Summary[]
Ardent Strike (At Will Standard Melee Weapon ✦ Divine, Weapon) | |
Target: One creature | |
Attack: +18 vs. AC | |
Hit: 1d12+12 damage and the target is subject to your Divine Sanction until the end of your next turn and slide target 1 square. | |
Special: This power can be used instead of a basic attack during a charge. |
Holy Strike (At Will Standard Melee Weapon ✦ Divine, Radiant, Weapon) | |
Target: One creature | |
Attack: +18 vs. AC | |
Hit: 1d12+12 radiant damage. If the target is marked by you, you do 5 more radiant damage. |
Divine Challenge (At Will Minor Close Burst 5 ✦ Divine, Radiant) | |
Target: One creature | |
Effect: You mark the target until you use this power on a new target. The first time target make an attack that doesn't include you until the end of your next turn, it takes 13 radiant damages. If you don't attack the target during your turn or finish next to it, this effect end. You can use this power only once per turn. |
Iron Wolf Warrior (At Will Free Action Melee Weapon ) | |
Target: Triggering enemy | |
Trigger: An enemy drop you under 1 hp. | |
Effect: Make a basic melee attack before dying. |
Longtooth Shifting (Encounter Minor Personal ✦ Healing) | |
Requirement: You must be bloodied | |
Effect: Gain 10 temporary hit points. Until the end of the encounter, you gain +2 bonus to damage rolls. While you are bloodied, you gain Regeneration 4. |
Iron Wolf Charge (Encounter No Action Close Burst 2 ✦ Fear, Martial, Primal) | |
Target: Each enemy in the burst. | |
Trigger: You hit an enemy with a charge attack. | |
Attack: +10 vs Will | |
Hit: You push the target up to 2 squares. The target takes a -2 penalty to attack rolls until the end of your next turn. | |
Effect: The enemy hit by the charge takes 1d6 extra damage from the triggering attack, and you make this close burst attack. |
Divine Mettle (Encounter Minor Close Burst 10 ✦ Divine) | |
Target: One creature in burst | |
Effect: The target make a saving throw with a +2 bonus. | |
Special: Channel Divinity: You can use only one channel divinity per encounter |
Divine Strength (Encounter Free Action Personal ✦ Divine) | |
Effect: When you hit with an attack, you do 5 more damages. | |
Special: Channel Divinity: You can use only one channel divinity per encounter |
Heedless Fury (Encounter Standard Melee Weapon ✦ Divine, Weapon) | |
Target: One creatures. | |
Attack: +18 vs AC | |
Hit: 3d12+12 and you take a -5 penalty to all defenses until the end of your next turn. |
Fortune Spurred Smite (Encounter Standard Melee Weapon ✦ Divine, Fear, Necrotic, Weapon) | |
Target: One creatures. | |
Attack: +18 vs Fort. | |
Hit: 2d12+12 necrotic damage. The next time the target takes damage until the start of your next turn, it moves up to his speed away from you. |
Crescent Moon (Encounter Standard Ranged 10 ✦ Divine, Radiant, Weapon) | |
Target: One creatures. | |
Attack: +18 vs Reflex | |
Hit: 2d12+10 radiant damage and you subject the target to your divine sanction and slide it 1 square. |
Dispensed Justice (Encounter Standard Melee ✦ Fear, Weapon) | |
Target: One creatures (or the triggering creature when used as an immediate interupt) | |
Trigger: The target of your lawbreaker's doom power is adjacent to you an make an attack that doesn't target you. | |
Attack: +18 vs AC | |
Hit: 2d12+12 damage and you subject the target to your divine sanction and slide it 1 square. | |
Special: You can use this power as an immediate interrupt |
Lawbreaker's Doom (Encounter Free ) | |
Target: One enemy you just marked. | |
Effect: Until the end of the encounter, whenever you hit the target with an attack, it takes an extra 5 damages and is slowed until the end of your next turn. | |
Special: When the target is reduce to 0 hit point, you regain the use of this power. |
Call of Challenge (Encounter Minor Close Burst 3 ✦ Divine) | |
Target: Each enemy in burst. | |
Effect: Each target is subject to your divine challenge until the end of your next turn and you can slide them 1 square. |
Benediction (Encounter Immediat Reaction Close Burst 5 ✦ Divine, Healing) | |
Target: The triggering ally. | |
Trigger: An ally within 5 squares of you hits with a melee attack | |
Effect: The target can either spend a healing surge or make two damage rolls for the attack and use either result. |
Ardent Vow (Daily Minor Melee Touch ✦ Divine) | |
Target: One creature | |
