Summary[]
Arc Lightning (At-Will Standard Ranged 20 ✦ Arcane, Evocation, Implement, Lightning) | Wizard Attack 1 |
Target: One or two creatures | |
Attack: +14 vs Reflex | |
Hit: 1d6+14 lightning damage. |
Winged Horde (At Will Standard Burst 1 within 10 ✦ Arcane, Implement, Psychic) | |
Target: Each Enemy in burst | |
Attack: +12 vs. Will or +14 vs Will | |
Hit: 1d6+4 psychic damage (or 1d6+8 fire damage) and the target cannot take opportunity actions until the end of your next turn |
Grasping Shadows (Encounter Standard Burst 1 within 10 ✦ Arcane, Psychic, Illusion, Implement) | |
Target: Each creature in blast | |
Attack: +12 vs. Will or +14 vs Will | |
Hit: 1d8+9 psychic damage (or 1d8+13 fire damage)& target is slowed TENT (Ashir). | |
Effect: Creates a zone that lasts TENT. Any creature that enters takes 4 psychic damage and is slowed TENT (their next) |
Skewering Spikes (Encounter Standard Ranged 5 ✦ Arcane, Implement) | |
Target: One, Two, or Three Creatures | |
Attack: +12 vs. Reflex or +14 vs. Reflex | |
Hit: 1d8+9 damage (or 1d8+13 fire damage); or 2d8+9 damage if only 1 target. |
Fire Shroud (Encounter Standard One Creature ✦ Arcane, Fire, Implement) | |
Target: Close Burst 3 | |
Attack: +14 vs. Fort | |
Hit: 1d8+15 fire damage and ongoing 5 fire damage (1d8+13 if enlarged) |
Colour Spray (Encounter Standard One Creature ✦ Arcane, Radiant, Implement) | |
Target: Close Blast 5 | |
Attack: +12 vs. Will or +14 vs Will | |
Hit: 1d8+9 radiant damage (or 1d8+13 fire) + dazed TENT |
Lightning Bolt (Encounter Standard One, two, or three Creature(s) ✦ Arcane, Lightning, Implement, Evocation) | |
Target: Ranged 10 | |
Attack: +14 vs. Reflex | |
Hit: 2d6+14 lightning damage. Half damage on a miss. |
Corrosive Mist (Encounter Standard Burst 2 within 20 ✦ Arcane, Acid, Implement, Zone) | |
Target: Each creature in burst | |
Attack: +14 vs. Fortitude | |
Hit: 2d8+14 acid damage & creates a zone that lasts TENT. Any creature starting its turn in, or moving into, takes 5 acid damage. |
Promise Storm (Encounter Minor Personal ✦ Lightning, Thunder) | |
Effect: Until the end of you next turn, you deal 1d8 extra damage with lightning or thunder attack. |
Flaming Sphere (Daily Standard Range 10 ✦ Arcane, Fire, Implement, Conjuration) | |
Target: One creature adjacent to the flaming sphere | |
Attack: +14 vs. Reflex | |
Hit: 2d6+15 fire damage | |
Effect: You conjure a Medium flaming sphere that occupies a square within range, and the sphere attacks. Any creature that starts its turn adjacent to the sphere takes 1d4 + 13 fire damage. As a move action, you can move the sphere 6 squares. Sustain Minor: You can sustain this power until the end of the encounter. As a standard action, you can make another attack with the sphere. |
Arcane Whirlind (Daily Standard Area Burst 2 within 10 ✦ Arcane, Implement, Thunder, Zone) | |
Attack: +14 vs. Reflex | |
Hit: 2d6+12 thunder damage + slide 1. | |
Effect: Zone of rushing winds created (sustain minor) can slide one creature in the zone 2 squares. As a move action it can be moved 6 squares. |
Summon Magma Beast (Daily Minor Ranged 10 ✦ Arcane, Fire, Implement, Summoning) | |
