Five Storms (At Will Standard Close Burst 1 ✦ Full Discipline, Implement, Psionic) | |
Target: Each enemy you can see in burst | |
Attack: +5 vs. ref | |
Weapon: Cobra Chi focus | |
Hit: 1d8+4 damage (+1d8 on crit). | |
Effect: Sapo shifts 2 squares | |
Special: Movement Technique |
Dragon's Tail (At Will Standard Melee touch ✦ Full Discipline, Implement, Psionic) | |
Target: One Creature | |
Attack: +5 vs. Ref | |
Hit: 1d6+4 and knocks the target prone | |
Effect: After the hit, Sapo swaps places with the target. | |
Special: Movement technique |
Open the Gates of Battle (Encounter Standard Melee touch ✦ Full Discipline, Implement, Psionic) | |
Target: One creature | |
Attack: +5 vs. ref | |
Hit: 2d10+4 damage | |
Effect: Sapo moves 6+2. During this movement, Sapodoesn't provoke opportunity attacks from the first enemy she moves away from. | |
Special: If the target is unharmed, deal +1d10 damage. |
Eternal mountain (Encounter Standard Close burst 1 ✦ Full Discipline, Implement, Psionic) | |
Target: Each enemy on area | |
Attack: +5 vs. fort | |
Hit: 2d8+4 damage | |
Effect: Movement Technique: You shift 2 and gain 2 resistance to all damamge UTONT |
Masterful Spiral (Daily Standard Close burst 2 ✦ Force, Implement, Psionic, Stance) | |
Target: Each enemy on area | |
Attack: +5 vs. ref | |
Hit: 3d8+4 damage | |
Miss: Half damage | |
Effect: You assume the spiral stance. Until the stance
ends, your reach with melee touch attacks increases by 1. |
Inspiring Fortitude (Daily Standard Close burst 5 ) | |
Requirement: Your second wind must be available for you to use | |
Target: Each ally in area | |
Effect: You use your second wind, and each
target gains temporary hit points equal to 10 + your Constitution modifier (+3). ends, your reach with melee touch attacks increases by 1. |
Cobra Chi focus (Daily Free One creature ) | |
Requirement: Must be able to use Ki Focuses as an implement. | |
Trigger: One creature hit by you using this item | |
Effect: The enemy also takes ongoing poison damage equal to 4 (save ends). |
This is the Spread Sheet of the Bullywug Monk Sapo Toa played by Voda Vosa
Spread Sheet[]
https://spreadsheets.google.com/ccc?key=0AkGZsYIgn79wdEdaeTh0VlJ0NWJIeV9vYWd4X2VublE&hl=en
Approval[]
Level 1[]
Approval 1[]
Comments from Ozymandias79
- APPROVED!
Approval 2[]
Comments from Dekana
- Monks can pick 4 class skills at first level. Sapo Toa only has 3 trained so far.
- Sapo Toa should have 10 healing surges rather than 8. (7 base + 3 con).
- A quarterstaff is not a defensive weapon, so that +1 AC does not apply. AC should be 17.
- As part of Centered Breath, Sapo Toa gains +1 to Fortitude. Fort should be 15.
- Five Storms should target "Each enemy you can see in burst," not "All creatures in burst." You can't hit your allies with it (or, presumably, invisible enemies).
- Masterful Spiral should target "Each enemy in burst" for the same reason as Five Storms.
- For Dragon's Tail, Five Storms and Open the Gates of Battle, you should preface the Effect entries with "(Movement Technique)" or something similar. As it is written now, the power could be read to mean the effects happen any time you attack.
- Centered Flurry of Blows should activate with a Free action, not a Standard action.
- Centered Flurry of Blows should have a range of "Melee 1" (but it only matters if you somehow increase Sapo Toa's natural reach).
- There needs to be another Target entry for the Movement Technique part of Dragon's tail. I'd suggest writing it as part of the Effect entry.
Approval 2:
Approval from renau1g