Effect: The next time you attack the target before the end of your next turn, you gain +10 to damage roll. Until the end of the encounter, each time you attack the target, it is under your divine sanction and you slide it 1 square. | |
Special: You can use this power 5 times per day. |
Blood of the Mighty (Daily Standard Melee Weapon ✦ Divine, Reliable, Weapon) | |
Target: One creature | |
Attack: +17 vs. AC | |
Hit: 4d12+12 damage. | |
Effect: You take 5 damage. |
Frenzying Smite (Daily Standard Melee Weapon ✦ Divine, Shadow, Weapon) | |
Target: One creature | |
Attack: +17 vs. AC | |
Hit: 4d12+12 damage and you push the target 2 squares. You then shift up to 3 squares to a square adjacent to the target. | |
Miss: Half Damage. | |
Effect: You grant combat advantage until the start of your next turn. |
Death Angel (Daily Standard Close blast 3 ✦ Divine, Fear, Necrotic, Shadow, Teleportation, Weapon) | |
Target: One creature in the blast | |
Attack: +17 vs. Will | |
Hit: 3d12+12 necrotic damage. The target chooses either to take a free action to move up to its speed to a square as far as possible away from you, or to become dazed (save ends). | |
Miss: Half Damage. | |
Effect: You can teleport to an unoccupied square in the blast. |
Aspect of Ferocity (Daily Minor ✦ Shadow) | |
Effect: Until the end of the encounter, you melee weapon attack make 1[W] extra damage when you are adjacent to at least one bloodied creature. |
Blood Fury Fullblade +3 (Encounter Minor ) | |
Effect: You are considered bloodied for all purpose until the end of your next turn. |
Lauto's Shroud (The Raven Queen's Shroud) (Encounter Minor ) | |
Effect: Choose a target within 10 squares of you. That target gains the mark of the Raven Queen until the end of the encounter. On your turn, you can reroll the result of one damage die against that target. This reroll does not alter the damage for other targets hit by an area or close attack. |
Verve Layered Plate Armor +2 (Daily No Action ) | |
Trigger: You fail a saving throw | |
Effect: The result of your saving throw is 20. |
Frost Gauntlet (Daily Free Action ) | |
Trigger: You make a melee attack | |
Effect: Change the damage type dealt by that attack to cold. On a hit, the target is also slowed until the end of your next turn. Also, you deal an extra 1 cold damage on successful melee attacks until the end of the encounter. If you’ve reached at least one milestone today, instead gain an extra 2 cold damage on successful melee attacks until the end of the encounter. |
Lauto's Shroud (The Raven Queen's Shroud) (Daily Minor ) | |
Effect: You teleport adjacent to the target that bears the mark of the Raven Queen. |
Survivor's Belt (At-will No Action ) | |
Properties: Whenever you make a death saving throw, you can roll twice, using the higher result. |
Fluff[]
Background[]
Gloom is the name he has taken since that day. The day where he has seen his whole tribe getting killed by a band of raiders. His nomadic tribe had established themselves on the coast to fish. They were there for a few days. A ship came nearby and put anchor. The tribe had a chance to prepare a defense, but they were outnumbered. The group, who was coming from the Savage Lands, killed everyone and took anything valuable. They left the camps, burning, corpse spread among the ruins and the ashes.
But Gloom was just unconscious, left for death. When he awoke, there was nothing to be done to save his mate, his family, his tribe. For a week, he cursed the gods to have not prevented that carnage. It is during the night that Lauto came to him. The god offered him his hand to cross to the land of the death. The offer was tempting him, but his tribe had always valued life. Death was part of it, but it had to be useful, there had to be a meaning to it. Dying of old age after having transmit all his knowledge to his descendant, killed during a fight to protect his tribe, death was the achievement of a life. Also the tribe as fought to defend themselves. He was the only one alive. Everyone died for him. Gloom decide to decline the god's offer, but told him they will meet soon enough. Lauto replied him he will walk by his side until he would finally come to him and his tribe.
Gloom left the ruins of his tribe, after having buried all of them. He then sailed to Daunton in hope to find a cause to follow and die for the good of it.