Effect: You summon a Medium magma beast in an unoccupied space within range. The beast has speed 4 (8 while charging) and resist 5 fire. You can give the dretch the following special command. Standard Action: Melee 1; targets one or two creatures; +14 vs Reflex; 1d10+15 fire damage + 5 ongoing fire and slowed (save ends). Intrinsic Nature: If you haven't given the beast any commands by the end of your turn, it attacks an adjacent creature or charges the nearest creature it can charge and makes its listed attack (above) in place of a melee basic attack. Otherwise it moves its speed toward the nearest enemy. In addition, you are slowed TENT. Symbiosis: You can shift 2 as a move. Each creature you hit with a basic or at-will attack they can't shift TENT. |
Stinking Cloud (Daily Standard Area 2 within 20 ✦ Arcane, Implement, Poison, Zone) | |
Effect: The burst creates a zone of poisonous vapor that blocks line of sight until the end of your next turn. Creatures that enter the zone or start their turns there take 1d10+9 poison (or 1d10+13 fire) damage. As a move action, you can move the zone up to 6 squares. Sustain Minor: The zone persists. |
Shield (Encounter Immediate Interrupt Personal ✦ Arcane, Force) | |
Trigger: You are hit by an attack | |
Effect: You gain a +4 power bonus to AC and Reflex defense until the end of your next turn |
Mystical Debris (At-Will Minor Ranged 5 ✦ Arcane) | |
Effect: Target 1 square within range, it becomes DT until end of encounter. You can have 4 squares at a time |
Wizard's Escape (Daily Immediate Interrupt Personal ✦ Arcane, Teleportation) | |
Trigger: You are hit by a melee attack | |
Effect: You teleport 5 to a square not adjacent to the enemy |
Summon Iron Cohort (Daily Minor Close Burst 2 ✦ Arcane, Implement, Summoning) | |
Effect: Summon a small iron cohort. Has speed 6 and AC 23. It can be use to make an Immediate Interrupt if Ashir is targeted by a ranged or melee attack (if it's adjacent to him). The cohort becomes the target instead. |
Flaming Staff +1 (Daily Free ) | |
Effect: When you hit with the weapon, deal 1d6 additional fire damage + ongoing 5 fire (save ends) |
Stoneskin Cloth +2 (Encounter Minor ) | |
Effect: Gain 5 THP |
Sustaining Cloak +2 (Encounter No Action ) | |
Effect: you sustain a power without using the action normally required. |
Siberys Shard of the Mage (Always (Property) None ) | |
Effect: Gain +1 bonus damage with implement attacks with the augmented weapon |
Gloves of Piercing (Daily Minor ) | |
Effect: ignore resistances of 10 or lower until end of encounter. |
Restful Bedroll (Daily Standard ) | |
Effect: After an extended rest, use this power. Gain 1d8 THP that last until next rest. |
Fluff[]
Background[]
Ashir was born during a period of upheaval in the Kingdom of Jade during the ascension of the current ruler, The Platinum Shogun, He is part of the Teshlyn family, one of the few who were loyal to the dragonborn leaders. Lao Teshlyn is his aunt, on his mother's side, and identified a spark in him at a young age. The boy was strong and smart, and she steered him into the Way of Iron for a few years to strengthen the boy and teach him about devotion and self-sacrifice. After he'd developed his bodily strength, she took him as her apprentice as she had insight into converting the elemental rage that ran through their races veins to fuel his spells. He learned about things arcane, divine, and natural in an effort to ensure that he would be capable of dealing with any threats that he was to encounter. Ashir was to be a tool for the emperor, a hunter of the Oni and their devilish allies that are plaguing his land. He set out after a minor Oni, known as a devourer, one of the weakest of their kind. His tracking has brought him to Daunton.
Background: Recent Life - Demon Hunter - add endurance to class skills
Appearance and personality[]
Age: 25
Gender: Male
Height: 6'1"
Weight: 170 lb.
