 Will 19
Speed 5 Size Medium
Str 19 (+6) Dex 8 (+1) Wis 17 (+5)
Con 15 (+4) Int 12 (+3) Cha 12 (+3)
Racial Abilities +2 Endurance, +2 Intimidate, Living Construct (+2 to save against ongoing damage; min. 10 on death saving throws), Warforged Mind (+1 will), Warforged Resolve
Class Features Channel Divinity, Healer's Lore (+3 hp from cleric healing powers), Healing Word, Ritual Casting
Battack Basic Attack Acidic Fullblade +11 vs AC, damage 1d12 +5 (Hit Crit)
Branged Ranged Basic Attack Javelin range 10/20, +8 vs AC, damage 1d6+4
Feats Ritual Caster(b), Versatile Expertise (b), Weapon Proficiency (Fullblade), Armor Proficiency (Scale), Battle Healer
Skills Arcana +8, Heal +10, History +8, Religion +8, Endurance +6, Intimidate +5
Languages Allarian
Rituals Gentle Repose (Heal), Make Whole (Arcana)
Powers
Sacred Flame (At Will Standard Ranged 5 ✦ Divine, Implement, Radiant) Cleric 1
Target: One creature
Attack: +7 vs. Reflex
Hit: 1d6+4 radiant damage, and one ally Ingot can see chooses either to gain 3 temporary hit points or to make a saving throw.
Righteous Brand (At Will Standard Melee weapon ✦ Divine, Weapon) Cleric 1
Target: One creature
Attack: +11 vs. AC
Hit: 1d12+5 damage (Hit Crit), and one ally within 5 squares of Ingot gains a +3 power bonus to melee attack rolls against the target until the end of Ingot's next turn.
Warforged Resolve (Encounter Minor Personal ✦ Healing) Racial
Effect: Ingot gains 5 temporary hit points. Ingot can make an immediate saving throw against one effect that deals ongoing damage and can be ended with a save. In addition, if Ingot is bloodied it regains 6 hit points.
Healing Word (Encounter Minor Close burst 5 ✦ Divine, Healing) Cleric
Target: You or one ally
Effect: The target can spend a healing surge and regain an additional 1d6+4 hit points. Ingot regains 4 hit points (Battle Healer feat).
Special: Ingot can use this power twice per encounter but only once per round.
Healing Strike (Encounter Standard Melee weapon ✦ Divine, Healing, Radiant, Weapon) Cleric 1
Target: One creature
Attack: +11 vs AC
Hit: 2d12+5 radiant damage (Hit Crit), and the target is marked until the end of Ingot's next turn. In addition, Ingot or one ally within 5 squares of Ingot can spend a healing surge (adding +3 hp for Healer's Lore, +1 for Healer's Brooch).
Split the Sky (Encounter Standard Melee weapon ✦ Divine, Thunder, Weapon) Cleric 3
Target: One creature
Attack: +11 vs Fortitude
Hit: 1d12+5 thunder damage (Hit Crit), and Ingot pushes the target 2 squares and knocks it prone.
Divine Fortune (Encounter Free Personal ✦ Divine) Cleric
Effect: Ingot gains a +1 bonus to its next attack roll or saving throw before the end of its next turn.
Special: Channel Divinity: Ingot can use only one channel divinity power per encounter.
Turn Undead (Encounter Standard Close burst 2 ✦ Divine, Implement, Radiant) Cleric
Target: Each undead creature in burst
Attack: +7 vs. Will
Hit: 2d10+4 radiant damage, and target is pushed 4 squares. Target is immobilized until the end of Ingot's next turn.
Miss: half damage, and the target is not pushed or immobilized
Special: Channel Divinity: Ingot can use only one channel divinity power per encounter.
Avenging Flame (Daily Standard Melee Weapon ✦ Divine, Fire, Weapon) Cleric 1
Target: One creature
Attack: +11 vs AC
Hit: 2d12+5 damage (Hit Crit), and ongoing 5 fire damage (save ends).
Miss: Half damage, and no ongoing fire damage.
Special: If the target attacks on its turn, it can't attempt a saving throw against the ongoing damage.
Hallowed Advance (Daily Standard Melee Weapon ✦ Divine, Healing, Teleportation, Weapon) Cleric 5
Target: One creature
Attack: +11 vs AC
Hit: 2d12+5 damage (Hit Crit).
Miss: Half damage.
Effect: One ally within 5 squares of Ingot can teleport adjacent to the target and make a melee basic attack against it as a free action. In addition, that ally can spend a healing surge (adding +3 hp for Healer's Lore, +1 for Healer's Brooch).
Shield of Faith (Daily Minor Close burst 5 ✦ Divine) Cleric 2
Target: Ingot and each ally in burst
Effect: The targets gain a +2 power bonus to AC until the end of the encounter.
Acidic Fullblade (Encounter) (Encounter Standard Ranged 5 ✦ Acid) Magic Item
Target: One creature
Attack: +11 vs AC
Hit: 1d12+5 acid damage (Hit Crit)
Acidic Fullblade (Daily) (Daily Free ✦ Acid) Magic Item
Trigger: Use when Ingot hits with the weapon
Effect: Deal ongoing 5 acid damage (save ends)
Flame Bracers (Daily Minor ) Magic Item
Effect: Ingot's next successful weapon attack before the end of its next round deals an extra 1d6 fire damage.
Properties: When Ingot scores a critical hit with a melee attack, deal an extra 1d6 fire damage.
Healer's Brooch (n/a n/a ) Magic Item
Properties: When ingot uses a power that enables Ingot or an ally to regain hit points, add +1 to the hit points gained.