Appearance and personality[]
Age: 17
Gender: Male
Height: 6'1"
Weight: 212 lb.
Alignment: Good
Personality:
Physical Description:
Region[]
Kythira [Disbeliever: +2 Insight]
Kick[]
- Find an honorable death
Racial Features[]
- Longtooth Shifting
- +2 Atletic, +2 Endurence
- Size: Medium
- Speed: 6
- Vision: Low-Ligth
- Languages: Common, Choice of 1 language (Elven)
Class Features[]
- +1 Fort, Ref, and Will
- Channel Divinity
- Divine Challenge
- Ardent Vow
Paragon Features[]
- Immobilizing Action (11th level): Whenever you spend an action point to make an extra attack against the target of your lawbreaker’s doom power, on a hit with that attack the target is also immobilized until the start of your next turn.
- Lawbreaker's Doom (11th level): You can use lawbreaker’s doom as an encounter power.
Feats[]
- Mighty Challenge [1st level]
- Weapon Proficiency (Fullblade) [2nd level]
- Unfailing Vigor) [4th level]
- Heavy Blade Expertise [Bonus Expertise at 5th level]
- Sudden Smite [6th level]
- Sturdy Shifter [8th level]
- Commanding Vow [10th level]
- Weapon Focus (Heavy Blade) [11th level]
Show Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 9 | 16 | 2 | 2 | 20 | 5 | |||||
Con | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Wis | 9 | 16 | 2 | 2 | 20 | 5 | |||||
Cha | 5 | 14 | 0 | 0 | 14 | 2 | |||||
Totals | 25 | 12 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
5 | str | 0 | 2 | Heavy Blade Expertise | 6 | Blood Fury Fullbalde +3 | 5 | 18 | AC | |||
Basic Ranged |
0 | dex | 2 | Handaxe | 4 | Heavy Thrown Weapon | 5 | 11 | AC |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +0/-1 | dex/int | 13 | Verve Gith Plate Armor +3 | 5 | 28 | ||||||
Fortitude | +5/+1 | str/con | 1 | 2 | Raven Cloak +2 | 5 | 23 | |||||
Reflex | +0/-1 | dex/int | 1 | 2 | Raven Cloak +2 | 5 | 18 | |||||
Will | +5/+2 | wis/cha | 1 | 2 | Raven Cloak +2 | 5 | 23 |
Saving Throw Bonuses none
Resistance: Cold 5, Necrotic 5
Defenses: +2 defenses vs AoO
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 5 | 0 | 5 |
Passive Insight | 5 | 5 | 0 | 0 | 2 | Background [Disbeliever] | 0 | 0 | 5 | 0 | 27 |
Passive Perception | 5 | 0 | 0 | 0 | 2 | Iron Wold Warrior | 0 | 0 | 5 | 0 | 22 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 15 | 12 | 6 | 0 | 0 | 0 | 0 | 87 | 43 | 21 |
Surges per Day 11 (Class 10 + Con 1) Verve GithPlate Armor +3: +2 to death saving throw Survivor's Belt: Whenever you make a death saving throw, you can roll twice, using the higher result. Unfailing Vigor): When you roll an 18 or higher on a death saving throw, you can spend a healing surge as if you had rolled a 20.
