Summary[]
Misdirected Mark (At Will Standard Ranged 10 ✦ Arcane, Implement) | |
Target: One creature | |
Attack: +7 vs. Reflex | |
Hit: 1d8+6 and target is marked by ally within 5 until end of your next turn. |
Warsong Strike (At Will Standard Melee ✦ Arcane, Weapon) | |
Target: One creature | |
Attack: +10 vs. AC | |
Hit: 1d8+6 and an ally that hits the target before the end of your next turn gains 4 temp hitpoints. |
Hobgoblin Resilience (Encounter Immediate Reaction Personal ) | |
Trigger: Suffer an effect that a save can end | |
Effect: Make a save against that effect |
Majestic Word (Encounter Minor Close Burst 5 ✦ Arcane, Healing) | |
Target: You or one ally | |
Effect: Target can spend a healing surge and gain +5 hit points, +5 temp hit point, and you can slide target 1 | |
Special: Use twice per encounter |
Words of Friendship (Encounter Minor Personal ✦ Arcane, Charm) | |
Effect: +5 to next diplomacy check made before end of your next turn |
Shout of Triumph (Encounter Standard Close Blast 3 ✦ Arcane, Implement, Thunder) | |
Target: Each enemy in blast | |
Attack: +7 vs. Fort | |
Hit: 1d6+6 and push 4 | |
Effect: slide each ally in blast 4 |
Slayer's Song (Daily Standard Melee ✦ Arcane, Weapon) | |
Target: One creature | |
Attack: +10 vs. AC | |
Hit: 2d8+6 and target grants combat advantage to you and all allies (save ends) | |
Miss: Half damage | |
Effect: Until the end of the encounter when you hit a target, that target grants combat advantage to you and all allies until end of your next turn |
Canon of Avoidance (Daily Standard Ranged 10 ✦ Arcane) | |
Target: One ally | |
Effect: target gains +2 to all defenses until end of your next turn. Sustain Minor: Effect persists. When you sustain the effect, you can transfer it to another ally within 10 squares of you. |
Charger's Call (Encounter Standard Melee ✦ Arcane, Weapon) | |
Target: One Creature | |
Attack: +10 vs. AC | |
Hit: 2d8+5 and each ally within 5 squares gains +5 bonus to attack rolls while charging until the end of my next turn. |
Harsh Songblade (Daily Free ) | Magic Item |
Target: Target of a bardic Thunder power | |
Effect: Trigger: hit target of a bardic Thunder power. Effect: Each enemy within 2 squares of the triggering enemy is dazed until the end of your next turn. |
Fluff[]
Background[]
Beryk, also called Mutt, was born in Bacarte and grew up in the rough and tumble city. He always was good at speaking to people which made him attractive for press-gang recruiting by various groups like the Merchants. When he could he took to the seas to escape the pressure. He found work on ships as a fog horn, his impressive lungs could blast a deep long note on his curved horn. Crew would be able to tell distance to land in the echoes amongst the fog and other ships would know of their presence. Or when necessary the horn could be blown with a particularly threatening note to intimidate other ships. He worked for a stint on Captain Canker's ship alongside another hobgoblin, Quagmire Weaselcrust. Mutt took to the baudy songs shared amongst the privateer crews and ports of call like his home town. He enjoyed singing those tunes and encouraging brawls, fist fights, and competitions. Many bars and taverns were not keen to see him come to town, but he always had the right thing to say to turn it around and somehow manage to get free drinks.
Appearance and personality[]
Age: 21
Gender: Male
Height: 6'1"
Weight: 235 lb.
Alignment: unaligned
Personality: Mutt is an outgoing, boisterous hobgoblin who enjoys singing with his deep voice. He can sweet talk the pants off of anyone.Physical Description: Mutt is a large imposing hobgoblin with substantial girth. His deep wine skin and heavy overset jaw accentuate his intimidating profile. He has a loud deep voice that he can really project across a room or across the sea. He carries weapons and armor though he has yet to use them, preferring to talk his way out of situations and let others do the fighting for him. His prize possession is his large ram horn that he bought before joining on with Captain Canker. The horn is a natural piece of bone that blows equally bass notes across great distances.