Fluff[]

Background[]

Origin[]

When Ingot stepped from the fires of The Last Forge, it walked with a noticeably stiff-legged gait. Its left knee joint was defective: slightly twisted with a protruding, blackened ring of flash. But despite this drawback, Ingot immediately set to work assisting Tender with maintenance of the Forge, working to expand and upgrade its residential areas, and helping to repair injured warforged. It felt a strong sense of duty both to the Forge and Daunton as a whole. Ingot spent a lot of its free time in the nearby Great Library, devouring books on all manner of subjects, especially the history of Allaria and the origins of warforged. It also spent a little time observing the other races of the city, cataloging their manners and ways, but remaining aloof.

Following Vulkar[]

During its readings Ingot chanced upon that the origin and meaning of the rune enscribed on its forehead. It turned out to be an obscure symbol of Eefeystos once used in the Imperium, centuries ago. Intrigued, Ingot began hanging around with local priests and followers of Vulkar, trying to learn more about the god and his ways. These Vulkar devotees, mostly dwarves and smiths, tolerated the warforged. But some were skeptical, regarding the warforged and their manufacture as slightly alien and strange. There were whispers that Ingot was trying to steal secret sacred techniques to advance its race. Others simply thought the warforged to be deluded. The resemblance between the crippled deity and Ingot's knee was noted, but most assumed the warforge had intentially damaged its own knee to curry favor.

So, when it announced its intention to become a cleric of Vulkar, the reaction among the other faithful was equal parts laughter and contempt. Undeterred, Ingot continued its studies and prayers on its own, and within a few years it had gained the power to channel Vulkar's divine blessings. It trained itself to be ready to fight to defend Daunton and the Forge, studying not only the ways of Vulkar but also the combat techniques of one whom it greatly admired: Arek Steelsheath of the Five. It began to practice with the fullblade, one of the weapons she had been known to use.

Mysterious Stranger[]

Not long ago, a traveler stopped at the Forge. An aged human with an Imperial accent and clothing, the stranger asked to be shown around. As Ingot guided the visitor around the facility, they discussed tools and craftsmanship. The traveler seemed quite learned. Eventually, their talk turned to Vulkar (whom the human called Eefeystos). As the tour came to an end, the stranger pointed at Ingot's defective knee and remarked, "You know, of course, that Eefeystos is also crippled."

"I know that in the Imperium, Eefeystos is regarded as crippled," Ingot responded. "But I believe that Vulkar is not fundamentally defective. Rather, he has a slot which awaits an upgraded component."