Alignment: Unaligned
Personality: Ashir is confident, although his confidence is a mask for a bit of self doubt about his abilities as he is quite inexperienced in adventure despite having spent years learning and studying about all manner of fantastic creatures and methods for combating them. Ashir is proud to have come from the Kingdom of Jade and is anxious to do whatever he can to aide them against the Oni.
Region[]
Kingdom of Jade
Hooks[]
- Hook 1 - Lao Teshlyn might need to call Ashir for a special assignment
- Hook 2 - Ashir was sent to hunt a specific Oni and has yet to find that creature.
Ministats[]
[sblock=L4W Ashir]
Init: +5 Speed: 6 Perception:14 Insight: 14
AC: 23 NAD:23/22/20
HP: 50/50 Surges: 7/7 Surge Value: 11 AP: 1
Languages: Common, Primordial
Str:20 Dex:12 Wis:13 Con:12 Int:20 Cha:8
Powers:
Cantrips
Arc Lightning
Winged Horde
Magic Missile
[color=red]
Grasping Shadows (Skewering Spikes)
Lightning Bolt (Corrosive Mist)
Fire Shroud (Colour Spray)
Promise of Storms
Shield (Mystical Debris)
Second Wind
Sustaining Cloak +2
Stoneskin Robes +2
[/color]
[color=gray]Flaming Sphere (Arcane Whirlwind)
Summon Magma Beast (Stinking Cloud)
Summon Iron Cohort (Wizard's Escape)
Flaming Staff +1
Restful Bedroll
[/color]
[/sblock]
Show Math[]
Ability Scores[]
Attributes | |||||||||||
Ability | Cost | Initial | Racial | Level | Final | Mod | |||||
Str | 9 | 16 | 2 | 2 | 20 | 5 | |||||
Con | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Dex | 2 | 12 | 0 | 0 | 12 | 1 | |||||
Int | 9 | 16 | 2 | 2 | 20 | 5 | |||||
Wis | 3 | 13 | 0 | 0 | 13 | 1 | |||||
Cha | 0 | 8 | 0 | 0 | 8 | -1 | |||||
Totals | 25 | 12 |
Attacks[]
Basic Attacks | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Basic Melee |
5 | str | 5 | +3 Staff | 4 | 14 | AC | ||||||
Basic Ranged |
1 | dex | 4 | 5 |
Defenses[]
Defenses | ||||||||||||
Defense | Attrib | Attrib Type | Class | Racial | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total |
Armor Class | +1/+5 | dex/int | 2 | Unarmored Agility | 2 | +2 Stoneskin Robes | 4 | 23 | ||||
Fortitude | +5/+1 | str/con | 1 | 1 | Improved Defenses | 2 | +2 Sustaining Cloak | 4 | 23 | |||
Reflex | +1/+5 | dex/int | 0 | 1 | Improved Defenses | 2 | +2 Sustaining Cloak | 4 | 22 | |||
Will | +1/+0 | wis/cha | 2 | 0 | 1 | Improved Defenses | 2 | +2 Sustaining Cloak | 4 | 20 |
Saving Throw Bonuses
Senses and Reactions[]
Senses and Reactions | |||||||||||
Sense/Reaction | Attrib mod | Class | Class Feature | Racial | Feat | Feat Name | Equip | Equip Name | Level | Other/Trained | Total |
Initiative | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 5 |
Passive Insight | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 15 |
Passive Perception | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 | 0 | 15 |
Health[]
Health | |||||||||||||
-- | Base Class | Con | Per Level | Racial | Feat | Feat Name | Equip | Equip Name | Other | Surge Value Bonus | Total | Bloodied | Surge |
Hit Points | 10 | 12 | 4 | 0 | 0 | 0 | 0 | 50 | 25 | 12 |
Surges per Day 7 (Class 6 + Con 1)
Speed and Movement[]
Speed: 6 (Race 6 - Equipment 0)
Racial Features[]
- Elemental Manifestation (Stormsoul)
- +1 Fort
- Resist Ligthning 5
- Promise of Storm
- Elemental Origin
- Size: Medium
- Speed: 6
- Vision: Normal
- Languages: Common, Primordial
Class Features[]
Mage
- +2 Will
- Apprentice Mage (Evocation, Pyromancy)
- Expert Mage (Evocation, Pyromancy)
- Mage's Spellbook: Contains 2 encounter powers and 2 daily powers. Only 1 encounter power and 1 daily power may be prepared at the end of each extended rest. If Ashir does not prepare his spells from his spellbook, he can use the same powers he had prepared on the previous day.