Region[]
Bacarte: +1 Perception and +4 Streetwise in Bacarte.
Show Math[]
Ability Scores
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Con | 9 | 16 | 2 | 0 | 18 | 4 | |||||
Dex | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Int | 0 | 10 | 0 | 0 | 10 | 0 | |||||
Wis | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Cha | 16 | 18 | 2 | 0 | 20 | 5 | |||||
Totals | 25 | 8 |
Attacks
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
0 | str | 4 | Longsword +1 | 1 | 5 | AC | ||||||
Basic Ranged |
0 | dex | 2 | Sling | 1 | 3 | Reflex |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +0/+0 | dex/int | 0 | 0 | 0 | 0 | 6 | Chainmail | 1 | Shield | 1 | 18 |
Fortitude | +0/+4 | str/con | 0 | 0 | 0 | 0 | 1 | Amulet | 0 | 0 | 1 | 16 |
Reflex | +0/+0 | dex/int | 1 | 0 | 0 | 0 | 1 | Amulet | 1 | Shield | 1 | 14 |
Will | -1/+5 | wis/cha | 1 | 0 | 0 | 0 | 1 | Amulet | 0 | 0 | 1 | 18 |
Saving Throw Bonuses none
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 0 | 1 | 0 | 3 |
Passive Insight | -1 | 0 | 0 | 0 | 1 | Skill Versatility | 0 | 0 | 1 | 0 | 11 |
Passive Perception | -1 | 0 | 0 | 0 | 1 | Skill Versatility | 0 | 0 | 1 | 1 | 12 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 12 | 18 | 5 | 0 | 0 | 0 | 0 | 35 | 17 | 8 |
Surges per Day 11 (Class 7 + Con 4)
Speed and Movement[]
Speed: 5 (Race 6 - Equipment 1)
Racial Features[]
Hobgoblin [Monster Manual]
- Battle Ready (+2 Init)
- Hobgoblin Resilience (see power card)
- +2 Athletics, +2 History
- +2 Con, +2 Wis
- Size: Medium
- Speed: 6
- Vision: Low-light
- Languages: Common + Goblin
Class Features[]
Bard [Player's Handbook 2]
- +1 Ref, +1 Will
- Virtue of Valor: 1/rd when an ally within 5 sq. reduces and enemy to 0, grant ally 5 temp hit points as a free action
- Magestic Word: see power card, can be used twice per encounter
- Multi-class versatility: can select more than one multi-class feat
- Skill versatility: +1 to all untrained skills
- Song of Rest: during short rests all healing surges used by you or allies gain +5 hit points per surge
- Words of Friendship: see power card
- Bardic Training: Ritual Caster Feat and ability to use 1 bardic ritual 1/day for free
- Ritual book (incl. 2 rituals (1 bardic)) - Capacity: 2/128
- Implements: wands, songblades, and some musical instruments
Feats[]
- Strength of Valor (beneficiaries of Virtue of Valor gain +2 to damage until end of your next turn)[1st level]
- Improved Majestic Word (+5 temp hp) [2nd level]
Skills and Languages[]
Languages Common, Goblin
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 0 | dex | 1 | Skill Versatility | -1 | Chainmail | 1 | 1 | ||
Arcana | 5 | 0 | int | 1 | 6 | |||||
Athletics | 0 | str | 2 | 1 | Skill Versatility | -1 | Chainmail | 1 | 3 | |
Bluff | 5 | cha | 1 | Skill Versatility | 1 | 7 | ||||
Diplomacy | 5 | 5 | cha | 1 | 11 | |||||
Dungeoneering | -1 | wis | 1 | Skill Versatility | 1 | 1 | ||||
Endurance | 4 | con | 1 | Skill Versatility | -1 | Chainmail | 1 | 5 | ||
Heal | -1 | wis | 1 | Skill Versatility | 1 | 1 | ||||