This particular notion had not exactly endeared Ingot to the more traditional followers of Vulkar, but the human seemed quite amused. "And you? Also awaiting an upgraded component?"

"Maybe some day. But my knee has so far resisted all efforts to repair or alter it."

The stranger's demeanor abruptly turned grave. The air seemed charged, and Ingot felt hollow, as if the stranger's gaze was penetrating inside its chassis. "I'm not talking about your knee, Ingot. I'm talking about you... What are you waiting for? What do you want to do?"

These were questions Ingot had never been asked by anyone. It had never even asked them of itself) Yet, somehow it knew the answer immediately. "I - I am waiting for... waiting to be upgraded, so that I can find - or build - another forge..."

"Ah..." The traveler seemed to relax. "Ah! Well, that is quite interesting. But I think, Ingot, no one's going to come along and upgrade you. You must improve yourself, yourself! Get out more, see new places, meet people. Let the world be your anvil and experience your hammer. Then, perhaps one day the time will come for you to find - or build - a new forge."

Ingot's mind whirled. In a daze, it barely noted the stranger taking his leave. While confused about what exactly had just happened, it did not doubt the human's advice was wise. Again looking to its hero Arik's history for inspiration, it decided to follow the path of the adventurer. Ingot quietly packed its gear, attached its armor, and swept its chamber clean for what was likely to be the last time for a while. It quietly left the Forge, taking the shortest possible route to the Hanged Man Inn.

Appearance and personality[]

Age: 10 Gender: Neuter Height: 6'1" Weight: 260 lbs. Alignment: unaligned
Personality: Ingot is naive but not foolish, even-mannered, fastidious, and fascinated with how things (and people) work.
Physical Description:
Ingot's chassis is a utilitarian burnished grey, impeccably dirt-free and well repaired, except for small smudges of soot which it intentionally leaves alone after ritual smithing.

Its scale armor is well maintained and directly attached to Ingot in the warforged manner. The front is painted with a bright golden holy symbol of Vulkar. A long sheath accommodating a fullblade fits into a rotating clip on its hip, automatically swiveling to keep the long weapon out of the way when Ingot sits. Ingot's left knee is twisted and warped, angling its left foot slightly out of true, giving it a distinctive uneven stride that's just short of a limp.

Ingot's eyes glow reddish like the fires of a forge, intensifying to a searing white when its emotions are heightened.

Region[]

Daunton - +2 Monster knowledge checks and re-roll 1 failed knowledge check/day while access to Daunton library is available

(requires 4 hours).

Hooks[]

  • Vulkar rivals (other followers of Vulkar distrust a warforged cleric; may seek to oppose or to test Ingot)
  • Mysterious stranger (who was he and what is his agenda?)

Kicker[]

  • Another forge (Ingot "just knows" it's going to find or build another forge... is it right, or did some sinister force implant a false notion?)

Show Math[]

Ability Scores[]

Attributes
AbilityCostInitialRacialLevelFinalMod
Str 9 16 2 1 19 4
Con 3 13 2 0 15 2
Dex 0 8 0 0 8 -1
Int 2 12 0 0 12 1
Wis 9 16 0 1 17 3
Cha 2 12 0 0 12 1
Totals 25   10



Attacks[]

Basic Attacks
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Basic Melee

4

str 1Versatile Expertise4Acidic Fullblade +1211AC
Basic Ranged

4

str2Javelin28AC


Defenses[]

Defenses
DefenseAttribAttrib TypeClassRacialFeatFeat NameEquipEquip NameMiscMisc NameLevelTotal
Armor Class -1/+1 dex/int 8 Scale +1 2 20
Fortitude+4/+2str/con1Healer's Brooch +12 17
Reflex-1/+1dex/int 1Healer's Brooch +12 14
Will+3/+1wis/cha21 1Healer's Brooch +12 19


Saving Throw Bonuses +2 to save against ongoing damage; minimum 10 on death saves

Senses and Reactions[]