Speed and Movement[]
Speed: 5 (Race 6 + Armor Penalty (-1))
Skills and Languages[]
Languages Common, Eladrin
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | -2 | Verve Layered Plate Armor +2 | 5 | 3 | ||||
Arcana | -1 | int | 5 | 4 | ||||||
Athletics | 5 | str | 2 | -2 | Verve Layered Plate Armor +2 | 5 | 10 | |||
Bluff | 2 | cha | 5 | 7 | ||||||
Diplomacy | 2 | cha | 5 | 7 | ||||||
Dungeoneering | 5 | wis | 5 | 10 | ||||||
Endurance | 5 | 1 | con | 2 | -2 | Verve Layered Plate Armor +2 | 5 | 11 | ||
Heal | 5 | wis | 5 | 10 | ||||||
History | -1 | int | 5 | 4 | ||||||
Insight | 5 | 5 | wis | 2 | Background (Disbeliever) | 5 | 17 | |||
Intimidate | 5 | 2 | cha | 5 | 12 | |||||
Nature | 5 | wis | 5 | 10 | ||||||
Perception | 5 | wis | 2 | Iron Wold Warrior | 5 | 12 | ||||
Religion | 5 | -1 | int | 2 | Iron Wold Warrior | 5 | 11 | |||
Stealth | 0 | dex | -2 | Verve Layered Plate Armor +2 | 5 | 3 | ||||
Streetwise | 2 | cha | 5 | 7 | ||||||
Thievery | 0 | dex | -2 | Verve Layered Plate Armor +2 | 5 | 3 |
Powers[]
Powers Known[]
- Paladin
- Son of Mercy
- Encounter
- Other
- Encounter
- Longtooth Shifting [Race Feature]
- Iron Wolf Charge [Theme Feature]
- Longtooth Shifting [Race Feature]
Powers to Hit[]
Power To-Hit Attack Type Attrib Attrib Type Class Class Feature Feat Feat Name Equip Equip Name Misc Misc Name Level Total vs? Iron Wolf Charge 5 Str 2 Heavy Blade Expertise 0 0 5 12 Will Ardent Strike 5 Str 2 Heavy Blade Expertise 6 Blood Fury Fullbalde +3 0 0 5 18 AC Holy Strike 5 Str 2 Heavy Blade Expertise 6 Blood Fury Fullbalde +3 0 0 5 18 AC Heedless Fury 5 Str 2 Heavy Blade Expertise 6 Blood Fury Fullbalde +3 0 0 5 18 AC Blood of the Mighty 5 Str 2 Heavy Blade Expertise 6 Blood Fury Fullbalde +3 0 0 5 18 AC Fortune Spurned Smite 5 Str 2 Heavy Blade Expertise 6 Blood Fury Fullbalde +3 0 0 5 18 Fort Frenzying Smite 5 Str 2 Heavy Blade Expertise 6 Blood Fury Fullbalde +3 0 0 5 18 AC Crescent Moon 5 Str 2 Heavy Blade Expertise 6 Blood Fury Fullbalde +3 0 0 5 18 Refl Death Angel 5 Str 2 Heavy Blade Expertise 6 Blood Fury Fullbalde +3 0 0 5 18 Will Dispense Justice 5 Str 2 Heavy Blade Expertise 6 Blood Fury Fullbalde +3 0 0 5 18 Will
Equipment[]
Equipment Name Price Weight Blood Fury Fullblade +3 17000gp 4lbs Handaxe (2) 10gp 6lbs Verve Layered Plate Armor +2 4200gp 50lbs Verve Gith Plate Armor +3 21000gp 50lbs Raven Cloak +2 4200gp 15lbs Lauto's Shroud (The Raven Queen's Shroud 680gp 0lbs Belt of Lauto Righteousness (Belt of Sonnlinor Righteousness) 1800gp 0lbs Survivor's Belt 9000gp 0lbs Iron Armbands of Power 1800gp 0lbs Frost Gauntlet 2600gp 0lbs Adventurer's Kit 15gp 33lbs
Gold remaining 474 Weight 158 lbs
Wish List[]
- Bloodfury Fullblade
- Verve Armor
- Anything that boost his damage
- Anything that allow him to cheat death
- Anything that give him a look of an angel of death.
Tracking[]
Treasure[]
- Starting Gold: 780 gp (Blood Fury Longsword +1, Plate Armor, Heavy Shield, Adventurer's Kit)
- Lord Ogglebottoms Odd Tasks: All in a Nights Work: 600 gp, 634 gp (Sold Plate (+10gp), Sold Heavy Shield (+2gp), Bought Verve Plate Armor +1 (-840gp), Bought Amulet of Protection +1 (-360gp), Bought FullBlade (-30gp), Tranfert Enchanment (Blood Fury from Longsword to Fullblade) (-25gp)
- Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island : 4248 gp
- DM Credit: 1 spent at level 5 for 466 gp, 6 spent at level 6 for 3756 gp, 6 spent at level 7 for 5364 gp, 6 spent at level 8 for 7596 gp, 6 spent at level 9 for 10476 gp
- Sold Verve Plate Armor +1 (+168 gp), Amulet of Protection +1 (+72 gp), Blood Fury Fullblade +1 (136 gp)
- Bought Lauto's Shroud (The Raven Queen's Shroud (-680gp), Belt of Lauto Righteousness (Belt of Sonnlinor Righteousness) (-1800gp), Iron Armbands of Power (-1800gp), Blood Fury Fullblade +3 (17000gp), Verve Plate Armor +2 (4200gp), Raven Cloak +2 (4200gp)
- The Missing Professor: Verve Armor +3 and Survivor's Belt
XP[]
- 1000 XP (Created at level 2)
- Lord Ogglebottoms Odd Tasks: All in a Nights Work: 1372 XP
- Lord Ogglebottoms Odd Tasks II: The Mysterious Imlach Island : 5070 XP, DM Credit: 1 spent at level 5 for 334 XP, 6 spent at level 6 for 2502 XP, 6 spent at level 7 for 3000 XP, 6 spent at level 8 for 3504 XP, 6 spent at level 9 for 4002 XP
- The Missing Professor: 6535 XP
Changes[]
Judge Comments[]
Level 2[]
Approval 1[]
Comments from renau1g:
- Math - your ranged attack needs the heavy thrown tag to calculate properly (Crag's got it in his sheet below)
http://www.enworld.org/wiki/index.php/L4W:PC:Crag_(Kalidrev)
- You have acid resistance of 6 listed (is that leftover from Feyr?)