- Mage Cantrips
- Magic Missile
Feats[]
- Elemental Empowerment [1st level] - +4 to damage on elemental wizard powers (acid, fire, cold, thunder, lightning)
- Unarmored Agility [2nd level] - +2 to AC when wearing Cloth armor (PHB3)
- Enlarge Spell [4th level] - Wizard at-wills or encounters can have their burst/blast size increased by 1, but reduces damage by 2 for each die rolled (AP)
- Staff Expertise [5th level] - +1 feat bonus to hit with staffs & ranged/area attacks don't draw OA's
- Superior Implement Proficiency (Accurate Staff) [6th level] - Can use Accurate staff implement
Skills and Languages[]
Languages Common, Primordial
Skills | ||||||||||
Skill | Trained | Attrib | Attrib Type | Racial | Feat | Feat Name | Equip | Equip Name | Level | Total |
Acrobatics | 1 | dex | 4 | 5 | ||||||
Arcana | 5 | 5 | int | 4 | 14 | |||||
Athletics | 5 | str | 4 | 9 | ||||||
Bluff | -1 | cha | 2 | Master Mage (Pyromancy) | 4 | 5 | ||||
Diplomacy | -1 | cha | 4 | 3 | ||||||
Dungeoneering | 1 | wis | 4 | 5 | ||||||
Endurance | 5 | 1 | con | 2 | 2 | Master Mage (Evocation) | 4 | 14 | ||
Heal | 1 | wis | 4 | 5 | ||||||
History | 5 | int | 4 | 9 | ||||||
Insight | 1 | wis | 4 | 5 | ||||||
Intimidate | -1 | cha | 4 | Master Mage (Evocation, Pyromancy) | 4 | 7 | ||||
Nature | 5 | 1 | wis | 2 | 4 | 12 | ||||
Perception | 1 | wis | 4 | 5 | ||||||
Religion | 5 | 5 | int | 4 | 14 | |||||
Stealth | 1 | dex | 4 | 5 | ||||||
Streetwise | -1 | cha | 4 | 3 | ||||||
Thievery | 1 | dex | 4 | 5 |
Powers[]
Powers Known[]
- Wizard
- Cantrips
- Mage Hand
- Suggestion
- Prestidigitation
- At-Will - 1st Level
- Winged Horde
- Arc Lightning
- Encounter - 1st Level
- Grasping Shadows (Skewering Spikes)
- Cantrips
- Daily - 1st Level
- Flaming Sphere
- Arcane Whirlwind
- Utility - 2nd Level
- Mystical Debris
- Shield
- Encounter - 3rd Level
- Fire Shroud or Color Spray
- Summon Magma Beast
- Stinking Cloud
- Utility - 6th Level
- Summon Iron Cohort
- Wizard's Escape
- Encounter - 7th Level
- Lightning Bolt or Corrosive Mist
Powers to Hit[]
Power To-Hit | |||||||||||||
Attack Type | Attrib | Attrib Type | Class | Class Feature | Feat | Feat Name | Equip | Equip Name | Misc | Misc Name | Level | Total | vs? |
Arc Lightning | +5 | Int | 0 | 1 | Staff Expertise | 4 | +3 Accurate Staff | 0 | 0 | 4 | 14 | Ref | |
Winged Horde | +5 | Int | 0 | 1 | Staff Expertise | 4 | +3 Accurate Staff | 0 | 0 | 4 | 14 | Will | |
Grasping Shadows | +5 | Int | 0 | 1 | Staff Expertise | 4 | +3 Accurate Staff | 0 | 0 | 4 | 14 | Will | |
Fire Shroud | +5 | Int | 0 | 1 | Staff Expertise | 4 | +3 Accurate Staff | 0 | 0 | 4 | 14 | Fort | |