Senses and Reactions
Sense/ReactionAttrib modClassClass FeatureRacialFeatFeat NameEquipEquip NameLevelOther/TrainedTotal
Initiative -1 0 0 0 0 0 0 0 2 0 1
Passive Insight 3 0 0 0 0 0 0 0 2 0 15
Passive Perception 3 0 0 0 0 0 0 0 2 0 15


Health[]

Health
--Base ClassConPer LevelRacialFeatFeat NameEquipEquip NameOtherSurge Value BonusTotalBloodiedSurge
Hit Points 12 15 5 0 0 0 0 47 23 11


Surges per Day 9 (Class 7 + Con 2)

Speed and Movement[]

Speed: 5 (Race 6, Scale armor -1)

Racial Features[]

Warforged

  • Living Construct
  • Warforged Mind (+1 Will)
  • Warforged Resolve
  • +2 Constitution, +2 Strength
  • +2 Endurance. +2 Intimidate
  • Size: Medium
  • Speed: 6
  • Vision: Normal
  • Languages: Common

Class Features[]

Cleric

  • +2 Will
  • Channel Divinity
  • Healer's Lore (+3 hp on cleric healing powers)
  • Ritual Casting

Feats[]

Skills and Languages[]

Languages Common, Elven


Skills
SkillTrainedAttribAttrib TypeRacialFeatFeat NameEquipEquip NameLevelTotal
Acrobatics-1dex21
Arcana 5 1 int 2 8
Athletics4str26
Bluff1cha23
Diplomacy1cha23
Dungeoneering3wis25
Endurance2con226
Heal53wis210
History51int28
Insight3wis25
Intimidate1cha225
Nature3wis25
Perception3wis25
Religion51int28
Stealth-1dex21
Streetwise1cha23
Thievery-1dex21



Powers[]

Powers Known[]

Retraining[]
  • Level 5: Retrained Armor of Faith to Shield of Faith

Powers to Hit[]

Power To-Hit
Attack TypeAttribAttrib TypeClassClass FeatureFeatFeat NameEquipEquip NameMiscMisc NameLevelTotalvs?
Sacred Flame +3 Wis 1 Versatile Expertise +1 Holy Symbol +1 0 0 2 7 Ref
Righteous Brand +4 Str 1 Versatile Expertise +4 Acidic Fullblade +1 0 0 2 11 AC
Healing Strike +4 Str 1 Versatile Expertise +4 Acidic Fullblade +1 0 0 2 11 AC
Split the Sky +4 Str 1 Versatile Expertise +4 Acidic Fullblade +1 0 0 2 11 Fort
Avenging Flame +4 Str 1 Versatile Expertise +4 Acidic Fullblade +1 0 0 2 11 AC
Hallowed Advance +4 Str 1 Versatile Expertise +4 Acidic Fullblade +1 0 0 2 11 AC
Turn Undead +3 Wis 1 Versatile Expertise +1 Holy Symbol +1 0 0 2 7 Will


DDI Summary[]

====== Created Using Wizards of the Coast D&D Character Builder ======
Ingot, level 5
Warforged, Cleric
Build: Battle Cleric
Versatile Expertise: Versatile Expertise (Heavy Blade)
Versatile Expertise: Versatile Expertise (Holy Symbol)

FINAL ABILITY SCORES
Str 19, Con 15, Dex 8, Int 12, Wis 17, Cha 12.

STARTING ABILITY SCORES
Str 16, Con 13, Dex 8, Int 12, Wis 16, Cha 12.