Minor things though so approved
Approval 2[]
Since everything has been updated and everything else looks good,
2nd approval from Kalidrev
Level 3[]
Approval 1[]
Comments from renau1g:
- Heedless Fury - after the -5 to all defenses, please add "TENT" - don't want a DM thinking you take that penalty forever ;)
- Math section - Fortune Spurned Smite - should target Fort not AC
Minor things though so approved
Approval 2[]
Approval from TwoHeadsBarking:
Approved.
Level 10[]
Approval 1[]
I am currently reviewing this page Karlowitch
Problems
Free Weapon Expertise feat at level 5 is missing, so go ahead and choose one ;).
Equipment links are broken: Blood Fury Weapon +3, Raven Cloak +2, Lauto's Shroud, Belt of Lauto's Righteousness, Iron Armbands of Power
Lauto's Shroud (aka The Raven Queens Shroud) - I suppose it is in Wondrous Items but, I can't find it. If you fix the link, it won't be a problem.
Calculated weight to 99. Discard this if the Lauto's Shroud weighs 1lb
Please make links to DM credits under xp and Treasure.
Frost Gauntlets are not included in your Treasure in Tracking.
Calculated remaining gp to be 2618, minus the the Frost Gauntlets leaves 18gp left.
Religion skill should be at +9 and not +11, since skill bonuses from Iron Wolf Warrior theme, at level 5, is to nature and perception. Likewise Nature skill should be at +12 and not +10. There is also a typo mistake.
Iron Wolf Warrior At-Will power is missing from Powers Known
PowerOrigin is missing from all Powers
Lay on Hands At-Will Power is missing in Powers Known and in SummaryPower To Hit table and Basic Attack table needs to be updated in Math. Most of your attacks should be at +16, and +17 if you choose to add a free Weapon Expertise.
Holy Strike At-Will Power - Your additional Radiant damage against a marked target should be +5 instead +4.
- Divine Challenge At-Will Power - should give 10 radiant damage when activated.
- Ardent Vow Paladin Power - You should be able to use it 5 times a day now.
- Need a link to the retired Character in tracking
Approval 2[]
I looked things over, and I didn't see anything that Karlovitch didn't catch, except for a few typos ("Fullbadle" in the Math section). Karlovitch is mistaken about you needing to put Lay on Hands on your sheet, since Ardent Vow replaces Lay on Hands. He is correct about you being able to use it 5 times per day now, however, now that your WIS is 20.
Most of the errors have been corrected, and the remaining ones are minor, so this has my Approval -WEContact
Approval 3[]
Approved by TwoHeadsBarking:
- Summary: Fate-Spurned Smite only causes enemies to run if they're damaged before the start of your next turn.
- Summary: Ardent Vow should be dealing 10 extra damage.
- Attacks: Your MBA is missing expertise.
- Attacks: If you add "|StrRAtk=yes" to the attack table code, your RBA will use strength.
- Powers-to-hit: Iron Wolf Charge is not a weapon power and therefore doesn't benefit from expertise.
- Powers-to-hit: Fullblade is misspelled in the table.
- Misc: All your items links are wrong because WotC changed them out from underneath you. Up to you if you want to bother fixing them.
Minor issues, so approved.
Status[]
Approved for level 10 at 20784 xp by WEContact and TwoHeadsBarking.
- Encounter