History | 5 | 0 | int | 2 | 1 | 8 | ||||
Insight | -1 | wis | 1 | Skill Versatility | 1 | 1 | ||||
Intimidate | 5 | 5 | cha | 1 | 11 | |||||
Nature | -1 | wis | 1 | Skill Versatility | 1 | 1 | ||||
Perception | -1 | wis | 1 | Skill Versatility | 1 | Bacarte | 1 | 2 | ||
Religion | 0 | int | 1 | Skill Versatility | 1 | 2 | ||||
Stealth | 0 | dex | 1 | Skill Versatility | -1 | Chainmail | 1 | 1 | ||
Streetwise | 5 | 5 | cha | 1 | 11 | |||||
Thievery | 0 | dex | 1 | Skill Versatility | -1 | Chainmail | 1 | 1 |
Powers[]
Powers Known[]
- Bard
- At-Will
- Warsong Strike [1st level]
- Misdirected Mark [1st level]
- Encounter
- Shout of Triumph [1st level]
- Charger's Call [3rd level]
- Daily
- Slayer's Song [1st level]
- Utility
- Canon of Avoidance [2nd level]
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Warsong Strike | +5 | Cha | +4 | Longsword +1 | 0 | 0 | 1 | 10 | AC | ||||
Misdirected Mark | +5 | Cha | +1 | Implement Longsword +1 | 0 | 0 | 1 | 7 | Ref | ||||
Shout of Triumph | +5 | Cha | +1 | Implement Longsword +1 | 0 | 0 | 1 | 7 | Fort | ||||
Slayer's Song | +5 | Cha | +4 | Longsword +1 | 0 | 0 | 1 | 10 | AC | ||||
Charger's Call | +5 | Cha | +4 | Longsword +1 | 0 | 0 | 1 | 10 | AC |
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
Chainmail | 40gp | 40lbs |
Longsword | 15gp | 4lbs |
Sling | 1gp | 0lb |
Standard Adventurer's Kit | 15gp | 33lbs |
Light Shield | 5gp | 6lbs |
Horn | 7gp | 3lbs |
Sling Bullets (20) | 1gp | 5lbs |
Amulet of Protection +1 | - | - |
Harsh Songblade Longsword +1 | - | 4lbs |
Gold remaining 16 (100-84) Weight 98 lbs
Tracking[]
Treasure[]
Banshee Harsh Songblade Longsword +1
Amulet of Protection +1
XP[]
Redblade
+1029 - http://www.enworld.org/forum/4983941-post227.html
+401 - http://www.enworld.org/forum/5032549-post345.html
+1700 - http://www.enworld.org/forum/5197420-post614.html
Changes[]
Judge Comments[]
Approval 1[]
Approval from --DarwinofMind
You forgot to take into account your Skill Versatility when detirmining your passive perception and insight, they should be 11 and 10 repectively, Also your shout of Triumph you have slide each ally in the burst, this should be blast. I've made both changes and I approve Beyrk Verkunder for level 1. DarwinofMind 16:39, 28 June 2009 (UTC)
Approval 2[]
comments from covaithe* Skill versatility probably fits better under Class Feature rather than Feat (I'm looking at the senses template)* You have History +6 in the summary, but +7 in the math section. I think +7 is right. * For Misdirected Mark, it's worth clarifying that the ally must be within 5 squares of you, not the target. Nothing terribly serious there; I approve Beryk.
Level 2[]
Approval 1[]
Approval from --renau1g
Approved!
Approval 2[]
Approval from TwoHeadsBarking: Approved.
Level 2[]
Approval 1[]
Approval from Ozynmandias79:
- Approved.
Approval 2[]
Approval from TwoHeadsBarking:
Approved
Status[]
Approved for level 2 by renau1g and TwoHeadsBarking.
Approved for level 3 by Ozymandias79 and TwoHeadsBarking