AC: 20 Fort: 17 Reflex: 14 Will: 19
HP: 47 Surges: 9 Surge Value: 11

TRAINED SKILLS
Religion +8, Arcana +8, History +8, Heal +10

UNTRAINED SKILLS
Acrobatics +1, Bluff +3, Diplomacy +3, Dungeoneering +5, Endurance +6, Insight +5, Intimidate +5, Nature +5, Perception +5, Stealth +1, Streetwise +3, Thievery +1, Athletics +6

FEATS
Cleric: Ritual Caster
Level 1: Weapon Proficiency (Fullblade)
Level 2: Armor Proficiency (Scale)
Level 4: Battle Healer
Feat User Choice: Versatile Expertise

POWERS
Channel Divinity: Turn Undead
Cleric at-will 1: Righteous Brand
Cleric at-will 1: Sacred Flame
Cleric encounter 1: Healing Strike
Cleric daily 1: Avenging Flame
Cleric utility 2: Armor of Faith (retrained to Shield of Faith at Level 5)
Cleric encounter 3: Split the Sky
Cleric daily 5: Hallowed Advance

ITEMS
Ritual Book, Adventurer's Kit, Chainmail, Hammer, Alchemical Reagents (Arcana) (5), Javelin, Veteran's Scale Armor +1, Acidic Fullblade +1, Potion of Healing (heroic tier), Magic Holy Symbol +1, Flame Bracers (heroic tier), Healer's Brooch +1
RITUALS
Gentle Repose, Make Whole
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======

Equipment[]

Equipment Name Price Weight
Veteran's Scale Armor +1 na 45lbs (34 lbs effective, see below)
Acidic Fullblade +1 (840gp) 10lbs
Holy Symbol +1 360gp 1lb
Flame Bracers 680gp -
Healer's Brooch +1 840gp -
Javelin 5gp 2lbs
Standard Adventurer's Kit 15gp 33lbs
Hammer 0.5gp 2lbs
Ritual Components (Arcana) 9gp -
Ritual Components (Heal) 0gp -
Ritual Components (Nature) 0gp -
Ritual Components (Religion) 0gp -
Ritual Book 0gp 3lbs
Healing Potion (50gp) -


Attached components:

  • Chest: Veteran's Scale +1 (3/4ths normal load)
  • Back: Backpack
  • Left Arm: Light Source (allows hands-free use of a sunrod, lantern, or torch)
  • Right Arm: Hammer (blacksmith tool; can be retrieved as a free action. Oh boy!)
  • Hip: Sheath for fullblade (no game effect, just clips on along Ingot's side and looks cool)

Attached components: as long as Ingot is conscious, they can only be removed if it wants them to be. Such an item cannot be taken from Ingot, and Ingot can’t accidentally drop it. Ingot senses if such an item is damaged.


Gold remaining at start: 0.5 (100-99.5)

Gained 130 gp at the end of fire and ice. Sold chainmail @ 20% for 8 gp. Sold fullblade @ 20% for 6 gp. Gained 267 gp during A Simple Errand. Purchased Holy Symbol +1 for 360 gp during A Simple Errand. Gained 850 gp during A Simple Errand.

GP: 901.5

Weight 96 lbs (84 lbs effective)


Wish List[]

  • Feet: Spiked Soles (5), Boots of the Fencing Master (7)
  • Holy Symbol: Onatar's Forge +2 (7) (of course this would be Vulkar's Forge... as Ingot made its own holy symbol +1, I'd rather get it as a power up on that symbol than a new, separate item.)
  • Hands: Gauntlets of Blood (4), River of Life Gloves (7)
  • Waist: Viper Belt (4), Barbed Baldric (5), Belt of Endurance (6)
  • Head: Casque of Tactics (4), Phylactery of Divinity (6)
  • Wondrous: Onyx Dog (4), Map of Unseen Lands (7)
  • Tattoo: Long Battle Tattoo (7)

Tracking[]

Treasure[]

Veteran's Scale Armor +1 - Fire and Ice: http://www.enworld.org/forum/living-4th-edition/257999-adventure-fire-ice-25.html#post4977696

130 gp - Fire and Ice: http://www.enworld.org/forum/living-4th-edition/257999-adventure-fire-ice-25.html#post4977696

Acidic Fullblade +1 - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-21.html#post5084752

267 gp - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-21.html#post5084752

(Sold mundane fullblade @ 20% for +6 pg)

Holy Symbol +1 (Purchased for 360 gp) - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-42.html#post5135487

850 gp - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-68.html#post5295118

Flame Bracers - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-68.html#post5295118