Flaming Sphere | +5 | Int | 0 | 1 | Staff Expertise | 4 | +3 Accurate Staff | 0 | 0 | 4 | 14 | Ref | |
Arcane Whirlwind | +5 | Int | 0 | 1 | Staff Expertise | 4 | +3 Accurate Staff | 0 | 0 | 4 | 14 | Ref | |
Summon Magma Beast | +5 | Int | 0 | 1 | Staff Expertise | 4 | +3 Accurate Staff | 0 | 0 | 4 | 14 | Ref | |
Stinking Cloud | +5 | Int | 0 | 1 | Staff Expertise | 4 | +3 Accurate Staff | 0 | 0 | 4 | 14 | Fort | |
Lightning Bolt | +5 | Int | 0 | 1 | Staff Expertise | 4 | +3 Accurate Staff | 0 | 0 | 4 | 14 | Ref | |
Corrosive Mist | +5 | Int | 0 | 1 | Staff Expertise | 4 | +3 Accurate Staff | 0 | 0 | 4 | 14 | Fort |
Equipment[]
Equipment Name | Price | Weight |
---|---|---|
+1 Accurate Flaming Staff | 1000gp | 4lb |
+3 Accurate Magic Staff | 1000gp | 4lb |
Standard Adventurer's Kit | 15gp | 33lbs |
Gloves of Piercing | 680gp | - |
+2 Stoneskin Robes | 3400gp | - |
+2 Sustaining Cloak | 2600gp | - |
Siberys Shard of the Mage | 680gp | - |
Restful Bedroll | 360gp | - |
Healing Potion | 50gp | - |
Spellbook | 0gp | 3lbs |
Gold 456, Silver 0, Copper 0 Weight 41 lbs
Tracking[]
Wish List[]
Purchases[]
Treasure[]
http://www.enworld.org/forum/5476099-post933.html - +3 accurate staff & 441 gp
Total Wealth -
XP[]
- http://www.enworld.org/forum/5180369-post461.html - 1728 XP
- http://www.enworld.org/forum/living-4th-edition/276804-adventure-humanitas-severe-20.html#post5276317 - 1541 XP
- http://www.enworld.org/forum/5375441-post560.html - 2760 XP
- http://www.enworld.org/forum/living-4th-edition/277474-adventure-into-wild-51.html#post5408807 - 1450 XP
- http://www.enworld.org/forum/living-4th-edition/277474-adventure-into-wild-56.html#post5438895 - 1839 XP
- http://www.enworld.org/forum/5476099-post933.html - 1585 XP
- http://www.enworld.org/forum/5572787-post1114.html - 3136 XP
- DM Credits - 8 cashed in at level 3 (150xp) - 1000 XP
- DM Credits - 1 cashed in at level 4 (290xp) - 290 XP
- DM Credits - 4 cashed in at level 6 (417xp) - 1668 XP
- DM Credits - 4 cashed in at level 9 (667xp) - 2668 XP
Changes[]
From level 5 -> 7
- Re-build as Mage
Judge Comments[]
Level 1[]
Approval 1[]
Approval from TwoHeadsBarking:
Approved.
Approval 2[]
Approved From ScorpiusRisk
- Endurance is not a wizard class skill
Level 2[]
Approval 1[]
Approval from TwoHeadsBarking:
- Removed comments that no longer apply
Approved.
Approval 2[]
Approved From ScorpiusRisk
Level 4[]
Approval 1[]
Approved by ScorpiusRisk
Approval 2[]
Approval from TwoHeadsBarking:
Approved
Status[]
Status: Approved as 4th level character by TwoHeadsBarking and ScorpiusRisk.