Healer's Brooch +1 - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-68.html#post5295118

Consumables[]

Gained potion of healing in A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-15.html#post5056298

XP[]

376 xp - Fire and Ice: http://www.enworld.org/forum/living-4th-edition/257999-adventure-fire-ice-12.html#post4921916

1174 xp - Fire and Ice: http://www.enworld.org/forum/living-4th-edition/257999-adventure-fire-ice-25.html#post4977696

1709 xp - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-21.html#post5084752

2438 xp - A Simple Errand: http://www.enworld.org/forum/living-4th-edition/267955-simple-errand-dm-renau1g-judge-covaithe-68.html#post5295118

Changes[]

Judge Comments[]

Level 1[]

Approval 1[]

Approval from --JoeNotCharles

  • Int bonus is +1 (was right in math, wrong in summary - fixed)
  • Sacred Flame was missing damage type (fixed)
  • Healing Word is a Burst, not a Blast (fixed)
  • You might want to note the High Crit property of your fullblade somewhere (also the range of your javelin)
  • Great background - I love the way it ties into Daunton's forge

Looks good - I approve Ingot for level 1.

Approval 2[]

Approval from Lord Sessadore:

Looks like Joe caught all the major stuff. It would be nice to list the skills with an armor check penalty in your Summary, since they aren't just ability+1/2 level, but that's fairly minor.

I approve Ingot for 1st level.

Level 2[]

Approval 1[]

Everything looks spot on. 1 approval by Kalidrev.

One more approval by a full judge will be needed and you're good to go!

Approval 2[]

Approval from TwoHeadsBarking:

  • Powers: All of your attacks besides Sacred Flame are missing the bonus from half level.

Since this error isn't in the summary, it doesn't seem like enough to stop approval. So approved.

Level 3[]

Approval 1[]

Approval from renau1g:

  • Math section - you list Sacred Flame targeting AC, but this should be Ref
  • Also you have Split the Sky targeting AC in match section, but Fort in summary.

Minor though so approved

(ryryguy: I fixed those.)

Approval 2[]

Approval from TwoHeadsBarking:

  • Summary: Sacred Flame should be granting 2 thp.
  • Summary: I suspect all that "Hit Crit" should be "High Crit"
  • Mini Stat Block: Super minor, but it bugs me. Could you reformat this so all the power text stays in the box?

Approved

Level 5[]

Approval 1[]

Approval from TwoHeadsBarking:

  • Summary: Your reflex is 14, not 15.

Approved.

Approval 2[]

Approval from Llama_Bill:

Approved.

Status[]

Approved as a 1st level character with 0 xp by JoeNotCharles and Lord Sessadore.

Approved as a 2nd level character with 1550 xp by Kalidrev and TwoHeadsBarking.

Approved as a 3rd level character with 3259 xp by renau1g and TwoHeadsBarking.

Approved as a 5th level character with 5697 xp by TwoHeadsBarking and Llama_Bill.

Mini stat block for inclusion in combat posts[]

[sblock=Ingot stat block][U][B]Ingot[/B][/U]- Neuter Warforged Cleric 5
Passive Perception: 15, Passive Insight: 15
AC:20, Fort:17, Reflex:14, Will:19 -- Speed:5
HP:[color=green]47[/color]/47, Bloodied:23, Surge Value:11, Surges left: 7/9
Initiative +1
Action Points: 0, Daily Item Uses: 1, Second Wind: Not Used
Powers: [color=Green]Sacred Flame[/color], [color=green]Righteous Brand[/color], 
[color=red]Healing Word[s](x2)[/color]
[color=red]Healing Strike[/color], [color=red]Split the Sky[/color], [color=red]Warforged Resolve[/color], [color=red]Channel Divinity (Divine Fortune/Turn Undead)[/color]
[color=gray]Avenging Flame[/color], [color=gray]Shield of Faith[/color], [color=gray]Hallowed Advance[/color]
[color=red]Acidic Fullblade[/color], [color=gray]Acidic Fullblade[/color], [color=gray]Flame Bracers[/color]
[/sblock]



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